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View Full Version : Melee Multiboxing a Reality!



Ellay
10-23-2009, 12:39 AM
It's been covered in threads but I seemed to of missed the memo... with the feature of "autointeract" melee multiboxing is not just a dream, it's a reality. Which opens up the realm of all the classes as an option and not just for the die hards that "want to make it work".

Reading through Kromtor's success I and many others most likely are jumping on the Ret Paladin bandwagon. World of Warcraft has always been trademarked Meleecraft, and now Multiboxers can unite and enjoy the fruits of classes that were once untouched by our hands.

My paladins at this time are lvl 7 without RAF, I think I'm going to level them up the normal way. It's truly enjoyable to play a melee class to it's fullest potential and I am having fun once again... real fun in a game that is 5 years old. Relish it, and to anyone else out there somewhat bored / or looking for something new, try out some melee classes and get your Autointeract on!

FYI on how to use it, set up the key to a button in keybindings, make sure you have attack on assist on, and for mouse options Click to Target, now just spam it! and you run after your target, woo woo!

OogaJiggaWooga
10-23-2009, 01:26 AM
...and if you keep spamming the interact button, you team runs round and around the target, and then shoots of in all directions if you stop spamming it. Anyone know a workaround for this?

Jamba's autofollow after combat works to some extent, but has anyone found a nice way of getting your team not to act like children on a sugar high?

shaeman
10-23-2009, 03:10 AM
I'd love to give the ret pally team a try but that 0-60 seems a long, long way without RAF.

Of course another alternative would be rolling 5 dk's but not sure it would be quite as effective pve wise.

Seldum
10-23-2009, 05:42 AM
I can second that. Its a looooong grind. I have done it with my druid team. Currently lvl. 55, and I must say it takes a long time. Again its my first team so I have spend a long time configuring macros etc. but I have truly enjoyed it. But its also because im a late starter at wow, and alot of instances etc. is unknown to me. So im always excited when entering a new instance :0)

But I must admit some of the kill this, collect that quests is getting a bit booring now... and I still got a LONG way to go.

I'm also spending time on my crafting skills along the way. Dropped mining though, its really a boring skill to lvl.

CplBob
10-23-2009, 07:23 AM
My Paladins are at 31 now. And its really nice playing melee. My only workaround for when your toons decide to auto run off in every direction is to catch it early with my follow button. If the mob isnt dead my then I hit the interact button again and they kill it as usual. Only occasionly do I have any of my toons auto run, but it can be annoying when you dont notice.

Nisch
10-23-2009, 09:42 AM
It's pretty funny to see the posts about "it's nice to multibox melee". A year ago, people were saying how multiboxing melee is nearly impossible. My melee team reamains to be my favorite team in WoW, and even now in Aion, I'm boxing 6 melee toons and am really enjoying it.

Los
10-23-2009, 10:01 AM
Havent people been doing dk's x 5 for some time now? :)

Ellay
10-23-2009, 10:09 AM
Ya my DK team is over a year old now too, but they were the exception because of deathgrip. Now any melee class is an option :)

Fat Tire
10-23-2009, 10:17 AM
Ya my DK team is over a year old now too, but they were the exception because of deathgrip. Now any melee class is an option :)


So are you going to make your shamans enhancement now?:D

Mooni
10-23-2009, 11:07 AM
After having just done a multi-class multi-race up to 60, here's what I'd be thinking:

Prot Warrior
Feral Druid
Combat Rogue
Holy Paladin
Unholy Death Knight

The races are pretty easy to figure out, but I don't think I'll do 5 different races again. It makes the "Blade Fit for a Champion" dailies a real pain at Argent Tournament.
Would I be cheating if I made a survival hunter instead of one of the straight melee types?

Ualaa
10-23-2009, 02:27 PM
Play the combination that is most enjoyable.
If that is full melee, then that works. If its part ranged and part melee, that's fine too.
The bottom line is, are you having fun with your team?


I'm going to level a team of warlocks, without RAF.
Mixing things up will help to keep the game new and exciting.
For me personally, they will be horde side, and having not leveled any horde race to double digits ever before, this will be a new experience.
0 to 60 (well 80 really) can seem to be a long grind, but doing it on another faction will hopefully make everything new and more exciting.
I'd like to have two PvP groups, one per faction.
Horde (affliction) warlocks and alliance (balance) druids.

Redbeard
10-23-2009, 08:57 PM
See my sig.

It is super fun (casters are for sissies, sorry)

Funnyshane
10-24-2009, 02:21 AM
Firstly I suppose I should introduce myself. I have been following DB.com for a while now, and growing bored of pve I decided to try out some boxing on Khaz with Li's guild Alliance of Heroes. At the moment I only three box, but after the university year ends I may increase that to four. Im boxing an all melee team atm, feral druid, ret pally, and rogue (looking to add enh sham). So naturally this threat interests me.

