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View Full Version : Wotlk - ICC - Forge of Souls - Devourer Of Souls



Iceorbz
12-20-2009, 05:30 AM
Tired of seeing him in the broham thread. So heres his thread now.

Phantom Blast - Inflicts 11,700 to 12,300 Shadow damage.Mirrored Soul - The Devourer of Souls mirrors the targets soul! A percentage of damage from the Devourer of Souls is being mirrored with you.

Well Of Souls -The Devourer of Souls leaps towards a target, slamming the ground creating a Well of Souls. Inflicts 2925 to 3075 Shadow Damage.


Unleashed Souls - The Devourer of Souls is releasing tormented souls periodically.

Wailing Souls- Lets loose Wailing Souls, inflicting 4,875 to 5,125 Shadow damage to anyone infront of her (Chick Face)

I recommend starting off with the group spread to minimize shadow damage done to multiple targets.
Start the fight and I recommend holding heroism or bloodlust until he begins to cast the first unleashed souls (If you have it).

The basics are to quickly move your characters out of the purple void areas it will do a significant amount of damage. You must be weary of the Wailing souls, its nearly instant death if you get in the way. Devourer will start the fight off and begin to first cast a mirroed soul, pause DPS here its a short duration. Following on will be well of souls, you need to have the persons moved out of the way prior to this the leap hurts.

The best time to max dps is during unleashed souls, a bunch of untargetable but killable adds spawn. (Great time for fire ele's and fire nova if your a shaman group). You should get another mirrored soul after this, and then he will being to do Wailing souls. Its *VERY* important to move out of this, if you hug close to the devourer during this face you can duck through once you figure out the face is going to stop and start casting. this has helped me alot.

Gares
12-20-2009, 06:01 PM
This guy is cake too. You don't really need to spread out at all. I just keep my guys on follow the entire time. The moment I see Mirror Soul I jump and stop DPS and keep moving till I see him do well of souls. Heal up and DPS to the max during this part which is usually Unleashed or Wailting souls. Rinse and repeat. I think he's even easier then Broham.

Danos
12-21-2009, 06:00 AM
I keep my team on follow throughout too, just stop dps for the mirrored soul, move out of the puddles and move out of the way of wailing souls. I find it very useful to have the tanks view zoomed right out to see what's going on.

Fuzes
12-21-2009, 11:34 AM
This guy is cake too. You don't really need to spread out at all. I just keep my guys on follow the entire time. The moment I see Mirror Soul I jump and stop DPS and keep moving till I see him do well of souls. Heal up and DPS to the max during this part which is usually Unleashed or Wailting souls. Rinse and repeat. I think he's even easier then Broham.

jesus .. i did it the "complex" way before => caster spreaded out .. move only the caster that gets stomped out of the zone and stuff ... so much easyer with toons just on followOo .. makes the "bitchragebeamofdeath" phase easyer espacally

Nemis79
12-21-2009, 03:40 PM
In this video, what is the addon called that makes a sound when he does Mirrored Soul?

http://www.youtube.com/watch?v=fEBmjreiPvs

Malekyth
12-21-2009, 03:46 PM
jesus .. i did it the "complex" way before => caster spreaded out .. move only the caster that gets stomped out of the zone and stuff ... so much easyer with toons just on followOo .. makes the "bitchragebeamofdeath" phase easyer espacally

I've found that to be generally the case for puddle-management, game-wide. I do it with strafe keys though, and only follow through certain weird encounters (Ick and Crick's mines, Drakkari Colossus). I did the entire game to 80 + heroics before I realized that it's a hell of a lot easier to strafe everyone out of one puddle, than directly move one toon out.

BobGnarly
12-21-2009, 05:45 PM
In this video, what is the addon called that makes a sound when he does Mirrored Soul?

http://www.youtube.com/watch?v=fEBmjreiPvs

Deadly Boss Mods

So I finally got to this encounter yesterday. Not as bad as I was expecting.

One thing that helped me out a lot was positioning of my shaman. I would stack them up on top of each other, facing straight ahead (the direction you're facing when you come into the room), on the right-hand side just as you enter the room. Then, each time he would do well of souls, all I had to do was strafe the team left - no thinking about it, just strafe. There was plenty of room to kill him before my toons reached the left wall.

This "right-to-left" is also the correct direction to deal with _wail_ of souls. Just strafe left through it and you will take minimal damage.

I found this much better than the follow method. I was spending too much time repositioning the team after well of souls. As soon as he jumps for the well, I strafe left for like 1/2 second and then back to DPSing/healing.

I found SP aura to be best. By FAR the most damage your tank with take is from phantom blast. Phantom blast can be interrupted with wind shear/CS, but grounding totems seem to be ineffective (can I just call BS on all these encounters with spells that aren't affected by grounding? really original, way to go blizzard!)

sliptrap
12-21-2009, 07:17 PM
I keep my team on follow throughout too, just stop dps for the mirrored soul, move out of the puddles and move out of the way of wailing souls. I find it very useful to have the tanks view zoomed right out to see what's going on.


Just bind keys to strafe your team, leaving them on follow your going to lose a ton of DPS. I keep my entire team grouped up and on the right side of the room. Tank him in the middle and when he drops the ground affect just strafe to the left till your clear. rinse and repeat.

offive
12-22-2009, 12:56 PM
It seemed to me that on PTR and the first night of Live grounding totems were eating Phantoms Blasts, but no more.

crowdx
01-08-2010, 06:11 PM
Something I tried with Warlocks was also using Shadow ward to reduce the damage. I just cleared this one early this morning for the first time using the follow method on Non Heroic mode.
I tried Heroic last week but could not down first boss due to the healing effect and not having enough dps to brute force him down, it seemed that the healing orb was immune to something I was hitting it with, destro locks were my main dps.
This morning I dropped in my arcane mage when i cleared it, so now back to clear it with my hunter who still has the quest lol

heyaz
01-15-2010, 08:38 AM
The wailing souls thing instant wipes my entire group before I can even get my shaman to re-follow. They have about 27000hp buffed, as soon as he leaps or starts casting this awful spell I have them follow me but they are dead before they even get underneath him. Is there a better way to do this?

