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Gramzngunz
11-24-2009, 09:51 PM
Hey there all! I really enjoyed the new Star Trek movie, and just checked out some videos on YouTube

http://www.youtube.com/watch?v=4HBjpR0XzUE

http://www.youtube.com/watch?v=Uo0o9kKVqDo

I applied to get into the beta. Has anyone else?
I would love to know if this game is boxable!! I will certainly play it if it's boxable or not, but I would love a have a small fleet of ships to fly around :D
It doesn't really look boxer friendly, but it looks like a TON of fun. (at least for me)

I've heard some Die Hard Trek fans might not like because of some liberties taken w/ the history and whatnot, same kind of bitching I heard about the amazing new movie they released. I've always enjoyed Star Trek but was certainly never a huge fan, (I was a star wars kid hehe) so really any of these new creative liberties the movie/game creators have taken don't bother me one bit. I'm exciting and for sure going to give it a try.

Perhaps if other boxers are interested we could join the same server even if we're not gunna box it, just to see familiar faces/being w/ people of similar interests.

Just a thought! Good day to everyone and have a happy Thanksgiving!

Multibocks
11-24-2009, 10:28 PM
The guy in the video acts real nerdy.

Malekyth
11-24-2009, 11:17 PM
Very pretty! But kind of unappealing to me. Star Trek always seemed so goody-goody. There are no Han Solos in Star Trek.

rocnroll
11-24-2009, 11:40 PM
Very pretty! But kind of unappealing to me. Star Trek always seemed so goody-goody. There are no Han Solos in Star Trek.

I wouldn't say that, James T (for Trouble) Kirk. While not a rogue like Solo, he does tend to break rules and get in lots of trouble. Plus he manages to get all the women.

I liked the movie, but wasn't thrilled with the alternate time line gimmick (OK, I was a Star Trek kid and later a Star Wars 20 something).

I'd like to play the game when it comes out (not sure about multi-boxing yet).

thinus
11-25-2009, 12:32 AM
The guy in the video acts real nerdy.

Welcome to twenty four oh nine. The war is on.



Seriously, how do they keep a straight face talking about that plot? That guy must really really love Star Trek and I suspect he is fluent in Klingon as well.

Looks like they are taking a lot of the concepts from EvE and trying to add a twitch gaming side to it. Dodging lasers, pew pew pew.

Tanks, DPS and support, ie buff / debuff. Very original. So what do the support ship do solo? I bet you gain levels or experience that you can use to upgrade your crew or ship. I think I will play the free trial when available just for the lols and to name my ship the Borginator or some crap like that.

Bettysue
11-25-2009, 01:47 AM
What the heck is with space-based games and ultra slow movement...stuff moves fast as hell in space, those damn ships could turn on a dime, yet they maneuver like a goodyear blimp with a slow kid at the wheel...

Oh well probably will end up being about the same as Eve for me interesting concept, just not fun to play in the long run.

Mokoi
11-25-2009, 02:22 AM
What the heck is with space-based games and ultra slow movement...stuff moves fast as hell in space, those damn ships could turn on a dime, yet they maneuver like a goodyear blimp with a slow kid at the wheel...

Oh well probably will end up being about the same as Eve for me interesting concept, just not fun to play in the long run.

lawl slowkid at the wheel.

Yeah, I agree, why can't these people take creative liberties with space flight like they do with the theories of general and special relativity? Please.. no more spaceships with wings and spoilers.. Borg cube is the only way to roll in space. Very convenient and spacious.. I think i missed my calling.

RobinGBrown
11-25-2009, 06:01 AM
If I was in the beta I couldn't tell you because there's an NDA.

I've _heard_ that it's not boxer friendly, no follow command for example, and the in space interface needs mouse work for optimal use.

The fact that it's an MMO with all the basic features shouldn't be an item of issue. I don't see people complaining that WoW has tanks/DPS/support.

