View Full Version : Wotlk - ICC - Pit of Saron (PoS) - Ick and Krick
Gares
12-11-2009, 11:45 PM
This guy is the most annoying boss ever. I can't even scratch him barely. Everyone and the videos say just keep strafing. You strafe every second and get no chance to damage him because of it. so annoying
Anyone have any tips? I tried just standing in it with NR totem up but its still too much damage to heal through. Everything else seems pretty easy to work around.
defster
12-12-2009, 12:27 AM
It takes a while to kill this one, so it's important that you're on your toes all the time. Don't rush it. You'll do damage in small chunks.
When he does Pursuit or Arcane Bombs, gather your team and run like the wind. If it turns out he pursues your tank, stop and dps instead - he'll survive. It's also one of the rare moments when you are allowed to unload tons of dps on the boss for a long time.
Now, the moment he *stops* Pursuit/Bombs, park your team and pull Krick away from them. He will often use Poison Nova immediately afterwards, one-shotting your whole team if you're caught unaware.
Rinse, repeat :) While running, use as many instant-cast spells are possible. I'm using a disc priest as healer though, which kinda makes everything trivial.
Gares
12-12-2009, 12:51 AM
I've pretty much blown like 1k on repairs on just this fight alone tonight!!!! God damn it!
Fursphere
12-12-2009, 01:34 AM
Keep the posts constructive please.
You're going to have to learn to dance if you want to take this guy down. Clear all the trash first, and just strafe strafe strafe.
Gares
12-12-2009, 02:22 AM
I cleared all the trash. If its not the puddles its the poison nova that gets me. grrr
Iceorbz
12-12-2009, 04:34 AM
I just ownt him with 4 shm 1 pal, all dps and tank.
I spread out across the back and tanked him where he stood. Lusted up front and one at a time moved each person out of the green shit.
I got him to the barrage portion and just put everyone on follow and ran them in a circle around him worked fine.
now onto forge master
Volch0k
12-12-2009, 11:16 AM
I got to practice this boss quite alot the first day - Now it's a walk in the park. It's all about not rushing it.
Few tips:
Always have nature resist totem up Strafe INSTANTLY when you see he is throwing poison to your group. The initial hit does do dmg, but you can avoid all of it if you are fast enough. Always be at max distance, so you wont get nova. When he channels the arcane mine, strafe with your shamansl, and have your tank run trought group. When they are close enought to eachother, have the slaves follow the tank - and simply run with your tank where there are no mines. I found it best to blow all the cd's in the start, (e.g trinkets, bloodlust(heroism), orc racial etc.)
Obviously I run shamans, with my Paladintank. But there are several ways to get resistance for both fights, drums, pots etc.
This boss is not hard when you know and don't fail at moving.
Raskaz
12-12-2009, 03:52 PM
What worked for me (been suggested here before I think)I just bloodlust at the start and then constantly move and just wear him down with dots (got 2 ele shammies and a spriest). It took a while but I never got close of dying and made it on the first try. Riptide was actually enough to keep everyone alive.
heffner
12-12-2009, 06:34 PM
Out of curiosity, those that have beaten Ick, do you have the Tuskarr's Vitality foot enchant (enchanced run speed and 15 Sta)?
I am debating whether I should put this back on my slaves for the ICC instances. I can see it possibly helping in many fights: Devourer, Ick, Tyrannus, The Gauntlet. However, I don't know how much of a speed boost it gives. I used to have it, but changed to Icewalker as it didn't really seem to help me much since I didn't raid.
Iceorbz
12-12-2009, 07:22 PM
not really required for enchants, one of my guys has it for pvp is about it.
Just moving the guys out of the way, I could do it flawless everytime but i just switched over so I dont have BOP on key.
Khatovar
12-13-2009, 01:36 AM
I don't have Tusker's. I was actually really surprised how stupid easy this was for my setup.
1st attempt, tried setting up like usual. Wiped within seconds.
