offive
01-04-2010, 01:36 PM
With the new-ish interact with target working pretty well for positioning. I thought I would try something out of the ordinary with a new team I was leveling up (easier to just level 5 at a time right?) I brought up 4 DKs and another Pally I had from classic.
Non instance mode - 1x Ret, 4 dps blood/unholy DKs (the very odd blood worm - perma ghoul build).
Instance mode - 1 DK tank, 3 dps DK, 1 Holy Pally.
The odd thing is I control the Holy Pally in instances and use IWT to run the Tank and dps. Which is totally different than my two other teams (one mixed and the Pal/Sham classic).
I have DG on rotation and a nice frost tanking rotation with the auto rune strike macro. Mid 70s I ran a few instance and it seemed to go ok. Upon hitting 80 I was able to clear a number of the easier normal level 80 dungeons. I ran mixed groups to get some of the obvious badge gear upgrades to push through the gear bubble for heroics. I got pretty comfortable with mixed melee and caster teams, which can have some advantages too.
Last week I was pretty comfortable with my gear, still in some quest blues, but overall a mixing of better gear, so I tried my hand at some of the more harder content. I can do some of the heroics, but what impressed me was how far I got in the new ICC. Yes it was on normal, but ICC 5 mans are fairly tough and I got all the way through FoS, and PoS, and to the escape part of HoR before calling it due to abom spew :eek:.
I think with even more gear this team will be viable for pretty much anything. But the really cool thing was that I figured out that you don't HAVE to control the tank now. I just wanted to post this to help people think outside the box. By no means is this team comp easy or recommended. Heck I have two new battle chests on the shelf for RAFing 3 more pallys up when I feel like it since I think that sounds like a fun combo.
I hope that this inspires people to look for new ways to play the game.
Non instance mode - 1x Ret, 4 dps blood/unholy DKs (the very odd blood worm - perma ghoul build).
Instance mode - 1 DK tank, 3 dps DK, 1 Holy Pally.
The odd thing is I control the Holy Pally in instances and use IWT to run the Tank and dps. Which is totally different than my two other teams (one mixed and the Pal/Sham classic).
I have DG on rotation and a nice frost tanking rotation with the auto rune strike macro. Mid 70s I ran a few instance and it seemed to go ok. Upon hitting 80 I was able to clear a number of the easier normal level 80 dungeons. I ran mixed groups to get some of the obvious badge gear upgrades to push through the gear bubble for heroics. I got pretty comfortable with mixed melee and caster teams, which can have some advantages too.
Last week I was pretty comfortable with my gear, still in some quest blues, but overall a mixing of better gear, so I tried my hand at some of the more harder content. I can do some of the heroics, but what impressed me was how far I got in the new ICC. Yes it was on normal, but ICC 5 mans are fairly tough and I got all the way through FoS, and PoS, and to the escape part of HoR before calling it due to abom spew :eek:.
I think with even more gear this team will be viable for pretty much anything. But the really cool thing was that I figured out that you don't HAVE to control the tank now. I just wanted to post this to help people think outside the box. By no means is this team comp easy or recommended. Heck I have two new battle chests on the shelf for RAFing 3 more pallys up when I feel like it since I think that sounds like a fun combo.
I hope that this inspires people to look for new ways to play the game.