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vikemosabe
11-04-2009, 01:13 PM
Just a simple question that's been bugging me?
What's the advantage of doing click macros?
I can only assume there is one, but I don't know what it is.

I'm sure you guys can learn me on it, so thanks.

Kedash00
11-04-2009, 01:21 PM
make your big button the only one you will have to press in pve situations, as long as your macros are setup up and timed correctly

Coltimar
11-04-2009, 01:37 PM
If you don't use /click your castsequence macros will hang and cost you dps. With /click you won't hang, you will go on to the next available macro.

vikemosabe
11-04-2009, 04:26 PM
Thanks for the answers.
Looks like I'm gonna switch my guys over to click.
Actually, 2 out of 3 of my dps is already using them.

Ualaa
11-04-2009, 05:00 PM
One button spam is easier then spamming 6 buttons.
And with the proper comma's (delays), each is refreshed either as it expires or when the recast delay allows another cast.
Plus you can prioritize your spells, so you'll never attempt to Conflag without Immolate up (as an example).

Marious
11-04-2009, 05:11 PM
6 Buttons? Now what am I suppose to do? I got a 6th digit grafted unto each hand just so I could mash the 12 keys at the same time!

12 keys and 1 evil key to rule them all!

gitcho
11-04-2009, 05:28 PM
thanks for asking that question vikemosabe - was wondering that myself.

Doesn't /click depend on mashing your big button at a very consistent pace though? There's a direct relationship to how fast and hard I mash the button - usually to do with how close the boss or myself is to dying. It would suck to have to learn to control myself and hit the button 12 times every 5 seconds ;)

Drommon
11-04-2009, 05:35 PM
thanks for asking that question vikemosabe - was wondering that myself.

Doesn't /click depend on mashing your big button at a very consistent pace though? There's a direct relationship to how fast and hard I mash the button - usually to do with how close the boss or myself is to dying. It would suck to have to learn to control myself and hit the button 12 times every 5 seconds ;)


Buy a metronome. With a metronome I can get a consistant 200ms per button hit (5 times a second) pretty consistantly. Don't forget to figure in lag time as well. :)

Drommon

Ughmahedhurtz
11-04-2009, 05:48 PM
If you don't use /click your castsequence macros will hang and cost you dps. With /click you won't hang, you will go on to the next available macro.
Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.

Whowantstoknow
11-04-2009, 06:17 PM
Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.

They are - you can get the same functionality with not using click. Its the consecutive castsequences with commas for timing that is the real magic.

thinus
11-04-2009, 09:52 PM
They are - you can get the same functionality with not using click. Its the consecutive castsequences with commas for timing that is the real magic.

So if I understand correctly:


/assist focus
/run SetCVar("Sound_EnableSFX","0")
/cast elemental mastery
/click MultiBarRightButton1
/click MultiBarRightButton2
/click MultiBarRightButton3
/click MultiBarRightButton4
/run SetCVar("Sound_EnableSFX","1")

1st button
/castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

2nd button
/castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

3rd button
/castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,

4th button
/cast lightning bolt


is equivalent to:



/assist focus
/run SetCVar("Sound_EnableSFX","0")
/cast elemental mastery
/castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
/cast lightning bolt
/run SetCVar("Sound_EnableSFX","1")


but the /click allows you to swap abilities easier by placing the appropriate macro/action on the 4 slots being clicked on the toolbar. It also allows you to use one main spam macro for all your characters and you just tweak the clicked macros on each character. And obviously, gets around macro space limitations.

vikemosabe
11-04-2009, 10:04 PM
Good stuff.
thanks for the responses

Ualaa
11-04-2009, 10:36 PM
Really... all click does is give us virtually unlimited characters in a macro.

If we were allowed unlimited characters, we could make something like the bottom macro, in post 13, for every one of our sequences, and it would run the same.

Coltimar
11-04-2009, 11:40 PM
Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.

Yeah, that is written poorly, sorry. Not that it skips over a spell it can't cast but it lets you build in enough space (commas) to let you do several things with a single button spam.

Khatovar
11-05-2009, 02:02 AM
Plus you can prioritize your spells, so you'll never attempt to Conflag without Immolate up (as an example).

