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Zugdud
09-26-2009, 09:11 PM
PVE Team: 1 UH DK, 3 elemental shaman, 1 resto shaman

Jousting:

http://www.youtube.com/watch?v=n_4KMM1yjNg

All characters just spam 1,2,4 (melee swing, shield breaker, and defend), assisting main and never move. Main moves around a bit to stand on/trample champs

Black Knight

http://www.youtube.com/watch?v=Uyys21DkE0Y

Phase 1: Tank and spank, elemental shamans maintain wall of grounding totems to eat Death's Respite

Phase 2: I just burn down BK and ignore the ghouls, relying on TS to knock them back before the big explosion. The ghouls are immune to knockback when they start channeling explosion so it needs to be cast before BK dies in this phase while they are still mobile. I have my thunderstorm sequence staggered so that one elemental shaman drops earthbind when another casts thunderstorm.

Phase 3: Resto sham spams chain heal, elemental shamans maintain wall of grounding totems to eat Marked for Death

Hope this is useful to someone, BK took 2-3 trips worth of repair money from me before I got him down for the first time :D

lokka's
09-26-2009, 09:47 PM
Great vid it was a big help

OogaJiggaWooga
09-28-2009, 06:47 PM
Tried this on normal for the first time today (still only semi geared fresh 80 team) and got my ass handed to me by the Black Knight repeatedly. Barring races, my team is a mirror of yours and I was wondering at what point you chose/needed to have a dedicated healer in the team, and how you are managing your heals?

Zugdud
09-29-2009, 07:24 PM
Greetings,

Have you tried bunching everyone up on the tank and AOEing down the ghouls in phase 2? I seem to remember that working quite well in normal mode using magmas or fire elementals, alternatively you can just try to tank all the ghouls away from the shaman and dps them down one by one

Regarding my setup I've never actually tried having all 4 as elemental for heroic 5mans, i've always just rolled with a shaman as resto for dedicated heals. In PVE I just tank and dps with castsequence macros that im just constantly mashing, I manually control the heals using a dedicated key per target with modifiers for different abilities. I use pitbull as my unit frames so that I can statically order my party alphabetically, then I just have my macros hard coded with targets matching party member names (The healing keys are second nature now but that's why I have my health bars ordered horizontally... so that they mirror my healing key layout and make healing more intuitive)


The spam keys:

2: AOE dk tank rune sequence
3: elemental shaman dps sequence + dk runic power sequence
4: single target dk tank rune sequence

Pitbull unit frames order (left to right):
1: zelkhar
2: yarmon
3: xarmon
4: tarmon
5: farmon

The healing keys:
F1: resto shaman heal zelkhar
F2: resto shaman heal yarmon
F3: resto shaman heal xarmon
F4: resto shaman heal tarmon
F5: resto shaman heal farmon

example healing macro for my tank zelkhar, I use the same macro for the other 4 targets

/castsequence [nomod, target=Zelkhar] reset=5 Riptide, Healing Wave, Healing Wave, Healing Wave, Healing Wave
/cast [mod:alt] Healing Wave
/use [mod:shift] 13
/cast [mod:shift] Nature's Swiftness
/cast [mod:shift] Tidal Force
/cast [mod:shift, target=Zelkhar] Healing Wave
/cast [mod:ctrl, target=Zelkhar] Chain Heal

Eggy
09-29-2009, 09:08 PM
Looks alot cleaner then when I do it to be honest. I usualy just rely on fire elementals to handle the ghouls in phase2, works quite well too.

Bloodcloud
09-30-2009, 08:05 AM
Awesome man. Need to try this now as well ...

ntvinh986
10-26-2009, 11:34 PM
PVE Team: 1 UH DK, 3 elemental shaman, 1 resto shaman

Jousting:

http://www.youtube.com/watch?v=n_4KMM1yjNg

All characters just spam 1,2,4 (melee swing, shield breaker, and defend), assisting main and never move. Main moves around a bit to stand on/trample champs

Black Knight

http://www.youtube.com/watch?v=Uyys21DkE0Y

Phase 1: Tank and spank, elemental shamans maintain wall of grounding totems to eat Death's Respite

Phase 2: I just burn down BK and ignore the ghouls, relying on TS to knock them back before the big explosion. The ghouls are immune to knockback when they start channeling explosion so it needs to be cast before BK dies in this phase while they are still mobile. I have my thunderstorm sequence staggered so that one elemental shaman drops earthbind when another casts thunderstorm.

Phase 3: Resto sham spams chain heal, elemental shamans maintain wall of grounding totems to eat Marked for Death

Hope this is useful to someone, BK took 2-3 trips worth of repair money from me before I got him down for the first time :D

Hi all, I am a new member of forum. Would a newcomer be warmly welcome here? Good day you guys!!!