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Clovis
10-08-2009, 03:13 PM
Hey so am I correct in understanding that if this is set up properly, you can set up your team to essentailly auto-recover from an AOE fear? IE, push the button and they all turn around in the right direction towards your target or to the main shaman?

Is there a write up I've missed that explains how to get this to work? So far I haven't had any luck setting it up correctly.

-Clov

Altsoba
10-08-2009, 03:53 PM
IE, push the button and they all turn around in the right direction towards your target or to the main shaman?

This is the part I really would like to know and if possible to include in any macro to assure correct facing.

remanz
10-08-2009, 04:23 PM
interact with target is a keybind where you can configure it to bind to a key in the key binding manual. The function itself is restricted thus cannot be invoked in a macro. it has to be keybind.

After bind it to a key, you have to turn on "click-to-move" in the interface manual. Now when you hit this key, it will turn and run towards the target trying to interact with it (friendly) or attack it (melee attack for hostile).

Now for the real usage, after a fear all your guys will face random directions, you hit this key for all. They all turn and face your target. and try to run towards it. You hit your "stop moving" key. finally start casting.

I used it in arena like this. Ret paladin run in with freedom on or arm warrior blade storming, I basically press and hold my spread key. All my shamans are start to run towards different directions. Then "interact with target" => "stop moving" => "FS , Lava burst FTW". This way I ensure at least 3 of my shamans will face the target. If i don't move, they do the melee dance. and they avoid all 4 spells that I casted.

Now, i bet someone might come out and say this is useless :P

Multibocks
10-08-2009, 04:28 PM
lol thats exactly what I do and use. It's annoying when your main goes down and you switch to an alt since your right clicks can make you move when you dont want to...

remanz
10-08-2009, 04:32 PM
A little of the topic, as you can imagine, this interact with target plus click to move would be god like for melee boxers. You spam this all day and attack. 5 paladins in arena. Boxers ultimate answer to cleave teams. Cleave them back~

Multibocks
10-08-2009, 04:34 PM
Eh Im pretty sure you will get destroyed as an all melee boxer. Too easy to kite melee in arena.

remanz
10-08-2009, 04:40 PM
Well, I thought someone did it. all paladins in arena. got to 1800 rating or something. and can't really kite paladin. it has freedom on all 5 with chain stun on target.

EDIT: this is the guy http://www.wowarmory.com/team-info.xml?r=Blood%20Furnace&ts=5&t=ZOMG%20REPORTED
his rating dropped now. But I like the idea

Ridere
10-08-2009, 04:55 PM
Man...

I do interact with target and click to move for easy quest turn ins and such, but I never thought to use it for fear recovery. Even if using it target yourself and make them run back to you. Very cool!

Thanks for bringing this up. I'm going to have to try and train myself into using it. I don't get feared all that often, but it'll be nice to give it a shot.

remanz
10-08-2009, 05:03 PM
I don't think you can interact with friendly players. So can't really target yourself and make them run to you. For friendlies, it has to be a target that has a dialogue box or "right clickable". The beauty of IWT is its range. It is like 40 yard or something. Much longer than follow.

Ridere
10-08-2009, 05:33 PM
Ah, good to know. It's still handy for getting your guys facing in the same general direction and being able to get back into the fight easier, so I'm still excited. haha. I can't beleive I never thought of this before :P

Clovis
10-10-2009, 02:54 PM
What do you use for your stop moving key?

lans83
10-11-2009, 04:40 AM
I use this and the auto-follow command for Jamba on my Pally team along with a quick macro i came up with, probly not new tho. I made one macro for each Pally that targets one another and then casts Cleanse to remove any curse or disease effect, works on fear bombs and poisons too. 0sec cooldown other then the GCD, and has a low mana cost. As far as being kited in Arena and/or BGs, if you lead with a Prot Pally like I do, you can cast Avenger's Shield with Shield of the Templar maxed on points to silence them for 3 seconds then run in and chain Hammer of Justice across your team to keep them stunned while pounding on them. I have HoJ on Round Robin with one Prot and 3 Rets. For a stop moving key, I have a /cleartarget macro and use the down arrow key keybound on slaves to stepback. Two separate keypresses tho. The Auto-Follow on Jamba keeps them close to me and keeps them from running off after everyone when I don't want them to. Down arrow key on my main is unbound to movement, but has a macro on it that turns off the auto-follow command and another on my /invite team that turns it back on.

mrmcgee21
10-11-2009, 06:55 AM
I didnt realize there was a way to "turnoff" autofollow, are you saying you can break follow without actually having to move or turn the char that was following? If so I would find that very useful.

ricci77
11-09-2009, 10:58 AM
I didnt realize there was a way to "turnoff" autofollow, are you saying you can break follow without actually having to move or turn the char that was following? If so I would find that very useful.
I think he's talking about the /jamba-follow command.
Using:

/jamba-follow strobeonme all
on the leader, the slaves will follow you.
And with:

/jamba-follow strobeoff
on the slaves, they'll break follow.