As to movement if you think back to the movies all the space combat scenes are pretty slow (e.g. Wrath of Khan), the ships are big, slow, and meant to evoke a naval feel (torpedoes anyone?), whereas star wars evokes an air combat feel.

Having played EVE a _lot_ I think that STO will rain on EVE's parade from a great height. At the very least it will give EVE some serious competition and get those EVE dev's to up their lazy ass game.

mmcookies
12-12-2009, 06:45 PM
This seems like the most recent thread on the game. Doesn't seem to be much interest around here.

Is there really no autofollow in STO? I haven't been able to get a straight answer from the official forums regarding that.

Coltimar
12-12-2009, 07:02 PM
I really hope Highlander has an MMO, and that it's boxable. The slogan would be There can be only 5!

voodoogriff
12-12-2009, 07:30 PM
Yeah I've been digging around for information that it may be boxer friendly, but I have yet to come across anything.

Even if there isn't a /follow, there may be other ways to handle that.

mmcookies
12-12-2009, 09:28 PM
I guess I can fly a second ship with my feet.

yaki
12-12-2009, 09:42 PM
I've heard some Die Hard Trek fans might not like because of some liberties taken w/ the history and whatnot

I don't really care much about cont as long as the game is actually about what it says it's about. My problem is more that I've yet to see a really entertaining Star Trek game since Super Star Trek (http://almy.us/sst.html). But who knows, we'll see, every game is a new chance to impress, or to spend lots of money producing a well-polished pile of shit that won't make money past the initial hype wave or ever break even.


I really hope Highlander has an MMO, and that it's boxable. The slogan would be There can be only 5!

Ba-dum-ching!

rocnroll
12-13-2009, 03:21 PM
I really hope Highlander has an MMO, and that it's boxable. The slogan would be There can be only 5!

In some cases, 10 or for the extreme 40? :)

yaki
12-13-2009, 04:44 PM
In some cases, 10 or for the extreme 40? :)

Nope, after you wipe out the server, you have to duel it out among your own characters until you're down to 5.

Lokked
12-15-2009, 12:51 PM
I'm waiting for the James Bond MMO.

Bengalaas
12-18-2009, 06:31 PM
From what I understand, the ground combat seems that it would be completely boxable (Assuming the existence of a follow command). The space combat however, looks like it could potentially be much more difficult. Firing arcs and the directional shielding that the ships have might be difficult to manage. I anticipate that the enemy ships are going to be a lot more mobile during combat than WoW or other MMOs. Selecting ships that have a lot of forward facing weapons and utilizing focus fire might be able to overcome a lot of this, but it might be difficult to properly protect your fleet. Has anyone here had the supreme fortune of getting into the closed beta and able to report on how important rotating your ships during combat is?

RobinGBrown
12-21-2009, 08:23 AM
From the little I've seen there's no follow command in space and it's mouse intensive.

It'd be doable but I'm guessing very difficult for two ships and exponentially worse for each extra ship. Three might be possible for someone very skilled but I doubt any more would be genuinely possible. You'd also need to hardware box it as Cryptic use anti-botting code in their products that buggers up multiple instances on one PC.

I don't think you'd gain much by multiboxing either, everything is instanced and the instance difficulty ramps up with more people in the team.

mmcookies
12-21-2009, 10:32 PM
I'm going to start with single-box anyways. Will try dual-boxing when I get bored.

Can't wait for open beta. *sigh*

yaki
12-21-2009, 11:33 PM
It'd be doable but I'm guessing very difficult for two ships and exponentially worse for each extra ship. Three might be possible for someone very skilled but I doubt any more would be genuinely possible. You'd also need to hardware box it as Cryptic use anti-botting code in their products that buggers up multiple instances on one PC.

One wonders at what point it will be practical to multibox inside virtual machines. They're getting very lightweight and can generally handle some degree of 3D graphics now. Extra overhead...oh no, slap in another GB of memory...eh, maybe.


I'm going to start with single-box anyways. Will try dual-boxing when I get bored.