I have searched through the forums and even done a google search but I cant seem to find any info on this auto interact? At the moment Im just using in my dps macro /follow but I can see how that is going to fail badly at late stage pve so I can see that Im gonna need to find another method - it seems that this is it?

wtb details!

defactoman
10-24-2009, 02:37 AM
Step 1) Turn on click-to-move in the mouse options
Step 2) Bind a key to "interact with target"
Step 3) Have slave assist main
Step 4) Spam interact with target , targets with click-to-move will run up to their targets and interact (aka auto attack if in combat)

Khatovar
10-24-2009, 12:41 PM
...and if you keep spamming the interact button, you team runs round and around the target, and then shoots of in all directions if you stop spamming it. Anyone know a workaround for this?

Jamba's autofollow after combat works to some extent, but has anyone found a nice way of getting your team not to act like children on a sugar high?

Tap your back arrow. *shrug* That's all I do. I personally have it set up that :

1 = Avenger's Shield + Divine Plea + /jamba-follow melee or whatever the command is
Tab = unbound from everyone except my melee toons {enh shaman and up and coming ret paladin}, who have it as thier secondary interact with target button
2 = all spam

So I run up to where I want to tank, spam 1 to pull mobs and call melee up to me, then spam tab a few times and start spamming DPS. If they start running or going in circles, I just stop spamming 2 and tap backwards and then interact...takes no time at all. It's the click-to-move part that gets glitchy, not the interact. Break the auto-move that they're doing and they're fine.

Lyonheart
10-24-2009, 02:31 PM
I have my paly team to 39 now! I am going to make a rog team next for fun!

For the problem of running off into the distance while spamming interact, I simply have /follow focus at the end of my DPS macro ( using /click ) When a target dies, i just hit that or my follow key. You have to be "aware" that they will run off and be ready to hit follow or back arrow at all times. It is a small problem in the scope of things.

In fact it is this "running around the target" that makes me want to do rogues. I think they will chew people up in seconds. I'm not sure how any of these melee teams will do in high level PvP, But i am having a blast in the noob BGs with them!

I <3 Interact with target!

Mooni
10-25-2009, 05:58 AM
Well this proved to be a lot of fun!
Right now, I'm spamming one key for interact and another for all my attacks.
Any advice on how to word it in a macro so I can combine them?

Ualaa
10-25-2009, 02:56 PM
I thought Interact was a protected function.
Basically we can keybind it and spam it, but cannot call it in a macro or script.

mikeb
10-25-2009, 03:15 PM
I've been boxing melee toons since late 2007. I find the new 'interact with target' function very helpful. It does the job of orienting the toons in the right direction for melee purposes. I now no longer have to turn my toons manually, or force my toons to run/fight in a straight line.

However, because of the glitch with 'click to move' (e.g. your toons running off) binding the forward and backward keys may still be necessary to prevent it. e.g. I tap the forward/backward keys once as my toons are close to the mob as it stops the running, which should prevent the glitch.

For PvE purposes it might help if you don't spam the 'interact with target' key (unless it's necessary); you shouldn't need to anyway since most NPCs don't move as fast as players do.

Rowdysattva
10-25-2009, 04:39 PM
How does this work for pvp? As i read the thread when you hit your interact with target key the toons will run up to where the target is currently and then interact with them. If the current target moves do the toons still stay in the same spot? In pvp you would then be able to spam the interact with target and stay facing the right way? This could be awesome.

Bigfish
10-25-2009, 05:15 PM
I've been melee boxing since Wrath Launch without interact with target.

Ualaa
10-25-2009, 05:31 PM
With a moving target, they move on one click to where the mob was when you clicked.

Spam works better.

Rowdysattva
10-26-2009, 01:42 PM
How does it work in pvp with a melee team spamming it?

Anyone had any sucess in pvp with a melee team yet? Seems like it would be difficult for some of the fear reasons but also because of the travel time issues. With a ranged class the toons can target and act on a wide range of opponents without having to constantly run up to them all the time. I am not sure as i have only just started playing around with some really low level pally. I had a DK team back in the day but didn't like them much... same with my druid team.

EDIT:
I have been playing around with it and its RANGE is HUGE. It is hard to target a mob who is out of range. I did manage to do this but the mob was just about out of sight for it to be out of range. The thing i have been struggling with is that i can't seem to be able to put it in a macro.

CplBob
10-26-2009, 07:58 PM
Kromtor seems to be having alot of success with melee boxing in PvP. He was above 2k in 5v5 with his DK + 4 Ret Pallys last I looked. I think there are a few others as well that are doing quite well. I am too busy leveling at the moment so I havnt tried :D

Marious
10-26-2009, 08:04 PM
Will wait on the expansion next year see where we are at with Melee classes, also I want a 5 man Cow Ret Team, and maybe do a 5 man goblin team :). What I really want is a 1 Cow, 4 goblin team when expansion comes out, and a 5 man Worgen team.

