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View Full Version : [WoW] 3.3 patch today



alcattle
12-08-2009, 05:48 AM
Looks like just another week's mantainance again. No mention of the patch on O boards


EDIT: Yea should have looked farther then Realm Status forum. Downloading the patch now

TheFallenOne
12-08-2009, 06:39 AM
LIAR! :P

http://forums.worldofwarcraft.com/thread.html?topicId=21627634661&pageNo=1&sid=1#5

Fuzzyboy
12-08-2009, 06:43 AM
Yay :-D

(also, http://www.mmo-champion.com/murloc-army-general-discussion/patch-3-3-deployed-on-live-servers-this-week/)

Fuzzyboy
12-08-2009, 06:55 AM
Blasted, I forgot about the AE damage cap. My current boosting team is only 45, so I guess I'll be in Strath all day until the patch tomorrow (Europe) :-|

Seldum
12-08-2009, 07:55 AM
I guess that would be quite a significant nerf when boosting :(

SideWays
12-08-2009, 09:31 AM
Yep I'm glad I finished my boost for now =)

Coltimar
12-08-2009, 11:29 AM
I got my teams to 48-50 respectively.

Fursphere
12-08-2009, 11:45 AM
Looks like just another week's mantainance again. No mention of the patch on O boards

Patch went live today. I just finished downloading and patching my 5x installs of WoW.

Crel
12-08-2009, 11:53 AM
@ blizz "wait wait im not ready!.......(shuffle, crash):eek:

Kedash00
12-08-2009, 11:54 AM
can anyone post the official patch notes? i'm at work and can't link to the wow site.
Thanks

Svpernova09
12-08-2009, 11:59 AM
can anyone post the official patch notes? i'm at work and can't link to the wow site.
Thanks


Please link them and do not post them, it's like 5 pages.

Kedash00
12-08-2009, 12:06 PM
oh, nevermind then, i can't get to the links, i guess i could use my phone buy i hate the little screen

Multibocks
12-08-2009, 12:08 PM
Patch went live today. I just finished downloading and patching my 5x installs of WoW.

For those of us with symlinked folders, just copy pasta the wow.exe and launch.exe file again?

Svpernova09
12-08-2009, 12:10 PM
For those of us with symlinked folders, just copy pasta the wow.exe and launch.exe file again?

L2VirtualFiles

Multibocks
12-08-2009, 12:47 PM
I do virtual, but I have symlinked folders as well.

Drommon
12-08-2009, 01:07 PM
I do virtual, but I have symlinked folders as well.


I updated my main WoW folder that the other 5 folders are linked to. I had no problems at all with IS and keyclone. So if you set it up right you only need to update the main folder.

falsfire3401
12-08-2009, 01:14 PM
Crap, I have plans to boost some new toons to step up to 5-boxing. So much for the uberness of my hunter's volley to take down massive packs of mobs.


Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.


Any idea how bad this nerf will be in practice? It sounds like in the past, there WAS a hard max damage that could be done per cast of the ability, that would be divided by the number of affected targets, where as now it instead does max damage to up to 10 targets then starts to step down by the number of additional targets...

yaki
12-08-2009, 01:21 PM
Any idea how bad this nerf will be in practice?

Wouldn't even know if it's a nerf without more info. If the hard cap meant target #11 took no damage before, this could be a significant improvement.

For all those occasions when you can actually pull >10 targets...

Mosg2
12-08-2009, 01:37 PM
Of course they release the patch while I'm smack in the middle of moving from Keyclone to ISBoxer. FFS.

Fursphere
12-08-2009, 01:41 PM
For those of us with symlinked folders, just copy pasta the wow.exe and launch.exe file again?

<--- full hardware boxer. symlink.does.not.compute

Fursphere
12-08-2009, 01:42 PM
Wouldn't even know if it's a nerf without more info. If the hard cap meant target #11 took no damage before, this could be a significant improvement.

For all those occasions when you can actually pull >10 targets...

Onyxia whelps come to mind....

http://www.wow.com/2009/10/09/patch-3-3-ptr-area-of-effect-damage-cap-change/

For the low down.