Strikes me as a solid idea. You get more time out of the game, you get to learn its mechanics in a more simplified case.

mmcookies
12-22-2009, 03:36 AM
It's a good thing I have two computers from 5-boxing WoW. It'll be an interesting challenge to dual-box STO when, sooner or later, I get bored with the game. And if it ends up being impossible I'll probably just stop playing it.

RobinGBrown
12-22-2009, 05:49 AM
when, sooner or later, I get bored with the game.

You won't have much of a wait. Not unless Cryptic can pull an almighty rabbit out of the hat in the next month.

mmcookies
12-22-2009, 11:23 PM
They might be able to buy themselves some time by putting in semi-naked women.

RobinGBrown
12-23-2009, 07:18 AM
Mmmmm. STO: it's semi-naked green girls dancing from edge to edge of the screen.

That would be a winner.

Maybe they could get Zoe Saldana to participate - did you see her in Avatar? Mmmmmmm.

mmcookies
01-13-2010, 07:22 PM
So I'm playing the open beta now and loving it thus far. It's rather surprising how well this game has clicked with me considering I'm not a big Star Trek fan. Rather than thinking of it as a Star Trek game, I think I'd love this game even if it weren't Star Trek.

Oh and if you want the scantily clad wimmens you have to play the Klingon side. Star Fleet uniforms are so damn practical.

Gramzngunz
01-14-2010, 12:09 AM
I played today too!
:D
I'm having a lot of fun with it. I love ship combat the most, but I still enjoy the ground combat. The ranged focus is fun. I was playing with a friend of mine and we had a lot of fun grouping. The follow commands work great in ships :cool: I'll look more into ground combat soon. If anything it would be fun to dual box one game in each LCD I have. I'm having fun single boxing it anyways. I hate knowing it's just the beta and my character will be erased lol. Ah well, Captain Melonhead (his head was huge and green w/ spikes and a sci-fi monocle) is just too great to live forever.

my handle thing in STO is @Tsweet if any boxers out there wanna group up and blast some ships.

mmcookies
01-15-2010, 03:05 PM
Yah, the game is hardware boxable, but I've been having enough fun single boxing STO that I don't really see myself multiboxing it. Maybe once I'm completely familiar with the ins and outs of the system I'll give that a go, but for now STO has enough to keep me occupied.

I liked it so much I already bought the lifetime subscription.

moosejaw
01-16-2010, 09:37 PM
Watching this thread with interest. Keep the updates coming.

mmcookies
01-27-2010, 03:45 PM
Well open beta is now over. STO's definitely kept my interest so far. Headstart starts on Friday for pre-order folks.

RobinGBrown
01-27-2010, 04:43 PM
Whereas I have given up completely. The game stinks as far as I'm concerned. Really dissapointed with Cryptic adn their lousy games.

Anyone want to buy a champions Online lifetime sub?

Kang
01-27-2010, 05:51 PM
I'm with Cookies on this one. I played Open Beta and it held my interest pretty well. My big complaint so far is the mission don't seem to tie together very well. Maybe they do as you progress through the game. I really didn't make it very far. I liked the space combat. Ground combat was OK. Movement was a little twitchy on the ground. I'm sure it'll be improved with patches and updates as the game ages.

Multiboxing it will be a challenge. There is a follow command, but on the ground it doesn't work very well. As someone else mentioned, it is very mouse driven.

All-in-all it's a nice break from wow.

Crel
01-27-2010, 06:04 PM
Yeah well it just looks too close to Coh, which don't get me wrong I enjoyed for awhile. Of course the space battles seem to be the candy for me, haven't played a decent one since Freelancer doubt this one will shock me.

I may try it but seriously the option for a lifetime sub seems like a "we know this game is crap, lets grab the cash while the hype is hot" move. Insulting! They'll have to earn my lifetime sub the way wow does................................. one sec, this carrot is blocking my vision! ;)

voodoogriff
01-27-2010, 06:42 PM
Yeah I played the Open Beta for about a week before I uninstalled. The space missions are terribly repetitive. I realize that all MMOs will be repetitive but it was pretty excessive.

