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Niley
12-19-2009, 12:58 PM
Hello,
Ive recently done some more testing and it seems like my destro lock dps dropped by quite a bit, I had to re write some of my macros, and at the moment it looks like this:


/assist focus
/use 13
/use 14
/click ActionButton7
/click ActionButton8
/click ActionButton9
/click ActionButton10
/click ActionButton11
/click ActionButton12


click 1
/castsequence reset=combat/target Curse of the Elements,null

click 2(i usually dont use this one, just manually do life tap)
/castsequence reset=combat Life tap,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,

click 3
/castsequence reset=combat/target Immolate,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,

click4
/castsequence reset=combat Chaos Bolt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,

click 5
/castsequence reset=combat Conflagrate,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,

click 6
/cast incinerateShe used to be my 1st or 2nd dps, but she seems to fall way behind right now, even thought lock is my 2nd best geared dps.
Does anyone have any suggestions? Did I make a mistake in making one of those macros?
This is results from few minutes of dummy testing, just hitting one target(that's why Im lamost on top of the dummy, otherwise cl will hit all 3), as you can see lock is dead last :( It gets worse in some heroics, she is half damage of my last shaman at times.


http://img705.imageshack.us/img705/8472/wowscrnshot121909095659.jpg



edit. Fixed spelling mistakes.

Fursphere
12-19-2009, 01:13 PM
Looks very similar to mine.

I use
CoE
Immolate
Conflag
Chaos
Inncinerate


The very first thing in my macro is this though:

/castsequence reset=combat ,,,,,,,,,,,,,,,,,,,,,,,,,(almost 255 maxed),,,,,,,,,,,,,life tap

Its an emergency life tap if I forget to monitor it... if the warlock runs outa mana, it'll life tap and keep her going.

Is your Imp on passive? If he's not attacking, its going to screw up your DPS. And armor? are you putting armor on? (the right one?).

Something I noticed too .. at 78, Destro and Afflication (post 3.3) are very similar in DPS - so I'm wondering which one is going to take off with the gear.

EDIT:

Seriously dude? You're bitching about almost 7000 DPS?

Niley
12-19-2009, 01:19 PM
Looks very similar to mine.

I use
CoE
Immolate
Conflag
Chaos
Inncinerate


The very first thing in my macro is this though:

/castsequence reset=combat ,,,,,,,,,,,,,,,,,,,,,,,,,(almost 255 maxed),,,,,,,,,,,,,life tap

Its an emergency life tap if I forget to monitor it... if the warlock runs outa mana, it'll life tap and keep her going.

Is your Imp on passive? If he's not attacking, its going to screw up your DPS. And armor? are you putting armor on? (the right one?).

Something I noticed too .. at 78, Destro and Afflication (post 3.3) are very similar in DPS - so I'm wondering which one is going to take off with the gear.

EDIT:

Seriously dude? You're bitching about almost 7000 DPS?
yes i just double checked the armor, and while i do mess up my imp sometimes, most of the time its attacking.
Fur, Im not bitching about 7k dps, Im asking if there is anything i can change, lock is more geared than my two shamans, yet after 2 minutes of dps she is still doing less damage(as a pure dps class too!)
Just like i said in my first post, dummy dps isnt ideal by far, in heroics/raids shes much lower.

Fat Tire
12-19-2009, 01:21 PM
3.3 Conflag nerf?

Fursphere
12-19-2009, 01:46 PM
Side note: Where are you in that screenshot? Don't recognize the location.


3.3 Conflag nerf?

3.3

- Destruction
Conflagrate: Redesigned. This talent now consumes an Immolate or
Shadowflame effect on the enemy target to instantly deal damage
equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and
causes additional damage over 3 seconds equal to 3 seconds of
Immolate or 2 seconds of Shadowflame. In addition, the periodic
damage of Conflagrate is capable of critically striking the
afflicted target.

3.2 (and before)

Conflagrate: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 sec of your Immolate or 8 sec of your Shadowflame.

There is some noise about the Immolate DoT ticks being able to crit / not crit based on pre-or-post conflag now? So perhaps its a timing issue? I'll have to do more research honestly. Its way confusing.

What glyphs are you using Niley? There is some noise about that as well.

Fursphere
12-19-2009, 02:42 PM
Ok. Reasearch hAs turned up a lot of claims of seriously conflag crit damage nerfage. Roughly 50% less dmg from crits. ( 14k to 7k ).

Per some simulation craft results it seems it's possible to get slightly more DPS from affliction now so that may be a way to get up to the top. Although if the bulk of your damage was coming from conflag crits - it may be something your just going to have to live with.