Nolife
01-15-2010, 10:51 AM
The wailing souls thing instant wipes my entire group before I can even get my shaman to re-follow. They have about 27000hp buffed, as soon as he leaps or starts casting this awful spell I have them follow me but they are dead before they even get underneath him. Is there a better way to do this?
Keep your team on follow throughout the fight. No reason to break follow. Boss casts wailing souls debuff on target few seconds before casting beam-of-instant-wipe! so keep your eye on debuffs and immediately start running around the boss once you see debuff icon on any of your toons.

Wailing Souls did cost me alot of gold in repairs before i tweaked my unitframes to make debuff icons more visible.

Good luck with the fight. :)

Dorffo
01-15-2010, 04:11 PM
keep your eye on debuffs and immediately start running around the boss once you see debuff icon on any of your toons.

Wailing Souls did cost me alot of gold in repairs before i tweaked my unitframes to make debuff icons more visible.


^^ this was the key for me after so very many wipes last night (trying to remember how to play after a 3month hiatus in a new heroic is fun!)

Jayne
01-26-2010, 06:52 AM
Anyone made a video for this bugger? He keeps tearing me to pieces. :)
Would be wicked to see the tactics.

Starbuck_Jones
01-26-2010, 02:12 PM
I think the one time I killed him, I got lucky and he never cast the garlic breath of death. Also after the first bit of DPS dump, I think it was nothing but instant cast spells and fire elementals that killed him as I ran around in a circle dodgeing puddles of goo.

crowdx
01-26-2010, 02:22 PM
Something that I think was also said is that when you get the beam of death/woman's face, run anti clockwise, this seems to work best for this fight. I have found this fight is subject to luck too, sometimes I easliy clear it and then the next time in 5 seconds my toons are dead from him jumping on them and killing them before I can get a heal off. My general strategy is that if things go wrong early in the fight I try to run my toons out of the room, once you get around the corner he resets and then you can rez any dead toons, helps a little with the repair bills lol
I think this fight and Ick and Krick in PoS are the two fights I have most problems with.

BobGnarly
01-26-2010, 05:15 PM
I don't use the autofollow method. I found that I was spending too much time jockeying for position so they could cast, not to mention it was leaving those wells all over the place on the floor.

Also, I used to think the "abyss stare" always went clockwise, but it doesn't. Seems to be random. This makes it hard to guess which way to go, because if you guess wrong, you'll follow the beam which, even for a second, is bad news.

What I do (paly + 4 shaman):

- Setup all slaves just inside the door to this room, to the far right (as you enter the room) and facing directly forward (towards that set of stairs).
- Engage in the center of room.
- Stop attacking when using Mirrored Soul. Very important to be expecting this as, like many other cool and awesome abilities in this game it's instant cast so it'll probably come out at the 99% of your cast. Try to anticipate and be ready to interrupt.
- Try to interrupt Phantom Blast if you can. It's by far the majority of the damage your tank will take. Having said that, I usually don't because my round-robin spell interrupt macro stops all my toons from casting (don't ask, long story), so I found that I'm better to keep dpsing and heal when I need to. Plenty of time to heal during Mirrored Soul anyway.
- When he does Well of Souls, move all the slaves immediately to the left just enough to be out of the well, and resume kicking ass. I don't wait for my current cast to end. I know it seems better to finish the cast in progress, but I was finding that just that extra 1 tick or whatever was causing me to have to heal, or even lose a toon some times, so I move immediately now.
- Unleashed Souls: ignore, pop bloodlust and kick even more ass.
- Wailing Souls: By far the hardest part, and where you're most likely to wipe. May turn either clockwise or counterclockwise. I wasn't able to find a consistent movement pattern that really guaranteed me safety here (and autofollow lags), so what I settled on is casting chain heal such that it lands right after she starts casting and not move at all. If done correctly you should take one or two ticks of the beam and, with the heal, be fine. Try to be topped off with slaves before going into this phase.

Just keep strafing left each time he does the well of souls, you'll have plenty of room to kill him before you hit the left wall. I believe this simplified movement and positioning scheme is superior in management overhead to the follow approach.

I'll try to get a video in the next few days and put it up.

thinus
01-26-2010, 07:33 PM
Same for me, avoiding Wailing Souls is the only hard part. I've always just healed through Phantom Blasts.

My only real problem on the fight is that I have some channeling in the group and when channeling they automatically turn to face the target.

Priest: Penance
Mage: Arcane Missiles
Hunter: not sure

Because the channeling changed their facing when I strafe they tend to all go in different directions. But even so, I manage to do the fight reasonably easily. I don't try and burst it. Slow and steady and make sure I react quickly to the different abilities.

Khatovar
01-27-2010, 02:20 AM
For Mirrored Soul I have my team set up where all DPS targets a fellow team member to stop attacking. My healer switches from direct mouseover healing to focustargettarget so heals automatically land on whomever DoS has targetted. This allows me a bit of flexibility to reposition. When the red beam stops, DPS can start again.

Everything else beyond that is movement. Not just left and right, but backwards and forwards, too. I also make use of multiple follows and limited follow distance/interact to take advantage of positioning.