2nd attempt, server crash on engage *grr*. Trash was resetting so decided it was time to call it a day}.
3rd attempt, I stuck everyone on me with follow strobing, agro'd the bugger with my main and just kept running in a big circle, letting him run through my consecrates and fire novas while my DPS chewed on his ass. Riptide x 3 was more than enough to keep everyone up, and once I got things down enough to be able to pay attention to his countdowns, I was able to time things to get a few good bursts in.
Iceorbz
12-13-2009, 03:15 AM
Seems like people are doing alot of moving. Really you can spread out near the big bone structures south of him, and just move your DPS one at a time as he tosses goo at them.
Only time you really need to start moving is when hes pursuing, if you BOP the person getting persuit you can pretty much just ignore it and keep dpsing. He shouldnt get through more then one pursuit if your dps is doing good.
After pursuit I dps a bit more and then move back to grab the crew with /follow. He should be about to start casting his arcane mine stuff and then I just run around in a circle with the toons on follow. Great time to drop fire elementals and let them whoop up on his ass btw.
Danos
12-14-2009, 10:15 AM
Took me a while to work out a strategy for this one, but mine is pretty much the same as defster's. Park my team 30 yards from him and run in with tank, pop BL and fire eles at the start and burn as much as possible. When he throws goo at the team just strafe out of it, only need to move 5 yards. When he does pursuit or bombs just run the tank to the team, hit follow and run round in a big circle until it ends, then stop follow, get >20 yards away from team, rinse, repeat. Poison Nova I do run my tank out but it's probably not necessary.
The bombs kill me occassionally but they are arcane dmg, so I might put arcane resist aura up on my tank next time. Not really needed as long as you're on the ball.
Multibocks
12-14-2009, 05:16 PM
Took me a while to work out a strategy for this one, but mine is pretty much the same as defster's. Park my team 30 yards from him and run in with tank, pop BL and fire eles at the start and burn as much as possible. When he throws goo at the team just strafe out of it, only need to move 5 yards. When he does pursuit or bombs just run the tank to the team, hit follow and run round in a big circle until it ends, then stop follow, get >20 yards away from team, rinse, repeat. Poison Nova I do run my tank out but it's probably not necessary.
The bombs kill me occassionally but they are arcane dmg, so I might put arcane resist aura up on my tank next time. Not really needed as long as you're on the ball.
What class has an arcane resist aura??
Headcrash1
12-14-2009, 09:42 PM
Here's my 2 cents,I'm stuck on this as well.I'm runnin a Dk tank,3 shaman Dps,holy pally.I made a improvement to last 4 min against this boss just runnin around getting the feel for this boss.Since this Dungeon is outside you can instant cast ghost wolf if spec to improved ghost wolf with the glyph regenerates 1% of your maximum health every five seconds in here which make the respond to follow the Tank faster with /follow and ghost wolf in the same macro.Thats a lot of speed, but my pally is slow footed. i guess its all the plate or his shield he wears /joke.But he always the first to die.Thinking of making 1 of the shaman resto for the riptide to help the pally heal.But to all the boxer using what ever tank and 4 shamans should have a smoother ride in this one.
Volch0k
12-14-2009, 10:34 PM
Headcrash1, I kind of disagree. If you need to heal that much in this fight, you are doing it wrong.
Danos
12-15-2009, 05:46 AM
What class has an arcane resist aura??
haha I fucked up, thought my pally had one.
Altsoba
01-02-2010, 03:26 PM
All new bosses in normal are a joke. You don't even get to understand their abilities as they have no time.
I don't do much or any pve nowadays but I was just bored.
I did 4 tries on this boss, droped him to 5k hp :p on the third try but never got him down on the 4th. The main difficulty I found is that since abilities aren't predictable, no timer, no specific sequence all the alternate movement follow/not follow is a bit hard to manage. So if I do it again I guess I'll try the always follow thingy. I'm running 4 Relentless geared shaman and a pala pve tank with average gear. My question is: Even with nature res totem down, how do people (those using this strat) survive the nova?