Making a clean post on the official forums asking why a hybrid class is out dpsing a pure dps class might get some attention. But it might get shaman nerfed too. Lol

Fursphere
12-19-2009, 04:25 PM
http://elitistjerks.com/f80/t38033-mage_equivalent_destruction_warlock/p52/#post1497654

Specifically:


Recap on Current Situation:

Currently have 3/14/54 spec (took soul link instead of shadowfury out of personal preference since survivability in ICC is a bitch)
Using major glyphs Life Tap, Conflagrate, and Incinerate. (minor glyphs: glyph of souls, unending breath, drains soul)
And my rotation is:

Immo-CB-Conflag-Incinerate*5 (life tap)-Conlfag-Immo-CB-Incinerate*3 (life tap)-Conflag-Incinerate*4 (life tap).... repeat



I'm going to give this a go....

Niley
12-19-2009, 04:47 PM
Fuuuur!
I <3 You, that must be it!
I cant explain going from 8-9k to 6-7, oh well :/
I think i might just box as destro and raid as affliction....affliction is more fun anyway
Your rotation above is exactly what i use when raiding except my life tap placement is a tad different.

Fursphere
12-19-2009, 05:03 PM
hehe, glad I could help. here is my question though:


3.3
Conflagrate: Redesigned. This talent now consumes an Immolate or
Shadowflame effect on the enemy target to instantly deal damage
equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and
causes additional damage over 3 seconds equal to 3 seconds of
Immolate or 2 seconds of Shadowflame. In addition, the periodic
damage of Conflagrate is capable of critically striking the
afflicted target.

Specifically:

...and causes additional damage over 3 seconds equal to 3 seconds of Immolate

If you're glyphed for Conflag (and you should be), how does this work? The extra 3 seconds.. does it make a new DoT on the target to show this extra 3 seconds? Does it overwrite the exsiting immolation DoT thats already there with a new 3 second DoT? This could be a serious problem in timing.

I don't have time to test it right now - but what I want to know is after you conflag (glyphed), what happens to immolate, and does it create a new post-conflag DoT?

Niley
12-19-2009, 05:26 PM
this has nothing to do with this, but.....i was just making heroic HoR video and noticed while watching it that my imp was on passive again x.x

Fursphere
12-19-2009, 06:24 PM
Lol. Fail 'lock!! :)

Ualaa
12-20-2009, 02:53 AM
If you include: " /cast [pet:imp] Firebolt " in your macro, it won't make a difference what the pet is on.
It will be casting Firebolt at your current target, as you spam your macro.
And if you switch targets, it will switch with you.

Aggressive will probably get your pet killed.
Defensive shouldn't be much different from passive, in that the Firebolt line will have your pet attacking before the automatic attacks, in response to your warlocks attack, kicks in.

Still, not sure why the lock is that far back of the shammies.

Fursphere
12-20-2009, 12:11 PM
hehe, glad I could help. here is my question though:



Specifically:

...and causes additional damage over 3 seconds equal to 3 seconds of Immolate

If you're glyphed for Conflag (and you should be), how does this work? The extra 3 seconds.. does it make a new DoT on the target to show this extra 3 seconds? Does it overwrite the exsiting immolation DoT thats already there with a new 3 second DoT? This could be a serious problem in timing.

I don't have time to test it right now - but what I want to know is after you conflag (glyphed), what happens to immolate, and does it create a new post-conflag DoT?

Ok, tested this.

Glyphed, Conflag just adds an ADDITIONAL DoT to the target for 3 seconds. So my theory above was unwarranted. /yay Immolate does not change.

Fursphere
12-21-2009, 07:36 PM
http://img705.imageshack.us/img705/8472/wowscrnshot121909095659.jpg



edit. Fixed spelling mistakes.


FYI - that's a LVL 60 target dummy to everyone looking at those numbers. This is a false post.

thinus
12-21-2009, 07:42 PM
If you include: " /cast [pet:imp] Firebolt " in your macro, it won't make a difference what the pet is on.


I just have a /petattack after my assist in my dps spam macro.

Kang
12-21-2009, 08:11 PM
Ok, tested this.

Glyphed, Conflag just adds an ADDITIONAL DoT to the target for 3 seconds. So my theory above was unwarranted. /yay Immolate does not change.

Yeah the change to conflagrate reduces it's burst damage by 25% but tries to make up for the loss with an additional dot capable of criting. I'm not a huge fan of the change, but I'll live with it.

Fursphere
12-24-2009, 05:18 PM
click 1
/castsequence reset=combat/target Curse of the Elements,null

click 2(i usually dont use this one, just manually do life tap)
/castsequence reset=combat Life tap,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,

click 3
/castsequence reset=combat/target Immolate,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,

click4
/castsequence reset=combat Chaos Bolt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,

click 5
/castsequence reset=combat Conflagrate,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,

click 6
/cast incinerate


I'm curious why you put Chaos BEFORE Conflag?

Wouldn't you want your Backdraft proc to make Chaos Bolt go faster?

daviddoran
12-24-2009, 07:17 PM
I was wondering that too. And my lock is my best geared dps and has seen a similar dps decrease since the last patch. I guess thats one benefit of a multi class team, 2 patches ago my mages dps got a huge boost, so I'm covered for most nerfs/buffs in the long run.