If my tank gets the Wailing Souls debuff, I can immediately make my other melee DPS follow one of the ranged toons to get them out of the way. If one of my melee DPS gets the debuff, I can run forward through DoS, separating the cluster, then interact to get everyone to the boss and a quick follow to get them behind the breath. Running forward being the key there, as it gets my ranged toons closer to my tank so there is the least amount of distance possible for them to cover for interact and follow, so they are easier to round up for safe positioning and a quick chain heal. This is the point where I start blowing cooldowns since I should have at least 10 seconds where I'm not line dancing, mirrored or goo dodging.

I also make use of interact and opposite strafing to get my toons out of puddles of Owie. Since I always try to have my tank facing my melee DPS, whichever direction I move my tank using alt movement keys, my DPS moves away, but the mob moves with my tank. So if DoS is dropping puddles on my melee toons, I can move backwards or strafe out of the puddle, the mob will move forward to follow my tank, leaving a clear spot for my melee DPS to go back to. Since the melee toons have almost certainly turned slightly during combat, they move diagonally from the tank, avoiding most if not all of the puddle, and come back in straight. For my ranged, I can abuse interact to keep them from going out of range while I strafe them around.

The biggest assets during this fight are the ability to move and keeping calm {and zoomed out!} enough to watch what's going on. Panic is the killer here. Hold your cooldowns until you can get the most use out of them so they aren't wasted on high mobility or no DPS phases. If things go bad, you can always use the hallway to reset and regroup.

boxblizzard
02-03-2010, 08:31 AM
for me its 2 ways:

1 nuke him and he's dead but most of you will die.

2. strategy way, live but a pain in the buttocks for ranged box team.

mostly movement and knowing when to move when he sits on your face. i use strafe, team weaves in and out of wells and then follow tank during phantom blast and spread again for more wells.

during the beam, its so so important quickly judge which direction its going i fail alot here because im not paying attention enough and can wipe. i have done this flawless a few times only because its 50/50 on which direction the beam goes.

but the best advice i can give on the beam is to soon as it starts move the group immediately chances are you more likley to survive and avoid the beam. by this phase you would of killed him while he beaming the otherway

Multibocks
02-03-2010, 08:41 PM
Ignore everything except for mirror and dps like crazy. Soon as mirror ends hit auto follow MORE THAN ONCE. He will stun one guy so you have to keep hitting it.
DPS DPS, stop for mirror, DPS DPS.
When he gets to about 30% (depending on your dps) have all your guys on auto follow. Be ready to move as soon as you see warning. You can run THROUGH him and if your guys are above 20k they should live if you moved quickly enough (even better would be to hit forward on all guys). It's crucial that you are all in melee range of him though as it doesnt give you much warning. Once you get to other side of him dps the crap out of him.

Keep doing that.

If moving through him doesnt work for you there is always strafe sideways and then autofollow. Best to always keep within melee range of the boss, further back and his AoE moves faster than you can run, simple math.

KAC
02-04-2010, 12:45 PM
The wailing souls thing instant wipes my entire group before I can even get my shaman to re-follow. They have about 27000hp buffed, as soon as he leaps or starts casting this awful spell I have them follow me but they are dead before they even get underneath him. Is there a better way to do this?

THe tactics to fight the gy are the same on normal as they are in heroic except more damge and more hp to deal with. The trick is to not have burst dps here but instead to have longevity.

I did this guy with three tries and unless Im drunk I never wipe on him ever and most of the time i finish the fight with 80-90% health on all toons.

My group is 1 pally tank 3 ele sham dps and 1 druid healer.

My tank runs about 33k buffed tank and my shamans are about 21k buffed and they still wear cloth pieces for god sake! The dude who has shaman at 27k buffed dude you must be able to sleep through this seriously. My druid runs 500plus mp5 castinig and well over 700 mp5 when not and never comes close to running out of mana this is key.

I go in and drop 12 tots between the stairs and the inner ring on the floor this is deadzone and will not agg the boss. Keep your guys on follow all the time. On heroic mode it is crucial to keep moving all the time because if he jumps the purple shit of death will spike damage hard and if your group heals lag some or all of you will be dead fast. I keep my shaman dots on him and when he casts mirrored soul i just keep running and pan the camera to see when the link stop then i continue dps. He will shoot the green bolt at the tank so when i stop to dps i make sure i keep up my lifebloom on my tank and keep aoe healing my group with wild growth. When he casts the wailing souls and unleashes the dead souls to dps you I find that you can dps him for about 3-4 secs more before he jumps and leaves a purple pool of death so I time it out and then just start moving again keeping the camera panned around. He will cast beam of insta death shortly after the undead despawn but all you have to do is move away to either side of the guy it doesnt matter which before he even starts the beam and if you are lucky the direction you picked to go will be the opposite of the direction he picks to sweep the beam if this is the case run right to him and pop your dps trinkets and cd's and mass burt the hell out of him while he is casting the beam. This is the longest pause before he starts to cast mirrored soul again in which case you just repeat the whole process again. As long as you have enough mp5 and healing power you should be able to heal your group through the whole fight with no problem. The only way you can die is if you lag or something and the beam catches your healer. I have done this even with one of my dps dying because I failed to heal him on on mirroed soul link because i didnt time my dps stop quick enough. Try this strategy on normal which is a complete joke and you should be able to get it down pretty easy.

crowdx
02-04-2010, 01:56 PM
So anyone got any tips on how to keep toons on follow in these types of fights? I find a toon will stop following from time to time and next thing I know they have died. Will Jamba strobe keep them on follow through the fight or is there something else that will help?