Fuzes
01-02-2010, 03:31 PM
run out!
Gadzooks
01-03-2010, 03:38 PM
Out of curiosity, those that have beaten Ick, do you have the Tuskarr's Vitality foot enchant (enchanced run speed and 15 Sta)?
I am debating whether I should put this back on my slaves for the ICC instances. I can see it possibly helping in many fights: Devourer, Ick, Tyrannus, The Gauntlet. However, I don't know how much of a speed boost it gives. I used to have it, but changed to Icewalker as it didn't really seem to help me much since I didn't raid.
I don't think it'll make much difference, I've run it like 6-7 times solo now, and it's not about run speed. Now, it *might* help with the "Oh noes! It's Arthas, who's out for a stroll!" part of HoR. :)
The Gauntlet is about not standing in the white circles, and tanking all the adds up to the center, to take on the wraith or whatever it is, then pulling the rest out into the open where you'll fight Tyrannus. You can take your time, it's not on a timer.
Tyrannus is a tank and spank. Speed is no issue here, you just need to move occasionally.
Ick is - like this thread details - a problem. I've wiped a couple of times here. If your character has a shield spell, use it, and you need to be group healing constantly. Yesterday we ran it with a Pally who refused to heal anyone but the tank during that fight, and casters lasted about 30 seconds, with the DoTs you get. We booted him, got a tree who kept us up and we nuked him down. I'm watching this one very closely when we run it.
The Forgemaster is somewhat easy - no dps during mirror, nuke him otherwise. I can't recall any deaths on him. "Oh noes! Stay out of his pew pew eye lasers when he s l o w l y turns his big fat head!" (Even the dumbest players can avoid THAT). The first boss is a little more work, but the most important part is to get up close to him when he's at 30-40 and he does the pink cyclone (forget what it's called), and use your fear breaking/blocking abilities if you have them.
I've been watching the fights very closely, for the future when I box them. The only fight that worries me is Ick and the 5-10 waves in the first room of HoR. (The Arthas chase is not that bad, if you have high dps and silence/suppress the witches, it's easy. FoS is a pain because of spell reflect - I know why now the 3rd pack of trash there wiped me so fast when I boxed it the first time, they spell reflected my butt into goo in an instant, because I was'nt aware of it - and since I'm a Pally and 4 casters...yeah. It was ugly.
Oh, and in HoR, in the first part, there's a curse that HAS to be cleansed, it's brutal.
Try running the content with a pug, to see how players are doing it. I was really concerned going in, but players have the stuff down pat now, it's interesting to watch, and very educational.
Any of you clearing it all while boxing, my hat's off to you - it's extremely challenging content - with overgeared players it's been somewhat easy, but if you don't know the fights, it goes bad fast.
My fave right now is Tyrannus, because my Mage got Seethe off him last night. :)
fightcow
01-04-2010, 06:50 AM
using my dk,tree, 3x BMHunters im finding PoS is not too bad, the wolves do a lot of uninterrupted damage and i can constantly run the team around while healing and dpsing, quite well suited to these kinds of encounters. My team is only in 50% epics but I almost downed ick on heroic 1st attempt,, had him to about 100k and was just starting on the kill shots, but got caught in a nova.
Malekyth
01-04-2010, 05:15 PM
using my dk,tree, 3x BMHunters im finding PoS is not too bad, the wolves do a lot of uninterrupted damage and i can constantly run the team around while healing and dpsing, quite well suited to these kinds of encounters. My team is only in 50% epics but I almost downed ick on heroic 1st attempt,, had him to about 100k and was just starting on the kill shots, but got caught in a nova.
Warlocks are good for this kind of thing too. I downed Ick and Krick for the first time on heroic last night, with lots of DoTs and three felguards bashing on them while the party ran from mines and toxic novas. My poor demons died twice, but an insta-rez did the trick. I've also noticed the felguards over in the corner kicking ass on Garfrost while the party hides behind saronite boulders. Pet classes are awesome. :)
-silencer-
01-13-2010, 06:21 AM
My question is: Even with nature res totem down, how do people (those using this strat) survive the nova?
