View Full Version : keyclone maximizer = performance hit?
Danin
01-07-2008, 03:34 AM
So I've been dualboxing a hunter/warrior recently (powerleveling the warr) across two monitors with dual view in XP, running my main screen normally and the clone with standalone maximizer to push it to the second screen. My performance isn't that spectacular to begin with (~10-15 fps per screen with options turned down pretty low, I'll be conducting a massive upgrade once all the parts come through the mail), but I recently tried to run the same setup launching from the keyclone maximizer. The instances launched must faster than the other way, but the performance was abysmal (main screen ~5-7 fps, off-screen ~5-10 fps). Anyone know what's up?
keyclone
01-07-2008, 04:08 AM
after some testing, i found that if i ran maximized @ 800x600 on one monitor, 2 monitors, or not maximized... i got the same fps. (15..~40).
i did find that the fps would vary a bit depending what was in the scene... sometimes dipping from 40 to 30 fps.
now... if i maximized @ 1600x1200 in dual monitor mode on my nvidea geforce 7600 GS 256M card, my fps dropped to 5 fps each. i also didn't cut the quality of the graphics at all... which i would if i were trying to be nice
i know i know... i should have the GeForce 8800 GTX 512MB.. i'll be updating my hardware sometime in the spring... hell, the box is only a single core 2.2GHz AMD 64 w/ 2G of memory (that's one of the reasons i use my laptops while boxing.. i've grown accustomed to the res and pretty graphics)
kalih
01-07-2008, 10:14 AM
So I've been dualboxing a hunter/warrior recently (powerleveling the warr) across two monitors with dual view in XP,
There is a known issue with DirectX under XP rendering to two screens in dual-view. It gives horrible performance.
Try horizontal span.
Danin
01-07-2008, 04:59 PM
The issue isn't dual view, though, since I run two instances on two monitors without keyclone maximizer and they run (relatively) well, it's only when I use keyclone maximizer that the performance tanks.
Also I don't have matching monitors so horizontal span is impossible.
kalih
01-07-2008, 05:05 PM
The issue isn't dual view
Seems bizarre to me you'd dismiss this issue considering this is a setup known to be flawed.
All I know is just about everyone who has every tried both has found major performance issues related to running dual-view under XP. I could speculate 101 ways how playing it in "maximized" mode makes things worse because of this issue that have nothing to do, at all, with keyclone's maximizer.
What happens when you run on a single monitor with keyclone maximizer? How about with both (and not minimized) windowed on a single monitor?
The issue is dual view. If you are using dual view in XP and not having framerate problems then you have seriously overpowered hardware. There's a sticky about it at the top of this very forum.
Microsoft completey rewrote the multimonitor/adapter level of the OS for Vista... http://www.microsoft.com/whdc/device/display/multimonVista.mspx
I'm sorta surprised that you were doing this without Vista Keyclone, as anyone who wants good framerates in XP will have to use horizontal span, and keyclone doesn't need anything new to support that.
keyclone
01-07-2008, 08:24 PM
I'm sorta surprised that you were doing this without Vista Keyclone, as anyone who wants good framerates in XP will have to use horizontal span, and keyclone doesn't need anything new to support that.
i was using dual view because i had also just implemented multi-monitor (dual view) support in keyclone
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