Fuzzyboy
11-02-2009, 05:08 PM
Since I just recently switched to gearing up my shammies from a mixed team, I thought I'd share my perspectives for those of you who may be considering choosing one of the two comps.
Paladin + shaman
Overall I'd say this is the team I enjoy playing most so far, not to say that means they're actually more efficient. I like to optimize my setup as much as possible and reading elitist jerks for the class specific details. Keeping track of the shaman is simply a lot less of a fuss. It's not that they're less complicated, it's just that somehow I feel more "attached" to the shaman, because it's for the most part like playing 2 characters (tank + shaman) rather than playing five.
If they're mostly PvE get a death knight for the spell damage percent taken debuff, for mostly PvP, go with pala or druid as tank for backup healing.
Pros:
- Arena viable
- Grounding totem extravaganza
- All team members can heal
- All team members can resurrect
- Totem versatility - so much can be done when you have four sets to combine
- Synchronized burst
- No targeted AE spells (HKN can handle this easily, but all things being equal, no mouse targeting is less hassle)
Mixed team
My mixed team consists of paladin (my preferred tank), frost mage (ports, PBAE, food, replenish, int buff), druid (spell dmg taken debuff, GotW, offtank with dual spec), shaman (tremor, ToW, cleansing, grounding), holy priest (amazing heals - PoM, PoH, holy nova, sta buff).
The mixed team is amazing in terms of buff synergy and utility. I'm amazed at how well the priest heals - I think he's the most easily managed multibox healer. Mage is frost since optimal dps is easy to macro (frostbolt spam). Druid is nice and high dps but requires some micromanagement with eclipse procs for optimal dps.
Overall I'm pretty sure the mixed team can handle everything - in terms of PvE they have no weaknesses. The primary reason for my choice of shaman + paladin over the mixed team is that I like the feel of playing just two chars - same race, same class etc
Pros:
- Buff synergy
- Utility
- Potential
Cons:
- Lots of EJ-theory to keep track of
- Not Arena viable
Paladin + shaman
Overall I'd say this is the team I enjoy playing most so far, not to say that means they're actually more efficient. I like to optimize my setup as much as possible and reading elitist jerks for the class specific details. Keeping track of the shaman is simply a lot less of a fuss. It's not that they're less complicated, it's just that somehow I feel more "attached" to the shaman, because it's for the most part like playing 2 characters (tank + shaman) rather than playing five.
If they're mostly PvE get a death knight for the spell damage percent taken debuff, for mostly PvP, go with pala or druid as tank for backup healing.
Pros:
- Arena viable
- Grounding totem extravaganza
- All team members can heal
- All team members can resurrect
- Totem versatility - so much can be done when you have four sets to combine
- Synchronized burst
- No targeted AE spells (HKN can handle this easily, but all things being equal, no mouse targeting is less hassle)
Mixed team
My mixed team consists of paladin (my preferred tank), frost mage (ports, PBAE, food, replenish, int buff), druid (spell dmg taken debuff, GotW, offtank with dual spec), shaman (tremor, ToW, cleansing, grounding), holy priest (amazing heals - PoM, PoH, holy nova, sta buff).
The mixed team is amazing in terms of buff synergy and utility. I'm amazed at how well the priest heals - I think he's the most easily managed multibox healer. Mage is frost since optimal dps is easy to macro (frostbolt spam). Druid is nice and high dps but requires some micromanagement with eclipse procs for optimal dps.
Overall I'm pretty sure the mixed team can handle everything - in terms of PvE they have no weaknesses. The primary reason for my choice of shaman + paladin over the mixed team is that I like the feel of playing just two chars - same race, same class etc
Pros:
- Buff synergy
- Utility
- Potential
Cons:
- Lots of EJ-theory to keep track of
- Not Arena viable