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View Full Version : Wotlk - ICC - Halls of Reflection (HoR) - The Lich King



Kalros
12-11-2009, 05:55 AM
Anyone got any good tips on getting through the waves on Heroic? I get to about the 4th wave and am just overwhelmed, and almost out of mana. I'm running a pretty well geared Prot Pally and 4x Elemental Shamen.

Volch0k
12-11-2009, 07:49 PM
I havent done this myself yet, only had tried for 10 minutes before I went with randoms with paladin only, to know wtf to do etc.

Gonna try it later tonight. But, the 10 minutes i spent there, I went oom to...

What i'm gonna do is, buy some resto t9, it doest have hit, but mp5. Stacking up 100+ mp5 sure helps alot i'm sure, and besides i'm way over hit-cap for heroics anyway, so it's actually better for most situations..

Prega
12-11-2009, 08:50 PM
i done in normal mode with my melee group.
found not good strat run around to each mob: wiped 5 times in this way.
good strat for me is keep group in coridor and tank at the entrance of the room: easier get/keep aggro on tank and have good control on mobs. basically my tank wait them, with dps behind him.
after all these waves, bosses look me pretty easy.
tbh no idea what boss nr.1 do, he dead fast, 2nd cast a lot of debuff, somenthing is magic (dispellable).
lich king final event with 5 paladins: i gone in "survive mode", with seal of light up and kept mobs facing away from my group: some mobs cast frontal cone desease, someones are casters, there are 4 waves almost same mobs, just some more in each wave.

Volch0k
12-11-2009, 09:01 PM
Also, my tactic for tonight is gonna be stand in the room of the first boss, shamans behind the first wall, tank behind the opposite side....should be easy to keep agro, if it's possible to position it like i think...

Can't wait to try it.

Has anyone tried this? Hiding behind the wall at the -> and <- to make trash come there?
http://i45.tinypic.com/spdatu.png

EDIT: Just found out, this doesnt work because they shoot trought the wall...But atleast makes it easier to gather them up. Staggering tremor/poison cleansing is important here.

defster
12-12-2009, 12:39 AM
Spam your drink macro between each pull. You are allowed to drink between them.

Remember that the mobs are undead and you are pally :) AoE stun them. Use all the CC you got. If you can, crowd control the Rifleman. Kill mage(s) first, then Priest, followed by Mercenary and Footman. The mages are killers. Remember that they spawn Hallucinations, which you need to aggro before they toast your healer.

The Priest *will* heal the mages, but it's still faster and safer to continue killing the mages/hallucinations. If not, by the time the priest is down, your team is probably Flamestriked to death.

Put down grounding totems if your see spells heading towards your shamans.

Thunderstorm if melee get close to them.

Keep an eye on your dps team when mages are alive. Move them out of any Flamestrikes.

jimbobobb
12-12-2009, 01:44 AM
For the first part with the 10 waves, actually put your guys IN the little alcove on ONE side, do NOT split them. Then just tank right on top of them, with consecrate down at all times - it will force all mobs to run in, and consecrate will pick them up. chain/aoe heal every now and again as you'll get random aoe'd by the mages or hunters or poison'd by the rogues. The boss fights themselves seem relatively easy with just some iwt to recover from fear on the first guy, and keeping your distance/strafing out of purple junk on the second, all with some healthy aoe healing.

As for the Lich king, if you're having problems on the last wave because of mana/overwhelming - are you blowing your thunderstorm on every single conceivable cooldown during this event? cause you need to. I also pop all cooldowns on the last wave just as the big group of elites get to me. With four shaman, I would pop hero and fire elementals if I were you.

Volch0k
12-12-2009, 01:47 AM
For the first part with the 10 waves, actually put your guys IN the little alcove on ONE side, do NOT split them.

Are you able to provide a screenshot for that? Because wherever i tried, the ranged just kept shooting trought the wall..

heffner
12-12-2009, 06:31 AM
I did this on normal and it was rough. I can't imagine it on heroic.

