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View Full Version : Best battleground for multiboxing (several teams)



Fuzzyboy
12-18-2009, 04:33 AM
Just looked over some info on PvP changes in cataclysm (http://www.mmo-champion.com/news-2/wintergrasp-information-blue-posts/), which I'm really looking forward to.

Anyway, the idea of advancing in raiding from BG's will mean some very positive changes to the PvP systems, both for boxers and non-boxers I think.

Anyway, my question is this. If several multiboxers group up, what battleground would be better (i.e. more suited for multiboxing)? I'm thinking AB, since it's fairly easy to get 3/4 boxers together and make a full premade. 3/4 teams also seem to work well for split-strategies?

Kromtor
12-18-2009, 07:27 AM
AB would be good, Eye of the Storm would be good. I think the others will be a nightmare for boxers.

heyaz
12-18-2009, 08:10 AM
AB has been one of the worst for me since I started multiboxing. No one will defend a node (except you), everyone will follow you, and without your team they will fail to take any other nodes. So you leave your node, and one of 7 stealthers on the other teams takes it. I think I win more WSG than AB beleive it or not.

Eots, Strand have been crazy good for me. I win almost all of those

Fuzzyboy
12-18-2009, 09:06 AM
AB has been one of the worst for me since I started multiboxing. No one will defend a node (except you), everyone will follow you, and without your team they will fail to take any other nodes. So you leave your node, and one of 7 stealthers on the other teams takes it. I think I win more WSG than AB beleive it or not.

Eots, Strand have been crazy good for me. I win almost all of those

I think you're missing my point - although I suppose it was a bit vague. Anyway, my question was regarding what BG would be better to grind for rating, assuming your side consisted only of boxers. Like in the case of AB, me + 2/3 other boxers :)

heyaz
12-18-2009, 09:22 AM
Consisting only of boxers? That sounds bad in every battleground. I think it'd be best with 1-2 boxers at the most, the rest individual players.

Kromtor
12-18-2009, 09:37 AM
*facepalm*

Fuzzyboy
12-18-2009, 10:02 AM
Consisting only of boxers? That sounds bad in every battleground. I think it'd be best with 1-2 boxers at the most, the rest individual players.

From that perspective, one could claim that boxing is a bad idea because 5 good individual players will always be better than one boxer and thus, it would be true for any battleground and arenas, that the less boxers the better the result, if the alternative is good individual players. That wasn't what I was asking though :-) Rather I was simply asking for opinions of the optimal BG _given_ the fact that the players on one side is boxers, rather that if boxing battlegrounds would be a good idea :) (not that input in that regard is unappreciated)

Fuzzyboy
12-18-2009, 10:03 AM
*facepalm*

?

10 characters

Mosg2
12-18-2009, 10:13 AM
Eye of the Storm in my experience is the best BG for boxers. The whole point of the game is for dense groups to be at specific locations. I don't think that any BG other than AV is going to do well with multiple boxers though.

heyaz
12-18-2009, 10:20 AM
From that perspective, one could claim that boxing is a bad idea because 5 good individual players will always be better than one boxer and thus, it would be true for any battleground and arenas, that the less boxers the better the result, if the alternative is good individual players. That wasn't what I was asking though :-) Rather I was simply asking for opinions of the optimal BG _given_ the fact that the players on one side is boxers, rather that if boxing battlegrounds would be a good idea :) (not that input in that regard is unappreciated)

And my point was that I don't think any of them would work particularly well as battlegrounds are not a small arena but large open areas with a lot of different positions. I can't see it working in WSG, AB, Strand, AV, or Isle. Maybe EOTS but I really doubt it since you'd be facing other competitive teams who would easily take advantage of each boxer only being in one place.

Naysayer
12-18-2009, 10:26 AM
WSG would be the best if you can dominate with 3-0 caps.

AB wouldn't be a good idea unless you have 5 or more separate boxers because you can't five-cap when you have to leave flags unattended.

EotS is slow, but would seem doable with 1 boxer at each node and 1 extra roaming for defense.

SotA would actually be really good if you had your groups split at the start and just wrecked the tanks before they could even move. Games would take a while if you couldn't protect your own tanks though.