KAC
02-04-2010, 04:43 PM
So anyone got any tips on how to keep toons on follow in these types of fights? I find a toon will stop following from time to time and next thing I know they have died. Will Jamba strobe keep them on follow through the fight or is there something else that will help?

i use a g15 keyboard and the key right next to the number 1 key is my follow key. I hit that every once every few seconds manually to make my toons follow me using jamba. I dont use strobe follow at all and I have never had a problem keeping my guys hanging around me. The only problem you really have is the delay when you move and the distance you have to be away from the slaves before they start to follow. This can be a problem with the beam of insta death oif you are to slow to start moving before the beam is cast your slves might get burnt but other than that I have no problem with follow.

Multibocks
02-04-2010, 04:44 PM
Jamba strobe always keeps follow up, it's f'ing awesome for that. Problems come in for me when I want to turn it off and have like .1 secs to do that. I always mess it up :(

Small addendum to my original post and in agreement with KAC: This is a longevity fight. DPS hard when you can, but keep your slaves on follow and move around a lot. I move in this fight almost as much as I do for Ick and Krick. It's annoying, but in the end he goes down.

crowdx
02-04-2010, 04:46 PM
I actually use a G13 keyboard with the follow key mapped to where my pinky finger can hit it. Unfortunately in the heat of the fight I do not always hit it and hence the lost toon :P

thedreameater
02-08-2010, 02:50 AM
Just downed him heroic. Here's what worked

1 - Shadow Resist Aura
2 - Spread your dps out. When he jumps, I have up arrow move the toons forward then they just turn to face him when they are clear with my Follow Focus macro (focus = tank). I've got ISboxer set up to spread them out in four directions back and carry on.

That's it. I tried auto-follow (without shadow resist - not sure if that helps, haha, but I got him down with 3 toons up, vs wiping before).

They start in the yellow, tank pulls DoS to the red.

http://img693.imageshack.us/img693/5732/devourerofsouls.jpg

(Having mad gear doesn't hurt either)

Fuzzyboy
02-08-2010, 04:49 AM
23 kills on my mage and no arcane loops :-|

Anyway, the way I do him is simply run in and nuke. When he starts mirror (DBM will tell you) - hit follow and run around the room like a headless chicken while instanthealing (I use PoM, renew and CoH). When mirror is done, resume DPS. At some point, after 1 or 2 mirrors (depending on your luck) he starts unleashed souls (creating all the immune mobs), I switch to concentration aura, blow my cooldowns and burst him.

At some point he'll either start mirror again, at which point you simply hit follow and run around until it's done while healing, or he'll cast wailing souls (frontal cone shadow damage).When he start's casting wailing souls (again, DBM will warn you), simply run behind and resume dps. He should be close to dead at this point, but even if he's not simply rinse and repeat above strategy.

crowdx
02-10-2010, 01:31 PM
So something on this dungeon, my biggest issue is the first couple of trash pulls coming up the ramp (after the two guys at the door in the very start). These mobs do a bunch of AoE nukes which I have wiped on several times. Anyone got a strategy to manage these pulls better? I currently run up to the mobs, park my team and then send in my tank focusing on the bone guy (I think he does most AoE damage), at this point the whole mob sometimes runs past my tank and AoE's my team, even though I have consecration down.
Anyone got some better strategy? My hunter's pet helps a little with the casters but normally it is the initial AoE damage which wipes the group.

Fuzzyboy
02-10-2010, 02:50 PM
There are several options. If you have good gear, you can just faceroll them. If you don't, CC is the key. With shaman you simply hex all the humanoids and kill the rest.

My current setup is paladin, priest, mage, shaman, hunter. When CC'ing, I poly the healer (adept), hex the nearest humanoid (since hex has limited range), viper sting another humanoid and shackle the shade-type of mobs that jumps around. If there is no shade, I shackle a bone-caster.

That way you only have one, max 2, mobs on you and it's a piece of cake. If you prefer the non-cc method, which is faster, you just spam AE heals while killing first the adept (healer), then bonecaster, then rest.

crowdx
02-10-2010, 02:53 PM
Hum, I suppose with my locks I could assign individual Fear buttons to fear the mobs and so keep them feared in succession while I burn them down. I have nuked my way through this but sometimes my healer gets nuked and if a dps gets hit after that it becomes hard to recover before wiping.

KAC
02-10-2010, 06:34 PM
There are several options. If you have good gear, you can just faceroll them. If you don't, CC is the key. With shaman you simply hex all the humanoids and kill the rest.

My current setup is paladin, priest, mage, shaman, hunter. When CC'ing, I poly the healer (adept), hex the nearest humanoid (since hex has limited range), viper sting another humanoid and shackle the shade-type of mobs that jumps around. If there is no shade, I shackle a bone-caster.

That way you only have one, max 2, mobs on you and it's a piece of cake. If you prefer the non-cc method, which is faster, you just spam AE heals while killing first the adept (healer), then bonecaster, then rest.

jesus that is a lot of cc you are doing. I have three shaman in my group and I never even bother using hex for anything. I nuke everything and as long as your healer and tank are reasonably good item heavy you shouldn't have to cc anything in any instance. I have pull the 4 mob groups in H PoS 1 of the bone guys with the shovel and a nerco guy with the dam skeles and my group doesnt wipe. My whole key is to keep aggro if my pallly loses agg on crazy pulls like that I will wipe but if I hold agg my druid can top me off from almost dead to 34k health in a few heals which take almost no time. I have ardent defender to save my ass too which I need sometimes if I am drunk and not hitting keys fast enough. Try just nuking shit and forget the cc once to see if you can do it. WHat makes it a breeze for me is that the g15 keyboard has enough buttons on the side that i can bind all my insta heals for each char to it so i basically play my tank and healer with lightning bolt and flame shick being the only 2 spells my shamans use 95% of the time for any mob. I need to make a video when I fight devourer and everyone can laugh when I finish the fight with my whole team at 100% health and my druid has about 75% mana left bwhahaha. He does have the same strat as ick and krick but I think ick and krick do more damage overall than devourer does.