I downed him my first try on normal difficulty.. paladin / 4x shaman team. I just kept my shammies in a group while my paladin tanks, then use a key to strafe the whole shammy group 5 yards to the side if they get the poison puddle. Arcane barrage, just take the tank to the group, /follow, and keep running in an 'S' pattern until he's about to stop.. park shammies and go back to tanking. As soon as he begins to cast persuit, get your tank back to your group and /follow.. run until persuit is done. Park shammies and tank.. although this is usually when he novas. Luckily, I chain heal topped off right after the persuit and threw down totems (nature resist included), because I was hit with the poison on all 5 characters. The shammies all dropped from ~13.5k hp to ~2.5k, but a quick chain heal got everyone back up quick. The tank went from around 25k hp to 14k, so not a big deal. If I wasn't topped on the shammies, things would have gotten ugly quick! The best advice would probably be to keep running from him AFTER the persuit is over until he stops to cast poison nova.. then you can get safely away to start dps'ing.
The trick to this fight is nature resist, move when you need to move, and burn him down when you can do that too. I threw in a few extra flame shocks while running around when I could, but I'm sure it wouldn't have been a problem to take him down without them.
crowdx
01-13-2010, 11:57 AM
So on this guy on heroic what do you guys do when he persues a party member? I was doing him last night and 3 out of 4 times he persued my healer which was instant death for the healer. I Did Blessing of Protection the first time but it has a 2 min cooldown and so not much good if he target healer a second time.
This is what is giving me the most issues :(
-silencer-
01-13-2010, 03:36 PM
So on this guy on heroic what do you guys do when he persues a party member? I was doing him last night and 3 out of 4 times he persued my healer which was instant death for the healer. I Did Blessing of Protection the first time but it has a 2 min cooldown and so not much good if he target healer a second time.
This is what is giving me the most issues :(
Think about the timing.
Persuit doesn't last too long, plus you have a good 2 seconds of "casting" before the persuit begins. If you keep your healer/ranged DPS far from Ick & tank, you'll have plenty of distance and warning to start running before he gets near you.
So the fight tends to go:
Nature resist! Totem/food/whatever.
- Healer/Ranged dps at max range (35 yard or so), while rushing in with tank.
- Tank/DPS burn as fast as possible to open, with occasional 5y strafe with healer/ranged dps to stay out of poison.
- Arcane barrage - run tank to healer/ranged dps while hitting /follow.. run in a wide circle around him to avoid explosions. Watch the cast timer, and just when it's about to end, park ranged dps & healer.
- Pull with tank away from group to roughly 35 yards, DPS/burn quick.
- Persuit casting bar will appear.. run with tank to group on /follow.. get as far from Ick as possible without leaving his area. (Don't want him to reset!) You shouldn't have to run away for too long after the time it takes for him to get near you.
- Once he stops persuit, keep running with everyone on follow while throwing instant attacks/casts on him if possible.
- He'll soon cast poison nova, so if you're still running, you'll be far from him when it goes off. If you're worried about it being close, quickly drop nature resist totems!
- Park ranged/healer, use tank to pull him 35 yards from group.
Repeat steps above as needed.
crowdx
01-13-2010, 06:07 PM
Thanks so much for the advice :) , I am running 2 warlocks, 1 mage, pally tank and resto druid, so no totems :(
But the advice seems good, I have tried running from persuit but was not 100% sure I could avoid and so go killed each time. Now I will make more of an effort in running away :) . Also I need to move my DBM bars to a more visible place because I did not see this cast bar on his timers and so was running blind :)
Danos
01-14-2010, 08:11 AM
BoP the first pursuit, then run from the second. Do it the same way you do for arcane bombs thing by following the tank but go in a big circle instead. If you're dpsing at range then you have enough time to get a lead on him so that he doesn't catch anyone. I tend to drop a PW:S and prayer of mending on the target anyway though. If you can deal with the bombs, you can deal with pursuit.
zanthor
01-14-2010, 09:09 AM
One thing I did to really enhance my setup is stopped using jamba exclusively for my follow needs.