AV is always good for boxers, the more the better.


But we don't know how they'll be scoring games yet, so who knows, maybe stalling a WSG game to a draw could produce the best results. Maybe capping flags in eots repeatedly with 1 tower will be best. It's a long time from now.

Littleburst
12-18-2009, 10:47 AM
AB with 3 boxers can work. But you just need to adapt fast and a lot. And be able to take on a big group of alliance. If you got 2 boxers there's no problem really. Let one defend Blacksmith and roam around a bit. The second can help the others cap bases. I don't think you'll be able to 5 cap easily though. Maybe if you can succesfully rush all 3 bases and keep all alliance at their Stables it could work very good, but that won't be easy.


WSG. Avoid it imo. WSG is mostly about mobility, running a flag or chasing it. It's to easy for the alliance to just CC a slave for who you'll have to wait or leave him/her behind. (asuming trinket on CD etc.) Possibly, if you can group 2 quadboxers with 2 skilled dpsers you could make it work. One boxer gets the flag and escorts it to his base, assisted by others if needed. Then the other boxer + he 2 dpsers go to offense and nuke the enemy FC down asap. Quadboxer works best i think, 5 is to much.

EOTS works fine. Secure 2 bases and a third can cap flag or get a third base or w/e.

AV. Haven't done a lot of AV with multiple boxers, but i think the more you spread out the better. Half go offense, half defense. Just recap IB and TP while the offense makes sure they keep IW and SH B + base.

SOTA, baaad if you ask me. I hate it, can't see it work any better with 2 boxers then with 1. Defending will be fun, but offense a nightmare.

Overall my opinion is that a person who boxes 4 is more usefull then 5 in most cases. For WSG even 3 instead of 4. Since you take up less spots which is good for obvious reasons. No offense whatsoever, just my thoughts :)

Kromtor
12-18-2009, 11:17 AM
?

10 characters
sorry i was just expressing disbelief in his inability to grasp what was being asked

obviously you won't face the same annoying issues playing with 2/3/4 groups of 5 boxers as opposed to pugs when you've got puppydog pets who follow you around never dismounting and then blame you for the loss

WSG will be a nightmare. Your opposition will repeatedly fear bomb/AoE CC your flag defenders until they can sneak in a druid runner. Probably the most hopeless BG for 2 5 boxers in my prediction, but i'm always eager to be proven wrong by creative boxers. AB will be a bit tough due to them zerging one flag w/ 10 people to draw one of your groups away from defending long enough to have a stealther cap it while potentially capping the zerged base as well.

I'd plan for the worst and hope for the best. It's hard enough in arenas vs. skilled players... when it comes to sneaky flag cap tactics it'll potentially be worse.

Fuzzyboy
12-18-2009, 11:52 AM
And my point was that I don't think any of them would work particularly well as battlegrounds are not a small arena but large open areas with a lot of different positions. I can't see it working in WSG, AB, Strand, AV, or Isle. Maybe EOTS but I really doubt it since you'd be facing other competitive teams who would easily take advantage of each boxer only being in one place.

That's great, but I think you're missing my point. I realize that boxers, be it in BG, arena or PvE is less capable than individual players. I also get your point that boxing BG's may even be more difficult than boxing arenas. To some extent I agree, but that's not what I'm asking. You're talking about why boxing is difficult in battlegrounds - I'm talking about which battleground complements boxing the best - and worst (or in your terms, which BG would suck the least and most ;-)).

I'm only guessing here, but obviously the skill level in rated BG's will be higher than current BG's. I'm also guessing that it'll be lower than current arenas, since people can and will go in uncoordinated in order to try and score easy gear (it's a safe bet since you'll be unable to actually lose rating from BG's). The success of boxing BG's will depend heavily on the opposite sides ability to exploit the fact that we're boxing. At high ratings, this is a given, which naturally caps our top possible rating, just as it's the case in arenas today. Still, I think BG will open up some new options in addition to what we see in arenas today. New classes will be viable, support classes will be more in focus, 2-, 3-boxing might be good options, stuff like that.