Sam DeathWalker
12-08-2009, 02:46 PM
Well if its applicable in PvP as well seems like a big boost to me, as killing my 36 guys at one time is going to be a LOT harder .... Fan of Knives going to do less then 1/3rd the damage it would have, assuming there was no prior damage cap.

Does this also effect mobs when they aoe players?

Basically I just got 36/10 more hp against pvp aoe attacks ...... I hope.

falsfire3401
12-08-2009, 03:08 PM
Onyxia whelps come to mind....

http://www.wow.com/2009/10/09/patch-3-3-ptr-area-of-effect-damage-cap-change/

For the low down.

Or for when you're boosting new toons. Single-pull SM Cath nets alot of targets at once...

Moorea
12-08-2009, 03:11 PM
Please link them and do not post them, it's like 5 pages.
opsa, sorry, I was already painfully pasting before I saw this - anyway, it's there:

http://www.dual-boxing.com/showthread.php?p=249884

yaki
12-08-2009, 03:27 PM
Onyxia whelps come to mind....

http://www.wow.com/2009/10/09/patch-3-3-ptr-area-of-effect-damage-cap-change/

For the low down.

Problem is the unknown variables. Old version: there is a cap with some unspecified value, and once that cap is hit all following targets take 0 damage. New version: there is a cap with a value of 10x your single target damage, and once you reach 10 targets the total damage is divided evenly among all targets.

At least that's the way I understand it. Note that if it works the way it's stated in the patch notes (and at the wow.com link), it limits you to a total equal to the damage you could inflict on ONE target if you exceed ten targets. If this is really how it works, then AoE just had its balls chopped off.


Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that exampleInstead of a hard cap, there is a hard cap --> Um, okay?

Spell does 1000 dmg to one target
For up to 10 targets, each takes 1000 damage
For over ten targets, each takes 1000 / number of targets
Example: 20 targets
1000 / 20 = 50 damage, so each target takes 50 damage
The total damage is 1000, equal to the single-target damage with 1-10 targets

Grammar FAIL. Math FAIL. O_o

heyaz
12-08-2009, 03:29 PM
Yep I'm glad I finished my boost for now =)

Yeah me too, finished last night at about 10pm

Crel
12-08-2009, 03:31 PM
"Instead of a hard cap on total damage done, the game now caps the total damage done"
My mind just asploded!

Ualaa
12-08-2009, 04:21 PM
Instead of a hard cap, there is a hard cap --> Um, okay?

Spell does 1000 dmg to one target
For up to 10 targets, each takes 1000 damage
For over ten targets, each takes 1000 / number of targets
Example: 20 targets
1000 / 20 = 50 damage, so each target takes 50 damage
The total damage is 1000, equal to the single-target damage with 1-10 targets




Pretty sure you read their example wrong.

Figure out how hard your AoE will hit a single target.
It will hit up to 10 targets, for this maximum value.

So for the 1000 damage spell, you will hit 1-10 targets for 1000 each.
If you face 20 targets, then the (maximum) 10,000 damage this spell can deal, will be divided evenly.
Or 500 damage per target.

yaki
12-08-2009, 04:28 PM
Pretty sure you read their example wrong.

Figure out how hard your AoE will hit a single target.
It will hit up to 10 targets, for this maximum value.

So for the 1000 damage spell, you will hit 1-10 targets for 1000 each.
If you face 20 targets, then the (maximum) 10,000 damage this spell can deal, will be divided evenly.
Or 500 damage per target.


"if a spell does 1000 damage to each target, ... with more than 10 targets, each target would take 1000 damage divided by the number of targets"

When N = 20, what is 1000 / N? Somehow I don't think it's 500...1000 / 2 is 500, so that would mean 20 = 2 which would pretty much break all mathematics.

Slimjim19
12-08-2009, 04:34 PM
The example is written poorly.

if you cast it on 10 targets, it does 1000 per for 10k damage total.
now you cannot exceed that total.
so

20 mobs would be 500 each ... 10000/20
40 mobs would be 250 each ... 10000/40
etc.

