View Full Version : New fire nova totem
heyaz
12-08-2009, 06:51 PM
Trying to figure out uses for this thing. It hits about the same as thunderstorm. Will come out of any totem including fire elementals
Costs just under 1k mana and is critting for 5-5.5k before resilience with around 3300 spell power.
Seems to be a nice finisher (or opener?) for people who get in melee range and spin around me, but I kinda doubt it'll really hurt anyone in arena. Maybe 3x melee cleave, spam it with magma and take out healers? Maybe.
May be fun in pve though.. if I could figure out something to aoe grind
Multibocks
12-08-2009, 07:18 PM
Too bad you cant pop fire elementals in Arena. Time both your AoEs to go off at same time, BAM bitches!
Shodokan
12-08-2009, 07:19 PM
i'm confused... what new fire totem?
heyaz
12-08-2009, 07:24 PM
fire nova spell, not totem. couldn't edit subject
Shodokan
12-08-2009, 07:41 PM
fire nova spell, not totem. couldn't edit subject
What about it? Did it change to basically "wait 4 seconds" then BOOM?
remanz
12-08-2009, 07:49 PM
Oh finally some benefits for choosing tauren for my shamans lolz. All other shamans, you might miss the stun.
On 2nd thought, 4 of those + magma + 4 TS can be enough to kill melees while you unload your pressure on range or healers. Nice addition to melee range dmg while not losing any range burst.
heyaz
12-08-2009, 07:58 PM
What about it? Did it change to basically "wait 4 seconds" then BOOM?
It's just a castable aoe spell now, that comes out of any fire totem you have down. No more stun and no more switching totems.
Multibocks
12-08-2009, 08:00 PM
What about it? Did it change to basically "wait 4 seconds" then BOOM?
Instead of dropping your fire nova totem and it going off in 4 secs (with stun if you talented it), it now is a spell you cast that will use your current fire totem as a AoE. So say you drop 4 searing totems, you could then also cast fire nova and get an AoE effect off them.
Disadvantage is that it requires you to be in melee range to drop totems.
Stealthy
12-08-2009, 08:38 PM
Normal cooldown is 10 secs.
Talented is 6 secs.
With glyph its 3 secs.
With the glyph, I can see this being handy in BG's & WG when you're getting zerged...
Not so sure about arena though.
Cheers,
S.
If it's useful in arena, you're playing a bunch of noobs that you should have been able to beat without it.
Shodokan
12-08-2009, 09:01 PM
If it's useful in arena, you're playing a bunch of noobs that you should have been able to beat without it.
If you work it into a rotation for killing cleave teams it could be amazing unless resil really kills the damage that much. Have to see when people test it.
remanz
12-08-2009, 09:18 PM
Unless you are facing all caster teams, there will always be melee in range to eat this thing. What's not to like about 4 blast wave. Free damage. It eats 1 GCD. I am sure you have 1GCD to spare after casting your LVB. Not a game changer, but definitely more than just killing noobs
heyaz
12-08-2009, 09:23 PM
If it's useful in arena, you're playing a bunch of noobs that you should have been able to beat without it.
This.. and we almost never play melee cleave past about 1800 rating. It's all ranged except maybe a rogue or warrior, which you shouldn't be using a GCD on for fire nova
heyaz
12-08-2009, 09:26 PM
What's not to like about 4 blast wave.... It eats 1 GCD
That.... and almost 1000 mana cost.
I am sure you have 1GCD to spare after casting your LVBNo, not really. The only time you really have GCD's to spare are dropping groundings against caster teams, or before they open.
remanz
12-08-2009, 09:31 PM
hm, So we just got another PVE AOE farming spell i guess.
edit: Well actually I am still rambling around 1600-1700. I do face some melee cleaves. So this thing will help a bit, at least for me
thinus
12-08-2009, 09:37 PM
hm, So we just got another PVE AOE farming spell i guess.
Its more of a boost for Restoration and Enhancment that didn't really have much in the way of AOE farming (not if you want to loot the corpses anyway), where Elemental has Thunderstorm.
The only difference for Elemental is that now you can Magma and Fire Nova at the same time at the cost of the 2s talented stun. For those starting out in arenas it could be nice against lower end melee heavy teams. Pally, warrior, rogue, DK on you, let the Magma and Fire Nova soften em up.
Stealthy
12-08-2009, 09:48 PM
One interesting thing about the new Fire Nova spell:
The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Could be useful to deal with pillar humpers in Arena, so that when they run around to the stationary totem you can hit them for a decent amount.
Cheers,
S.
Good thought, Stealthy. Especially if you stagger them around the pillar. Hump THAT.
Shodokan
12-08-2009, 09:56 PM
One interesting thing about the new Fire Nova spell:
The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Could be useful to deal with pillar humpers in Arena, so that when they run around to the stationary totem you can hit them for a decent amount.
Cheers,
S.
That is actually really neat!
