View Full Version : DoRandomToggle in Hotkeynet and wow
anna81792
12-14-2009, 07:58 AM
are we allowed to use Hotkeynet's DoRandmToggle?
what it does is basically do random things when you press a button, so one could do this
<hotkey 9>
<toggle><sendlabel wow, wow2, wow3><key 3>
<toggle><sendlabel wow, wow2, wow3><key 4>
<toggle><sendlabel wow, wow2, wow3><key 5>
<hotkey 3><dorandomtoggle hotkey 9>
now spamming 3 will randomly send keys 3, 4, 5 to three copies of running WoW's which might have macros on those buttons
this works around the previous castrandom macro which is no longer functionable
but, is it legal? we could still just ram our hands at the buttons 3, 4, 5 which would archive almost the same thing.
Freddie
12-14-2009, 01:51 PM
Just to clarify for other people who don't know how it works.
That hotkey performs one action per window. But you don't know which action it will be.
http://hotkeynet.com/ref/dorandomtoggle.html
anna81792
12-16-2009, 04:34 AM
Just to clarify for other people who don't know how it works.
That hotkey performs one action per window. But you don't know which action it will be.
http://hotkeynet.com/ref/dorandomtoggle.html
yes, one action per window and that's all legal
but what I'm not too sure about if it' legal to send random keys when spamming one key
at least Blizz removed /castrandom which "essentially" did the same thing, but was more limited
I think that they aren't even able to monitor this, since we could just spam 3-4-5 with our fingers and that would also create randomness
however I LOVE this ability and will continue to use it until I'm told otherwise not to
Freddie
12-16-2009, 01:57 PM
I think it's a good question. I don't know the answer either.
When I added this command to HotkeyNet, I didn't think it could be used for anything useful in the game. In fact I thought the person who requested it was making a joke, and I was returning his joke by adding it.
anna81792
12-16-2009, 11:32 PM
I think it's a good question. I don't know the answer either.
When I added this command to HotkeyNet, I didn't think it could be used for anything useful in the game. In fact I thought the person who requested it was making a joke, and I was returning his joke by adding it.
well it wasn't a joke and this feature is definitely useful :)
we'll need to see the first ever case about such actions before we can consider it safe to use (or not)
with /castrandom, DoRandomToggle would've been more useless but now it's literally a Godsend.
Freddie
12-17-2009, 12:04 AM
If it's not too much trouble, could you explain how it's used?
Pocalypse
12-17-2009, 03:04 AM
Blizzard has a built in macro function called /castrandom.
A few patches ago, you used to be able to use this for combat spells. For the deathknight class, this was very useful because they have a lot of abilities you can only use at certain times, or if something happens.
Deathknights have two different resource systems (runes and runic power), different abilities require different runes or a certain amount of runic power. Other abilities require you to dodge an incoming attack before you could use them, etc. There's basically a lot of stuff to pay attention to, and it's always the type of (If I have this resource, I want to use this ability, or one of two or three abilities).
Castrandom was used in a way that it tried casting a different spell (that used a different resource) on each press. This way, you really didn't have to pay attention to your resources, and could just spam your one castrandom macro really really fast, and it would use all your resources faster than they regenerate.
Blizzard nerfed this ability, and made it try to cast the same ability over and over before trying a new one. This means we can't use it for the above anymore. They changed it for the exact reason that people were using it for the above, and they didn't want "A macro to play the game for you".
Using Hotkeynet's DoRandomToggle, you can replicate this exact functionality.
Freddie
12-17-2009, 03:27 AM
Thanks for explaining. It sounds like this violates the spirit of the rules even if Blizzard has never said a word about it.
I'm not recommending what I'm about to say, only curious.. Wouldn't it be better to just make a plain hotkey with toggles and press it without DoRandomHotkey? I don't understand how the randomness helps.
Khatovar
12-17-2009, 03:28 AM
Using Hotkeynet's DoRandomToggle, you can replicate this exact functionality.
Or to clarify, circumvent the changes that Blizzard made to castrandom since HKN isn't going to keep trying a spell on cooldown? I don't know how it works, but that's what it looks like.
Pocalypse
12-17-2009, 03:44 AM
Or to clarify, circumvent the changes that Blizzard made to castrandom since HKN isn't going to keep trying a spell on cooldown? I don't know how it works, but that's what it looks like.
Correct, you can circumvent the entire change that blizzard made to castrandom. You can also use waits and have multiple actions associated with one key with hotkeynet. However, all of those are against the ToS, and you shouldn't do them.
Freddie: Yes, you could use a toggle and just sequentially run through it. This is also not supported in-game. Blizzard's castsequence command stalls at any spell it can't cast for whatever reason and tries to cast it again and again. This was the reason for using /castrandom in game.