Running from the Lich King I managed to get to the end, but wow I was pretty spent when the last wave came. I thought the 2nd last wave was the actual last wave, what a surprise that was. I wiped on the second last wave a few times and finally past it and wiped on the last wave.

Rms
12-13-2009, 10:06 AM
I have gotten the second boss down to 30% in Heroic HoR. I could easily beat it next time as I wasn't aware of how critical dispeling is to minimize damage on single targets. So I lost 2 shaman early on.

Problem I am having is being able to consistently get through the waves. Getting a double mage wave is pretty rough.

olibri1
12-13-2009, 06:46 PM
Also, my tactic for tonight is gonna be stand in the room of the first boss, shamans behind the first wall, tank behind the opposite side....should be easy to keep agro, if it's possible to position it like i think...

Can't wait to try it.

Has anyone tried this? Hiding behind the wall at the -> and <- to make trash come there?
http://i45.tinypic.com/spdatu.png

EDIT: Just found out, this doesnt work because they shoot trought the wall...But atleast makes it easier to gather them up. Staggering tremor/poison cleansing is important here.

I just did this on normal. I can confirm that this works pretty well. The difference was that I backed all my guys against the wall up top and had my tank in the doorway. You can LOS the adds and they will come to you. In addition, they will also likely aggro on your healer, who if they are in a corner will pull the adds in. The biggest problem that I had were the mobs aoes, like flamestrike, but you can pretty easily outheal it if you spread your slaves out.

Khatovar
12-14-2009, 01:52 AM
I was working on this last night on heroic. I got about a bazillion wipes under my belt for that one {thank god for Jeeves}.

I used the LOS in the alcoves. But I had my slaves further in the cubby, backed into the V so they were facing out toward the back wall of the alcove instead of across. This helped stack up the adds into the same tiny area so I could Consecrate and lead them to range {for the hunter}.

It took a few tries, but I managed to get to the first boss. Falric was pretty much a relief after dealing with the waves. I'm not gonna go through his debuffs, that's what Wowhead is for. A few things to keep in mind, tremor totem does not seem to work against the group fear, but it does seem resistable. I had shadow res aura up and resisted his Defiling horror twice on my tank, once on my healer and once on one of my DPS, but don't count on it. Keep everyone topped off because the damage that comes with it is pretty hefty. Interact with target to get back in range after the fearbomb and he's pretty much tank'n'spank beyond that.

From here on out, the waves get worse. There's more of them and most of them are ranged. I'm really thinking CC is key at this point, but it's really hard to manage the time to set it up beyond the first new wave.

On the plus side, when you wipe, the waves start from after the first boss, so you don't have to start all over. I've got a bunch of upgrades to take care of and I need to tweak my macros, which should help, but I was not feeling it last night. Maybe I'll have better luck now that I'm not coming in right after clearing PoS.

Alemi
12-14-2009, 02:24 AM
For those running with a pally tank, pick up a Glyph of Turn Evil for the waves. I did it the first time without but it gets really hairy on waves 8 9 and 10, ESPECIALLY if you get a double mage pull. Generally, I just fear the priest, kill the melee and let groundings take care of the mages until I can get the melee out of the way. If I get 2 mages I just keep a mage feared and then kill the priest... Escaping Arthas is easier than the waves, but overall, it's a great instance.

Prega
12-14-2009, 10:50 AM
today finnaly completed in heroic mode with 5 paladins.
in waves room i found better tactic, at lest for me and for a full pala group: i stay in middle, have wrote a simple macro like /target mob(by name) /cast repentance for all 4 retri pala. so i can CC 4 mobs ;): now it is (almost) a simple single target-chain fight.
boss 1 is annoying with his fear spell.
final event: i hide the whole group in the sides (where is rocks ofc) so i stay hidden.
mobs come to me, i turn away from group the big mobs and attack casters.
casters are really dangerous for melee coz they can stop themselves too far away.
often i wiped coz cant attack them if Lich King reach their position.
with current mobs huge movement( you noticed?), tanking them is not exactly easy: hope blizzard fix it soon.
just today i wiped 7/8 times before do this final part.
heroic Icc 5 men all cleared :D

Iceorbz
12-15-2009, 05:58 AM
How are people dealing with the debuff from the first guy ? Or maybe I just need to DPS harder lol. I think I should put the toons closer it took a second to realign them after getting horrified.

warbringer
12-15-2009, 08:17 AM
If you put all your DPS'ers on top of the skull altar in the middle for the first boss, they won't run all over the place when they get feared. All you have to do then is face them towards the boss and you're set to DPS again.