Anyway, I'm rambling here. To adress your point, I think you're right in your assumption that we'll be facing some challenges we haven't faced before. Some of those may make PvP-boxing even more difficult, but the new type of system will also make PvP more casual than it is today, which allows us a bit more breathing room as boxers. Or maybe not, guess we won't know for sure until Cata comes :)

Fuzzyboy
12-18-2009, 11:56 AM
AB with 3 boxers can work. But you just need to adapt fast and a lot. And be able to take on a big group of alliance. If you got 2 boxers there's no problem really. Let one defend Blacksmith and roam around a bit. The second can help the others cap bases. I don't think you'll be able to 5 cap easily though. Maybe if you can succesfully rush all 3 bases and keep all alliance at their Stables it could work very good, but that won't be easy.


WSG. Avoid it imo. WSG is mostly about mobility, running a flag or chasing it. It's to easy for the alliance to just CC a slave for who you'll have to wait or leave him/her behind. (asuming trinket on CD etc.) Possibly, if you can group 2 quadboxers with 2 skilled dpsers you could make it work. One boxer gets the flag and escorts it to his base, assisted by others if needed. Then the other boxer + he 2 dpsers go to offense and nuke the enemy FC down asap. Quadboxer works best i think, 5 is to much.

EOTS works fine. Secure 2 bases and a third can cap flag or get a third base or w/e.

AV. Haven't done a lot of AV with multiple boxers, but i think the more you spread out the better. Half go offense, half defense. Just recap IB and TP while the offense makes sure they keep IW and SH B + base.

SOTA, baaad if you ask me. I hate it, can't see it work any better with 2 boxers then with 1. Defending will be fun, but offense a nightmare.

Overall my opinion is that a person who boxes 4 is more usefull then 5 in most cases. For WSG even 3 instead of 4. Since you take up less spots which is good for obvious reasons. No offense whatsoever, just my thoughts :)

Thanks for the input. I think you're right about AV and EOTS - and AB as a possible third. Cata might also bring some new BG's (most likely), I'm really hoping for an updated AV-type of BG.

outdrsyguy1
12-18-2009, 12:00 PM
i'm looking forward to the rated bg's, i really feel like i can do better overall there than in arena's. Arena's are very stressful and frustrating for a lot of people while bg's are not as much because there are so many others to blame for losses, so you don't always face the uber players with uber gear. I think the coordination strenght of multiboxing will shine in certain bg's and especially the outdoor open field battleground like WG. I'm excited about it, toughest part will be finding good players to make a team with that are willing to give a boxer a try. I hope they make the rated bg's more of a grind type than ranking type where a loss doesn't hurt you, it's just more time until you get enough wins to get "x" gear. Maybe uber gear for "gladiator" type teams but being downranked for losing takes a lot of fun out of it. Im sure everyones had a night where they played 50+ arena matches and ended up the same or lower than they started and was like, wtf am i doing here, what a waste of a night.

Fuzzyboy
12-18-2009, 12:01 PM
sorry i was just expressing disbelief in his inability to grasp what was being asked

obviously you won't face the same annoying issues playing with 2/3/4 groups of 5 boxers as opposed to pugs when you've got puppydog pets who follow you around never dismounting and then blame you for the loss

WSG will be a nightmare. Your opposition will repeatedly fear bomb/AoE CC your flag defenders until they can sneak in a druid runner. Probably the most hopeless BG for 2 5 boxers in my prediction, but i'm always eager to be proven wrong by creative boxers. AB will be a bit tough due to them zerging one flag w/ 10 people to draw one of your groups away from defending long enough to have a stealther cap it while potentially capping the zerged base as well.

I'd plan for the worst and hope for the best. It's hard enough in arenas vs. skilled players... when it comes to sneaky flag cap tactics it'll potentially be worse.

Yeah, I think you're right about AB. You could possibly counter with simply giving up the flag and capping their now undefended flags, but you'd still suffer from being unable to split down into "lesser" groups than 5. That's assuming it's 3 5-boxers of course.

Coltimar
12-18-2009, 01:01 PM
I think something else to bring up is that just because you run 5 normally doesn't mean you can't drop down to 3 or 4. I would love to do some premade AB/WSG with, even a truncated, team. Even 5 guys 2 boxing and a 5 boxer would be sweet in AB. I used to be in a PvP guild (vanilla wow here) and the strats they had were amazingly effective and we won everything. I haven't had much luck with premades since, lol.

