View Full Version : Click and Move in 3.1??
Rowdysattva
10-14-2009, 09:09 PM
I just saw this reading some back posts:
"in 3.1 there is a new feature added in Interface menu (if it wasnt aded before with im not sure) with is "click and move" option similiar to those in other systems. You can set it on your slave accounts and simply drive your cursor the the 2nd monitor, click on the window where you want to move and keep on pressing the keys, or if your fast enough you can pause the clicking for a short while and quickly click to move your char."
I am not sure i understand what i just read (or quoted) though.
Does this mean that the slaves can have something bound and then you can click on your main screen and the slaves move there? Does it mean you have to click on your slaves screen? Anyone got this to work with some slick mouse broadcasting?
I am sorry i missed this and will be re-digging into patch notes. I read them already and i missed this bit about click and move.
Owltoid
10-14-2009, 09:31 PM
Pretty sure he's talking about click-to-move which is a common combination for melee boxers using interact-with-target.
Stealthy
10-14-2009, 11:20 PM
I just saw this reading some back posts:
"in 3.1 there is a new feature added in Interface menu (if it wasnt aded before with im not sure) with is "click and move" option similiar to those in other systems. You can set it on your slave accounts and simply drive your cursor the the 2nd monitor, click on the window where you want to move and keep on pressing the keys, or if your fast enough you can pause the clicking for a short while and quickly click to move your char."
I am not sure i understand what i just read (or quoted) though.
Does this mean that the slaves can have something bound and then you can click on your main screen and the slaves move there? Does it mean you have to click on your slaves screen? Anyone got this to work with some slick mouse broadcasting?
I am sorry i missed this and will be re-digging into patch notes. I read them already and i missed this bit about click and move.
I think you're getting confused with the Interact With Target feature, as Click to Move has been around since launch as Fur pointed out.
The link between the two is that for Interact With Target to work for slaves, Click to Move must be enabled, and you need to bind a key to Interact with Target (you cannot macro it).
Then basically the way it works is:
1. Click on target with main, assist main with slaves to acquire same target.
2. Hit your 'Interact with Target' key
3. ?????
4. Profit!
And thats it!
- If its an NPC, your toons will run up and open up the conversation dialog box (great for picking up & handing in quests).
- If it's a vehicle, your toons will run up and jump in
- If it's a hostile target, your toons will run up and start attacking it (great for melee classes, not so good for casters).
This is also a great AoE fear recovery tool, since the range on Interact with Target is much much greater than follow. I.e. after the fear has ended, hit the Interact with Target key and your toons will run back to the mob/player.
Hope this helps...
Cheers,
S.
Rowdysattva
10-15-2009, 06:37 PM
What game are you talking about?
What software program (broadcaster) are you talking about?
Sorry, your post is near impossible to understand the way it reads.
Fur i am sorry for the confusion and in-articulation that you correctly assessed in my post. I was quoting something i found in a thread about WOW's patch 3.1 and a new feature called "click and move". I had never heard about it before and just wanted to know more about it. It sounded like maybe it could help with "facing" concerns boxing can have and with the being "feared" problem in pvp.
As i understood it this was a feature baked into WOW and introduced in patch 3.1. Now i can't verify any of that... this is just what i gathered from the post i quoted.
A previous poster seems to have clarified that it is a new feature that interacts with click and move. I am excited to try it out. I can see how it would help melee boxers a ton but i feel like it would help me a ton with fears. I am hoping that i can use it to have my toons on follow run back to my main from further away (so use it to gather back on my main and not on the target of my main).
I often drop between 1 to 4 tremor totems in pvp and often this will break the fear right away... but sometimes... for some unknown and highly painful (painful to me) reason my toons still run pretty far and for far longer than i would like. They do run less and for less time than with no totems down though. With no tremor down it almost seems like my whole life can flash before my eyes in the time it takes for the fear to break.
BEGIN EDIT
Fur thank you for being as kind as was probably possible when taking me to task as was probably necessary
END EDIT
END RELEVANT POST AND BEGIN SIDE STORies
The other day my poorly geared four shaman where in WG farming eternal fire for some created items (they were still using the blue mace from the arena quests... very poor gear) and a disc priest that was sitting at just a massive amount of health dropped in on me from the sky and kicked my butts. I didn't have any totems down at the time. I got some down pretty quick but i also noticed that a single SWP + DP was enough to kill a shaman without any healing offered. I came so close to killing him about five times but i just couldn't close the deal. In the end he 1v4 me. GG to him.
But i did have HUGE success with a pally. Same farming and same place and same crappy gear (there are four of me though). Ret pally in great gear drops in on me from the sky and opens up with their "lol i kill you nao" buttons. They bubbled and LOH and i still managed to not lose a single shaman. Then not long after the pally comes back in their PROT spec with 39K heath to try that out. Still went poorly for the pally and just as good for me.
Not sure why people actually try to 1v4... unless they have aoe fears.
Coltimar
10-15-2009, 07:30 PM
That's as close to "I love you" as you are going to see from Fur, I think.
Stealthy
10-15-2009, 08:34 PM
Yes, it makes melee boxing much much easier - apart from the fear recovery, it can...
- remove the need to run through mobs in pve with your main to get your followers in range
- allow you to use your main to position a mob before having your followers run in and engage (e.g when you have to face a boss away from the group like the last boss in H-AN).
- allow you to keep in melee range of mobs that move without using follow
- allow you to split your group and melee multiple targets at once
The only drawback is that spamming the Interact with target key can cause strange behaviour on your toons...for me it makes my toons run aound the target (which looks hillarious but isnt that great for dps).
Cheers,
S.
Rowdysattva
10-15-2009, 11:50 PM
it can...
- allow you to keep in melee range of mobs that move without using follow
Cheers,
S.
Wow. Does this work in pvp vs another live opponent? My toons are ranged but if i specced them enhance and could have them stick to a toon without follow on that would be just awesome. I used to run an all DK group but i think they are back at level 63 or sumthin. Anyway... thanks again for the informative post i am really looking forward to jumping into this feature.
SIDENOTE: (related to my previous sidenotes above)
I have had three different toons go out of their way in a big way to engage my little group of shaman. Seems very odd behavior. Its like they see all of them and think they are free kills? I had this warrior and this DK keep coming back and jumping on me when i was at the WG vendor. The DK kept coming back when the courtyard was full of about 15+ horde besides my little group. Then there was the destro lock... LOL. First time he jumped me he actually got two of my toons dead before i was acting properly. Was in the middle of gemming and trading between toons and didn't drop my groundings right away.
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