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View Full Version : Can't beat "Shade of Eranikus" [final boss @ Sunke



kllrwlf
01-10-2008, 04:33 PM
Last night I finally ventured into Sunken Temple at Level 52.

Did it this late of a level because I wanted to finish up the class quests that require Sunken Temple, and did some easy questing at WPL.

Most of the mobs are green and I barely paid attention while going through Sunken Temple. Paid more attention to watching "Band of Brothers".

Anyways, I'm going through it pretty easily, and finally cleared everything and about to take on the "Shade of Eranikus".

I've always remembers this boss being a pain in the ass the 3 previous times I've been here (non-boxing).

My shaman lays down the following totems:
Ground Totem
Tremor Totem
Flametongue Totem
Healing Stream Totem

Shaman's Earth Shield on my Paladin and:
Devotion Aura
Righteous Fury
Blessing of Kings on my Paladin
Blessing of Salvation on everyone else.

My Fire Mages have combustion primed.
Arcane Intelligence on everyone
Ice Armor on themselves.

Everyone drinking whatever elixirs I have (int, armor, spell damage...)

My Paladin lays a mine (engineering), then hurls Avenger's Shield. Consecration then Holy Shield. Seal of Light, then Judgment, Consecration and Holy Shield when it's up, then repeat.

Mages are opening with Scorch twice (to get the 5 debuffs), then fire ball, fire ball, by then the debuffs are gone, so Scorch twice again and repeat fire ball.

Shaman lightning bolts, lightning bolts, healing the tank, more lightning bolts, checking to make sure Grounding Totem is still up and replying.

This is my usual attacks.

This is what happens:
-Paladin starts attack and gains agro, Mage and Shaman attacks.
-Eranikus sleeps Paladin then goes for one of my mages.
-Ground totem kicks in, Paladin goes for Eranikus trying to regain agro
-Mage ice blocks if about to die (2.3.2 FTW)
-Paladin casts Bless on Protection on Shaman if needed.

Either one of these 2 happens:
1. A Mage dies, Paladin able to get agro again, goes to sleep for a second or two, Eranikus goes for the mages again (ice block on CD), so the mages die, left with Shaman and Paladin. Paladin gains agro, sleep again, then Eranikus kills Shaman, goes back to Paladin... then dies.

or

2. None of the mages die because Shaman is getting worked on. Shaman barely survives it or dies. Paladin gains agro until sleep again, then either the 1 or 2 mages dies or the Shaman, eventually Paladin gains agro until sleep, then everyone else dies again, then my paladin.

I've tried about 4 times, ported to Stormwind, repaired and tried 1 more time. Finally swapped out one of the mages with my lvl 64 warlock and easily ended it.

I'll have to run through it again for the mage then didn't get the essence of Eranikus, and might swap out a different mage with the warlock to just finish it if I just can't do it.

Would appreciate any tips or suggestions!

Ughmahedhurtz
01-10-2008, 05:05 PM
You absolutely need either ZOMGDPSBBQ or you need an off-tank type to survive the sleeps. He will usually sleep the closest person to him in melee range. What I did was have my offtank stand inside him or had the pets go melee him. You might go send your shammy over to stand in him while your pally builds threat. You might also try dropping a taunt totem after the pally gets a nice threat lead and see if it'll help any. This is gonna be a bitch for me as my new group is pally+mages. :P

marvein
01-10-2008, 05:12 PM
You absolutely need either ZOMGDPSBBQ or you need an off-tank type to survive the sleeps. He will usually sleep the closest person to him in melee range. What I did was have my offtank stand inside him or had the pets go melee him. You might go send your shammy over to stand in him while your pally builds threat. You might also try dropping a taunt totem after the pally gets a nice threat lead and see if it'll help any. This is gonna be a bitch for me as my new group is pally+mages. :P

given the shaman is the healer I would say bad idea. put a mage really close to him so they get slept instead. Yes you may lose some dps but this way you wont have to spend lots of pally mana to heal himself, thus conserving it for offensive threat gaining abilities.

drope
01-10-2008, 05:24 PM
First, keep in mind that Eranikus is immune to nature damage. So your shammy will rely only on Searing Totem/Flame Shocks.

Second, make sure grounding totem is up all the time. It will absorb the sleep but will wipe you paladin aggro (only his). You will have to Righteous Defense right after it.

The thing that really hurts here, is the AoE stun since grounding totem will not absorb that. The only way I've found to survive that was dps him down as fast as you can. Pretty much doable, downed him at lvl 52 on my pala/shammies team using only flame shocks and searing totems :p (yeah it was a pain)

Eteocles
01-10-2008, 05:24 PM
Yea when I ran it normally on my rogues and warr I got slept every time on both chars...in the former case that's good, the tank kept him aggro'd; in the latter case it wasn't so bad as we had a pala present ready and able to take the aggro; the above suggestion of putting a mage up his butt to take the sleep is yer best bet; scoot the tank out to max tanking range and blink the mage in under him asap

Slats
01-10-2008, 05:26 PM
Use grounding totem it absorbs sleeps.

I did this on my Paladin/4x Spriests and the way I did it was by having DPS like crazy. Keeping VE up and Shadowform and Sheilds up and just going crazy.

He still killed 3 of the priests, only 1 priest and me surivived. Took me 5 attempts.

That sleep is pretty fucking crap because makes you immune to magic so immune to dispel. :/

drope
01-10-2008, 05:41 PM
Reading your post again with more attention:




This is what happens:
-Paladin starts attack and gains agro, Mage and Shaman attacks.
-Eranikus sleeps Paladin then goes for one of my mages.
-Ground totem kicks in, Paladin goes for Eranikus trying to regain agro



Even if ground totem absorbs the sleep, your paladin's (and only his) threat will be reset. The only way to regain aggro is to Righteous Defense since their threat will be way above .