Void
12-16-2009, 04:36 PM
that fear is god damn brutal. getting through the waves is areal pain then to wipe when boss is at 7k hp cause he takes like 90% less dmg at 50k hp or somthing.

Niley
12-16-2009, 10:33 PM
http://www.dual-boxing.com/showthread.php?t=27293

Raskaz
12-20-2009, 09:12 AM
I am running a warrior tank and wihtout gluesecration the los thing really didn't work for me, besides I got a bit confused with everything so cramped.

I finally postioned my toons at the entrance and spread them out as far as I could to avoid multiple flamestike hits - worked a lot better for me. With charge and the various stuns a warrior has in its arsenal I managed to keep them at bay.

The bosses were almost a relief, wiped on that nasty well thing though which really hurts.

However the final part is really giving me trouble. I wiped so often that first time in a while I was very close of venting my rage on my keyboard ;)

BobGnarly
12-21-2009, 05:58 PM
I'm using the los trick as well.

The ranged don't shoot/cast through the walls, at least they don't for me. The key is to get everybody in the very front corner of the room. Back them up in there, including the tank. If you are having troubles with the camera being in that corner behind all the toons, back your tank in the corner and the swivel the camera 180 degrees. This way you can see the whole room.

At some point you will need to bring the tank out of the alcove because the casters will move back and keep casting. That's fine, at this point you can do whatever you like since all of the mobs are in the room. Just move him back as soon as the current wave is completed.

While I know you take a lot of damage from flamestrike, I still think it's better to just heal through it if you can, rather than running around trying to avoid it. The key to these types of encounters, imo, is getting shit dead, and moving around is counter to that. I know, so is lots of healing, but I think it takes less time and mana wasn't really an issue for me (keep water shield up if they are shaman).

No real clever strats needed on bosses, just burn them down and regroup after the fear. Yeah, tremor is worthless. WTF is up with blizzard and making every fight lately immune to totems?

SideWays
12-23-2009, 03:19 AM
YES omg i finally made it (and im not as geared as niley is - only got 2 pieces of t9 actually) after a 5% wipe at Marwyn -.- (oom) Use the LoS trick, kill the mages first and dont get oom :D

Iceorbz
12-23-2009, 06:53 PM
Just completed, I think the gauntlet is the easiest portion.
Did take the glyph for turn evil, it helped for some instant fears on mages.
2nd boss is pretty easy once I knew to dispell fast, and just move them as a group it was no problem at all.

Saved bloodlust and earth elementals for last wave and it was cake.

outdrsyguy1
12-23-2009, 10:16 PM
omg Heroic is so freaking hard. I wiped sooo many times tonight and only got to the first boss once. My problem is when the wave spawns, i either have hots ticking on me and all 5+ 1 shot the healer or for some reason the mage gets auto agro (due to his water pet maybe?). No idea why mages generate agro just standing there but this one sure as hell does. I tried the entrance and spreading out and i tried the los corner and neither worked that great. the los corner the mobs would turn the corner and bam kill the healer and I couldn't tell healer was getting agro because mobs are so close that when they agro there's no time to react.
damn that shits hard on heroic...

Multibocks
12-23-2009, 11:23 PM
My lock generates aggro as well. It's that stupid self buff that generates health. Often he gets gibbed if I dont have thunderclap available.