Niley
12-25-2009, 01:44 AM
chaos before conflag, because first immolate takes time to be"detected on the mob" , so when you cast immolate you have to wait about .5s to register on teh mob before you are able to cast conflag, in my case it shows on the mob when im almost done casting chaos bolt.
In reality, when im raiding on my lock it looks like this:

curse, immolate,chaos bolt, conflag, spam inc. <- thats the starting rotation.
after that as long immolate is up, i will do conflag before chaos.
I heroics bosses die within seconds, so more casts squeezed in = more dps, thats also the reason why Im manually doing life tap before boss pull.

Niley
12-25-2009, 01:46 AM
FYI - that's a LVL 60 target dummy to everyone looking at those numbers. This is a false post.
and theere is one done at level 80 dummy with HIGHER dps numbers.
There is NOTHING false about this, you can see difference between locks and shaman, and thsi was only made to show this. So you can stop with your false bs.
Im not here to swing my e-peen over my dps at anyone. I respect everyone here(except sam and tim).

I hope this makes you happy. This is balls out on heroic dummy, every buff that i can get in my group including flask of the north, drums, scrolls, food buff, fire dps totems.
http://img191.imageshack.us/img191/6241/wowscrnshot122409232049.jpg





Now show me in which heroic i will encounter lvl 83 bosses?

Gadzooks
12-26-2009, 05:04 AM
You guys keep arguing, every time you do, I learn something new. :)

daviddoran
12-26-2009, 07:37 AM
The only difference with the lvl of the dummy relates to hit rating

Fursphere
12-26-2009, 12:38 PM
You guys keep arguing, every time you do, I learn something new. :)

You're welcome? :)

Niley
12-27-2009, 01:00 AM
The only difference with the lvl of the dummy relates to hit rating

and partial resists.

warbringer
12-27-2009, 07:37 AM
Niley,

even though your main shaman is heavily overgeared compared to my own (/drool), the rest of your shamans are quite similarly geared as mine. However, I'm not outputting nearly the same DPS numbers with my /click system than you are. What's your secret? How do you time your castsequence per spell? Do you like, count how often you mash a button and multiply it by the seconds you want to have that spell on rotate.

For instance, you want Lava burst to be cast every 8 seconds, so if you mash your DPS button 3 times per second, you'd put 24 comma's (,) in the castsequence macro for Lava burst? Same for chain lightning but then it's 3x6=18 comma's to time it properly? Or doesn't it matter? care to share? :)

Ualaa
12-27-2009, 03:19 PM
With click, it is entirely two factors.
a) the rotation used; and
b) the timing of the clicks.

I cannot answer to his rotation.
But you can tweak your own; with click this is relatively easy. Just drag your castsequence macros around, and the order changes.
You could even get extremely convoluted ordering by going:
spell 1, Null
spell 2, Null
spell 3, Null
Then sequences thereafter, so the first iteration of spells can be one order, but then due to the Null arguments they are not repeated until they reset (reset=combat), and then the normal sequences kick in, in the secondary (repeating) order.



As to (b), this will depend on a consistent click spam speed.

You should periodically check your speed, by using a clock/watch and something like Notepad. Spam away, as you do during play, to determine your clicks per second.

Also, periodically visit a target dummy and check your macro. You would want to drag each (base) spell from the spell book, and verify it recasts as soon as the dot type component has expired, but not before then. And the same for spells with recast delays; you'll want them to recast within a GCD of coming off of cooldown -- the only exception being if two become available at once, then the first should cast in GCD 1, and the second in GCD 2.

Niley
12-28-2009, 03:26 AM
Niley,

even though your main shaman is heavily overgeared compared to my own (/drool), the rest of your shamans are quite similarly geared as mine. However, I'm not outputting nearly the same DPS numbers with my /click system than you are. What's your secret? How do you time your castsequence per spell? Do you like, count how often you mash a button and multiply it by the seconds you want to have that spell on rotate.

For instance, you want Lava burst to be cast every 8 seconds, so if you mash your DPS button 3 times per second, you'd put 24 comma's (,) in the castsequence macro for Lava burst? Same for chain lightning but then it's 3x6=18 comma's to time it properly? Or doesn't it matter? care to share? :)
I posted my rotation and whatnot here:
http://www.dual-boxing.com/showthread.php?t=27485

Iceorbz
12-31-2009, 02:47 AM
Niley,

even though your main shaman is heavily overgeared compared to my own (/drool), the rest of your shamans are quite similarly geared as mine. However, I'm not outputting nearly the same DPS numbers with my /click system than you are. What's your secret? How do you time your castsequence per spell? Do you like, count how often you mash a button and multiply it by the seconds you want to have that spell on rotate.

For instance, you want Lava burst to be cast every 8 seconds, so if you mash your DPS button 3 times per second, you'd put 24 comma's (,) in the castsequence macro for Lava burst? Same for chain lightning but then it's 3x6=18 comma's to time it properly? Or doesn't it matter? care to share? :)

Are you getting the 13% increased damage that the warlock or dk would be bringing to the table? if were you were doing 6k that would be 780 more damage done guestimate.