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View Full Version : Random Dungeon broken!



Void
12-14-2009, 12:29 AM
Tell me if i got this right or not. When you use random dungeon feature its not suppose to give you a lockout right? I was under the impression if you used that tool you would never get locked out. Well ive done almost every dungeon today using the random dungeon tool and im locked out of all i can still use the tool but when it gives me an instance im locked out of its already clear. Is this working as intended? Just thought u could run heroics all day without worrying about lockouts!

Gormand
12-14-2009, 01:07 AM
From what I understand the first time you do any dungeon for the day either via the tool or just the old fashioned way you will get a lockout stopping you from choosing that dungeon again for the day.
However the tool is then meant to ignore any lockouts so that if you get randomly chosen for a dungeon you have already done you can do it again.

Volch0k
12-14-2009, 01:11 AM
Yes, it's a bug. Go with exact same group, random dungeon gets you to a dungeon you already cleared...then its cleared.

Also, yes. You are suppose to get saved to e.g FoS if you get that random as your first.

Starbuck_Jones
12-14-2009, 01:19 AM
I dont know about that. Im not multiboxing right now due to work travel, but I played all day with the random dungeon finder and got Oculus 3 times and all the bosses were up each time. Maybe it has to do with premade groups only and not cross server randoms?

Void
12-14-2009, 01:25 AM
guess it sucks for MB'ers then i get the same dungeon i already cleared so im screwed if random picks a dungeon i already cleared for the day =-(

githdar
12-14-2009, 01:29 AM
guess it sucks for MB'ers then i get the same dungeon i already cleared so im screwed if random picks a dungeon i already cleared for the day =-(

Wait for the debuff to go away and que again, it shouldn't put you in the same dungeons over and over. I found it very rarely puts you in a dungeon you have a lockout for.

thinus
12-14-2009, 01:31 AM
guess it sucks for MB'ers then i get the same dungeon i already cleared so im screwed if random picks a dungeon i already cleared for the day =-(

Have you tried reforming the group?

Gormand
12-14-2009, 01:31 AM
guess it sucks for MB'ers then i get the same dungeon i already cleared so im screwed if random picks a dungeon i already cleared for the day =-(

Does disbanding the group and reforming reset this?

Mystic
12-14-2009, 01:39 AM
I filed a GM petition on the subject the first day of 3.3 release about this issue. It took them until last night to answer it.

The answer was as simple as this:

After each random heroic instance, disband your premade group, reassemble using a different member as the group leader. Queue for another random heroic. If you get a duplicate heroic that you've already run with the group, it will be reset and bypass the instance locks.

I tried the GM's solution.

It does not work.

Any instance I've done with my box team earlier in the day is still locked, regardless of disbanding and re-assembling the team with a different leader.

I have two tanks, so what I did was replace my primary tank with my secondary tank, leaving the other four members the same. I queued for random heroic with the new tank as lead. First heroic was a duplicate I had already run with the four and my primary tank, Gundrak. The instance was indeed reset and locks bypassed.

Basically it seems that if ALL members of the team have done a given heroic, then the heroic will not be reset by the random heroic instance finder. Likewise, it seems that if AT LEAST ONE team member has NOT done the heroic, then the heroic will be reset.

Volch0k
12-14-2009, 02:03 AM
Well, I know for a fact that it's not suppose to be this way, and its a bug because: I did get saved to FoS by entering, then later I got it as random. When i entered, the 'event' with sylvanas was gone, and so the 2 big warlocks in the start. The trash was back, the first and second boss was respawned, but the last boss was gone, simply because there was no event.

Ergo, bugged.

Void
12-14-2009, 03:07 AM
good thing i got 2 tanks then! Thanks for the info

heyaz
12-14-2009, 03:35 AM
Not only do I get a lockout, but it also sometimes gives me dungeons I'm already locked out of. Lockouts reset at like 9am ST or something, so I figured do it before that and then after. I did a full set of instances Friday afternoon, then woke up at 4am and started over and they were all locked.

heyaz
12-14-2009, 03:36 AM
However the tool is then meant to ignore any lockouts so that if you get randomly chosen for a dungeon you have already done you can do it again.

Yeah I haven't done anything without the random tool, and for example I got CoS 3 times when it was already locked out.

Stealthy
12-14-2009, 05:08 AM
Yeah its still buggy at the moment. A few unusual things I experienced over the weekend:

1. Queued up, got instance ready message - click accept on toons, loading screen pops up, then drops me back to Dal with "additional instances can't be launched" and the DF debuff.

