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View Full Version : [WoW] AH Farming Faster



zanthor
10-20-2009, 03:06 PM
I've recently picked up the Glyph trade and got tired of how long it took to post auctions and get the failed ones out of my mailbox...

http://dkpfiles.com/botbh/pics/WMd757fNO6ZBGdmz86Yk.jpg

So I put the time into setting up all 5 accounts as mules, setup a system to sort things through the guild bank, and all said and done it's pretty damn awesome! What was taking me an hour now takes just under 10 minutes.

Ualaa
10-20-2009, 04:42 PM
Not really sure what you're doing from the screenshot, but can see that each toon has an auction window open.

Anything people can come up with, to make what they're doing easier is a good thing.

I'm glad its working well for you.

Smoooth
10-20-2009, 09:12 PM
Are you posting and retrieving from the mailbox all at the same time to make it go 5x as fast? Do you post at the same price each time no matter what other have posted at? Things involving the economy interest me so more info please!

Ualaa
10-21-2009, 02:41 AM
For the sake of posting speed, you could divide the glyphs available into five even sections.
Then give each toon one of the five sections to cover.

Auctioneer (via Appraiser) can be configured to list no more then "x" of an item at once.
To prevent the flooding of the market.

You can set it to undercut by a percentage, and then enter an value.
If you check price match, it will attempt to undercut anyone with a price close to what you entered.

The strongest system for making gold via the auction house I've found so far is: www.wowauctionmastery.com/
Not sure you want to pay for access to gold making strategies.
I'm not really sure its worth it.
I was making pretty decent gold when I was playing with it.
But then I started to do the dailies, which is 1100g in an hour.
Haven't really gone back to playing the auction house.

It has lots of configuration options for auctioneer.

A ton of strategies to play with.

I was doing "arbitrage" and warehousing in particular.

Create an excel spreadsheet, and enter the current average values for various dust, essences, shards etc.
Based on color (green, blue, purple) and item level range, there's a percentage chance a given item will DE into whatever.
If for example there's a 65% chance of 2.5 of a dust type from a given item level...
And a 30% chance of 1 shard and a 5% chance of an abyss crystal...
You would calculate it as ((0.65 x 2.5 x Dust value) + (0.30 x 1 x Shard Value) + (0.05 x 1 x Crystal Value) x 0.95). The 0.95 factors in the AH cut on successful sales. There is no listing fee for enchanting mats.
Any item of that color in the item level range at or below the price the formula gives is a deal.

I believe I personally had the most luck with green weapons and green armors.

Green Armor at iLV 152+
-- Infinite Dust value x 2.493 + Greater Cosmic value x 0.313 + Dream Shard value x 0.028 = X
Any green armor above iLV 151 priced at X or less is a deal.

Green Weapons at iLV 152+
-- Infinite Dust value x 0.731 + Greater Cosmic value x 1.068 + Dream Shard value x 0.028 = X
Same deal, any green weapon above iLV 151 at X or less is a deal.

On arbitrage (converting one item into another for resale), I was making 1000 a day, on average.
Of course its pretty boring disenchanting 10,000 items, which is where I was at over the course of a few weeks of arbitrage.
But it was extremely easy and a simple system.

That was one method they gave, which I messed around with a bit.