Mosg2
12-18-2009, 01:06 PM
At this point I think it's still too early to speculate about how the rating system will work. Potentially it may be the same as arenas where you que for rated matches against other people doing the same. More likely (IMO) is that they will implement a way to track your performance in each BG and then tie rewards to a particlar rating. I think th problem with rated BG matches is numbers--it's going to be hard to get the same fifteen people together to play a significant number of games.

I think that they will simply find a way to rate your performance in a particlar BG and have you gain/lose rating based off of that. This would make it easier for coordinated teams to get rating but I think would overall increase th number of people doing premades.

More on topic, I don't think that any BG would be easier for three boxers than one boxer and the rest individuals. I love AB and EoTS because I can hammer a position quickly and then move on while individuals defend etc. Defending gets harder and harder with the less individuals you have while offense gets easier and easier.

In order, I would rate them best to worse:
AV
EoTS
AB
SoTA
WSG

asonimie
12-18-2009, 04:16 PM
At this point I think it's still too early to speculate about how the rating system will work. Potentially it may be the same as arenas where you que for rated matches against other people doing the same. More likely (IMO) is that they will implement a way to track your performance in each BG and then tie rewards to a particlar rating. I think th problem with rated BG matches is numbers--it's going to be hard to get the same fifteen people together to play a significant number of games.

I think that they will simply find a way to rate your performance in a particlar BG and have you gain/lose rating based off of that. This would make it easier for coordinated teams to get rating but I think would overall increase th number of people doing premades.

More on topic, I don't think that any BG would be easier for three boxers than one boxer and the rest individuals. I love AB and EoTS because I can hammer a position quickly and then move on while individuals defend etc. Defending gets harder and harder with the less individuals you have while offense gets easier and easier.

In order, I would rate them best to worse:
AV
EoTS
AB
SoTA
WSG

Kinda disagree. I'm unbeatable in WSG. Best they can do is tie me 0-0 if my random teammates sit on their thumbs the whole time.

remanz
12-18-2009, 04:29 PM
Kinda disagree. I'm unbeatable in WSG. Best they can do is tie me 0-0 if my random teammates sit on their thumbs the whole time.

Shaman team , ya ? I think shamans are not bad in wsg. and I am just glad that i can use
Sentry Totem

in there.

Mosg2
12-18-2009, 04:57 PM
Maybe you've got a great BG then haha. I've had nothing but bad experience with WSG.

asonimie
12-18-2009, 05:21 PM
It's not the BG, its the strategy.

STAY AWAY from the bases. As a boxer you're too easy to slow down and be therefore stuck on the north or south ends of the map. I set up camp with my healer between MY ramp / tunnel entrances... and just thin the flock everything they come by. I also save my cooldowns for blasting the FC when he comes out of our base. EASY gg. Only problem is the noobies on your team are responsible for getting the flag to midfield... hence the occassional tie.

HTeam
12-19-2009, 04:28 PM
@asonimie - Problem is you're going to be up against other preforms, so you can expect them to have professional runners who won't be caught by you so easily at midfield. You might do ok against pugs, but that changes entirely when the other team has a strategy too.

Assuming that the other team is a preform of individuals:
WSG - I can't see this one going well normally. While the boxing team will generally be split into 2 five man groups where the other side can split into 2 and 8 or any other combo easily. I don't see this going well unless going heavy heavy defense and spitting a boxer to grab the flag and run like hell.

AB - I think the best that can really be expected here is scraping out 3-2 wins. Again the problem will be quick response and the ability to fight 8v5 at the node the other side is concentrating on. My regular pvp group could make those numbers worse, forcing you to defend 10v5. Also, AB is particularly bad about the problem of splitting your group up from death sending them to different graveyards. 3-2 wins against an average pug or pve guild run. Good pve guild runs or pvp guild runs would dominate 3 boxers though.

EotS - This one could work very very well. It's a lot like AB, 3 nodes wins it (counting the flag as a node), but the response times between nodes are much less. The nodes are very defensible and can funnel and concentrate the attackers. No fiddling with flags in this one either, just stand in the area. I can see taking 3 nodes off the break and then luring the other team into a midfield battle and winning easily. Also, one node can be left relatively alone.