/jamba-follow strobeonme all is great when time isn't of the essence, but when you absolutely positively have to get the hell out of a green puddle, poison nova, etc... it's too slow (you tell master, master tells BLIZZARD, blizzard tells your guys, etc...)
An alternative is to pass through your follow key to a direct macro on each client, doing this has really changed how successful I am at movement based fights.
In IS this is absurdly easy...
setup a wow macro action, /follow {ftl}
Thats it... :).
crowdx
01-27-2010, 01:07 PM
So on the above macro it follows whichever toon is the current window? Or always the group leader? (for me that is always my tank)
I am still having issues with this fight on heroic so I may try this tip :) , also at the start of the fight, is it worth spreading my toons out in a line or just have them bunched together?
Gares
01-29-2010, 11:59 PM
Honestly I just pretty much make it a tank and spank now. Although I am running 3 DPS and 1 Resto Shaman its easy. I just put totems down including Nature Resist, and just spam DPS into him with the resto just casting chain heal non stop. Only time I move now is for the arcane bombs and thats it. Encounter only lasts 45 seconds now
Honestly I just pretty much make it a tank and spank now. Although I am running 3 DPS and 1 Resto Shaman its easy. I just put totems down including Nature Resist, and just spam DPS into him with the resto just casting chain heal non stop. Only time I move now is for the arcane bombs and thats it. Encounter only lasts 45 seconds now
this worked well for me... pally, priest, 3xshammy grp
Bettysue
02-01-2010, 01:01 AM
I just have 2 shamans drop earth elemental, since they are immune to the poison, and novas, and aren't targets for the arcane bombs. They hold aggro pretty well since you don't do a ton of damage with all the moving. I run 5 shamans, so I just have all of them GW and run away during the bombs and pursuit parts. Drop a nature resist totem to boot and most of it is pretty simple.
Anyway good luck
boxblizzard
02-03-2010, 08:17 AM
This is my strategy for ick and krick ( tank, 3 ele 1 resto
first of all spread out the shamans at least 2 spaces apart, tots down + poison resistance
second begin, burst him down should get him down to 40-50% by time he starts his next ability:
1. if he does persuit, immediately run to your shamans and go off with them to avoid him, after he will nova so keep back.
2. if he puts poison on your shaman, just heal using lhw not chain heal/ heals faster. (more time to dps)
3. arcane barrage, MOVE YOUR BUTT get ur team to follow tank around him. move dont stop your your clones will die from the tanks explosion.
rinse and repeat, the key here is to MOVE quickly as possible before its too late. delays will kill off your clones.
having low dps will also cripple you, if you are struggling alot then my advice is to gear up from instances you can do first. abit silly trying to do an instance thats too tough with low dps. get all vendor gear first.
crowdx
02-09-2010, 07:01 PM
Finally downed this boss last night, and he dropped the stupid robe :( , I wanted the tanking trinket.
I wiped a couple of times before this and finally got lucky as my healer got pursued and died :( but I burned him down before he could wipe me. I took the tactic of trying to burn him as fast as possible on the first attack and then after that keep out of the puddles when he dropped them, I have no shammys and so no resist on them.
Something that did annoy me was that her reset twice when I was running away, even though I really tried to keep within his area, not really sure why he reset.
The pursuit is the most frustrating part for me still. I hope I can start to down this guy a little more reglarly to get my trinket but at present he is still pretty tough :(
zenga
02-25-2010, 02:54 PM
Can't say how many times i've tried this, and still to no avail so far. On normal mode i can burn him down before he starts to throw bombs, i just heal through the puddles without moving. But on heroic i screw up time after time.