RobinGBrown
01-28-2010, 07:16 AM
I really like the idea of a lifetime sub. I play very casually on and then off again so the chance for a Champions Online sub was, to me, a great offer.

Unfortunately I reckoned without Cryptic's brand of 'radically change the game on day 1' way of doing things.

Now I can't stand CO - really enjoyed the open beta, made the decision to get a lfietime sub, then the game turns out to be no fun at all.

Cryptic seem to employ a method of makingt he open beta 'easy' and then, once they've got some people hooked, turn up the difficulty knob to 11.

They're not going to fool me again. Bunch of wankers.

Mokoi
01-28-2010, 08:06 AM
I'm not sure how I feel about the game, I found that even my "fast" ships had really clunky movement in space, and it felt liek I was always just trying to move my barge through the quicksand, instead of a nimble starship in a zero-friction environment.

/geekrant

I understand the Physics in space, and I understand that ships still have mass and so require energy to influence their movements just like in a gravity environment, but some of the things, like braking port and full speed starboard do not exist, and they should, this is how spacecraft move and maneuver, not like a powerboat or a ferry, which is what the spaceships feel like. Asteroids got it right with a simple uni-directional movement system in 1979. Why can't my star ship continue at full power forward (inertia) whiile I put full power in reverse on one side and full power forward on my opposite side, or a perpendicular vector to create some great spin-maneuvers while you are still heading in the direction you first were traveling, Cryptic? This is not new theory and no other form of mathematics has been so thoroughly explored as those involved with space-flight.

/geekrantoff

The combat was really fun, both on the ground and in space, and I really enjoy the controlling of an away team on the ground, even if it was glitchy and lag destroyed most of the movement. I like the idea of outfitting a ship with the components and crew to make an incredible amount of combinations, and perhaps they will not give such large benefits and differences as we would like, that's still not clear.

It seems a big departure from the "wow clones" which have tried to duplicate wow's success by following the formula with sub-par ingredients and craftsmanship (see LOTRO, AoC, etc etc) and really given something different.

Plus, I like Star Trek, and I will always be a little nostalgic about picard and riker at the helm of a fantastic journey. Perhaps nostalgia won't be enough to get my lifetime subscription, but for a lifetime sub, even if I play off and on for a few years, it would be worth it. Sometimes I wish I had access to old games, like FFXI and such, just to see how the game is going, and another game to go with WoW on the side is sometimes needed, for those moments when I just can't stand to play WoW.

Good times, great game so far, but not WoW. And certainly no WoW-killer either.

Korruptor
01-28-2010, 07:24 PM
STO to me is the best alternative to boxing; for me it's the end of boxing.

Away teams:
You get four intelligent away team mates that automatically heal, buff, debuff , evade and follow your orders all with none of the complexities of actual multiboxing. It's even superior to EQ mercs since you don't even have to pay them.

Space combat:
The tactical nature of the game along with the unlimited combinations of gear and weaponry make for customizing your ship to fill a specific tactic or just your play style. Space combat requires such attention that it's very engrossing and rewarding. Nothings better then the satisfaction that you took out a larger but slower ship because you out maneuvered it and rotated your shields to soak up the damage while punching through theirs.

Klingon's:
The Bird -of-Prey you get is far more nimble then the starter Federation ships. They are all about PvP. I recall the missions I had: die to another (Klingon) player 25 times, kill other (Klingon) player ships 50 times, Ground PvP missions, space PvP missions etc. Very few PvE missions for this faction.

Summary:
I so love this game just from the flawed beta that not only did i preorder it, I bought the life time sub.

Here are some screen shots:
Right to left: One of my first major kills during the Starbase 24 raid encounter, me and my away team dealing with an Undine called the "War Master" and the crazy event marking the end of the open beta, the Borg invasion (Sol Starbase).