Multibocks
11-09-2009, 12:03 PM
You still have to manually break follow with a movement key, whether it is the back arrow or whatever you use now. Also, for those of you using Rets, make sure you have repentance on a round robin. It's a great way to get close to someone kiting you.

blast3r
11-09-2009, 01:03 PM
interact with target is a keybind where you can configure it to bind to a key in the key binding manual. The function itself is restricted thus cannot be invoked in a macro. it has to be keybind.

After bind it to a key, you have to turn on "click-to-move" in the interface manual. Now when you hit this key, it will turn and run towards the target trying to interact with it (friendly) or attack it (melee attack for hostile).

Now for the real usage, after a fear all your guys will face random directions, you hit this key for all. They all turn and face your target. and try to run towards it. You hit your "stop moving" key. finally start casting.

I used it in arena like this. Ret paladin run in with freedom on or arm warrior blade storming, I basically press and hold my spread key. All my shamans are start to run towards different directions. Then "interact with target" => "stop moving" => "FS , Lava burst FTW". This way I ensure at least 3 of my shamans will face the target. If i don't move, they do the melee dance. and they avoid all 4 spells that I casted.

Now, i bet someone might come out and say this is useless :P

I am a bit behind the times. I gotta get this setup ASAP. Thanks for the detailed description of how to make it work!

Ualaa
11-09-2009, 05:24 PM
I made a Keymap for this in Inner Space.

My hotkey to activate is G3.
On Step 1, it sends Control I (my wow keybind for Interact With Target) to every window.
On Step 2, it sends Down Arrow (break movement) to every window.

remanz
11-09-2009, 06:05 PM
Hm. Doesn't 1 key press multiple actions kinda fall into the grey area? I don't think script 1 key to do actions that normally take 2 to more keys is allowed.

Otherwise, I can configure x-key to do charge => hamstring => demo shout => thunder clap . all with 1 key press.

Ualaa
11-09-2009, 06:33 PM
One press doing different things might be ok, depending on what they are.
You would never have an issue of one press sending say Forward + Strafe Left, as you can do this yourself.
But one press which waits 2 seconds and then does something else, would not be good.

Each Step is a physical press and release of a Key.
So I have two things happen, but am giving two inputs, one for each.





There's nothing wrong with say a Castsequence which does the Charge, Hamstring, Demo Shout etc.
And that's multiple different things on the one key.
It's good because its one press per action.

remanz
11-09-2009, 07:16 PM
One press doing different things might be ok, depending on what they are.
You would never have an issue of one press sending say Forward + Strafe Left, as you can do this yourself.
But one press which waits 2 seconds and then does something else, would not be good.

Each Step is a physical press and release of a Key.
So I have two things happen, but am giving two inputs, one for each.





There's nothing wrong with say a Castsequence which does the Charge, Hamstring, Demo Shout etc.
And that's multiple different things on the one key.
It's good because its one press per action.


I am not sure then. It seems to me Forward + Strafe Left. this would still be "2 key presses," not 1, even though you are pressing two keys at once. So binding Forward + Strafe Left to 1 key falls into same catergory as binding IWT and back arrow to 1 key.

This difference between the above case with 1 key press cast sequence is the delay. So if no delay and binding multiple key presses into 1 key press is allowed, then we might be ok. But this brings another problem, don't you need the "stop follow" to be after interact with target ? So it will always have to have delay for it to work.

Probably need to contact GMs to get a clearance. Sorry to be picky on this. But the last thing we want is after we owning people with IWT facing, people start to complain and blizzard bans this function or worse bans us boxers for doing multiple presses into 1.

Ualaa
11-09-2009, 08:23 PM
Based on an analogy that I saw in another thread...
If you were to bind forward to the 3 and the strafe left key to 4, and then glue a penny across the two keys.

The one physical press by you, presses two keys at once in the game.

It's the same idea as the FTL set ups.
We are pressing 1, but depending what toon we are on, the game will also be receiving a combination of:
(Left or Right) Alt keys and (Left or Right) Shift keys and (Left or Right) Control keys.

Or consider a spell which we hotkey to say Shift F7.
You are pressing the Shift key and the F7 key at once.
But are in no danger of being banned for doing so.