Maxion
12-08-2009, 04:34 PM
"if a spell does 1000 damage to each target, ... with more than 10 targets, each target would take 1000 damage divided by the number of targets"

When N = 20, what is 1000 / N? Somehow I don't think it's 500...1000 / 2 is 500, so that would mean 20 = 2 which would pretty much break all mathematics.

each target would take 1000 damage divided by the multiple of 10 there is total targets

15 targets: 1.5 times 10, gives 1000 damage divided by 1.5 for each target.

20 targets: 2 times 10, gives 1000 damage divided by 2 for each target.

Void
12-08-2009, 04:35 PM
Sigh they did say servers would be back up at 2pm est right?

yaki
12-08-2009, 04:36 PM
The example is written poorly.

The patch notes about it are nonsense and say two completely contradictory things, because the guy who wrote them fails at English, math, and probably life. That or Blizzard cut off the free coffee again.

I said earlier what I think they meant, but it's just what I think because it's close to what they said and sounds reasonable. The problem is, what I think they meant and what they said are two completely different things, so I can't prove that it's really how it works.

Maxion
12-08-2009, 04:41 PM
Sigh they did say servers would be back up at 2pm est right?

Maintenance has been extended and they don't know for how long.
According to the realm status forum.

Void
12-08-2009, 04:44 PM
guess i should have expected that.

yaki
12-08-2009, 04:46 PM
guess i should have expected that.

Patch day? Extra-large patch? Yes, you should have.

Moorea
12-08-2009, 05:00 PM
fixed:

"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example."

I think with the missing 0 it's perfectly clear (to me at least)

Maxion
12-08-2009, 05:13 PM
fixed:

"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example."

I think with the missing 0 it's perfectly clear (to me at least)

Yes, the issue was the conflict between total damage and individual target damage perspectives.
My earlier post explains how it can be reasoned from the individual target perspective.

Bot
12-08-2009, 05:15 PM
"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets."

if you stop at the end of this sentence its very clear. i believe moorea is correct and that there is a typo in the example. in a game were dps is now achievable in the 5-8k range i have a hard time believing theyd have people doing 5-20 damage per tick against anything at level cap.

Multibocks
12-08-2009, 05:59 PM
Hmm I dont know the current mechanics on AoE spells, so I dont know if this is a nerf or buff to the Ony raid (the only place that AoE + huge number of adds matters right now)

Fursphere
12-08-2009, 06:03 PM
But does this increase the value of damage to AoE pulls with less than 10 mobs?

Maxion
12-08-2009, 06:09 PM
Servers are up, though people seem to have issues getting on, and some experienced their keybindings being cleared

yaki
12-08-2009, 06:12 PM
But does this increase the value of damage to AoE pulls with less than 10 mobs?

N = number of mobs

For N=1, the damage should be unchanged. Under the new cap, your per-target damage is that value up to N = 10 and decreases thereafter. Under the old cap, your per-target DPS is that value up to N = (old cap / single target damage).

I can't really be more specific without knowing the old cap for a given spell.


some experienced their keybindings being cleared

Wonderful.

Hmm...not going past the loading page.

heyaz
12-08-2009, 06:21 PM
im gonna try some boosting and see how it affects it

Fat Tire
12-08-2009, 06:30 PM
im gonna try some boosting and see how it affects it

tagged for heyaz results

thanks

Ualaa
12-08-2009, 06:30 PM
I have not even looked at the example in the patch notes.
Was operating off of what blues have posted it would work as.

It does not make much sense for an AoE to hit 10 targets for 1,000 each.
But to hit 11 targets for 90.
However, 11 targets each taking 909 makes a lot more sense.

yaki
12-08-2009, 06:33 PM
I have not even looked at the example in the patch notes.
Was operating off of what blues have posted it would work as.

It does not make much sense for an AoE to hit 10 targets for 1,000 each.
But to hit 11 targets for 90.
However, 11 targets each taking 909 makes a lot more sense.

Yeah, that's what I assume they meant.

