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View Full Version : WotLK - Utgarde Keep (UK) - Skarvald the Constructor and Dalronn the Controller



thinus
11-25-2009, 11:20 AM
Well, the first part was easier than I thought it would be. I still had horror flashbacks of the wipe fests on the 5 shaman. I just finished setting up /click rotations, dps rotations, tanking rotation and a healing rotation (yes, a healing rotation). I wasn't expecting a smooth ride as the rotations was tested on a dummy but not thoroughly and this is my first shot at the /click approach.

The healing rotation works like a charm when the group is not taking damage. I fine tuned it a bit to keep the pally topped most of the time. Basically keeps a renew permanently on and then Prayer of Mendings now and then, flash heals now and then and a Fade and Shadowfiend if nothing else is being cast.

Verdict: mage dps amazing 1K ish already at 72, hunter not bad (kill shot not in the macro), warlock needs a lot of work. Paladin tanking is even more lol than in BC. My god, Divine Plea means the pally never even loses any mana. I don't have Shield of the Righteous yet but my rotation seems to easily hold aggro and the pally do decent dps for now. My pally finishes every single fight at full mana.

I wiped on my 1st Keleseth attempt because I didn't smash the ice tombs duh. Second attempt was pretty smooth.

http://i200.photobucket.com/albums/aa88/Thinusb/WoWScrnShot_112609_021640.jpg


I am now stuck on the twins, 2 or 3 hits and one of my ranged guys go down. One of them seems to just randomly attack and the other one constantly charges. Calling it a night, tomorrow's problem.

d0z3rr
11-25-2009, 11:26 AM
For the second boss I would group everyone up near the tank. Take out the caster first, he's really easy, then burn down the remaining guy and pretend the ghost isn't there :). Did you get the glyph that reduces dmg by 3% while divine plea is active?

Svpernova09
11-25-2009, 12:06 PM
For the 2nd boss:

Nuke the caster to 30%, nuke the melee to dead, nuke the caster, loot epix If they are getting lose and going after slaves, make sure everyone is in melee range so no one gets charged. Be quick with your taunts.

thinus
11-25-2009, 09:03 PM
Ok, I just discovered Null in castsequence /facepalm. Time to rewrite a few macros and this will make my warlock macroing much much easier.


/castsequence reset=target Corruption, Null
/castsequence reset=target Curse of the Elements, Null

I also don't think I buffed Shadow Resistance with the priest so that should negate some damage from the shadow bolting caster. Shadowfiend was also not getting cast, I might do Null castsequences for the long cooldown spells on the priest and make sure they are far enough down the priority chain so that it is rarely used on trash.

I still have lots of room left for improving. The hunter Kill Shot is something else I need to get into the rotation somehow. I am thinking of making it a fallback in the hunter rotation. So if the hunter is not doing anything else at the time the hunter will try to do Kill Shot.

thinus
11-25-2009, 11:48 PM
/facepalm

I just realized I was using Judgement of Wisdom exclusively, switching to Judgement of Light could swing things in my favor. So on the damage mitigation / healing side of things I will try the following:

Judgement of Light
Shadow Protection
Circle of Healing in the healing rotation
Group close enough to avoid charge

It should be enough and if I can squeeze another 300 or so DPS out of the Warlock and a Kill Shot into the hunter rotation then the fight should be easy mode. I currently have a Life Tap in the Warlock rotation that I might take out just to gauge how long the warlock can go on her current mana pool.

For Ingvar I can Life Tap and heal to full between phases with the Mage evocating. Not sure about the hunter.

Khatovar
11-26-2009, 02:43 AM
Why not just put Kill Shot on a seperate button with HoW? It's got too long of a cooldown for too limited a timeframe to bother trying to add it to a rotation.

thinus
11-26-2009, 03:09 AM
Why not just put Kill Shot on a seperate button with HoW? It's got too long of a cooldown for too limited a timeframe to bother trying to add it to a rotation.

/blush

HoW is not even used atm lol. I was wondering why I get a big yellow "Hammer of Wrath" announcement in the middle of my screen sometimes. Haven't got around to looking it up until now. Told you I just resurrected this team :)

I was thinking of just putting KS and things like HoW as fall throughs for the regular /click rotations which means I won't need to switch to a new button when mobs hit 20%.

