View Full Version : three shamans is ENOUGH :)
anna81792
12-14-2009, 06:06 AM
hello
it's common to see four or five shamans in a group, but I did some extensive Exceling and found out that in actuality ONLY THREE SHAMANS ARE NECESSARY
to drop all totems that have a 5-minute cooldown, no more than 3 shamans are required
with separate Poison Cleansing and Disease Cleansing totems, things were different, but today, even three shamans won't get their totem bars full (4 totems) if all 5-minute totems are to be dropped
of course it's easy to multibox 5-4 of the same class, but totems are no longer the reason to choose pally+4 shammy
if the group is for PVP, then paladin + 4 shaman is actually much worse than 5shamans (ghost wolves useless, must reach melee range with paladin, gives the enemy a clear target to kill first etc)
but if the group is for PVE, a tankadin is a must for heroics
I have this suggestion for maximum resistances:
1x tank
1x shaman (frost res totem)
1x shaman (fire res totem)
1x shaman (nature res totem)
1x priest (shadow res prayer)
holy cannot be resisted, and arcane resistance would be your "weakness"
so the next time you think of a group to level, please consider something else than the stereotypical shammy team or tankadin shammy team.
ps. if you only have one shaman in your group, spec to reduce reincarnation for PvE when you level, saves you a lot of gray hairs
shaeman
12-14-2009, 06:43 AM
so the next time you think of a group to level, please consider something else than the stereotypical shammy team or tankadin shammy team.
Or just pick the team you feel you will have the most fun with and that should be able to achieve what you want to achieve.
anna81792
12-14-2009, 07:49 AM
Or just pick the team you feel you will have the most fun with and that should be able to achieve what you want to achieve.
yes that's the most insightful comment I've heard all year :)
I'm just stating the facts so people can make informed decisions.
Khatovar
12-14-2009, 07:55 AM
I have this suggestion for maximum resistances:
1x tank
1x shaman (frost res totem)
1x shaman (fire res totem)
1x shaman (nature res totem)
1x priest (shadow res prayer)
You can build a resistance group without a single shaman. Paladins can cover frost, shadow and fire, hunters can cover nature.
if the group is for PVE, a tankadin is a must for heroics
A paladin is not a must for PvE heroics. Plenty of people are more than happy with druids, DKs and even warriors. For a good while, DKs were highly touted as the shizz for a shaman group.
Clone
12-14-2009, 07:56 AM
Its nice of you to do all this 'extensive exceling' to find that you only need 3 shamans, but I cant think of any encounter where you need all those resistance totems dropped in 1 fight. Therefore 1 shaman can provide you with 3 different resistances. If you choose a paladin tank you will also have frost res, fire res and shadow res aura on him.
With that said you shouldnt pick your team based on resistances anyway as the only resistance that is majorly helpful most of the time is shadow res as it helps reduce the chance of getting feared.
Clone
12-14-2009, 07:58 AM
A paladin is not a must for PvE heroics. Plenty of people are more than happy with druids, DKs and even warriors. For a good while, DKs were highly touted as the shizz for a shaman group.
Agreed Id take a DK over a pala if I didnt already have a druid giving the 13% damage buff.
bartholomeo
12-14-2009, 08:12 AM
I went with a DK tank with 4 shaman's and no regrets here.
I respecced my dk tank to deep frost ( dualwield ) and so i've lost my 13% magic damage increase buff.
It took me a week to get used to it, but now the dk is pumping out more dps then he was previously.
I do miss a shadow resistance guy tho.
anna81792
12-14-2009, 08:31 AM
interesting points
and I didn't mean that a paladin is a must for heroics, I meant to say that a tank is (druid, dk, warrior, pally)
and as far as resistances go, I was speaking about PvP
paladins can give many resistances but 4-5 paladins in PvP only works on a certain degree (have tried)
shaeman
12-14-2009, 08:35 AM
yes that's the most insightful comment I've heard all year :)
I'm just stating the facts so people can make informed decisions.
No you are just stating your opinions as if they are facts - big difference.
A paladin tank is not a must have for heroics - it's a nice to have.