As for using Hotkeynet, there isn't much reason to use one over the other. Although with randomness, you can give one spell a higher probability of being cast, like so:
/castrandom Spell1, Spell1, Spell1, Spell2, Spell3.
wyofiddler
12-17-2009, 01:45 PM
O.M.G. @ not keeping up with the changes to castrandom.... I have been using this for months on the pally tank and didn't know/notice that it has been broken. No wonder my team of 70/72's wiped 9 times downing the first boss in heroic Ramps.... And I thought I had just lost my touch, now I don't feel nearly so bad about it :)
Freddie
12-17-2009, 01:55 PM
As for using Hotkeynet, there isn't much reason to use one over the other. Although with randomness, you can give one spell a higher probability of being cast, like so:
/castrandom Spell1, Spell1, Spell1, Spell2, Spell3.
I see, thanks.
Jubber
12-17-2009, 02:13 PM
I am a little confused how dorandomhotkey and castrandom are similiar or circumventing blizzards change. Castrandom was changed so that the game itself wasn't making the choice of spell to cast for you based off of cd.
Dorandomhotkey just pressed a random hotkey correct? if you put 123 it will just pick one and hit the key.. you still have to put a spell/macro into the key that the hotkey is going to activate. Hotkey doesnt look at cd's and what not its just gonna click a random hotkey that you listed. so even if that fireball spell is off cd.. there's no guarantee that it will be clicked the moment it is off cd.. it could be 3-4 more presses in.
I guess thats the confusing part for me. It seems to me that hotkeys "random" is a true random as opposed to wow's simulated random.
Freddie
12-17-2009, 02:24 PM
Hotkey[Net] doesnt look at cd's and what not its just gonna click a random hotkey...
Right. . HotkeyNet has no ability to know what's happening in the game. DoRandomToggle picks an action from a list at random.
I guess thats the confusing part for me. It seems to me that hotkey[net']s "random" is a true random...
Right.
(Well if you want to get really technical HotkeyNet uses a pseudo-random number generator but for practical purposes, it's random.)
Ghallo
12-17-2009, 02:41 PM
I am a little confused how dorandomhotkey and castrandom are similiar or circumventing blizzards change. Castrandom was changed so that the game itself wasn't making the choice of spell to cast for you based off of cd.
Dorandomhotkey just pressed a random hotkey correct? if you put 123 it will just pick one and hit the key.. you still have to put a spell/macro into the key that the hotkey is going to activate. Hotkey doesnt look at cd's and what not its just gonna click a random hotkey that you listed. so even if that fireball spell is off cd.. there's no guarantee that it will be clicked the moment it is off cd.. it could be 3-4 more presses in.
I guess thats the confusing part for me. It seems to me that hotkeys "random" is a true random as opposed to wow's simulated random.
This.
With WoW's old /castrandom you got a spell off with every single keypress. If you had 5 spells and 4 were on CD you had a 100% chance of casting the 5th spell on the next keypress. To get this same result, you would have to hit every spell button at the same time. However, you could use "Dorandomhotkey" for 40 seconds of pressing and still never get that 5th spell to be clicked (the odds of that are small, but long enough to be relevant). The more abilities you tried to map this way the worse it would get. In the end you would be better off taping pennies to your num-pad and one press = 10 :)
Pocalypse
12-17-2009, 04:53 PM
This.
With WoW's old /castrandom you got a spell off with every single keypress. If you had 5 spells and 4 were on CD you had a 100% chance of casting the 5th spell on the next keypress. To get this same result, you would have to hit every spell button at the same time. However, you could use "Dorandomhotkey" for 40 seconds of pressing and still never get that 5th spell to be clicked (the odds of that are small, but long enough to be relevant). The more abilities you tried to map this way the worse it would get. In the end you would be better off taping pennies to your num-pad and one press = 10 :)
This is not how /castrandom in WoW used to work. Even if 4 out of the 5 spells were on cooldown, castrandom would still attempt to cast them. It would not stall on them like it does now.
It was used because if you were spamming the macro fast enough, you're basically sure to get off a spell in a good amount of time. Sure, there is a small chance of always hitting the spells on cooldown, but in practice that doesn't happen.
anna81792
12-22-2009, 06:13 PM
to clarify, /castrandom would choose a random spell or ability from the list specific, then try to cast that, and that's it, if the cast fails, castrandom is already out and not doing anything
rapid successions on castrandom would eventually hit the spell that's off CD but like it has been said, it could take a few hits before reaching the one that just came out of CD
I played with five death knights and each had a castrandom with ALL of their abilities that I could use, and PvP was as simple as pressing 1 (Death's Grip round-robin) and then spamming 2 (castrandom) which would simply DEVASTATE the opponent with all kinds of unholy deadly things going at them
I've been using DoRandomToggle but it's not too useful if you want high DPS, because many times for an example my Aimed Shot is off CD and not being used for half the time of its cooldown (4 seconds out of 8 with the glyph) because of global cooldown and Steady Shot
what I would recommend is to be on the safe side, and also to get this http://www.razerzone.com/gaming-mice/razer-naga/
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