Fuzzyboy
02-10-2010, 06:43 PM
jesus that is a lot of cc you are doing. I have three shaman in my group and I never even bother using hex for anything. I nuke everything and as long as your healer and tank are reasonably good item heavy you shouldn't have to cc anything in any instance. I have pull the 4 mob groups in H PoS 1 of the bone guys with the shovel and a nerco guy with the dam skeles and my group doesnt wipe. My whole key is to keep aggro if my pallly loses agg on crazy pulls like that I will wipe but if I hold agg my druid can top me off from almost dead to 34k health in a few heals which take almost no time. I have ardent defender to save my ass too which I need sometimes if I am drunk and not hitting keys fast enough. Try just nuking shit and forget the cc once to see if you can do it. WHat makes it a breeze for me is that the g15 keyboard has enough buttons on the side that i can bind all my insta heals for each char to it so i basically play my tank and healer with lightning bolt and flame shick being the only 2 spells my shamans use 95% of the time for any mob. I need to make a video when I fight devourer and everyone can laugh when I finish the fight with my whole team at 100% health and my druid has about 75% mana left bwhahaha. He does have the same strat as ick and krick but I think ick and krick do more damage overall than devourer does.

Like I said, with good gear you can faceroll it. I CC even though my gear is decent, because I like a perfectly controlled pull. Even with CC, I usually still finish in less than 15 mins, so no biggie either way :-)

crowdx
02-10-2010, 06:52 PM
I am going to check out both ways again. I feel I am pretty well geared and when I originally did this on heroic it never seemed an issue, only in the last couple of weeks has it become an issue. Possibly I am hitting hard on dps and not letting my tank getting enough aggro before nuking the mob. It is always a loss of aggro which causes my wipe. I am pretty much full t9 so I should be nuking them easily. :(

Khatovar
02-11-2010, 01:04 AM
So something on this dungeon, my biggest issue is the first couple of trash pulls coming up the ramp (after the two guys at the door in the very start). These mobs do a bunch of AoE nukes which I have wiped on several times. Anyone got a strategy to manage these pulls better? I currently run up to the mobs, park my team and then send in my tank focusing on the bone guy (I think he does most AoE damage), at this point the whole mob sometimes runs past my tank and AoE's my team, even though I have consecration down.
Anyone got some better strategy? My hunter's pet helps a little with the casters but normally it is the initial AoE damage which wipes the group.

I actually do looooong pulls on these guys, abusing LoS. I leave my team around the corner, before the ramp, Capt. America the first group and run back dropping Consecrates. The casters will keep running up and then stopping to cast, the Shade will jump between myself and the group. This breaks the group up so I can usually get the shade and one other around the corner and dead before the casters start to trickle in. With any luck, those casters have been stopping and standing in my consecrates when they try to cast {as I'm running out of their range} so they're good and pissed at me. Rinse and repeat for the rest of the groups on the ramp, then move up the ramp and use LoS again in the alcove at the far end of the ramp to clear the next few up to that first room.

BUT I haven't been able to box since Christmas {plane tickets are murder on the budget :( } so that might not even be viable anymore. At the time, most of my DPS was still in crap gear {my ret was fresh off leveling and my hunter was called out of retirement with nary a heroic drop to her name}, so that was my "play it safe" mode.

crowdx
02-11-2010, 01:14 PM
I must check out this strategy also :) , thanks for the input

jimbobobb
02-12-2010, 03:39 AM
crowdx - you have a druid healer right? Just cast wg on cooldown. It really is just an amazing spell that costs so little mana, there's no reason not to just use it on cooldown.


My scroll up key is my dps/heal/tank rotation and my scroll down the same except it is wg on my druid. Then I just roll my mouse up and down the entire way, and he casts wg on cooldown. You'll stop paying attention to pretty much any aoe damage ever again. If you are a button masher, put it in your hot macro, or tape a penny across two buttons, or whatever you have to do, but seriously just cast this spell on cooldown.

crowdx
02-12-2010, 01:11 PM
Well I tried the LoS idea last night and it worked great, it gave me enough time to burn down the Bone guys and the Shade and then had to only deal with the casters which I can easily heal through.
To jimbobbobb I do have Wild Growth on the same keybind as my dps masher key and so it does go off on cooldown but for some reason I have been having issues with these mobs, the only other place I have issue with is HoR and that is just the amount of mobs which at this point I have only been able to down the first boss in there but really not too interested in HoR so not worried :)
Thanks again for all the help

Diwa
02-20-2010, 10:47 AM
This is pure Tank and Spank. [Pally+4Shamans]

Here's my strategy (No Bloodlust ...still on cooldown) - 1minute Tutorial
http://www.youtube.com/watch?v=FG8KZG12PGQ

- No need to spread out
- No leaping scenarios
- No running nor following



My 2 DPS died because I didn't stop firing during Mirror Souls.
Only 1 DPS has full ilvl 232. Other 3 DPS are wearing a mix of WG equips and some drops on normal ICC and heroic Wotlk starting dungeons
Tank is 232 geared too.

Instant Frost Badges

:)

Seldum
05-19-2010, 03:00 AM
I got my ass wooped so bad last night by the Devouer of Souls.

I have done this fight on several occasions with my tank running in a PUG, but he just kicked my butt.

I'm gonna try the follow strategy and I "only" tried him 5 times last night.

On normal.

1 try: 55 seconds then wiped
2 try: Lost healer almost instantly.... wiped 54 secons
3 try: 1 m and 15 seconds - lost the healer but rezzed him while one of the dps healed the tank - lol
4+5 Viped to the "Beam of death and pain" where you are suppose to run behind him.