- My team should be doing enough dps to kill the boss (i pull 5k+ quite often against single target hc bosses).
- My gear should be more than enough to run this place.
- Most other dance encounters were never much of a problem.
- I run a pally tank with 3 ele shammies & a resto shaman.
- I pop down 3x nature resistance totems, staggered.
The tactic that worked best so far is parking my guys on top of eachother at the entrance to the left side ( those bone things), pull ick and blow all cooldowns at the beginning. Strafe right when he throws puddles. When he start to cast the bombs, strafe my team alts to the left while i run back to them. And this is pretty much where dps ends for me. I start to run like a mofo and try to cast dot's, but either a bomb kills my team or he starts the pursuit. He seems to run faster than my team, so it means he instantly kills 1 guy. The closest i cam was to around 150k hp left, when only my tank was still alive. Bubbled up and could bring him down solo to around 40k. But 9 out of 10 times my team is dead at around 200k hp.
Thing is, even though I have dbm enabled, i don't seem to know/see/understand when i can restart with dps"ing.
Now it must be a walk in the park with a pick up group, but i want to clear every hc on myself first. Stubborn i know, and it leads to lots of frustration sometimes. Still that's what i want to achieve. I won't start with HoR heroic farming before i've cleared this place either.
Anyway, i've read and read and read to find a working tactic. So i'd like to ask again for a working tactic, maybe more indepth / detail. Or a video where a pally 4 shaman team clears it (while the pursuit target ain't the tank).
ty in advance :)
remanz
02-25-2010, 07:53 PM
When I used my paladin + 4 shamans, I was never able to burst him down. Took me 4min 50 seconds to kill him. So if you can't burst him down, just run around, in large circles. All shamans on follow your paladin. Earth shield + riptide on your paladin. Flame shock + lava burst for DPS. Only use them when you are safe. Cast 1 spell. Then on the move again. 80% of the time, you will be on the move, due to those pursuit, explosion, poison nova, and poison on the ground. But that's ok. there is no enrage anyway. As long as you watch out for Poison Nova, you should be fine. Keep dpsing here and there when you are not pressured by those 4 things. It shouldn't be too hard.
Plan your routes ahead of the time, if you do get cornered during a pursuit. Use BOP. If you get cornered again after that, as long as it is not the restore shaman. You are ok. Let the DPS die. you can still kill him.
more on the poison nova, if you only cast 1 spell, then move. No way he gets you with that since you are always on the move.
jinkobi
02-25-2010, 09:41 PM
Can't say how many times i've tried this, and still to no avail so far. On normal mode i can burn him down before he starts to throw bombs, i just heal through the puddles without moving. But on heroic i screw up time after time.
- My team should be doing enough dps to kill the boss (i pull 5k+ quite often against single target hc bosses).
- My gear should be more than enough to run this place.
- Most other dance encounters were never much of a problem.
- I run a pally tank with 3 ele shammies & a resto shaman.
- I pop down 3x nature resistance totems, staggered.
The tactic that worked best so far is parking my guys on top of eachother at the entrance to the left side ( those bone things), pull ick and blow all cooldowns at the beginning. Strafe right when he throws puddles. When he start to cast the bombs, strafe my team alts to the left while i run back to them. And this is pretty much where dps ends for me. I start to run like a mofo and try to cast dot's, but either a bomb kills my team or he starts the pursuit. He seems to run faster than my team, so it means he instantly kills 1 guy. The closest i cam was to around 150k hp left, when only my tank was still alive. Bubbled up and could bring him down solo to around 40k. But 9 out of 10 times my team is dead at around 200k hp.
Thing is, even though I have dbm enabled, i don't seem to know/see/understand when i can restart with dps"ing.
Now it must be a walk in the park with a pick up group, but i want to clear every hc on myself first. Stubborn i know, and it leads to lots of frustration sometimes. Still that's what i want to achieve. I won't start with HoR heroic farming before i've cleared this place either.