But yes, no real reason I can't just put them on a separate button.

moosejaw
11-26-2009, 05:44 AM
Add drain soul to that button also. Can't have more than 32 shards now, so no worries about overflowing your bags.

thinus
11-26-2009, 08:37 AM
http://i200.photobucket.com/albums/aa88/Thinusb/WoWScrnShot_112609_205711.jpg
http://i200.photobucket.com/albums/aa88/Thinusb/WoWScrnShot_112609_212409.jpg
http://i200.photobucket.com/albums/aa88/Thinusb/WoWScrnShot_112609_234251.jpg


I lost 4 in that last fight. Damn those whirly axes. But he is dead isn't he? On to Nexus.

Multibocks
11-26-2009, 03:42 PM
Grats man!

Velassra
11-26-2009, 03:45 PM
"I lost 4 in that last fight. Damn those whirly axes. But he is dead isn't he? On to Nexus."

That's what happened to me too on my 1st (and only) successful run of UK but I didn't succeed until 78 (I fear I suck). Gratz...Nexus so far is way easier for me....except for that Mage, grrrr wtf lol.

Starbuck_Jones
11-26-2009, 11:01 PM
If you make things dead, then your doing it right. Congrats, I hated the second boss in this dungeon.

Apps
09-16-2011, 09:04 AM
Just two years behind you..lol! Im also stuck on the second boss. 5 pallies. The damn caster is rockin me, if I focus on the melee guy. My healing seems to be slow, sluggish, or just not getting it out fast enough, when the melee guy freaks, rushes, then I get a shadow bolt to the face = tank dead.

level 71 pallies should be able to down this boss encounter right? (I should mention, I am leveling way faster than the gear, so my gear is CRAP.. no enchants, no gems. Could this be an issue?)

MiRai
09-16-2011, 10:55 AM
when the melee guy freaks, rushes, then I get a shadow bolt to the face = tank dead.

If everyone is in melee range Skarvald will not Charge/Intercept anyone. It that's the approach you want to
take then I would suggest tanking both bosses on top of each other so that when you switch to Dalronn
everyone is still in melee range of Skarvald without having to reposition.

Apps
09-19-2011, 09:54 AM
I wish that were the case Fen. Its not the charge, its sort of a rush, or a cleave hit with a knockback. One sec, Ill go look up his abilities.

Ok, its called Stone Strike: Inflicts 100% of normal weapon damage, and knocks back the enemy. Apparently this also is a cleave effect, and the knockback is pushing all toons out of melee range, so a quick IWT, and attempting a heal... if the boss rages, AND I get shadow bolted... ugh.

Well, I tried it again, (oh, incidentally, I have been tanking both with one guy.) Another round of failures. Im definitely doing something wrong. Time to restrat, and write boss encounter specific macros for this boss.

zenga
09-19-2011, 10:19 AM
Use cooldowns, pop divine guardian if it happens. You have several 'hands of ..' on your pallies, you have lay on hands, wog. Try to setup a rotation, and you can do cancelaura spell to get rid of it as soon as the damage spike is gone.

Apps
09-20-2011, 08:20 AM
Update: My first couple attempts were at level 70, and again at 71. Last night I downed the boss(s) at level 72, with a few armor upgrades from quests. It was easy. So, feeling confident, I proceeded to Ingvar the Plunderer...
Phase one is easy. very little movement, action, and healing.
Phase two wipes me every time. And I know why, just not sure what to do about it.
1. my melee group sometimes is "too close" and the frontal cone of the Ground slam, gets a couple in the back. (annoying really, as I "can" heal through it.

Is there a "/follow" toggle that I can do or macro, to park the group?

2. That damn whirling Axe. I HATE this thing.

As I am predicting I will have more and more difficult encounters from Wrath up, I will need to move the group on occasion. I tried the ALT+V to move players out, and Ive tried the ALT+F to "train" them out. Neither work well. I always loose one or two toons from this. Healing through it, isnt an option. What do you guys do, or recommend?

Apps
09-21-2011, 10:49 AM
Use cooldowns, pop divine guardian if it happens. You have several 'hands of ..' on your pallies, you have lay on hands, wog. Try to setup a rotation, and you can do cancelaura spell to get rid of it as soon as the damage spike is gone.

Great advice. Using a repeater region, I was able to get a Divine Shield around everyone during the whirling axe, and simply keep dpsing the boss till he died... ignoring the axe. Worked like a charm.

http://i431.photobucket.com/albums/qq40/Shifthapens/WoWScrnShot_092011_234207.jpg