View Full Version : Cata info on burst, healing and health pools
Fuzzyboy
12-04-2009, 07:53 AM
from http://www.mmo-champion.com/news-2/icecrown-dungeons-trailer-dk-manga-blue-posts/
"Health pools will be much larger in Cataclysm and healing will be lower. That should help address some of the overly binary feel of PvP and PvE encounters.
You'll still be able to kill people as well as be able to heal them. The pace will just be a little slower and both healing and killing should require more than 1-2 button"
"I already addressed the burst issue above. If the bathtub is bigger, then the rate of health pouring in and going down the drain don't affect the volume as severely.
There is going to be a big focus on BGs for Cataclysm, including the ability to get the best PvP gear from rated BGs. (All of this was announced at Blizzcon -- I'm not saying anything new here.)"
"As an aside, healers will actually need enough healing tools and enough distinction among them so that they are really choosing the big, expensive heal vs. the small, cheap heal vs. the fast, expensive heal, to name just a few examples. (Source (http://blue.mmo-champion.com/28/21586498619-i-hope-blizzard-gets-pvep-right-in-cataclysm.html))"
Sounds good so far - could be both a bonus and a penalty to boxing, not quite sure which, but it may open up some new viable teams and increased focus on BG will make PvP boxing a lot more fun assuming the BG's themselves are to mb-unfriendly.
Eloxy
12-04-2009, 07:56 AM
Me like
Sounds like 4 shammy setup will be stacking spellpower more than ever. Looks like we will get better time to land the nuke altso. (survive longer)
Fuzzyboy
12-04-2009, 08:00 AM
Only drawback I can see as far as shammies go, will be that swirling melees will be more annoying. Could be very nice for the melee teams though.
HPAVC
12-04-2009, 12:23 PM
The emphasis on expensive almost makes me think that spot healing on hybrids will be an issue.
So if they increased the cost, effective in todays terms, for a heal by 300% off spec. Combined with something like buffing resilience, perhaps making it 30% more effective. This introduces more drain, diminished returns, kite and crowd control back into the game.
They also like the gimmicks on masterspec, so more bubbles / guardian angel (reset fight, second chance) like effects i would think, less mutilate v3.0 and more utility.
Makes me think of ret paladins and shadow priests where damage is healing coming across great.
Ualaa
12-04-2009, 05:14 PM
It is good and bad.
The melee cleave and wizard cleave teams will be much less effective against us.
And those are major obstacles for boxers in particular.
But our burst will be less likely to drop a single target instantly.
Which is a major strength of a boxing set up.
Still, we play 4x or 5x a class, so have a lot more synchronized burst then most.
Fat Tire
12-04-2009, 05:19 PM
The melee cleave and wizard cleave teams will be much less effective against us.
Maybe at the start of cata, but melee scale so much better than casters.
Multibocks
12-04-2009, 05:22 PM
I hope they change shaman into a mobile firepower instead of turrets.
Fat Tire
12-04-2009, 05:23 PM
I hope they change shaman into a mobile firepower instead of turrets.
there was a great post by GC this morning about that
http://blue.mmo-champion.com/28/21585909051-elemental-so-whats-going-on.html (http://blue.mmo-champion.com/28/21585909051-elemental-so-whats-going-on.html)
Ughmahedhurtz
12-04-2009, 05:46 PM
I'm going to go with "They still don't know what the fuck they're doing in the B team" for $200, Alex.
asonimie
12-04-2009, 06:36 PM
f shamans. All back of da bus n shit.
Multibocks
12-04-2009, 07:40 PM
hrm I read the whole thread, not sure what to think. Elemental DPS in raids is lower than most classes comparatively (hunters, mages, lock, rogues, wars, DKs all spring to mind.) I wish they would either a. fix itemization now (look at all the mp5 gear) or b. buff shaman scalability.
My lock/mage/rogue can easily outdo shaman with similar gear.
Multibocks
12-04-2009, 07:41 PM
f shamans. All back of da bus n shit.
LOL I swear Asonimie will make a rogue team and then rogues will be dominating arena and next thing you know rogues will be all back of the bus!
f shamans. All back of da bus n shit.
You can't tell if you're on the short bus if your riding in the front.
heyaz
12-04-2009, 08:17 PM
I wonder how this will affect the burst nature of elemental shaman. Even with increased health pools, we may be able to get off instant kills with enough spell power (at over 3k spell power I have a ton of overkill damage, in fact in a lot of BG's my alts don't break 100k damage). Or if they're down to 5% hp they won't get a 100% instant heal. Lava burst and rockets don't kill many people in full relentless, but the chain lightning and especially frost shock will have overkill damage for sure. Anyone rolling with an absurd amount of health (50k+) is going to be wearing more pve gear, less resilience, and lava burst alone may kill them. We played a 3 prot 2 healer team and it was a huge joke. They all had over 50k hp and died from lava burst alone (12.5k crits), even the paladin couldn't live with argent defender due to travel delay in the lava burst caused what would have been overkill damage and killed them twice.