On a more pleasant note, killing trash and doing Bronhjam went really well.

jinkobi
05-20-2010, 04:06 PM
I got my ass wooped so bad last night by the Devouer of Souls.

I have done this fight on several occasions with my tank running in a PUG, but he just kicked my butt.

I'm gonna try the follow strategy and I "only" tried him 5 times last night.

On normal.

1 try: 55 seconds then wiped
2 try: Lost healer almost instantly.... wiped 54 secons
3 try: 1 m and 15 seconds - lost the healer but rezzed him while one of the dps healed the tank - lol
4+5 Viped to the "Beam of death and pain" where you are suppose to run behind him.

On a more pleasant note, killing trash and doing Bronhjam went really well.

Did you try the in the door strategy posted above?

It works, tried it myself. Takes a bit of practice getting it right but worth it because it makes the fight a faceroll.

thefunk
05-20-2010, 06:31 PM
i wiped and wiped and wiped and logged and read this thread. Funnily enough I didn't struggle that much on James Brown but my reaction time isn't great when the purple patches appear, which leaves a) most toons at 20% health and my tank needing big heals so my druid is having capacity issues with healing.

I'll give it another go on Saturday, i think it's a matter of practice makes perfect.

jinkobi
05-21-2010, 09:20 AM
i wiped and wiped and wiped and logged and read this thread. Funnily enough I didn't struggle that much on James Brown but my reaction time isn't great when the purple patches appear, which leaves a) most toons at 20% health and my tank needing big heals so my druid is having capacity issues with healing.

I'll give it another go on Saturday, i think it's a matter of practice makes perfect.

This is a long thread so maybe you missed it- the video posted by Diwa.


Just looked and see he took the video down.

You put your team in the hall before Devourer- go in with your tank gain aggro for a few seconds drag him to the stairs and he won't attack your team. Bit underhanded but it's within the game mechanics.

crowdx
05-21-2010, 11:59 AM
Does this still work? I tried it a while back and it seemed to reset the boss when you dragged him to the stairs as shown in the video, maybe I was doing something wrong :P

jinkobi
05-21-2010, 04:01 PM
Does this still work? I tried it a while back and it seemed to reset the boss when you dragged him to the stairs as shown in the video, maybe I was doing something wrong :P

Last time I did FoS was a few weeks ago and it worked still.

Takes practice to do it exactly right. It's all about positioning and Devourer not jumping prematurely. But yeah works great once you get it right. At least you can keep practicing wihout a death since he'll just reset. I think Diwa took the video down because he didn't want it to get fixed lol.

thefunk
05-21-2010, 10:24 PM
whatever that tactic was, he leaps to the slaves and resets. I'll keep trying different locations but at least i'm not wiping ;)

Ok done. finally downed him!

Bloodcloud
05-25-2010, 10:00 AM
maybe it has something to do with a range of 30 yards like the eek boss in Gundrak ?

coglistings
05-25-2010, 10:04 AM
the first boss aoe is a physical damage attack, very hard on clothies. on my mix team the mage always kept dying. you could try soul linked lockes to help mitigate, but the damage is all physical. on forge of souls, I find that you can always anticipate the soul wells by the mirror images. just keep moving in a manner that you aren't on top of each other and stop moving when he does his ground slam animation. gl

emps
05-25-2010, 04:24 PM
I got my ass wooped so bad last night by the Devouer of Souls.

I have done this fight on several occasions with my tank running in a PUG, but he just kicked my butt.

I'm gonna try the follow strategy and I "only" tried him 5 times last night.

On normal.

1 try: 55 seconds then wiped
2 try: Lost healer almost instantly.... wiped 54 secons
3 try: 1 m and 15 seconds - lost the healer but rezzed him while one of the dps healed the tank - lol
4+5 Viped to the "Beam of death and pain" where you are suppose to run behind him.

On a more pleasant note, killing trash and doing Bronhjam went really well.

Cheers to you for attempting this at sub par gear. When I downed this instance on normal, I had none of T9 or any set gear for that matter and just sported some crappy rep gear. When I was at same level gear I found that my DK tank held up better than my pally for interrupts. Now it doesn't matter anymore even on heroics.

Anyway, here's what I do on both normal and heroics:

http://www.youtube.com/watch?v=nxmHq-0a9bE

Found it easier to do this as oppose to just following. I maintain just enough distance so DoS is between me and the shamans for when he starts beaming. soon as he beams, i press follow and just start running behind him and nuke while he continues to beam. At some point, you'll get the hang and most importantly the timing of when to stop nukes and run for beams.

EDIT: This was prior to ISBoxer which improved my game greatly as I don't have set buttons for specific targets (healing) anymore. I basically just do click-throughs. Additionally, my gear at the time the video was taken was already above the instance level - was just farming for some specific items I still needed on some toons.

Brutala
06-09-2010, 04:48 AM
Cheers to you for attempting this at sub par gear. When I downed this instance on normal, I had none of T9 or any set gear for that matter and just sported some crappy rep gear. When I was at same level gear I found that my DK tank held up better than my pally for interrupts. Now it doesn't matter anymore even on heroics.

Anyway, here's what I do on both normal and heroics:

http://www.youtube.com/watch?v=nxmHq-0a9bE

Found it easier to do this as oppose to just following. I maintain just enough distance so DoS is between me and the shamans for when he starts beaming. soon as he beams, i press follow and just start running behind him and nuke while he continues to beam. At some point, you'll get the hang and most importantly the timing of when to stop nukes and run for beams.

EDIT: This was prior to ISBoxer which improved my game greatly as I don't have set buttons for specific targets (healing) anymore. I basically just do click-throughs. Additionally, my gear at the time the video was taken was already above the instance level - was just farming for some specific items I still needed on some toons.