2. Random dungeon is Occulus (which I don't particularly like) so I port back out and figure I'd do the 1st 2 bosses of Drak'Tharon while I'm waiting for the DF debuff to expire. After the 15 mins are up I port back to Dal and fire up the DF - and I get Drak as my random dungeon - and port back into the exact same dungeon I left minutes ago (with trash cleared and 2 bosses down). I did get the extra emblems at the end though.

I'm sure this will get fixed over the coming weeks....

Cheers,
S.

Volch0k
12-14-2009, 05:37 AM
1. Queued up, got instance ready message - click accept on toons, loading screen pops up, then drops me back to Dal with "additional instances can't be launched" and the DF debuff.

Cheers,
S.

This is pretty normal in my battlegroup. Look at the minimap, and eye-icon should be there, right click and -> Teleport to instance. You might have to do this a couple of times to actually get in...depenting on the battlegroup ofc.

Seldum
12-14-2009, 05:37 AM
Wow confusing with all the errors this Random Dungeon function generate.

Maybe thats whats its actually for - to generate random bugs?

Raskaz
12-14-2009, 06:16 AM
I've been running heroics quite a bit in the last few day using the dungeon finder and ran into this bug only once.

It is a bit annoying but since the debuff is only 15min and from my perspective it rarely happens I personally can live with it.

Lance
12-14-2009, 10:21 AM
I have been getting this problem constantly. It starts off ok but once I get to the point where I have done 4-6 heroics it really becomes an issue. I spoke to a gm about it on saturday and they said they had no reports of issues like this and they would look into it.
About 60-70% of the time when I get sent back to a hc I've already cleared there are no bosses at all. The rest of the time the bosses are there but when you kill them they don't drop a badge. I did notice they do drop shards tho if you cleared them earlier when horde didn't have wg.
Anyway, that's my experiences with it so far. It is really screwing up my farming plans though. Take friday as an example...everything was going great got COS, HOL, AN, Nexus, UP then Gundrak. Then EIGHT times in a row I was send back to either HOL, UP or COS. That's 2 hours of debuffs. Gave up for the day at that point.

Fursphere
12-14-2009, 10:54 AM
Random LFG Tool ignores lockouts. Thats by design.

Crel
12-14-2009, 12:14 PM
I assumed the "additional instances cannot be launched" msg was just that, a cap on available resources. Ive had this before the random lfg system was ever implemented, during peak server hours. I do agree however that if encountered it shouldnt give a debuff.
I have also ran into the empty instance's, all I can do for now is throw in an 80 alt I suppose. Thanks for the "workaround"

HTeam
12-14-2009, 04:28 PM
Are you saying when you use the "random" tool you are get into a dungeon and it is clear? This is a bug and happens infrequently. You can requeue in 15 minutes, run a specific dungeon in the mean time.

Or are you saying that after running an random, you can no longer select a specific dungeon using the LFG tool? This is as designed as far as I know.

Mystic
12-14-2009, 04:31 PM
Random LFG Tool ignores lockouts. Thats by design.

Except when it doesn't. Did you even read this thread fully?

bartholomeo
12-14-2009, 09:37 PM
I had this with gundrak.

I did nexus hc as the first random, after that I got oculus. I teleported out and went to gundrak instead.
After that gundrak was cleared i did another random, I got Utgarde Keep. After that was cleared the next random was Gundrak. I was thinking yay, another 7 badges in 20 mins. wrong. I was still saved. The trash was back, but the bosses were missing. Apparently they can't be done over and over with the exact same grp.

HTeam
12-15-2009, 01:21 AM
I had this with gundrak.

I did nexus hc as the first random, after that I got oculus. I teleported out and went to gundrak instead.
After that gundrak was cleared i did another random, I got Utgarde Keep. After that was cleared the next random was Gundrak. I was thinking yay, another 7 badges in 20 mins. wrong. I was still saved. The trash was back, but the bosses were missing. Apparently they can't be done over and over with the exact same grp.


They can, usually. We've gotten the same one back to back successfully. We've also had an empty nexus twice in a row followed by a respawned nexus (with bosses).

Oddly, we had one FoS with no first boss, but a last boss. It was clearly not our instance at all as we are able to complete everything we run. So, raid id's are getting recycled and not strictly your own. The good news is that it more or less fixes itself, although you may run through a couple 15 minute chunks where you can't use the random feature.