N <= 10: DMG = A
N > 10: DMG = (A*10)/N

The problem is that sometimes when you fuck up your math in the patch notes, it's because you fucked up your math in the code first and then described what you did. I hope not.

Lumenil
12-08-2009, 06:47 PM
Anyone having the Disconnected issue? I am able log in, however as soon as it would pop to the toon screen it disconnects.

I tend to expect these things, so not really complaining as much as I am just making sure it is not only me. :D

Lume

Souca
12-08-2009, 06:48 PM
Anyone having the Disconnected issue? I am able log in, however as soon as it would pop to the toon screen it disconnects.

I tend to expect these things, so not really complaining as much as I am just making sure it is not only me. :D

Lume

Not just you. It sucks.

- Souca -

roflstomp
12-08-2009, 07:33 PM
not only that but there site is slow and down also :( blizz hit the big red button :(

Shodokan
12-08-2009, 07:35 PM
Give it time... we all remember pre wrath patch right? With the talent changes? That made people DC for days and raids were not able to be run etc?

Multibocks
12-08-2009, 07:52 PM
you think its bad now, wait for primetime and I am willing to bet that servers go down more than once.

Fursphere
12-08-2009, 07:55 PM
Ya, I totally plan on not being able to even log in tonight. Probably won't be able to play until tomorrow morning when all the kiddies are asleep.

I don't expect the server to be stable until next week.

Jubber
12-08-2009, 07:58 PM
But does this increase the value of damage to AoE pulls with less than 10 mobs?

There was a quote by ghostcrawler I believe answering this. I will try to look for it again. He basically went on to say that the way the new AOE works it allows the damage to scale better with gear for those first 10 targets. So instead of a base damage cap to your AOE now there is no base on the first 10, but the damage will be split evenly amongst all the targets if there is more than 10.

The only issue here is we don't know what the cap was before so it's hard to say if this is a boost or a nerf. We can only go on the dev's words that this will indeed be a boost.

yaki
12-08-2009, 08:01 PM
the way the new AOE works it allows the damage to scale better with gear for those first 10 targets.

This is true...the previous hard cap was just a number in the system, your gear didn't affect it. The new cap is 10x your single-target damage with the spell, as determined by your current gear, buffs, talents, and so forth.



I don't expect the server to be stable until next week.

Oh look, an optimist.

Jubber
12-08-2009, 08:07 PM
Can't the forums as they are down but I got the MMO-blue tracker link that GC talks about AOE damage. pretty much same thing i reiterated.

http://blue.mmo-champion.com/28/21627394725-why-a-nerf-on-all-aoe.html

Tofino
12-08-2009, 08:53 PM
I'll be interested to see if this affects my boosting at all -- Consecrate never had the AoE cap apply AFAIK (only Holy Wrath did, according to Elitist Jerks). Wonder if the cap has been extended to include more spells?

Shodokan
12-08-2009, 08:58 PM
I'll be interested to see if this affects my boosting at all -- Consecrate never had the AoE cap apply AFAIK (only Holy Wrath did, according to Elitist Jerks). Wonder if the cap has been extended to include more spells?

I doubt it, as Conc is still used to hold aggro.

Jubber
12-08-2009, 09:02 PM
Aggro is only one of consecrates uses. If a ret paladin uses it, is he trying to steal aggro.. Consecrate is a viable AOE. I don't see any reason for it not to be included.

yaki
12-08-2009, 09:07 PM
If a ret paladin uses it, is he trying to steal aggro.

Yes

Multibocks
12-08-2009, 09:41 PM
lol rets use it for dps, dunno about trying to steal aggro.

yaki
12-08-2009, 09:44 PM
lol rets use it for dps, dunno about trying to steal aggro.

rets are like rogues, if they're alive then they're trying to steal aggro and you should stop healing them and let them die for the good of the group

Shodokan
12-08-2009, 09:45 PM
lol rets use it for dps, dunno about trying to steal aggro.

I don't really ever see a ret use it all that often other than for a DPS increase for boss encounters. But that is still single target...

Gadzooks
12-08-2009, 10:58 PM
Patched, logged in...AH not loading. LOL. I hate patch day. :)