Anyway, i've read and read and read to find a working tactic. So i'd like to ask again for a working tactic, maybe more indepth / detail. Or a video where a pally 4 shaman team clears it (while the pursuit target ain't the tank).
ty in advance :)
Some things I've learned is sometimes you have to do something extra to give you the edge over some bosses.
You said your biggest problem is Ick outrunning you. Go grab the enchant think it's Tuskarr's vitality one of those that increase run speed to boots.
With that being said anyone have a strategy for a Pally tank and 4 druids?? 3 Boomkins and 1 resto.
No totems here =(
zenga
02-25-2010, 10:34 PM
Tried that already, also using the speed potion (forgot exact name), it buys me more time, but result is the same. It's just that i don't have the mechanics in my fingers. Tried a couple of other times tonight, haha and i really need to give up on this boss. It's getting too spooky :P
Maybe i need to spend some time redoing my interface to get more clear dbm warnings.
jimbobobb
02-28-2010, 07:32 PM
Play with sound on. He shouts out what he's going to be doing. And he should not be able to outrun you.
crowdx
03-01-2010, 02:58 PM
I have had problems on this guy too, I run pally, 2 locks, hunter and resto druid. As said many times in the thread, you gotta dps him in small chunks. My biggest issue with this guy has been running a little too far and have him reset.
I have no idea how he can be outrunning you?
The poision nova he does is the most dangerous followed by his pursuit if he goes after the healer (this is where I have often had him reset). Other than this, the mines are simple enough.
For the time I have downed him it has been the start of the fight which made the difference. I normally park my team at the crate/box on the left hand side, then move them each time they get poision thrown on them, this way you can burn him pretty fast for a long period before he goes to mine, pursuit or nova your team.
The druid helps a lot in this fight with his mobile healing.
I have done this fight with pugs and it is stupid easy with a PuG
zenga
03-01-2010, 03:27 PM
I think i fail mostly with picking up my team as soon as he starts with pursuit or bombs. They are parked at the back and i tank him far away. So he yells 'take that one' and then runs right away to my team, i can hit follow or strafe them and try to pick them up, but at that point there is one already dead.
A video would be awesome. Didn't come across one on HC mode unfortunately.
crowdx
03-01-2010, 03:53 PM
If you have DBM installed and not sure without it but you do get something like a 5 second warning before he pursues the team member. I also park my toons at the beginning as far away as possible.
I have a dedicated follow button for my team also.
boxblizzard
03-01-2010, 05:23 PM
im currently doing this with my new melee team, with my previous ranged dps team i downed him in undera min on hc just from bursting.
but if your dps is not up to scratch then pop hero burst him should be down to 50-60% or so by time he starts casting something, start making a move before he starts casting, if hes arcane mines then keep running, after he will use poison nova so keep away. then go to him and do more dps. if he does persuit run ofc. if he does mines or nova repeat above. lots of running about and small chunks of dps.
you or someone mentiond about out running, well he actually does run quicker than your player i know this after alot of fails and learning him, so make sure you move before he does a move so you got a little more range. i've found lag has failed quite a few runs because they all die from nova, and i know i would of avoided it.
good luck
jimbobobb
03-01-2010, 11:29 PM
im currently doing this with my new melee team, with my previous ranged dps team i downed him in undera min on hc just from bursting.
but if your dps is not up to scratch then pop hero burst him should be down to 50-60% or so by time he starts casting something, start making a move before he starts casting, if hes arcane mines then keep running, after he will use poison nova so keep away. then go to him and do more dps. if he does persuit run ofc. if he does mines or nova repeat above. lots of running about and small chunks of dps.
you or someone mentiond about out running, well he actually does run quicker than your player i know this after alot of fails and learning him, so make sure you move before he does a move so you got a little more range. i've found lag has failed quite a few runs because they all die from nova, and i know i would of avoided it.
good luck
when he pursues:
http://www.wowhead.com/?spell=68987
He moves more slowly than your players when he is fixated on a target. This is a fact. You simply need to be faster and pay more attention. Everything he does has a cast time. If you start moving as soon as he starts casting, there should be plenty of time to run and pick up your characters and start going.