Vyndree
01-10-2008, 06:21 PM
Who loves stoneclaw totem / searing totem?

Srsly.

Tremor does nothing in my experience for the boss sleep from Eranikus. Grounding works but not tremor.

In fact, I even checked on wowhead for you:

I originally posted saying that a Shaman's Tremor Totem would be effective in preventing the sleep effect from Eranikus. However, it would seem it's not a "true" sleep effect, and so isn't affected by that totem.

Despite this, a Shaman is still a great asset on this fight, because Grounding Totem will absorb every sleep so long as it is active (WoWWiki points out that he uses no other single-target spells).


Start out with stoneclaw totem on Eranikus. Hopefully he'll "sleep" the totem, which is immune and will continue to pulse. You can even put tranquil air down to help keep the aggro on stoneclaw if it lives long enough. Of course, stoneclaw only has so much HP and you have to watch your aggro, but it will give you some lead time to whiddle away his health without worrying about a slept tank.

Then righteous defense+judge righteousness with your pally. Grounding totem the next sleep. BoP/Iceblock whoever he goes after and regain aggro (either by righteous defense + judge righteousness, or by throwing your captain america shield). Rinse, repeat. Between grounding, BoP, iceblock you should always have at least one ability ready to get the sleeps. You can also experiment with earthbind kiting if he's not immune to snares (I can't remember) while the pally is slept.

The key to this fight is watching your aggro like a hawk. Don't be afraid to stop DPS while your pally re-establishes aggro. They're good at frontloading.

aetherg
01-13-2008, 05:36 PM
I did this tonight, and it was fairly annoying; I wiped a couple of times before I got it. I have 1xPally 4xShaman so 'dpsing him down' was not really an option. What I ended up doing was this:

1. Lay down all totems and grounding totem
2. Avenger's shield to pick him up, then turn him to the side immediately
3. As soon as he casts sleep and wipes aggro, hit 'target of target' and use righteous defense.

Righteous Defense is only on a 15 second cooldown, and I never saw him do slumber twice within 15 secs; it appeared to be on a ~20 sec cooldown. He resisted my taunt once (with 12% spell hit; bad luck!) and that was a wipe, but the next time I tried it the taunts all worked and I took him down pretty smoothly with no deaths. Just watch your buffs to make sure grounding totem is still up, and taunt quickly.

Vyndree
01-13-2008, 05:44 PM
Righteous Defense is only on a 15 second cooldown, and I never saw him do slumber twice within 15 secs; it appeared to be on a ~20 sec cooldown. He resisted my taunt once (with 12% spell hit; bad luck!) and that was a wipe, but the next time I tried it the taunts all worked and I took him down pretty smoothly with no deaths.

Righteous Fury and Avenger's Shield use melee +hit.

Sucky, amirite? ;)

thinus
01-13-2008, 06:05 PM
I had problems with this fight as well. I managed to kill him twice but both times was touch and go.

My setup is Pally, Priest, Mage, Warlock, Hunter.

The 1st attempt my pally went in first and got chain slept. Disaster.

2nd attempt I sent in the hunter pet first and Eranikus didn't sleep the pet at all. Don't know if animals are immune. So the pet tanked him until the pet died. And then he chain slept the pally. I think by this time he was low enough that I managed to finish him off even though I lost a few members.

Can't remember what I did on the last attempt but I think it went better. By then I was 52 as well and the pally mitigated enough for the priest to stay low on aggro. I think the pally still got slept but now he went to munch on the lock or the mage and the priest could heal in peace while I just DPSed the crap out of him to take him down as quick as possible. I think the hunter pet tanked for a while too lol. Chaotic fight.

aetherg
01-13-2008, 07:08 PM
Righteous Fury and Avenger's Shield use melee +hit.

Sucky, amirite? ;)

I didn't know that :( Definitely not fun.

thinus
01-13-2008, 07:27 PM
Righteous Fury and Avenger's Shield use melee +hit.

Sucky, amirite? ;)

Do you mean Righteous Defense? Otherwise I am confused.

Codam
05-07-2008, 04:03 PM
Oh my god, what an annoying boss!

I tried the method of having one of my clones walk into melee range (and made sure she was standing closest and meleeing him) but out of about 20-30 sleeps dished out over the course of 4 wipes only one went onto this sacrificial mage, the rest were aimed at the paladin.

In the end I downed him by using a little trick I save up for hard situations: Pyrobast from max range, followed up by a fireball while beginning to build agro on my tank. As soon as the fireball was cast I iceblocked the 3 mages and continued building agro on the pala. I may have just been lucky, but I didnt get sleeped until after the mages ice blocks had worn off and they had snapped off another 2 fire balls. By that stage he was on about 5% and on fire :D went down super fast.

Jaws5
05-07-2008, 05:15 PM
Toons with pets do not have this problem hunter pet, Lock pet etc. never have prooblems this way. Can't remember if if worked but I think pvp trinket gets you out of this once in 5 min. it costs 1600 or 1800 honor and is worth it if you do bgs also

Sanctume
05-07-2008, 05:34 PM
This is the taunt macro I use

/cast [target=targettarget,help]Righteous Defense; /cast Righteous Defense;

Dor
05-07-2008, 07:10 PM
pally tank 3 fire mages shammy...... I used my mage and chain healed him when the pally got slept... grp was lvl 49 pally got slept 1 time before era died (used taunt after sleep wore off and held dps for a few secs) .. must have been oor for the grnding totem or something since sleep landed on pally

-- also have done this with 3 hunters pally and priest ... pets tanked during sleeps and I chain healed pet also lvl 48 or 49