This is probably the biggest as far as I'm concerned. A lot of "rotations" are not exactly spell rotations anymore. Certain spells have priority over others and /click allows us to make use of that without having to make massive, intricately timed cast sequences, which can start to cost us DPS if cooldowns and priority start to clash.

Gadzooks
11-05-2009, 10:29 AM
Buy a metronome?

Nah!

Go here:

http://www.metronomeonline.com/

the number is BPM - Beats Per Minute. Set a comfortable beat (120 BPM is what most popular music is set to) and adjust your macros to it, or vice versa.

As a very amatuer musician of many years, I can maintain 120BPM on my own, just tapping my foot.

Lax
11-05-2009, 12:28 PM
Forgive me if I'm missing something obvious, but can't you just put in a bunch of extra empties in the sequence, and add a timed reset with the spell's cooldown? Instead of trying to precisely count how many commas you need based on how many times you think you're going to press the button

Xorn
11-05-2009, 12:31 PM
I always used to spam my Buttons 6 times a second if I panick in an instance for whatever reason there may be and so I set all my click macros up to 6 sec-spam (aproxx. of course) and the DPS is really fine.
I still got a long way to go but killing the herold in 15 seconds was my best until now and I hope I'll be able to improve that further.
Never came close to such numbers with my other methods and not to talk about playing something else than shamans - I got a warlock in my team and it's so comfortable spamming just one key knowing that all my toons work at a 90+% efficiency.

Ughmahedhurtz
11-05-2009, 02:37 PM
Forgive me if I'm missing something obvious, but can't you just put in a bunch of extra empties in the sequence, and add a timed reset with the spell's cooldown? Instead of trying to precisely count how many commas you need based on how many times you think you're going to press the button
No, because an empty is still counted as a successful macro step and, thus, resets the timeout timer.

Ualaa
11-05-2009, 08:49 PM
With multiple sequences, you can have variable reset conditions on a per sequence basis.

For example a Druid with Faerie Fire or a Hunter with Hunter's Mark could:
/castsequence reset=target Hunter's Mark, Null

In a click castsequence, with that as the opening sequence, you get one cast and then no more, until the target changes.

Our reset conditions are rather limited in sequences.
If we were to go Hunter's Mark, A, B, C, D, A, C, B, D, A, C, B, D, A, C....
Our sequence would automatically cast another Hunter's Mark on the not dead boss who is already marked.

We can reset based upon a certain amount of time, without any clicks on the macro.
Or with combat (ending), target (changing), or a mod key (pressed in conjunction with the sequence).

Unfortunately, we cannot use:
/castsequence reset=6 Multi-Shot,Null

As we are spamming the macro, and therefore never reach 6 seconds without having clicked the macro.
However, if we know our spam speed, we can insert the desired number of comma's to account for 6 seconds of delay.

Also, with click castsequences, given enough sources of replenishment and mana regeneration, our castsequences are effectively unlimited in duration. Which a normal /castsequence cannot always accomplish, unless we occasionally recast a dot which has not quite expired or hold off on casting a cooldown spell immediately etc.

daviddoran
11-05-2009, 09:25 PM
/click doesn't have any inherent advantage, other than allowing large macros that wouldn't otherwise fit in a standard 255 character macro. It also adds modularity, so you can sub in an out a spell simply by dragging macros in and out of the buttons that you are /clicking. There's also a visual element, when you are tuning the macro to your key spamming rate, you can watch your cooldowns, and if your /click sequence is hitting them immediately after they are off of CD, you are all set, otherwise, adjust as necessary.

you can do the same concept of a /click macro in a regular macro,

/castsequence spell,,,,,,,,,,,,,,,,,,,,,
/castsequence spell,,,,,,,,,,,
/castsequence spell,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,

etc etc. when a sequence encounters a comma, it will pass to the next spell, allowing you to create artificial cooldowns, based on how fast you spam the key. /click just gives you one master button that initiates each sequence in its own macro and spot on your action bar. It also lets you do some creative things with targeting, as each macro can have separate targeting like one of the sequences can be targeted at the characters target (hex for example) but the rest of the macro can be using focustarget.