Chilaxx
03-02-2010, 04:02 AM
At first I found this boss really hard, even at normal! After reading through this thread.
Don't know exactly who said it, but some1 said to just take it easy on this boss.
You just have to understand how you can counter each of his attacks, and execute it at the right time.
For example:
Poison nova => You have to be FAR away
Laser barrage => Keep moving
Persuit => Keep moving
Poison on the floor => Move
This is very basic and probly everyone knows this.
But as you know, for persuit and poison nova (something that can kill your team or an individuale instantly) can be avoided by standing far away from him.
So what I do is:
- Place my team far away from him (stacked)
- Tank him in a direction so i can see my team easily
- When he throws poison, just strafe to a side
- When he does poison nova, just keep dps'ing and only move my tank
- When he's going to persuit, keep dps'ing while running with my tank to my team
- When he's about to finish his persuit, stop my team and move him away from my team with my tank
- If he does laser barrage, again, run around, but make sure you are far away from him when he's about to finish.
Tbh, the key in this fight is to stay far away from him, even during and at the ending of his abilities.
I downed him with a team less then 4K gearscore, as you can see once again, GS isn't everything ;)
Hope this helps anyone!
Ciao
boxblizzard
03-02-2010, 05:19 AM
when he pursues:
http://www.wowhead.com/?spell=68987
He moves more slowly than your players when he is fixated on a target. This is a fact. You simply need to be faster and pay more attention. Everything he does has a cast time. If you start moving as soon as he starts casting, there should be plenty of time to run and pick up your characters and start going.
then it must be my server its very laggy at the moment, hence FCM's
ive been going in a straight line and he has caught up and smacked my healer dead which i find utterly insane if he gimped.
ah well, funny ive been pro at this boss for few weeks, doing it in 50 seconds with my melee team in 4.2k GS only last night i failed 8 times because of nova. it has to be lag
jinkobi
03-09-2010, 08:34 AM
I got to practice this boss quite alot the first day - Now it's a walk in the park. It's all about not rushing it.
Few tips:
Always have nature resist totem up
Strafe INSTANTLY when you see he is throwing poison to your group. The initial hit does do dmg, but you can avoid all of it if you are fast enough.
Always be at max distance, so you wont get nova.
When he channels the arcane mine, strafe with your shamansl, and have your tank run trought group. When they are close enought to eachother, have the slaves follow the tank - and simply run with your tank where there are no mines.
I found it best to blow all the cd's in the start, (e.g trinkets, bloodlust(heroism), orc racial etc.)
Obviously I run shamans, with my Paladintank. But there are several ways to get resistance for both fights, drums, pots etc.
This boss is not hard when you know and don't fail at moving.
Have to ask what drums you're talking about and what pots lol... Lot of the drums aren't usable on 80's either.
Drums of gift of the wild or something? I already run 4 druids so got the pink paw covered. As for potions that provide nature resist- only one I know of are the junky nat resist pots where you're better off just drinking a runic healing pot.
But like many others have mentioned without shamans the nature dmg does too MUCH damage to outheal the spikey damage.
Guess it's time to level a shammie to have as an alt for my 1 pally 4 druid team, lol...
thinus
03-09-2010, 08:56 AM
Have to ask what drums you're talking about and what pots lol... Lot of the drums aren't usable on 80's either.
Drums of gift of the wild or something? I already run 4 druids so got the pink paw covered. As for potions that provide nature resist- only one I know of are the junky nat resist pots where you're better off just drinking a runic healing pot.
But like many others have mentioned without shamans the nature dmg does too MUCH damage to outheal the spikey damage.
Guess it's time to level a shammie to have as an alt for my 1 pally 4 druid team, lol...
Hunters have a nature resist buff as well.
t's all about not rushing it.
ILOVESYOU. ^.^
j/k. best but got right away after reading this.
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