With a castsequence, we can spam the key very quickly.
Or we can wait 17 seconds between each press of the key.
Which is the same options we have with a Keymap with more then one Step.
It doesn't matter how either is constructed, as they perform according to predetermined steps and make no intelligent decisions based on whatever. It's just this on press 1, this on press 2 etc.

In all of these cases, one thing happens when we push one key or combination of keys.
And then we need to push another key or combination of keys for something else to happen.

We might be pushing 1, on our keyboard and having the software push 2 within warcraft.
But that doesn't change that we are getting one action from one keystroke.

With my Interact / Stop Follow key.
While my software can place the hotkey for each action on the same key.
It is two keystrokes for two actions.
The delay between the actions is determined by my click speed.
Exactly the same as if I used two hotkeys or one key with two steps.
And exactly the same as if I were to do it within Warcraft by pressing Interact -choosing how long I wait- and then pressing down arrrow.

remanz
11-09-2009, 09:44 PM
The thing with this is that if they allow 1 key press to be converted to many key presses, it really opens up so many things. Then I can do tanking, dps, all with 1 key. I do not need to watch proc, rage or energy.

As an example, I map "p" to be "1,2,3,4,5,6" So if I press "p", it will send key strokes "1,2,3,4,5,6" in order. Now on my action bars, I put 1-Shield Slam, 2-Revenge, 3-Shield Block, 4-devastate, 5-Thunderclap, 6-Sunder Armor.

Shield slam needs a lot of rage. Revenge is a proc. All other skills also have rage issues. Now I can just spam "p". This by pass all the rage and proc check for warrior tanking. From 1-6, one of the skills will come out base on priority 1 to 6.


How is it done or whether blizzard can detect this or not does not matter. Really, it is whether this is allowed. The effect of just binding 2 key presses might be small. But when you expand it, it goes out of hand pretty quickly. For the IWT + stop follow, I can certainly add purge + wind sheer into the same script, or even flame shock afterwards. Now when I press 1 key, my slave shamans will turn (IWT), purge, interrupt, stop follow, flameshock.

Ualaa
11-09-2009, 10:05 PM
There is nothing wrong with your 1 press outputting 1, 2, 3, 4, 5 and 6 all at once.
And there is nothing wrong with it outputting:
-- 1 on the first press.
-- 2 on the second press.
-- 3 on the third press.
-- 4 on the fourth press.
-- 5 on the fifth press.
-- 6 on the sixth press.

In the first example, it is no different from a macro which reads:

#show
/cast Shield Slam
/cast Revenge
/cast Shield Block
/cast Devastate
/cast Thunderclap
/cast Sunder Armor

Naturally, because of the GCD, neither the macro nor simultaneously pressing all of those keys will help you much.

And similarly in the second instance, you are physically pressing one key and getting one response. And your timing or delay is determined by you, not the macro/script/program.

Ualaa
11-09-2009, 10:17 PM
How is it done or whether blizzard can detect this or not does not matter. Really, it is whether this is allowed. The effect of just binding 2 key presses might be small. But when you expand it, it goes out of hand pretty quickly. For the IWT + stop follow, I can certainly add purge + wind sheer into the same script, or even flame shock afterwards. Now when I press 1 key, my slave shamans will turn (IWT), purge, interrupt, stop follow, flameshock.

The warcraft client restricts us to one action which incurs the GCD per one keystroke.

So we can create a macro which does lots of things on one press, without issue.

#show Elemental Mastery
/cast Elemental Mastery
/use 13
/use 14
/cast [target=Focus] Wind Shear
/cast sequence Flame Shock, Lava Burst

On the first press we get EM, Trinket 1, Trinket 2, Windshear on the Focus and Flame Shock on our target.
One the second press we get an instant Lava Burst.

I could put this macro on keybind 1.
Place purge on 2.
Place Down Arrow (movement to break follow on 3)

Blizzard doesn't care that I spam 1, 1, 1, 1, 1, 1 and then press 2 and then 3.
Because each press does no more then they allow to happen on that input.

If my boxing software uses a Keymap or a Hotstring to change one input (key press) into another, that doesn't really make a difference.
I'm still only getting one action in warcraft for one key press.

Mooni
11-09-2009, 10:28 PM
Because of an account issue, I had to recently replace one of my shamans. I decided instead of raising one more up, I'd just raise a full mixed-team.
The hunter was the only one to make it to 80; the rest are at 68-72 storing up max rested XP so I can get around to them someday.
Anyway so I'm a pally 3shaman hunter quintet now. I'm basically a traveller maniac; Passenger mammoth, saving up for a chopper for the other 2, then Aspect of the Pack 38% version for inside instances.