Crel
02-02-2010, 07:02 PM
Star Trek Next Gen was on all day, I'm guessing to help the launch of STO as they are showing commercials alongside it.
Between Jean-Luc Picard outwiting smugglers and Data eating Deanna Troi cake, sold me. I really hope they understand ST was more about story and lore, than action. We'll see :)

Edit: SciFi channel

BobGnarly
02-02-2010, 09:30 PM
I'm not sure how I feel about the game, I found that even my "fast" ships had really clunky movement in space, and it felt liek I was always just trying to move my barge through the quicksand, instead of a nimble starship in a zero-friction environment.

/geekrant

I understand the Physics in space, and I understand that ships still have mass and so require energy to influence their movements just like in a gravity environment, but some of the things, like braking port and full speed starboard do not exist, and they should, this is how spacecraft move and maneuver, not like a powerboat or a ferry, which is what the spaceships feel like. Asteroids got it right with a simple uni-directional movement system in 1979. Why can't my star ship continue at full power forward (inertia) whiile I put full power in reverse on one side and full power forward on my opposite side, or a perpendicular vector to create some great spin-maneuvers while you are still heading in the direction you first were traveling, Cryptic? This is not new theory and no other form of mathematics has been so thoroughly explored as those involved with space-flight.

/geekrantoff


I have a theory. I don't believe we are very good at piloting vessels that have truly arbitrary force vectors applied to arbitrary positions on the hull of the vehicle. Normally, even when such a thing tries to exist in the atmosphere, the intense amount of friction of the air (or water) will tend to right the vehicle to a certain orientation. Boats aren't the shape they are just for minimization of hull friction, it also help us "face forward" when we are driving them.

A vehicle in space has no such (or very little) "corrector", and what usually happens when a human tries to pilot such a vehicle is that some minor off-axis inertia confuses the hell out of us and we can't figure out how to correct. IOW, the spaceship start travelling off in weird directions with crazy spins.

Maybe someday, when space flight is a common reality, we'll all be accustomed to it, but for now, we aren't. And I'm guessing people don't want to play a video game where they can't figure out how to pilot the craft, so the creators put some grounding rules to make it more palatable to us.

That's just my theory from having play around with some inertial simulators in the past.

Kang
02-03-2010, 12:21 AM
Star Trek Next Gen was on all day, I'm guessing to help the launch of STO as they are showing commercials alongside it.
Between Jean-Luc Picard outwiting smugglers and Data eating Deanna Troi cake, sold me. I really hope they understand ST was more about story and lore, than action. We'll see :)

Edit: SciFi channel

I totally agree Crel. My biggest problem with the game so far is that the story is not very cohesive. I really don't know what I'm working towards as a character. It's like I'm at a day job being given a bunch of tasks to do. No real story line to speak of so far. Hopefully it will emerge as the game progresses. If not, I will be very disappointed.

Khatovar
02-03-2010, 12:37 AM
Edit: SciFi channel

Isn't it "SyFy" now? *sneer*

RobinGBrown
02-03-2010, 05:42 AM
I really hope they understand ST was more about story and lore, than action.

Trust me, Cryptic don't have a clue. STO is combat only. It makes EVE look good.

Fargol
02-03-2010, 11:29 AM
Trust me, Cryptic don't have a clue. STO is combat only. It makes EVE look good.

Yeah, 95% of what I'm hearing about STO ranges from not good to abysmal.

Gramzngunz
02-04-2010, 12:10 PM
I'm enjoying STO. I figure I'll play it for 3ish months. I'm kinda an MMO whore though, I play lots of them for a month or so. I'm not a trekkie but I've enjoyed flying around blasting guys. I really like that I can customize all my stuff. equip all my crew members, change their names. It's almost like a single player game actually. I just fly around and do missions, and instead of grouping you have an away team of NPC's. I think it's fun.

blbjtb
02-04-2010, 06:56 PM
Yall are doing a shitty job selling me on this game LOL

Marious
02-04-2010, 08:06 PM
See thats just not going to work for me... The away team has to have a guy be sacrificed, anyone that has been a trecky for a long time should know one of them has to die or its just not the same, problem with MMO's you can revive them >< just wont be the same!

