View Full Version : Melee Arena /Click Macros
I have had 4 80 Death Knights sitting around since the expansion and never did much with them.
With the advent of Kromtor's success I was thinking of trying them out. I was thinking we could all work on some /click macros for these types of teams. 4 Death Knights or 4 Pally's etc...
Do you think 4 dk's and a pally healer might have some viability in arena?
I just setup 4 pally's on the ptr and I am going to try that out tonight.
Ualaa
11-08-2009, 10:03 PM
Not sure on the click macro's for a DK.
If you're playing all of the same, you can put the most common spells in the same slots on each.
And then spam them together.
Generally manually clicking is superior in pvp to using a /Click.
That said...
You can use two Blood runes, two Unholy runes and two Frost runes immediately.
And they will gradually refresh.
You will build runic power while in combat, and have some rune power dump abilities.
There are Death rune abilities, which convert say a Blood rune into a Death rune, which lets you use another Blood rune now.
So you'd want to prioritize (most damage first) your powers for the spec you're using.
And put them in a simple sequence, or maybe list them one under the other.
So you have the most useful at the top and the least useful at the bottom.
Then go through and check which runes each will use.
Adjust their position, so the runes used is not an issue.
Then you have the final order of abilities.
Next look at both the duration of dot type effects and the reuse delay of abilities.
A dot type effect can generally be cast immediately and again and again.
Other things cannot be cast more often then once per x seconds.
If it is a dot effect, you'll generally want the reset to be =target.
And for the comma's (delay) to be long enough for the dot to run its course.
With an ideal refresh just as it expires.
Those abilities with a reuse wait time, will generally be reset=combat.
Because even if you switch targets the macro cannot fire the next use until the cooldown is done.
As an example...
/castsequence reset=target Flame Shock,,,,,,,,,,,,,,,,,,,,,,,,,,,
--and--
/castsequence reset=combat Lava Burst,,,,,,,,,,,,,,,
Flame Shock can be recast long before the duration of the dot is done, but you want the dot portion to run its course. Lava Burst cannot be cast until 8 seconds go by. Except you adapt it to the DK abilities.
A great source for ability durations etc is wow wiki.
Do a google search for "Wowwiki +Abilities +Death Knight".
Or another class.
Then check the duration/recast delay on each ability in question.
Don't forget to factor in glyphs and talents.
You will need to know your spam speed per second.
And then include comma's equal to the seconds of delay you want.
With as many comma's per second as your spam speed per second.
Im kinda interrested in this also after they nurfed castrandom
ive seen alot of macros forexample
/assist focus
/startattack
/stopcasting
/click MultiBarLeftButton1
/click MultiBarLeftButton2
and then attacks on 1 and 2 but it doesnt click both of them only the first one
Is there anyway to make it use more than one ability when its off cooldown, and is it allowed now sence they changed it?
Do you guys have like a dps macro without castsequence, or do you just click the abilities 1 by 1
Thx
Ualaa
11-10-2009, 03:24 PM
/assist focus
/startattack
/stopcasting
/click MultiBarLeftButton1
/click MultiBarLeftButton2
It really depends on what are on the two buttons.
You'll want to go with a /castsequence on each.
And add comma's for delay.
Macro's attempt to execute everything all at once.
But the first spell listed (that uses the GCD) gets priority over any others that also require a GCD.
But with a sequence and comma's (no action on this button press), the first sequence will allow a later sequence to fire.
If you were to put Lightning Bolt without a sequence on 1.
And Purge without a sequence on 2.
Then every press will be Lightning Bolt.
The master macro calls the other macro's.
The earlier macro is prioritized over the later macro's, so will cast ahead of the others if they're both ready.
The called macro's function the same as any other macro.
If the called macro was a /CastRandom, it can and will get stuck on a spell which is on cooldown.
It it is a /CastSequence it can get stuck on a spell on cooldown too.
If its a /CastSequence, but with the comma's afterwards, while on the comma stage other spells can fire.
If you were to go with Devouring Plaguet (24 second cooldown), with only 5 seconds worth of comma's, this sequence will hang the same as any normal macro.
So ideally we go with a sequence per spell we'd like to include.
And then make an educated guess at the number of comma's based on the refresh time or duration of the spell, and our personal spam click speed.
But we will want to take each spell to the Target Dummies.
To add or remove comma's as necessary.
Ideally, we want each spell to fire off one after the other, and to immediately refire as soon as its available.
That means tweaking the macro.
Acidburning
11-15-2009, 11:15 PM
this is the frost DK macro I use.
I forget where I got it, but it works 95% of the time.
#showtooltip
/castsequence reset=3/combat Icy Touch, Plague Strike, Frost Strike, Blood Strike, Blood Strike, Obliterate, Frost Strike, Obliterate, Frost Strike, Obliterate, Obliterate, Frost Strike
/cast !Rune Strike
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