Iceorbz
12-24-2009, 02:08 AM
My lock generates aggro as well. It's that stupid self buff that generates health. Often he gets gibbed if I dont have thunderclap available.


ewwww warrior tank ;o. yeah i can imagine you getting insta gibbed. I almost feel like a aoe sitting at the front is a requirement for this. Props to first non paladin / dk tank that does this.

outdrsyguy1
12-24-2009, 11:24 AM
is there a pally move that generates ambient threat? IE, something i can do to have minimal threat over the others when the wave starts? (i know there used to be moves warriors could do that would up their threat on all targets on a base level (without mobs near or engaging them, just the fight starting)

Fursphere
12-24-2009, 01:34 PM
The pally could do a quick flash of light (heal) on itself to generate some healer aggro.

Iceorbz
12-24-2009, 02:25 PM
is there a pally move that generates ambient threat? IE, something i can do to have minimal threat over the others when the wave starts? (i know there used to be moves warriors could do that would up their threat on all targets on a base level (without mobs near or engaging them, just the fight starting)

you drop a consecration at the front of the area. Fearing and being the first thing in LOS helps to.

outdrsyguy1
12-26-2009, 12:10 PM
thanks fursphere, i'll try that one.

I did try the consecrate on the edge of the turn but eventually a couple mobs get enough agro and just turn the corner and splat the healer. I'm gonna try again later this weekend, gears a hair better and i retooled my dps and it's much better too.

Lyonheart
12-26-2009, 02:23 PM
( these tips are for paly tank teams )

I have had this place on farm since patch day. First thing to remember is "do not panic" People seem to panic and forget little things. The KEY to the waves is LoS. I do not have my guys in the "v"of the cubby due to the fact that the mobs right on the other side of the wall will agro them when they spawn. They agro the closest player between you and them ( out of combat ) I put them on the back wall and I make sure every nasty MFing mob sees my ugly face( my tank) when they spawn. I know whats inc before it gets there.

How I do it. Let all the spawning mobs see you by standing in the door way and a tad in front of it. Take inventory of what is about to spawn ( you can see them in a"casting animation" before they spawn) Once they all have seen you and they start heading to you, lay down a consecration and run your tank into that "V" so he is completely out of LoS. DO NOT HEAL/HoT/DPS yet, WAIT until all the mobs are in the cubby and on your tank. use HOLY WRATH to buy time and start your killing. I kill the priest first, then mages. I stun the priest and burn it down. If no priest, i stun a mage and burn it down.

If you "mostly run 5 mans and do not have the Elemental Fire Glyph.. WHY NOT? eles every 5 minutes help a lot in this zone. i PoP them on the 5th wave. I also use them on the last wave of LK trash waves.

For the first boss just tank and spank, have interact with target and click to move enabled. When you get feared,while your running, start spamming your CH button, so when you stop you can top off. Then IWT and repeat. I lay down magmas when i get my crew near him again, and use novas when I'm feared. ( if all my fire eles are dead)

The last boss is EASY. I spread my team out ( macro ) and just tank him way out in front so i can see who gets the debuff thingy under them. i just move everyone forward a tad and heal.

The thing to keep in mind is the timed use of your consecrations, holy wrath, stuns is vital! I lay down conc at the door once all mobs have spawned and are otw. don't wait too long or the closer ones can run by you and get on your team ( i think the totems can agro them on your team ) When i get into the "V" i wait until I see the casters in front of me, or that riflemen, ( the ranged take longest to get to you ) and I hit Holy Wrath and conc again, making sure I do not heal or do anything with my alts before the HW. Then i move out a tad so i can see everything and take care of the punks one by one 8)

tips. USE potions to help top off mana/HPs in a pinch. Don't be cheap, your not Niley, you NEED flasks and food buffs 8)
Drink after each wave, use your mana tide before last trash wave and pop fire eles.

I wanted to add that I have run all my alts through here now. I use paly tank and 3 shams and then add an alt. my mage, boomkin/bear, and hunter all have items I wanted for them in here now. Once you get the LoSing down. Its easy. ( my guys are emblem geared, I'm no Niley hehe)

Aslo, I have cleared all three heroic ICC 5mans everyday and still no Battered Hilt 8(

outdrsyguy1
12-26-2009, 04:18 PM
hmm.. okay so the whole team in V thing didn't work, like LYon said, eventually a couple round the corner, take 2 tics of consecrate and one shot a healer or dps anyways.

