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View Full Version : Shadow Priests - The Liquefiers.



Liquefied
01-05-2008, 07:25 PM
Consists of:

5 Shadow Priests: Liquefied, Liquefiad, Liquefiud, Liquefiyd, Liquefiod
Talents - http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002310130020000000000000000000000000 000000050252010251120151551

What I want to achieve...
125% Shadow Damage to Health.
25% Shadow Damage to Mana.
5x AoE Fears.
5x Silences.
Insane Mana Burn.

If anyone sees a downside to my talent tree that I have chosen, please speak up. The reason for not using spirit tap, is simple. Not all 5 of them can get a killing blow. The reason for not choosing improved mind blast, was simply because I have spells to place between the cd.

Please speak up now though. These are mainly for PvP, but will be used to run select instances and heroics.

opt
01-05-2008, 07:34 PM
just a tip what i would do, not all your priests need shadow weaving and misery. Just have one slut them and put points elsewhere on other chars.

Ellay
01-05-2008, 07:36 PM
The layout looks good, as the above poster said you can swap out the misery on others only 1 needs that. As for the shadow weaving, that is fine on all since it applies that much faster, after your first cast you'll be at max.

Slats
01-05-2008, 07:37 PM
Downsides:

Horrible Mana Efficiency except for Mindflay
Mindflay is only 24 yard range and channeled
I use a Pally as my 5th - so I can do instances.


I did alot of PvP on the PTR with my group and the thing that was pissing me off the most was running out of mana after 2 or 3 battles. Guess I was playing a Warlock with unlimited mana for far too long. :P

-Slats

Liquefied
01-05-2008, 07:44 PM
That's why hopefully I can get the tier gear instead of the pvp gear.

Mana efficiency is based on gear not the class.

PvP for Priests = Stamina, Int, Spell Damage or Healing +
Raid for Priests = Spirit, Int, Spell Damage (Way more) or Healing +

If I can get kara/gruul/mag gear I should do well.

Before you say I'd never get into kara or a 25 man. My guild has already agreed to it. Considering I'd be an insane dps group.

Morganti
01-05-2008, 07:53 PM
My 5 priests are specced and aiming for PVP. I don't raid and don't have much of an interest in raiding. That being said, here are my thoughts on your listed goals:

Only one priest needs Misery, and you dont need 5/5 shadow weaving on all of them (I have 3/5 on 3 or 4 and 5/5 on the guy who has misery).

Silence has such a short range that I didn't find it overly useful on anyone but my main, so he's the only one who has it.

You kill stuff so fast that mana burning anything is nearly worthless (in my BG experience anyway....havent arena'ed yet to be able to speak about it). I haven't mana burned much since the 40's and 50's when I was killing 70 healers.

I used spirit tap while leveling and didnt notice the impact that much. It gets spread around semi-randomly, but I found them all generally low on mana only when I ran a dot party or pvp'ed and the tap didn't have any major impact there.

I'd definitely go improved mind blast. I just got into it recently (never had it pre 68) and I don't find myself with that short delay between kills like I used to. Nice for pvp also.

As for Touch, unless you are raiding don't bother. Definitely not worth it for multiboxing priests because everything dies too fast. I dont recall the exact formula's, but if you check wowwiki you'll see how long or how big something needs to be for touch to actually pay you back on mana.

For reference, my 5:

http://www.wowarmory.com/guild-info.xml?r=Daggerspine&n=The+Lavodes&p=1

Dreen is my Misery priest
Sethra is my main and has Silence
The other 3 have hybrid specs mainly focused on the shadow damage and mana efficiency talents

Clone
01-05-2008, 07:58 PM
Not really an insane dps group to be honest. Mana wouldnt be a problem though if you are really intending to run all 5 of those in 1 group. I know you want to get all the pvp talents (Silence, mana burn) but you really need to get those 3 points in Shadow affinity, theres just no way u can raid without it.

Liquefied
01-05-2008, 08:08 PM
So Misery does not stack?

It's a rough outline, and silence is useful even if it has low range. It's only 1 point.

Yes I'll be a giant threat ball, but that's where I'll spec around until I like it.

Morganti
01-05-2008, 08:18 PM
Silence is actually a 3 point talent (requires 2 in improved psychic scream). I had improved scream on all 5, but I found that if I had to blow all 5 screams and 30 seconds hadnt gone by then I was probably gonna die anyway ;)

Silence's range for the guys in the back only makes it useful for casters that get on top of you like mage's and pally's. I may change this later for arenas, but so far in BG's having one has worked fine.

opt
01-05-2008, 08:22 PM
im not sure how bad mana efficiency would be i assume VTs would stack so you will get a sick amount of pve regen.
trinketing crits on mindblast and sw:death also help with the regen

Slats
01-05-2008, 10:40 PM
PvE you would be fine.

I am talking primarily PvP is where you OOM so fast. VT is pretty useless in PvP its too short a duration and has a casting time. Your target also dies so fast you dont get enough time to enjoy the mana regen.

VT is designed for boss fights.

-Slats

simpletom
01-06-2008, 06:07 AM
yep slats aint lieing about VT being a PVE talent, i still think that its worth takeing tho if you consider the options VT is the most apealing.

It will stack just like VE stacks

have one spec'd like

http://www.wowhead.com/?talent=bxMrzIMZZVMGdMuRotyo

for improved PWF, and Misery

and the other 4 like

http://www.wowhead.com/?talent=bx0GkIMZZVMGdMpRrtxo

not a massive difference, but saves you 7 talent points that are really only needed by one priest.

i think that silence is worth takeing on all targets its 3 talent points (where else are you going to put these talents? improved mindblast? waste imo) yes but its on a 45 second cooldown, so haveing it on at least 3 in my opion is a good idea, sufferes DR but would shut a oposeing healer down nicely.

