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View Full Version : Setup/Macro critique wanted :-)



Lowcorn
11-01-2009, 01:35 AM
i have a 4 boxing team. 3 locks and a boomkin.
im set up with assist macros on the 3 locks assisting my chicken i plan on switching to a /focus macro so i can do a leaderless setup that works with keyclones PIP system :-)
example being
F1=window one toon 1
F2=window two toon 2 and so on
but anyways im getting off topic. . . i ran a toc10 with some guildies today and had some HUGE issues with placement of my characters. obviously cant stack them in some of those fights cuz they die to fire or random bounceing dots. and the 2 worm fight was a flippin nightmare so my question is if anyone had spesific strats they try for this? i was thinking of maybe keybinding a key that makes toon A strafe left toon B strafe right and coon C walk forward or something but im not sure if thats the best idea. and for stuff like "toon C has poison run to tank" id like to not have to make spesific /follow macros to do something like that. SO! any help and experence would be mucho appriciated!

2nd part

since im switching this group to a /focus system im worried im going to run into a problem with macros and such. id like to NOT have to use cast sequence macros so i can play them solo without haveing to rearange there bars every time, but you run into an issue with class differences not being able to be played together. IE boomkin and locks. all 3 lock specs are played differently also so i was wondering what the community here would recomend.


3rd part lol >.>

finnaly i want to know what the real difference between useing a macro like

/use trinket name here
/castsequence reset=combat spell1, spell2,spell3 and so on
and useing this one linked here
http://www.dual-boxing.com/showthread.php?t=23481

Ualaa
11-01-2009, 05:09 AM
For PvE, a "click cast sequence" is close to optimal single box dps, and can be boxed as easily.

With a normal cast sequence, you have spell 1, then spell 2 etc.
There's a bit of latency, because you send to the server cast this spell.
And then wait for confirmation from the server that the spell is finished.
Before going to the next spell.
Depending on your milliseconds of latency, this can be bad or not.

With the click sequence, a master macro calls several other macro's.
Since each sequence does one spell and then is a series of comma's (no actions)...
You don't need to wait on the server for confirmation a spell is done, before moving on to the "do nothing" portion of that sequence.
However, the other sequences are also all running simultaneously.
It is marginally faster then a normal /castsequence (1x your latency, instead of 2x).

But you can prioritize your spells (each tries to execute at once, but top down or earlier macros called in the master sequence has priority over later macro's).
Further, with the correct number of comma's for your spam speed, you can time how long until each portion is recast.
That's the largest strength of the click sequence.
You can have it cast Corruption, then Agony, then Immolate, then Conflagrate, then Incinerate as the fall through.
With the right number of comma's, it will recast Corruption first, even if Immolate has also expired.
You'll never get a Conflagrate cast, while Immolate is not up, because Immolate occurs first.
That assumes you have the right number of comma's for timing.
The last "fall through" spell is spammed, if you're on comma's (no action on this click because everything is either still ticking or on cooldown), so Incinerate will only go while Immolate is already up.
If Immolate expires, you won't be spamming Incinerate, the comma's of timing will have you recast Immolate instead.



Within the default action bars, you can Shift 1 and Shift 2, to switch between two bars.
The other bars, Shift 3 through Shift 6, can be displayed in interface options.
But that gets you 12 keys which can vary easily.

Fizzler
11-03-2009, 09:03 PM
Ualaa (http://www.dual-boxing.com/member.php?u=16339) you never disappoint in the level of detail of your answer.

thinus
11-03-2009, 10:03 PM
Movement is always going to be a problem. Mobility and awareness are your biggest problems as a boxer.

Making life easy for yourself:

- Spread out macros
You may need 2 or 3 different ones and you may have to position each character manually before the fight in some cases.

- Single character movement
I use a single box with 2 monitors and I just move the mouse to the character window that needs to move and hold down the left mouse button which is bound to forward movement by default. You will need a system setup in such a way that you can continue spamming your DPS/heal keys even if your mouse is in one of your slave windows.

Single character repositioning has always been the most difficult aspect for me as you need to be aware that the character has to move, get the mouse into the correct window and then move the character and you need to do all this before the shit hits the fan and maintain your DPS/tanking/healing.

- Move all ranged characters
Usually strafing left or right to get out of AoE. I have the cursor keys bound to forwards, backwards and strafe left and right and this is passed to all my characters. With a tank I would normally unbind some of them to allow me to move the ranged group separately from the tank.

I am not instancing in WotLK yet so can't help you with strategies on specific fights but from my BC experience a lot of bosses required you to really practice group movement, single character movement and awareness to realize that the group needs to move. Especially when you are busy tanking and healing the tank while keeping DPS up at the same time.

Ualaa
11-03-2009, 11:58 PM
Ualaa (http://www.dual-boxing.com/member.php?u=16339) you never disappoint in the level of detail of your answer.


Thanks.


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Lowcorn
11-05-2009, 01:30 AM
that helped me LOADS iv since switched to the /click macro sequence and iv seen a total DPS increase in my group by almost 5k :-) thankyou soooo much :-)