The point I'm about to get to once I start getting to the point: Hunters, though they may level and even run fast, are a bit... slow in other ways.
One of these ways is no more apparent than when you're fighting Paletress and get aoe feared and need to recover. Using "Interact with Target" doesn't work on Hunters, because they're.... easily confused.
Oh they'll try. They'll try and try to turn, but they get SO freaked out that you're asking them to shoot at something but that something is behind them. OMG! WAT DO?????
It's easy enough to click over on that ----> window over there and spin the hunter right round baby right round, but if I were to use this "Fear scatter recovery" on them, I'd have to have them autofollow the tank instead. Spamming Interact with Target will only make them freak out and rotate 5 degrees (no more) toward their objective. If that.
If they happen to already face the target, or if you've already hit the Interact with Target button >(180/5) times, this won't necessarily create the result you seek; for a hunter, interacting with target is accomplished by shooting it with arrows and/or bullets (both in the case of volley-with-a-rifle) so they're perfectly content to remain out of chain heal range shooting arrows and bathing in holy fire.

TL; DR: lulz, huntards.

Ualaa
11-09-2009, 10:37 PM
That is pretty funny.

remanz
11-09-2009, 10:41 PM
There is nothing wrong with your 1 press outputting 1, 2, 3, 4, 5 and 6 all at once.
And there is nothing wrong with it outputting:
-- 1 on the first press.
-- 2 on the second press.
-- 3 on the third press.
-- 4 on the fourth press.
-- 5 on the fifth press.
-- 6 on the sixth press.

In the first example, it is no different from a macro which reads:

#show
/cast Shield Slam
/cast Revenge
/cast Shield Block
/cast Devastate
/cast Thunderclap
/cast Sunder Armor

Naturally, because of the GCD, neither the macro nor simultaneously pressing all of those keys will help you much.

And similarly in the second instance, you are physically pressing one key and getting one response. And your timing or delay is determined by you, not the macro/script/program.


Err. I am a little confused here. and let me clarify, are you talking about binding "p" to 1,2,3,4,5,6 for 6 presses, meaning using some kinda state caching , where you press "p" 6 times, it will loop from 1,2,3,4,5,6 and start over. And it is 6 presses. Or you are talking about you press "p" key once. and your warcraft window recevied 6 keystrokes.

1 press outputing 1,2,3,4,5,6 is fundamentally different than 6 presses outputing 1,2,3,4,5,6. 6 presses is certainly allowed. I know that for sure. I am not so sure about 1 press.

Also mashing that macro is different from mashing all 6 keys (or 1 key that maps to those 6). That macro will get stuck on the first spell. mashing the 6 key button, you will get a spell out.

TeamGrizzly
11-10-2009, 02:32 AM
There is nothing wrong with your 1 press outputting 1, 2, 3, 4, 5 and 6 all at once.
And there is nothing wrong with it outputting:
-- 1 on the first press.
-- 2 on the second press.
-- 3 on the third press.
-- 4 on the fourth press.
-- 5 on the fifth press.
-- 6 on the sixth press.

In the first example, it is no different from a macro which reads:

#show
/cast Shield Slam
/cast Revenge
/cast Shield Block
/cast Devastate
/cast Thunderclap
/cast Sunder Armor

Naturally, because of the GCD, neither the macro nor simultaneously pressing all of those keys will help you much.

And similarly in the second instance, you are physically pressing one key and getting one response. And your timing or delay is determined by you, not the macro/script/program.

Hmm. I asked this earlier... using keyboard macros to bind several keys to a single keypress on the keyboard. A walkaround to bring the old /castrandom functionality back. Still have not tried it in fear got getting banned.

Will the above macro work? I though it will get stuck after the first spell goes off and is on cooldown..

Ualaa
11-10-2009, 02:39 AM
With IS I can create two different Keymaps.

The first will have the hotkey P to activate.
It will have one step, which means every time we press it, it does the same thing.
We can have it press 1 through 6 at once.
The GCD will likely make this fairly useless, but you can mash all six buttons at once every time we push P.

The second will have the hotkey Q to activate.
This will have six steps, which means it will do different things on each press.
We will have it press 1 on the 1st press, 2 on the 2nd press etc up to 6 on the 6th press.
This keymap won't have more then one ability fire off at once, and will fire each key on subsequent presses at the speed which we press the Q hotkey. We cannot change the order of the steps, they're sequential or what occurs on each press.



The first keymap functions the same as a piece of wood cut to the length of the six keys and used to push each at once. One of the six spells casts with each press, the others failing.

The second keymap functions the same as pressing the keys 1 through 6, one after the other. We can never change the order the keys are pressed etc, but each should fire off in the sequence we have preconfigured.