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Mokoi
10-29-2009, 11:14 AM
Priests


Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
Talents

Shadow

Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.





So, the changes to priests are pretty good, and the healing buff from them now affects party healing for all single target shadow spells, instead of one target.. this could be pretty nice, considering in PvP you can dot several people up and then mind flay yourself to full.. idea? Maybe not as bad as before and worth a shot? I have Priests at lvl 61 maybe it's time to bust them out and see what they can do? Just a thought.

Ridere
10-29-2009, 11:22 AM
I'm a bit rusty on priests, since it's been around 2 years since I leveled one, but I am looking forward to starting up my priest team. The Mind Flay 30 yard range thing seems like a pretty cool way to slow an enemy from reaching you, while you DPS it down with other jobs.

Or just laying 5 Mind Flays on a target. haha. I'm guessing the movement speed debuff doesn't stack, but that'd be oh-so-glorious if it did :D

Korruptor
10-29-2009, 11:40 AM
Back when blackout was still a talent I found running with 5 shadow priests quite enjoyable on a pvp server. You'd almost always stun your target between the initial SW:P followed up by mind flays.

Pity they removed it.

But regarding these changes, yeah, they are sweet. The change to VE is great since you can focus laying down damage sooner by skipping it.

Multibocks
10-29-2009, 11:58 AM
I have a group of priests at 60.....


I wont level another team damnit! I wont!

gitcho
10-29-2009, 12:28 PM
Back when blackout was still a talent I found running with 5 shadow priests quite enjoyable on a pvp server. You'd almost always stun your target between the initial SW:P followed up by mind flays.

Pity they removed it.
blackout was so awesome ... I've got 5 priests at 80 and was almost able to stun-lock a single target till he was dead (which didn't take long). I spec'd them all disc in an attempt to do arena's, but am failing miserably (combination of bad gear, bad strategy, and disc = bad firepower). I am planning on speccing them all back to shadow. It was so much fun running BG's at 80 as full shadow - mind sear is just awesome.

The changes are really good - but one of the best changes (besides VE), is the mana cost of the dots - down by almost 20%! I would run OOM so fast when trying to apply dots to multiple targets - this will be a huge help ... i was always drinking after a 2-3 person fight ...

Ualaa
10-29-2009, 04:24 PM
During RAF, a set of Discipline Priests was leveled to 60th.
Honestly, I really enjoyed this team.
Fairly hard to choose Druids over Priests for my next group.

I realize these buffs are Shadow.
You could even have both specs, and mix and match as desired.

BobGnarly
10-29-2009, 05:36 PM
I have a group of priests at 60.....


I wont level another team damnit! I wont!

Suuuure you wont. :P

Multibocks
10-29-2009, 05:46 PM
/breaks computer to stop the bleeding

accretion
10-29-2009, 09:25 PM
I'm actually in the middle of a priest group writeup, and hope to post it in the next couple of days. Stay tuned...

Mokoi
10-29-2009, 11:35 PM
I'm actually in the middle of a priest group writeup, and hope to post it in the next couple of days. Stay tuned...

Great! It may just be what brings me back to WoW, Aion is fun, but I have decided the fundamental gameplay of waiting 1-2 seconds for any actions to be taken is a huge bore and I have no interest in playing anymore.

HTeam
10-31-2009, 03:56 AM
I'm toying with a holy group if for not other reason than to make the guild name <Holy Rollers>. I think leveling wouldn't be too terrible. Smite should work well enough on singles and there is the eventual possibility of holy nova for AoE damage. I'd just like to try it out in the bg's, tossing renew x4 on some decked out warrior and watching him go mad.

Ualaa
10-31-2009, 04:19 AM
My initial plan on the Disc Priest group, was for change of pace AV runs.
Stay well back of the actual combats, either Defense or Offense.
And play support.

Prayer of Mending x5 into the melee.
Shield and Renew.
Penance from range.
Pain Suppression on round robin.

Basically keep the battleground force up.

Naysayer
10-31-2009, 04:43 AM
Circle of healing + reflective shield spec is what I'm heading for at 80. Key talents are Circle of healing, blessed resilience, body and soul, reflective shield, soul warding, imp mana burn, and surge of light for instant smites after holy nova crits.

Powerwar
10-31-2009, 09:34 AM
I have my priests at lvl 16 now.

They are by far the worst team I have had. Decked with 3 heirlooms (supposed imba gear for their level) they run oom after dotting 2 or 3 people, not to mention that the dots cannot kill shit in most of the cases.
Revew is ridiculous even at that low level. The flag carrier gets twoshoted even when he has 5 revews on him, and this cannot go better with the extra burst everyone gains with levels.

Round robin AoE fear is a joke because even at level 16 all these undead just wotf it... that could only go worse at higher levels with fear immune warriors, skillcloak rogues, big red pet hunters and tremor totems.

On the other side, my warlocks are like juggernauts of death and destruction. Everything that comes in less than 30 yards dies from dots. I just run around instadoting everyone and tossing all the pets on the other team healers. This can only go better when going deeper into demonology and affliction. Unmatched mobility and really good dps.
Also my mages seem to perform fairly well and with the next patch change to their elemental being permanent + mirror image I can only imagine a big "KEK" from everyone that comes near them... like they do already with my locks. In fact I am starting to think about my mages team as ice warlocks.

Naysayer
10-31-2009, 10:06 AM
I wouldn't judge the viability of a class comp or even think about giving them a review at level 16. Why would you do that?

paulmr1968
10-31-2009, 10:47 AM
I've run several priests at low levels and at lvl 16 the highest DPS possible with them is going Disc spec with 5 points in Wands. They can use a Greater Wand at that level and turn up the DPS 25%. Then use their mana on shields and heals. They don't have much burst. Renew can't heal thru player burst damage. Offensive they are not.

Ualaa
10-31-2009, 03:05 PM
A lot of classes suck at lower levels.
At certain points, they're over powered in relation to others.
Eventually, we reach 80th, with relative balance.

Each class has some strengths and some weaknesses.
As a boxer, we can magnify each drastically.
Something is balanced with 1x every 8 seconds or 2 minutes.
But when we can do 4x or 5x, it might not be.

I'd think broadcasting Mass Dispel x4 or x5 would be pretty devastating.
Similarly x4/x5 Mana Burn on a caster would really suck for the recipient.
At 80th, especially with the Glyph and talent support, Renew is a very strong HoT, even if it sucks at 16th.

Mokoi
10-31-2009, 03:19 PM
I have my priests at lvl 16 now.

They are by far the worst team I have had. Decked with 3 heirlooms (supposed imba gear for their level) they run oom after dotting 2 or 3 people, not to mention that the dots cannot kill shit in most of the cases.
Revew is ridiculous even at that low level. The flag carrier gets twoshoted even when he has 5 revews on him, and this cannot go better with the extra burst everyone gains with levels.

Round robin AoE fear is a joke because even at level 16 all these undead just wotf it... that could only go worse at higher levels with fear immune warriors, skillcloak rogues, big red pet hunters and tremor totems.

On the other side, my warlocks are like juggernauts of death and destruction. Everything that comes in less than 30 yards dies from dots. I just run around instadoting everyone and tossing all the pets on the other team healers. This can only go better when going deeper into demonology and affliction. Unmatched mobility and really good dps.
Also my mages seem to perform fairly well and with the next patch change to their elemental being permanent + mirror image I can only imagine a big "KEK" from everyone that comes near them... like they do already with my locks. In fact I am starting to think about my mages team as ice warlocks.

/facepalm

go away.

At lvl 63 these priests are tearing up stuff faster than most groups at this level I have had, save for maybe my DKs.