Strand - Defense would be pure awesome. And possibly end up with everyone camping the graveyard. I'm not positive about offense, but it might be a possibility to skip the siege and just use bombs. 15 People with bombs on one side would blast the door straight down and leave a couple bombs left over. This might go very very well. Few problems with getting split up from deaths. Maybe throw one person in a vehicle and put him on cruise control just to distract. I really think this could go well. The other team also wouldn't be expecting a bombing run and would be back on their heels with several in the guns. Concentrated fire on the guns would also eliminate that threat well too.

AV - Concentrated fire in the chokeholds is pure awesome, this one could work very well. Not a big penalty in committing people in groups of 5. This is the best bet.

Isle - Like the other 40 man AV, grouping in 5's is no big penalty. Vehicles are a pain and some are very poorly designed for multiboxing (glaives in particular). The airship would be the key here, I've had great success doing bombing runs with my warlock team. It's easy enough to get all 4 into their courtyard. With 3 multiboxers in there, the other 25 players could hold off anything the other side throws forward.

40 mans would be best and choose your poison; vehicles or towers/bunkers.

Of the 15 man I'd pick them in this order Eye, Strand, AB. Maybe strand first.

I just don't think WSG is viable with 2 boxers against a real team.

It's hard to speculate on a couple of these bg's because EotS, Strand and Isle have never seen competitive bg's.

asonimie
12-19-2009, 10:48 PM
@asonimie - Problem is you're going to be up against other preforms, so you can expect them to have professional runners who won't be caught by you so easily at midfield. You might do ok against pugs, but that changes entirely when the other team has a strategy too.

Assuming that the other team is a preform of individuals:
WSG - I can't see this one going well normally. While the boxing team will generally be split into 2 five man groups where the other side can split into 2 and 8 or any other combo easily. I don't see this going well unless going heavy heavy defense and spitting a boxer to grab the flag and run like hell.

AB - I think the best that can really be expected here is scraping out 3-2 wins. Again the problem will be quick response and the ability to fight 8v5 at the node the other side is concentrating on. My regular pvp group could make those numbers worse, forcing you to defend 10v5. Also, AB is particularly bad about the problem of splitting your group up from death sending them to different graveyards. 3-2 wins against an average pug or pve guild run. Good pve guild runs or pvp guild runs would dominate 3 boxers though.

EotS - This one could work very very well. It's a lot like AB, 3 nodes wins it (counting the flag as a node), but the response times between nodes are much less. The nodes are very defensible and can funnel and concentrate the attackers. No fiddling with flags in this one either, just stand in the area. I can see taking 3 nodes off the break and then luring the other team into a midfield battle and winning easily. Also, one node can be left relatively alone.

Strand - Defense would be pure awesome. And possibly end up with everyone camping the graveyard. I'm not positive about offense, but it might be a possibility to skip the siege and just use bombs. 15 People with bombs on one side would blast the door straight down and leave a couple bombs left over. This might go very very well. Few problems with getting split up from deaths. Maybe throw one person in a vehicle and put him on cruise control just to distract. I really think this could go well. The other team also wouldn't be expecting a bombing run and would be back on their heels with several in the guns. Concentrated fire on the guns would also eliminate that threat well too.

AV - Concentrated fire in the chokeholds is pure awesome, this one could work very well. Not a big penalty in committing people in groups of 5. This is the best bet.

Isle - Like the other 40 man AV, grouping in 5's is no big penalty. Vehicles are a pain and some are very poorly designed for multiboxing (glaives in particular). The airship would be the key here, I've had great success doing bombing runs with my warlock team. It's easy enough to get all 4 into their courtyard. With 3 multiboxers in there, the other 25 players could hold off anything the other side throws forward.

40 mans would be best and choose your poison; vehicles or towers/bunkers.

Of the 15 man I'd pick them in this order Eye, Strand, AB. Maybe strand first.

I just don't think WSG is viable with 2 boxers against a real team.

It's hard to speculate on a couple of these bg's because EotS, Strand and Isle have never seen competitive bg's.