Thank you Emps! Thats a very nice video and explanation, gonna be very helpful im sure! (I'm probably gonna try FoS tonight ;-)

Btw what addons are you using for your UI/layout? Looks sweet! :-)

Brutala
06-11-2010, 04:52 AM
Thank you Emps! Thats a very nice video and explanation, gonna be very helpful im sure! (I'm probably gonna try FoS tonight ;-)

Btw what addons are you using for your UI/layout? Looks sweet! :-)


Did normal first try :-). Really easy when using that strategy with moving behind DoS just when he marks the person for the wailing direction.

lightstriker
06-13-2010, 01:57 PM
Door Trick, what are the steps? What do you do exactly? It keeps jumping.

emps
06-15-2010, 06:02 PM
Did normal first try :-). Really easy when using that strategy with moving behind DoS just when he marks the person for the wailing direction.

congrats!

re: your previous comment on ui (thanks!).. actually i have significantly modified and trimmed it since then but generally i use:

kgpanels for the UF/bars/etc container
pitbull for UF
macaroons for bar
ntk (needtoknow) for buff/debuff/proc/cd bars
carbonite for minimap and all questing needs

jinkobi
06-15-2010, 10:46 PM
Door Trick, what are the steps? What do you do exactly? It keeps jumping.

It's a tricky trick... Wish that video was still up but I can understand why it was taken down.

You just have to keep trying. The main thing is don't have your team do ANYTHING to draw any kind of threat. No heals or anything so they are technically out of combat. Park your slaves in the hall before the entrance into his room close enough to where your spells aren't out of range of the stairs.

Have only your tank enter and drag him to the stairs near the door- if you go out the door he'll reset. Get aggro with your tank for a good 20-30 secs- then its just tank n spank. If he jumps for your team he'll reset- you gotta do it just right- just keep trying.

OzPhoenix
06-18-2010, 08:00 AM
20 wipes and counting.

This boss I have to admit is actually getting me down. On no wipe did I even get him to 50%, and on no attempt did all 4 of my rets survive past the first stomp 10 seconds into the fight. 1500g repairs and counting.

thefunk
06-18-2010, 08:35 AM
ouch. Park your toons 2nd archway from the entrance of the room, this is what worked for me.

And what Jinkobi said re. threat, you need to build up a huge threat before DPS. If all else fails, run your tank out the room and restart - no repair bills!

OzPhoenix
06-18-2010, 09:33 AM
ouch. Park your toons 2nd archway from the entrance of the room, this is what worked for me.

And what Jinkobi said re. threat, you need to build up a huge threat before DPS. If all else fails, run your tank out the room and restart - no repair bills!

Problem is it's an all-Paladin team. If they're not on follow, they're not doing damage. Also, isn't the stomp choosing a random member (for execution it seems) anyway?

Khatovar
06-18-2010, 10:45 AM
Oz, check my post (http://www.dual-boxing.com/showpost.php?p=261286&postcount=19)earlier in this thread. Specifically the part about strafing, which is predominately how I managed when I ran with a DK instead of a hunter. Well, even with the hunter. I kept my entire crew tightly grouped by the end, it was just easier to keep an eye on everything that way.

OzPhoenix
06-18-2010, 11:13 AM
Oz, check my post (http://www.dual-boxing.com/showpost.php?p=261286&postcount=19)earlier in this thread. Specifically the part about strafing, which is predominately how I managed when I ran with a DK instead of a hunter. Well, even with the hunter. I kept my entire crew tightly grouped by the end, it was just easier to keep an eye on everything that way.

Hmmm, very complicated, but I'll be giving it another go. If I can't get this boss down, it'll prevent any further progress into ICC5, which means no hilts/i219-232 weapons for me.

jinkobi
06-18-2010, 12:30 PM
To do the door strat you need ranged DPS, all pally team just isn't going to work =(

You have to do it the old fashioned way if you're all melee. That starting on one side of the room and slowly strafing side to side is a good strategy- but once again you're melee so not going to work. I really don't see anyway around besides muscling it out with everybody on follow.

OzPhoenix
06-18-2010, 09:31 PM
Thanks to Slatters I've gotten past this boss for now (always a bonus having other 5-boxers on your realm).

There's a couple of improvements I could make to my team that might help, so I'll come back to try him out again later.

kate
06-28-2010, 05:25 PM
This boss is ripping my 5x paladin team apart - I don't seem to understand the mechanics of him or something.

When he does the mirrored soul thing I stop attacking and move it out of the consecrate patches - that's good.

But then when there's something else it casts - it's like my reflexes are for crap because I just can't seem to move right and get out of the way or whatever I'm supposed to do.

Of course, I'm - in my opinion - not outgearing it at all (literally every bit of plate he drops would be an upgrade) - so it's going to be a fight that requires solid performance without any mistakes in order to take him down. I guess I can keep getting an easy badge every run from Bronjahm until I get enough badges to buy the gear that will make this easy.

OzPhoenix
07-05-2010, 10:05 AM
This boss is ripping my 5x paladin team apart - I don't seem to understand the mechanics of him or something.

When he does the mirrored soul thing I stop attacking and move it out of the consecrate patches - that's good.

But then when there's something else it casts - it's like my reflexes are for crap because I just can't seem to move right and get out of the way or whatever I'm supposed to do.

Of course, I'm - in my opinion - not outgearing it at all (literally every bit of plate he drops would be an upgrade) - so it's going to be a fight that requires solid performance without any mistakes in order to take him down. I guess I can keep getting an easy badge every run from Bronjahm until I get enough badges to buy the gear that will make this easy.