I think mind flay is very conditonal in arena, most shadow priest videos ive seen never use it, might be because mana drain is more important, or that a big blue ray shooting out of you screams counter spell me !!

well timed shadow word deaths and mind blast should be what you want, and wtf spam shadow word death, as long as you have everyones VE up the incomming heal is going to be higher than the damage you take from it anyway (might not be if it kills them, im not sure if everyone would get immunity to it or just one person, you would have to try this out).

mana burn doesnt scale with gear, not the mana burnt or the damage done (as the damage done is a ratio of the mana burnt, ie if they have no mana spell does no damage)

as for thinking that being in pve gear will give you an edge, your dreaming mate, if your going to be a dps man thats cool for pve i can totally understand why your guild would want you doing this, but for pvp get pvp stats, or your going to get steamrolled i would love to meet a group of shadow priests with no resilence and low stamina. so would any melee team, think how bad any pvp spec'd rogue with armor reduction probably reduceing your priest armor to nothing, cloak of shadows just going beserk blowing all cooldowns like blade flurry, your going to be in serious problems, and that was just one rogue, could be a hunter removeing your buffs, and an ms warrior reduceing your VE intake.

PVP gear is for pvp, pve gear is for pve, their are a few exceptions, but i wouldnt go my goals are pvp and im going to get all my gear from pve, if it was the best its what the top teams would use.

If your worried about mana go draenei priests with spellsurge enchant,

symbol of hope is 999 mana per priest every 5 minutes, it doesnt stack so just use them one after another.
spellsurge works out at 50mp5 for every priest when on all 5 priests weapons.

so thats

basically (999 / (60/5)) + 50 = 133.25 mp5 for every member of your group.

your going to want to get 3 pars dps 2 parts healing of the arena healing to get 2 35 resilence bonus, gives you another 23 mp5 (if you get the legs and chest from the healing set)

going the healing rings rather than the dps ones nets you another 11 mp5, healing pvp neck 6mp5, healing pvp cloak, 6mp5, 3 times royal nightseye gems in the red slots of your gear, another 6mp5, chest 6mp5 enchant, bracer ........ infact just look here much easyer if i do it all here

http://www.chardev.org/?profile=14852

thats 81mp5 from pvp gear not bad, you could swap and change this as you please but thats pretty much

214mp5 per priestz

the spirt form pve gear couldnt ever get this kind of effect, not to mension spirt is subject to the 4 second rule ie pointless in pvp as your going to want to be casting all the time. And in battle grounds drink every couple fights everyone has to do this, or die which is cheaper :p

last thing if your going to do any pve you need shadow affinity talent

North
01-06-2008, 06:11 AM
5 dots and a MD->SWD combo will be devastating to anyone in pvp as much as shaman almost. Sounds like a fun combo

Slats
01-06-2008, 12:01 PM
It is extremely devastating.

I actually found I never had time to mana burn unless I felt like being an asshole and having a laugh at people. At 70, Mana Burn will take half a fully geared Season2/3 pally/priests mana in one cast round of it, two and there pretty much about out of mana.

With two rounds of it, most people are at about half health. In that 4 seconds I could have probably killed them.

Actually if taking SW:D damage bothers you - just make sure Prayer Of Mending is up, the damage you take will proc prayer of mending and make it bounce all over your party - and if a mage jumps in the middle of you and aoe's everyones prayer of mending procs and goes crazy and mage is OOM and your on full health.

My biggest issues are:
Need massive amounts of water, goes OOM very fast.
Zero AOE capability, when 3 melee get in your face, AoE Fear isn't always the answer - sometimes single target DPS is not enough.

Chain Lightening shits all over our nukes as they hit 3 targets can be garuanteed to crit etc.

Its a very viable team and looks sexy as hell, but just be aware of these limitations. VE is awesome, VT is extremely situational and not viable in PvP at all.

-Slats

Morganti
01-06-2008, 02:58 PM
Anyone coming up with any useful tricks with multiboxing priests?

I have a castsequence that does prayer of mending, inner focus, shadowform for a quick "the shit is about to hit the fan" moments.

Other than that a simple target self/flash heal button for all 5.

I think healing is my weakest point, especially on my main who gets the focus of the damage by far. Being all shadow I only reluctantly give up the shadowform mid-fight, but I will when I need to. Of course, losing the main means I give up mobility, not necessarily damage, but it makes things tougher. I tend to heal up and/or rez more after fights than during.

laeelin
01-08-2008, 08:30 PM
personally, i've went with the 1 paladin + 4 priest for PVE and so far I have stayed all shadow...

Judgement of the Crusader is so sweet....

Also healing by just dropping 4 renews is nice as well :)

Slats
01-08-2008, 08:41 PM
You can make it work awesome in PvP also. :) Its not as bread and butter (cookie cutter I dunno what phrase to use).

If your Pally is Retribution, you have 6 second sleep, 6 second stun for people healing your priests DPS target. Also if Warrior/Rogue gets in your face you can bash them. Paladins put out nice burst DPS but only every 10-15 seconds or so, so you time your DPS right and its very very effective.

4 Renews is amazing, and later on Prayer of Mending is awesome. :)

Another reason I like pally as main, is people FF the target closest. So I bubble at the last second and let them waste all their big cooldowns on me. Works well.