Sorry I disagree with the WSG analysis. As a group of 5 (4x + healer), I can take on an big group. We aren't facing 15 people here... max of 10 opponents.. and rarely all of them at once. With cooldowns my shamans+priest can easily take on 7 people in WSG fairly quickly. Also, 2 boxers of (4xshaman 1x priest/whatever), could walk across the field together carrying flag and be unstoppable. 10 enemies isn't thatttt much when you have a good dedicated healer.

heyaz
12-20-2009, 04:55 PM
I get the sense from a lot of these posts is that many of you are imagining having multiple boxers playing against the same type of pugs you normally play, or quick premades from trade chat. These are going to be much better, much more organized teams than that. The difference between me going against a pug and premade as a boxer is already tremendous, I can only imagine how much more difficult it will be to play an actual "team"

Just think back to the old days of WSG with teams that played together all the time, were all on vent and had set strategies. Heck, that's how I got rank 14 on my warrior years ago, every WSG was a 3-0, every AB a 5 cap, regardless of who we played and what gear they had.

Of course I, like the rest, have no idea how it will turn out. But I can imagine if I were in a EOTS against 15 other players with the same skill and coordination of a 2200+ arena team, it would be a nightmare.

I can see in some battlegrounds that they will be able to manipulate, control, and take advantage of the boxers pretty easily. On others, we may be unstoppable due to the nature of the objectives (maybe WSG?)

Either way.. dedicated healers and/or a few utility dps will be essential to a boxing BG team. I just can't see 10-15 toons controlled by 2 or 3 people being able to outplay the teams we will likely face.

Fuzzyboy
12-20-2009, 05:04 PM
I get the sense from a lot of these posts is that many of you are imagining having multiple boxers playing against the same type of pugs you normally play, or quick premades from trade chat. These are going to be much better, much more organized teams than that. The difference between me going against a pug and premade as a boxer is already tremendous, I can only imagine how much more difficult it will be to play an actual "team"

Just think back to the old days of WSG with teams that played together all the time, were all on vent and had set strategies. Heck, that's how I got rank 14 on my warrior years ago, every WSG was a 3-0, every AB a 5 cap, regardless of who we played and what gear they had.

Of course I, like the rest, have no idea how it will turn out. But I can imagine if I were in a EOTS against 15 other players with the same skill and coordination of a 2200+ arena team, it would be a nightmare.

I think the skill level of the people involved will depend highly on how the system is implemented. If there are enough people doing PvP in battlegrounds make a rating-match system possible, we'll see the skill level on average being somewhere in the middle of the current BG's and arena, probably more like arena skill level than current skill level. Still, since solo players will be able to join and have the chance (albeit small) of gaining rating without the risk of losing rating, we'll see a lot of ungeared unskilled players also. We'll also see PvP guilds with high-end skill, which is actually an exciting aspect of WoW which could make me want to give one-boxing a shot again :)

Anyway, there are some significant challenges to boxing battlegrounds, and while it's probable that no boxed battleground will be among top rank, that doesn't mean we can't get to compete in the mid-field, which can also prove to be a lot of fun.

Obviously all this is just guessing and musing, but I suppose that's the nature of these kinds of threads :)

heyaz
12-20-2009, 05:12 PM
Well, it's something else to do for sure. Not sure if arena or BG's will yield more gear and rating, but we'll see. I do like the idea of no having every match be full premade vs full premade... I just don't have much hope for boxers if that would be the case. But who knows? We won't have to deal with a lot of the arena issues... like being rushed or globaled or LoS'd like crazy since the BGs aren't little sandboxes unlike arena.

Ualaa
12-20-2009, 05:49 PM
Which way will rated battlegrounds be?

Will you create a 10, 15 or 25 man team, the same as you do with an arena team. And then go in, with the same group every time, with premade strategies and ventrilo/skype for communication as the game runs?

Or...