I'm happy about the reduction in healing though - it is a bit ridiculous at this point. It's as if every healer has lay on hands - the punch heals and cooldowns on geared healers is bringing people from 1% to 100% either instantly or in a global, when a mortal strike is not on the target. As a shaman with about 3200 +healing I can instant heal 22k+, add in a global and it's nearly 30k healing. HW is critting for like 16-17k, riptide for 6k, LHW for 8k.
Not to mention geared healers are unbelievably difficult to kill as a single dps, and surprisingly difficult even with 4x elemental shaman. My priest in full relentless can sometimes survive my entire nuke macro (Rockets+EM+FS+LVB+CL+FS), and then desperate prayer and penance himself to full before I can lightning bolt.
asonimie
12-04-2009, 08:23 PM
You can't tell if you're on the short bus if your riding in the front.
Ignorance is bliss. Besides... I'm usually right.
asonimie
12-04-2009, 08:24 PM
LOL I swear Asonimie will make a rogue team and then rogues will be dominating arena and next thing you know rogues will be all back of the bus!
WILL make? FYI, DING 80 today. May the carnage begin.
Multibocks
12-04-2009, 08:31 PM
LOL let the nerfing begin!
daviddoran
12-04-2009, 08:52 PM
This is GREAT news.... As said before, what prevents bursty toons from not killing enemies is healers, pre healing for well over their complete health pool in one GCD. Many a time I've gotten an entire arena team to 50% or less only to have them back to full in moments. I very often have a ton of overkill damage on many targets, so i'd much rather their health pools be larger, and healing reduced, as it will make my life much easier. Ive killed non geared toons in BGs simply by throwing 5 flameshocks... And other toons i've sent them the whole volley of FS, LVB, CL and even some lightning bolts, and they get healed through it.
remanz
12-04-2009, 09:39 PM
Oh what prevent us from killing our targets are certainly NOT JUST healers. It is the frigging LOS. As shamans, we got about 2-3 seconds window to kill in LOS. After that they run out, we are screwed. With increased health pool, I don't see this help us at all.
Drizhal
12-04-2009, 09:49 PM
I'm going to go with "They still don't know what the fuck they're doing in the B team" for $200, Alex.
Ding!
What is, Stop bringing the player and bring the class? Again.
daviddoran
12-04-2009, 11:03 PM
Oh what prevent us from killing our targets are certainly NOT JUST healers. It is the frigging LOS. As shamans, we got about 2-3 seconds window to kill in LOS. After that they run out, we are screwed. With increased health pool, I don't see this help us at all.
True, but they can LoS all they want, but it will take them longer than a second or two to get healed, giving you time to run after them, or switch to someone else, putting more pressure on the healers, trying to keep multiple targets up. As it is now, it takes them only a second or two to get one DPS back to full, and they can move on the next.
Multibocks
12-05-2009, 09:46 AM
They'll probably give shaman some new 3 step dps spell that will allow us to be mobile. It will hit for a massive amount of damage, but of course the two spells before can be dispelled. WHEEE!
Naysayer
12-05-2009, 10:21 AM
Welcome back, Drain comp's. FotCata
Eloxy
12-05-2009, 10:31 AM
Welcome back, Drain comp's. FotCata
this
But atleast they are less faceroll bladestorm/aoestun/devinestorm/aoelolol
Mosg2
12-05-2009, 11:06 AM
Maybe 4x Warlock is a good team to get RAF'ed up while it's still active for me :)
asonimie
12-05-2009, 12:49 PM
Maybe 4x Warlock is a good team to get RAF'ed up while it's still active for me :)
Yay! Mine are in full furious. Woot Woot.
Ualaa
12-05-2009, 03:53 PM
I'm doing (or will be) 4x Warlocks + 1x Priest.
Have them rolled up, guilded and all.
But am still gradually transfering gold from alliance side to horde side.
Anthràx
Cholerà
Diphtherià
Ebolà
Malarià
(The last "a" is Alt + 133, on each)
The guild name <Pestilence> was free. With the help of my roommate (who 3-boxes) and a couple of friends, made the guild quite easily.
I anticipate the team to be quite fun. Will probably go a Destruction with a smattering of Demonology, to gear up some. But the goal is Affliction in battle grounds.
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