Kate,

It certainly is a busy fight for an all-melee team with a lot to watch out for. The wowwiki article on him is a good one which goes through each of the attacks and it's definitely a fight that'll have you moving around a lot. Short of grossly out-gearing it, for an all melee team too you pretty much can't afford even one mistake.

That said though, there's nothing he does thats strictly un-meleeable so with enough practice it's doable.

One option you may want to consider is to get some help pushing your team past this guy. Pit of Saron (normal) i219 weapons upgrades for the Rets (from the Forgemaster) - this boss being eminently farmable even without good gear. The weapons upgrades would then make a huge difference to the teams DPS output allowing you to put down other content much more easily.

To get past the Devourer, you could (if you know another tank) get them to tank it, while you just push the Rets through on DPS and heals and then queue the tank in a pug group.

And farm Bronjahm - like over and over if you need to, that boss drops an i219 1h-mace for the Prot that you'll keep right up until doing Halls of Reflection on Heroic mode. Since it's non-heroic you can just reset repeatedly till it drops (dropped for me after 3 runs).

uffela
07-24-2010, 06:53 PM
This boss is ripping my 5x paladin team apart - I don't seem to understand the mechanics of him or something.

When he does the mirrored soul thing I stop attacking and move it out of the consecrate patches - that's good.

But then when there's something else it casts - it's like my reflexes are for crap because I just can't seem to move right and get out of the way or whatever I'm supposed to do.

Of course, I'm - in my opinion - not outgearing it at all (literally every bit of plate he drops would be an upgrade) - so it's going to be a fight that requires solid performance without any mistakes in order to take him down. I guess I can keep getting an easy badge every run from Bronjahm until I get enough badges to buy the gear that will make this easy.

I struggled really bad with my all-pally team on normal, my rets died in 30-50 seconds the first 6 times. Managed to reset her so the tank could ress, saved some running that way. Gave up first night after 8 very unsuccessful tries.

Did two more tries on the same theme next day, then I refocused and just tried to run around in circles and see how it'll go. "/jamba-follow strobeonme all" made it easier. Stayed alive 2-3 minutes and did some small damage this way. But I finally got a feel for her rhythm and abilities.

Third try I lost one ret after 4 minutes but just kept on kiting her, up the stairs, jump in the middle, let her path, mouse turn, hit a few times, run away and insta-flash heal - after 9 min 36 sec she was down and 4 pallies had full health and plenty of mana still. It was ugly, but I got my pass to Garfrost and started to collect hammers. Life's going to be easier now.

Maxion
07-24-2010, 08:43 PM
I struggled really bad with my all-pally team on normal, my rets died in 30-50 seconds the first 6 times. Managed to reset her so the tank could ress, saved some running that way. Gave up first night after 8 very unsuccessful tries.

Did two more tries on the same theme next day, then I refocused and just tried to run around in circles and see how it'll go. "/jamba-follow strobeonme all" made it easier. Stayed alive 2-3 minutes and did some small damage this way. But I finally got a feel for her rhythm and abilities.

Third try I lost one ret after 4 minutes but just kept on kiting her, up the stairs, jump in the middle, let her path, mouse turn, hit a few times, run away and insta-flash heal - after 9 min 36 sec she was down and 4 pallies had full health and plenty of mana still. It was ugly, but I got my pass to Garfrost and started to collect hammers. Life's going to be easier now.

Grats!

lightstriker
09-08-2010, 11:25 PM
I finally found an easy way for melees to do Devourer. There are stands(?) around the dungeon with 4 skulls. There is a big one behind the Devourer. Go around it, hug the wall to the platform. Jump on the stand from the platform. It will not leap with Well of Souls. It will cast Wailing Souls, the laser that sweeps the room, at about 50%. Bubble or jump off and run.

There are 3 variations on this. Its best if you move with the 2 mouse buttons down and just let go after jump.
1. Jump on the stand and aggro.
2. Range aggro. As it comes up the stairs, run and jump. It will go back down, only if you dont let it come all the way back up. I don't know if it will jump to the stand from the platform. I never stay long enougn. I know that it will jump from the floor to the platform.

these 2 never worked for me because a slave will always miss the jump. Whether I tap space 2x or spam it.

3. this is the long way but works.
Set the slaves on the platform ready to jump. Set tank at max distance with range fire ready. Swing the camera facing the hall. Fire aggro, right click to move to the hallway to reset. Quickly switch to slaves, move, jump 1 by 1. Now get the tank back. It will respawn right before the tank jumps.

Then its just tank and spank.
Also, i think because the toons are inside it(clipping?), Wailing Souls will hit no matter which way its facing.

lightstriker
09-09-2010, 12:18 AM
I also posted one for Trollgore. not anyone really needs.
http://www.dual-boxing.com/showthread.php?p=293972#post293972

ferretb
09-10-2010, 11:03 AM
I was having trouble keeping people alive for this fight and I decided to go slow and steady. I went 4 resto druids and 1 tank druid and it made it really easy to avoid damaging people with the mirrored soul. It took awhile but it was super safe.

lightstriker
09-10-2010, 06:24 PM
did you try the door trick on the prievious page? Your tank has to self heal until a third Soul of any kind. No movement, tank and spank.

suicidesspyder
11-04-2010, 10:25 PM
Ok for ranged after three resets i figure out the place you need to stand and put your ranged toons. Below is a pic so as to make it easy for you to know where to set up. Remember lots of agro from the tank. When he casts first mirror image stop tanks dps heal wait then taunt and attack, Bring your tank to where mine is. Then you can dps the heck out of him. Hope the SS helps out.

http://i511.photobucket.com/albums/s356/himynamesisjay/th_WoWScrnShot_110410_222339.jpg (http://s511.photobucket.com/albums/s356/himynamesisjay/?action=view&current=WoWScrnShot_110410_222339.jpg)