Will you enter, either as an individual or as a group, get another random group or random individuals until the teams are filled, and play with possible argument as to which strategy to follow and not a whole lot of ventrilo/skype type coordination going on. And then have the system assign each player their +/- rating change, based on the average rating of each team and the victor/loser?

thinus
12-20-2009, 09:07 PM
Sorry I disagree with the WSG analysis. As a group of 5 (4x + healer), I can take on an big group. We aren't facing 15 people here... max of 10 opponents.. and rarely all of them at once. With cooldowns my shamans+priest can easily take on 7 people in WSG fairly quickly. Also, 2 boxers of (4xshaman 1x priest/whatever), could walk across the field together carrying flag and be unstoppable. 10 enemies isn't thatttt much when you have a good dedicated healer.

Their objective is not to beat you, their objective is to get their flag runner past you and I don't see how you will stop that. Once their flag runner has the flag they just need to block you or distract you long enough.

Mosg2
12-20-2009, 09:29 PM
I don't think you're going to see BG premades in the same way you see competitive arena teams currently. I think you're just going to have a rating on how well you do in each BG. This has a big impact on what teams could be considered viable and which not.

Ualaa
12-21-2009, 05:50 AM
I suppose if you can queue as a raid, or just as a group, will also have a large impact then.

Mosg2
12-21-2009, 01:08 PM
I think the most likely path for Blizzard in this case is just to give you a personal rating in each BG and continue limiting group que sizes to 5 people. Any other system is going to be ridiculously difficult to manage from a player standpoint--With 7-8 BG's at Cataclysm's launch the competitive teams are only going to focus on one or two of them.

asonimie
12-21-2009, 03:19 PM
I think the most likely path for Blizzard in this case is just to give you a personal rating in each BG and continue limiting group que sizes to 5 people. Any other system is going to be ridiculously difficult to manage from a player standpoint--With 7-8 BG's at Cataclysm's launch the competitive teams are only going to focus on one or two of them.

This is a strong possibility

HTeam
12-22-2009, 05:11 AM
I think the most likely path for Blizzard in this case is just to give you a personal rating in each BG and continue limiting group que sizes to 5 people. Any other system is going to be ridiculously difficult to manage from a player standpoint--With 7-8 BG's at Cataclysm's launch the competitive teams are only going to focus on one or two of them.


Not at all. The competitive teams will play all of them and they'll play the ones with the fastest queue adjusted for particular bg rewards. They'll fluctuate between the 10 and 15 man bg's as they have more people. Have 10? queue for WSG. With 15 they queue for EotS, AB, SotA. With 20 they'll double queue for WSG, etc...

Sure, they'll have their favorites, but that will likely be based more on who's logged in that night and how it affects the group composition. In the old school grind when we were going for Warlord, we would run whatever came up first.

Boyl
12-29-2009, 05:47 PM
I think a lot depends on how large your multibox teams are. Personally, I always prefer to take 4 into BGs instead of 5 (unless it's AV).

I'd say that you'd be better off splitting the 15 people you get into 3 teams of 4-boxers and 1 tri-box team. The tri-boxer can be a roamer on maps like AB to effectively put 7 characters at a node, for example. I think EOTS will be a great rated BG as a boxer, simply because it's always been a nice map for a boxing group. I think it's easier to bottle up the enemy and 4-cap EOTS than it is to get a 5-cap AB victory (against premades).

Taking 3 5-box teams into any of the 15 person BGs will probably be much harder than four slightly smaller teams, in my opinion!

Emo?
12-30-2009, 03:42 AM
One think you guys havnt discussed is, wich BG's will be avalabe to ONE boxer + solo friend? (Know the thread isnt about it but still, do you think even WSG could be boxed with only one 4-5 Boxer?

Littleburst
01-02-2010, 09:23 PM
One think you guys havnt discussed is, wich BG's will be avalabe to ONE boxer + solo friend? (Know the thread isnt about it but still, do you think even WSG could be boxed with only one 4-5 Boxer?

You can do everything with a quadboxer, you just need a good team for it for WSG or AB. It's important that you're not getting followed around by noobs but everyone do what they can to add something. So for AB your healer shouldn't always be following you, since he can be more usefull at other points aswell.

(you should win vs 2 or 3 players without your healer, so he isn't needed and can be usefull somewhere else for example.)

Emo?
01-03-2010, 11:50 PM
yeh prob. Atm im playing public andi can tell u that i dont enjoy it that much. To many that blames me for the losts and to many retards that follows