Ualaa
12-08-2009, 10:15 PM
Nice catch.. they either LoS the instant LvB or the 4x Totems, but likely not both.
Nice catch.. they either LoS the instant LvB or the 4x Totems, but likely not both.
Almost rather they suck up the totems...if they're out of LoS, they generally can't shoot you back either.
heyaz
12-08-2009, 11:15 PM
Almost rather they suck up the totems...if they're out of LoS, they generally can't shoot you back either.
The super high rated teams will do this though... they;ll get within 1 yard of range and fire off stuff to annoy you forever, or if you're unlucky, global your main, while the best you can do is flame shock which just gets dispelled. If you start casting lava burst they run back long before it ever goes off. I've got a good video of us against a top 15 team that was amazingly efficient at this. On one map we gave up and rushed them just to see what damage we could do. Another time we got them all in range, but you'd be surprised how fast a ele shaman can ghost wolf out of range when he was right in front of you when you started casting.
Clovis
12-09-2009, 02:34 AM
I got to use this in BGs -- it was kind of fun, I got three rogues with it.
Areas, well its hard to say - we only did 3 games and each time was against a 2500 team - they weren't good, just a standard ele / destro / hunter wizard cleave team - I dropped two quickly and then stopped casting spells (lag?) but didn't really get a chance to use it as we were the only ones queuing - at least they were from our server.
Altsoba
12-09-2009, 04:46 AM
Maybe I'm wrong since I didn't try it yet but I really don't understand how this cannot be good.
Melee is still one of the problems for control/damage etc and with this you don't have to worry about facing, so you can drop magmas for ticking damage, blast this and it'll put some pression on healers to heal the melee while at the same time you can be casting your normal "rotation" against ranged and healers. It's definitely better than the old fire nova imo but again maybe time and experience will prove that I'm wrong.
Now, the real problem and the reason why it gets less usefull since it must be used with moderation it's mana cost... But I like the overall idea behind the "new totem functionality".
drevil
12-09-2009, 01:36 PM
i want my old stun back, the only reason i used these totems :(
vs 2k+ teams with everybody having 32k+ life,
the mana cost (22% base) and range limit (10") makes it very sucky.
Clovis
12-09-2009, 02:38 PM
It may improve with practice but I tend to be outside of the small range when I need it.
The real limiting factor is the 1.5 second global - which means it can't be followed up immediately with thunderstorm.
So basically this is a finisher move against melee where previously a lot of used quad TS to finish off that warrior/rogue/DK
Zappy
12-09-2009, 03:25 PM
Rogues are going to hate us. Just dropping 4 magma totems can eat a rogue to half HP within a few seconds. I can't tell you how many matches I've played where a rogue is stunning one of my guys good enough to where I can't get a finisher off due to one or two of my guys being CC'd. Most of the rogues I've faced at higher ratings typically won't cloak until they know I'm focusing them, which now, I can focus on their ranged, forcing the healer on that target, and let the magma totems eat away. When I see the rogue get to half health from the totems, hit the nova totems followed by a thunderstorm or two and no more rogue.
I need some more testing to confirm, but one thing I thought I noticed was that my nova spell went off even while stunned.
Ualaa
12-09-2009, 04:48 PM
It still costs a global to cast this spell, so while you're doing the AoE, you are not also pressuring ranged.
If it were off of the GCD, so you could do both, that would really create some pressure.
Kruschpakx4
12-10-2009, 05:28 AM
If it were off of the GCD, so you could do both, that would really create some pressure.
i hope that blizz is going to fix that... atm too much mana intensive and ineffective against caster teams :/
daviddoran
12-15-2009, 01:10 AM
I have to say, Its won me 2 games. Although I suck at 5x, the sheer aoe burst of 5 novas going off at once has helped immensely. I drop magmas, then nova, then thundersshock, and if it doesnt kill anyone, it hurts enough players so much that its hard for healers to keep em all up. The stun never really worked for me, it always was either too late, or the totem got wanded down.
heyaz
12-15-2009, 01:14 AM
I haven't used it in a real match yet.. did it against some joke 1500 team with 2 rogues and it was fun, but that was about it. My new rotation is TS+Earthbind totem and I'm enjoying people people rooted in mid-air and being stuck 30 yards away. Got a great clip of a game where everyone just got rooted in the worst possible places, 4 times in a row. I'll add it to part 2 of my video
Razma
12-15-2009, 07:01 AM
I haven't used it in a real match yet.. did it against some joke 1500 team with 2 rogues and it was fun, but that was about it. My new rotation is TS+Earthbind totem and I'm enjoying people people rooted in mid-air and being stuck 30 yards away. Got a great clip of a game where everyone just got rooted in the worst possible places, 4 times in a row. I'll add it to part 2 of my video
I guess it's stupid of me for never even trying something like that, but I'm assuming you just set 1 character to TS and another to EB at the same time to accomplish this? I think something like that could help me in my path to not sucking. 1650 >.< so far.
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