Lyonheart, thanks, i'm gonna try that method, sounds reasonable if i can live long enough till all the mobs get there hehe.

I tried to figure out why the mage takes agro over me even when he is behind me and haven't figured it out yet. He's frost spec and i've tried starting with no pet or buffs and he still takes agro, it's really frustrating! he tends to die on the start of the 3rd or 4th wave, it's just weird.

outdrsyguy1
12-27-2009, 11:08 AM
well darn, i tried your suggestion lyonheart but halfway across the circle 2 or 3 will agro the frost mage even though he's done nothing but stand there, they run right through the consecrate and beat on him.
I wish i knew what the hell was creating agro on that mage, it's really frustrating.

Multibocks
12-28-2009, 02:16 AM
well darn, i tried your suggestion lyonheart but halfway across the circle 2 or 3 will agro the frost mage even though he's done nothing but stand there, they run right through the consecrate and beat on him.
I wish i knew what the hell was creating agro on that mage, it's really frustrating.

You could always make an invis macro. Also I wonder if the mage talent focus magic causes threat when they receive the buff? It's a long shot, but I noticed how the warlock armor buff gives threat when hes standing around (obviously the +health every 5 secs makes mobs mad). Other than that I cant think of what would do it.

outdrsyguy1
12-28-2009, 02:28 PM
i tried the mage with several combinations of buffs and couldn't figure out what was causing it, i think i even tried no pet and no buffs. I can usually grab agro back quick enough in normal mode but heroic he gets 1 shot before i can save him. I think i'm gonna just have to find what works for me and setup some hotkeys to take agro off the mage automatically without having to change targets and such.

Hurricane
12-29-2009, 06:06 AM
Lyon. so you are doing something like this:

http://www.dual-boxing.com/attachment.php?attachmentid=117&stc=1&d=1262081131

Green is your dps group

Red is tank which moves to LOS?

BobGnarly
01-06-2010, 09:46 PM
I've noticed this agro thing, and my best guess is one of my totems. What I did to compensate:

First group that enters the room (2 mobs), hammer of the righteous.
Second group (2 mobs), avengers shield.

I actually move out a little in front once the get to me and do this. It seems to work pretty well for me so far, but does require quite a bit of micro.

I didn't have much luck at all with the "group them in the back of the room" approach, but maybe I just don't understand what he's saying.

thinus
01-06-2010, 11:34 PM
You could always make an invis macro. Also I wonder if the mage talent focus magic causes threat when they receive the buff? It's a long shot, but I noticed how the warlock armor buff gives threat when hes standing around (obviously the +health every 5 secs makes mobs mad). Other than that I cant think of what would do it.

Yeah, my warlock creates lots of problems for me due to getting aggro. I try and top the warlock off before finishing a wave but the warlock will still occasionally pull aggro.

boxblizzard
01-09-2010, 10:35 AM
HEROIC

im running druid 3 ele 1 resto and i can do almost every heroic. hor waves are easy for me i dont have problems were very well geard and limited upgrades available. except tank which im working on as i changed.

on the first boss i always get him to <10% health and he becomes some imba cant hurt me biatch boss as he takes crazy amount of damage reduction. we go oom at this stage and i struggle to find the mana to heal and dps at the same time.

i rely on chain heal to top the group up before he fears with the dot, when i go oom and toons health is below 90% hp chances are they will die.

my healer has 26k mana ele got 21k. even with mana tide and thunder i cant take him down we do 3-5.5k dps depending on build up.

sure i farm icc trash, but cant kill a boss who has a stupid fear and a dirty dot and insane dmg reduction.

any advice on what i can do? if i can kill first boss every other one will be easy

Raskaz
01-09-2010, 04:03 PM
Falric is the boss I find really problematic. After the fear you bascially have to heal everyone up straight away but the time it takes to realign your toons (and just hoping they don't get stuck ) is a killer.