Given how many people are running non "stereotypical" groups I think you are very much preaching to the converted.
anna81792
12-14-2009, 08:41 AM
No you are just stating your opinions as if they are facts - big difference.
A paladin tank is not a must have for heroics - it's a nice to have.
Given how many people are running non "stereotypical" groups I think you are very much preaching to the converted.
yes well in my last post I corrected that, I said that a tank is a must, not a paladin per-se
Khatovar
12-14-2009, 08:44 AM
paladins can give many resistances but 4-5 paladins in PvP only works on a certain degree (have tried)
I bet people like Kromtor (http://www.dual-boxing.com/showthread.php?t=26784&highlight=kromtor) would love to disagree, what with his latest post about hitting 2288 on DK +4Ret (http://www.wowarmory.com/team-info.xml?r=Detheroc&ts=5&t=ZOMG+REPORTED&select=ZOMG+REPORTED)
anna81792
12-14-2009, 09:29 AM
I bet people like Kromtor (http://www.dual-boxing.com/showthread.php?t=26784&highlight=kromtor) would love to disagree, what with his latest post about hitting 2288 on DK +4Ret (http://www.wowarmory.com/team-info.xml?r=Detheroc&ts=5&t=ZOMG+REPORTED&select=ZOMG+REPORTED)
sure, you can make anything work, like hunters and a rogue or rogues and a hunter, but blag...
Ualaa
12-14-2009, 09:46 PM
A lot of people go with 4x Shaman + 1x Paladin.
Because of the synergy between everyone.
4 shammies can dps and heal, without the need of a dedicated healer.
3 Shammies, a warlock and a Paladin.
Or 2 Shammies, a warlock, a disc priest and a Paladin.
Those are probably my two favorite groups, for PvE content.
Almost anything is viable for PvE content.
Usually you need a tank for heroics, or to outgear heroics by a large margin.
Healers are optional, if your dps can heal.
Battlegrounds are like normal instances or quests; almost anything works here too.
Some things are easier then others, and some have more power then others too.
Arena, is like a heroic, in that some things seem to be rules.
Two classes, seems to be the maximum for competitive 5's.
One class, and a dedicated healer seems to be required, although Pallies proved this is not a hard rule for all compositions.
Experimentation is good, as we don't know what will work and what will not, until its tried.
Niley
12-14-2009, 09:59 PM
the fact would be that 3 shamans, paladin and warlock/moonkin is best set up once you get geared. No one needs a healer, but coe is highest dps debuff for 3 or 4 casters, easily adding around 1k dps.
All you want priest for is fort, but that is replaced by scroll.
A paladin tank is not a must have for heroics - it's a nice to have.
Given that we only have so much attention to go around, very much so. Paladins are damn near autopilot tanks.
Mokoi
12-15-2009, 03:57 AM
wow.. wtf lol resistances? who the hell cares about those :P
3 shamans.. I don't get it lol.
PvP? PvE?
wow.. wtf lol resistances? who the hell cares about those :P
Yeah, the 60 or 90 or whatever one buff gives you? Not enough to give a crap about probably. Too bad about stacking.
shaeman
12-15-2009, 06:01 AM
Given that we only have so much attention to go around, very much so. Paladins are damn near autopilot tanks.
My experience of druid tanking is that it requires about the same attention as the paladin, since the change to swipe.
My experience of druid tanking is that it requires about the same attention as the paladin, since the change to swipe.
It's a hella lot better than it used to be, that's for sure. I should get mine up the rest of the way eventually...fun team, 5x druids. Kinda got put off by the DPS weaving bullshit they added.
TheBigBB
12-15-2009, 07:42 PM
For PVE I'll always be a fan of mixed teams coupled with smart castsequences and a dedicated AOE capable healer. I like having arcane intellect, totems, paladin blessings, fortitude, divine spirit, fear ward, replenishment, heroism, mark of the wild, moonkin aura and whatever else up all at once. It's a huge difference in power. The only reason any team can be super-successful these days is because the heroics were poorly balanced for the last couple of major patches and you outgear them with just one piece of badge gear.
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