On another note Hello Kitty Online Boxing!

Wait did I just type that? What I meant to say I like to see DC Online see if that is going to be better than CO or CoH/CoV. And yeah every review I read on Cryptic is they are craptacular on letting people down on there MMO's since they start up with a good concept and everything then they do something stupid to ruin it.

RobinGBrown
02-05-2010, 04:50 AM
It is surprising how Cryptic manage to take what should be a solid gold success and plate it with poop so that it sucks.

There must be one or two people in that place that are both influential and misdirected and that push the dev team into making it crap.

Malekyth
02-05-2010, 04:00 PM
It is surprising how Cryptic manage to take what should be a solid gold success and plate it with poop so that it sucks.

There must be one or two people in that place that are both influential and misdirected and that push the dev team into making it crap.

If you take Champions Online as your metric, it may be that they're doing MMO tie-ins with a staff of people who are way more into the MMO than the tie-in. It's important to have those people on staff because that is the game you're making, but it also shouldn't be a reskinned WoW -- a strong comic book or Star Trek feel might not permit some MMO conventions to remain intact. I think Cryptic fails to acknowledge that while the game is indeed god, the source has to have some muscle.

My favorite example is the one that eventually killed CO for me. Half the game is a clumsy attempt at pop culture satire. The fact that the CO writers aren't very good at it is almost beside the point (remember the Anchorman quest? Every step of it felt like it was just lines being parroted by a twelve year-old who doesn't understand the difference between being funny and reciting lines from a funny movie) -- the fact is that comic books generally don't do this. WoW does, though, so we got a ton of questlines, an organization or two and an entire zone based on pop culture references. At that point, never mind the things they got right, because the thing they got wrong constantly reminds me that I'm playing an MMO, not a comic book, and so they lost me.

I haven't played STO and am not a big Trekkie, but there is a lot about Star Trek that isn't supported by MMO conventions, and I expect that Cryptic will not show the proper respect for the source.

RobinGBrown
02-10-2010, 04:54 AM
I did have one thought about STO this morning. The Klingons are pretty much pure PVP AFAIK (haven't played them) and actually have to level up via PVP.

So it should be possible - by running two copies of STO - to win trade your way to high level as Klingons.

I also have a suspicion that within a month or three starting a Klingon will be a nightmare as the high level PVP griefers will make it impossible to progress in PVP at low to medium levels.

RobinGBrown
03-26-2010, 04:22 AM
So...

I caved in and bought STO. Despite everything I said I just had to give it a try.

Surprisingly I'm actually enjoying playing, levelled a Fed character until I could play Klingon and then started a KDF engineer captain. The Klingon PVP is surprisingly fun so far. I was expecting it to be like EVE where you're outgunned instantly by everyone who started before you.

In fact there's a bunch of 'missions' for PVP that get you going - including one where getting _killed_ gains you XP. I'm not sure how long term enjoyable it will be but I haven't had to grind anything yet adn am nicely on course for Lt Cmdr.

We'll see how it goes.

p.s. Has anyone investigated multiboxing options? Keyclone doesn't work and I won't use a subscription product like Innerspace, are there any other options?

Mokoi
03-29-2010, 12:39 AM
p.s. Has anyone investigated multiboxing options? Keyclone doesn't work and I won't use a subscription product like Innerspace, are there any other options?

works on Innerspace, why wont you pay for it? It's a solid program with WAY more to offer than the alternatives ( I should point out I am a die-hard Keyclone fan) for a small sub fee. Don't be so obtuse, and explore your options. if you want things done, pay the people who make it happen.

RobinGBrown
03-29-2010, 04:04 AM
works on Innerspace, why wont you pay for it?

I really don't like Lax. If there was a one off purchase I might go for it but I'm simply not willing to pay him money on a regular basis. You can dig back in my post history if you need to know more.