I usually pop bloodlust straight away and just hope that after the fear my toons aren't too far spread out.
If I am lucky on that I usually get him down but if not it's quite often a wipe.

One of the reason I usually don't HoR anymore (don't need anything from it either), just odd that my two battered hilts I got so far actually dropped in that forgotten place ;)

dougie700
01-12-2010, 06:00 AM
Not sure if this will help anyone but stumbled across this the other night on the lich king phase.

wen you start the event for the running phase move to wer there is a brazer thing on the left hand side (be carefull you dont fall down the gap), let the Lich King pass you, he does not put his aura on straight away and wen he summons the mobs they all appear in the same area, making it easier for the tanks to pick up. Then stay behind him for all the walls. when you have done the last wall, peg it as fast as ur little toon legs will carry you up to the "dead end" and hey presto done.

the good thing about doing it this way is it buys you some more time to take down the mobs before he reaches the wall and his aura would hit you, not a lot more time but make the most of it.

Should state that I have only done this in pug groups or friend / guild runs, my shammies are only lvl 42 atm and would not get in due to not being geared enough :)

Multibocks
06-16-2010, 12:42 PM
So i've been running this dungeon lately(well tryin) and one thing that seems to always wipe me is the frost trap the fucking hunter drops will kill my framerates. Anyone else have this issue? I think it's the combination of all slaves standing on top of each other and two different ground textures being processed for each screen. I run them all on one very fast computer which has no problems with Dalaran, but these two effects (frost trap and Mage fire aoe) cripple my framerate. Basically my healer dies because I can't react fast enough due to slow frames.

jinkobi
06-16-2010, 04:01 PM
So i've been running this dungeon lately(well tryin) and one thing that seems to always wipe me is the frost trap the fucking hunter drops will kill my framerates. Anyone else have this issue? I think it's the combination of all slaves standing on top of each other and two different ground textures being processed for each screen. I run them all on one very fast computer which has no problems with Dalaran, but these two effects (frost trap and Mage fire aoe) cripple my framerate. Basically my healer dies because I can't react fast enough due to slow frames.

Glad I'm not the only one! I get the framerate drop around any fire/frost animations... Walking into the forge room in Utgarde Keep there's like a 20 frame drop as soon as I walk in that room. Anytime I start getting laggy or a stutter I look around for a fire animation and usually find one.

Tyval
11-22-2010, 04:13 PM
I've started working on this instance yesterday as there are still gear upgrades for me in heroic mode.

I read through this thread to get tips on what to do and it did help quite a bit.


My team is
Pali tank (40k hp)
Disc priest
Mage
2x elemental shaman.

Wiped about 7 times working on the waves before the first named. My gear probably averages 232 by now, some higher but still have some 200 lvl gear as well. Probably shouldn't have had as much trouble as I did.

Main issue I had was my tank going down. Took me a while to figure out what was going on. It seemed that perhaps one of the mobs was keeping my healer from casting heals. Always hard to tell in the thick of battle as all I see is little red text I can't read. It seemed this was more likely on waves with the thief type npc, but still not 100% sure. But reading through the combat log I saw lots of dmg but no heals...

1st named went down pretty easily.

Then 4 more wipes till I got to second named , he went down first time, but did lose a person right at the end. At that point I was out of time so didn't get to try the final rush/run. From what I read I wasn't clear if it was easier or harder than the first set of waves.

All in all it was a good learning experience as it force me to set up my hotkeys for all the tanks emergency skills.

Hopefully with some more practice I can eliminate the wipe fest and make it to the end.

remanz
11-22-2010, 09:39 PM
With enough corner camping, 1st two bosses should be downable. Problem comes at the last part, the dps move race is not that easy. and Now you don't have disease/poison cleansing totem anymore. I say need about 5k dps minimum on all slaves to make it out of the last part of HOR.

Tyval
11-25-2010, 04:46 AM
Hmm, I'm not there then, my mage can approach 5k, but my shaman are still around 3.5k. My gear is decent so I think I will need to have to spend some time going over my macros and such.

Something to shoot for be fore cataclysm hehe.