Ualaa
10-26-2009, 08:36 PM
Over in the pvp forum, there's a group of Ret pallies close to 2000 rating in 5's.
So, there is potential in melee boxing.
I'd imagine they're using Interact With Target.
Cannot see any other method to move multiple paladins to moving pvp opponents.

Mooni
10-26-2009, 09:45 PM
Thanks Ualaa.
Hey Rowdy, I suspect this is how those rogues are pulling it off when they look like they're running in 5 different directions at once. I tried it out last night, and if your enemy is moving around, because of server latency trying to communicate to the enemy which way you're moving, you do end up looking like you are running in one direction, then suddenly you're running the other way.

thedreameater
10-27-2009, 01:39 PM
I don't know if I could stomach the another grind. Are enh shammies viable or too squishy without the equivalent of plate + crusader strike?

Ualaa
10-27-2009, 01:56 PM
I would think an enhancement might be an excellent option to include with melee.
Not sure if they'd be a good option with several of them.
Well, not a bad option either, just not sure if they're the best.

In the near future (3.3, assuming no changes), they'll have Magma Totems and the new PBAoE Fire Nova spell.
They can stagger Tremors for partial fear immunity, or go with Stoneclaw, Stoneskin, Strength of Earth, Earthbind etc.
Groundings vs casters, and a windfury totem.
Several healing stream totems for passive heals.

They won't have a ton of spell power, so healing as far as their own spells won't be huge, but its still an option.

Mail armor will make them less squishy then a Cat druid or Rogue in melee, especially when stunned.
They won't be as durable as a warrior or paladin.

I know a mixed team is harder to box, but...
A single enhancement, with a mixed group of melee or mostly one other class.
I see most of the benefits of enhancement from having one, and improving other melee.

Kromtor
10-28-2009, 04:15 AM
1 enhancement + 4 ret would work very well in arenas, obviously not so great in instances. the enh sham can provide the team with the same great group melee buffs as the DK without having to do a crazy double dip blood/frost spec that hurts dps

Kromtor
10-28-2009, 06:48 AM
Well they're nerfing pallies hard to hurt a prot/holy hybrid spec and it's going to screw up rets as well unfortunately. Read more about it on my post and voice your support for them not killing off the already endangered-in-5's species:

http://forums.worldofwarcraft.com/thread.html?topicId=20677351712&sid=1

Melli
10-30-2009, 10:31 PM
is it simple to melee box? how then any1 tell me?

Ogloo
11-01-2009, 02:01 AM
haha its not really clicking for me, yeah i know how to do it and got the palies to lvl 3, but uhhhhhggg no RAF, its death, and not so fun

im thinking 4 enhance shammies, just dualspec my shammies, when i need to serious arena ele, then screwing around getting gear, enhance ;0000

Ualaa
11-01-2009, 04:56 AM
Well, if your main spec is say 1850 (just picking a number)...
And you have all the gear you can buy for your rating.

Then you can gear your off-spec up some.
Most likely with gear far superior to a brand new team, of the same class.

So you effectively have a huge gearing head start.

wyofiddler
11-02-2009, 11:47 AM
So.... maybe I'm the only one who didn't know this, but....

I just discovered that if I target a dead mob with my main and hit assist on my slaves, then hit my interact with target button, they will loot the target. Godsend for collection quests! It even happens that whichever slave still needs the item will get it, even if a different slave gets the loot cash/items.

Major time saver over having to switch windows over and over to loot.

Edit: clarity

boxblizzard
11-10-2009, 06:32 PM
intresting i will try melee again, those who do melee box and having real success we are listening and waiting for more knowledge of your experience!

Des
11-10-2009, 07:59 PM
I have only been multi-boxing for about a couple of months now after about a year of browsing these forums, I'm a total newb but I have experienced great and rewarding success. I was too new to realize that multi-boxing melee was a problem, and I have been doing very well with my three paladins.

I am farming reg northrend dungeons, and starting to work the bugs out on farming heroics. Currently, I can run all three as ret and my guild even lets me attend runs with them as three dps slots. I can also use one to tank and two to dps for helping out guild alts or new recruits farm badges on slow nights when we need people. My main paladin is also our guilds main tank, and I have ran as main tank and ret dps in some naxx emblem runs.

I am currently working out my kep maps to tank, dps, and heal all at once, and I plan on farming heroics.

Using three ret pally's is extremely efficient as three Divine Storms provides a very nice amount of passive healing along with seal of light. Round robin Hammer of Justice, is a nice stunlock for those select mobs that may be immune to stuns but are still prone to a spell interrupt. Three Divine Protection with Divine Sacrifice round robin for uber mitigation of damage spikes. And much more make three pally's a nice combination for anyone wanting to attempt a pally melee team.

I currently farm lvl 60 raids for cash, mounts, and fun. Three ret pally's plow through all this content like a hot knife through butter. I had been solo farming these instances on my main paladin, but with three I can do them all in a day where I used to take three to four days to complete.

The information provided on this forum has been invaluable, and I thank everyone for their contributions and look forward to the continued evolution and sophistication of this form of mmo play.