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Svpernova09
09-22-2009, 10:00 AM
These are the PTR patch notes, but this is also what the launcher is showing.

World of Warcraft PTR Patch 3.2.2
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ (http://www.worldofwarcraft.com/patchnotes/)
General



The Brood Mother Returns

After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.

Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.




Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

PvP



Battlegrounds

Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).



Death Knights



Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
Pets

Gnaw: This death knight ghoul ability now has a 1-minute cooldown.


Talents

Blood

Heart Strike: Secondary targets of Heart Strike now take half as much damage.
Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.


Frost

Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.


Unholy

Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
Dirge: This talent no longer grants additional runic power from using Obliterate.





Druids



Talents

Balance

Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.


Feral Combat

Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.





Hunters



Talents

Beast Mastery

The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
Bestial Wrath: The duration of this talent has been reduced to 10 seconds.





Mages



Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
Talents

Arcane

Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.


Fire

Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.





Paladins



Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
Talents

Protection

Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.


Retribution

Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.





Priests



Talents

Shadow

Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.





Rogues



Envenom's scaling has been increased from 7% to 9% of attack power per combo point.
Fan of Knives: The damage done by this ability has been reduced by 30%.
Talents

Assassination

Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.


Combat

Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.


Subtlety

Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.





Bug Fixes


Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
Mote of Flame: Corrected a typo in the tooltip.
Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
Shard of Flame: Corrected a typo in the tooltip.
Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended..

Svpernova09
09-22-2009, 10:04 AM
Shamans



Cleansing Totem: No longer pulses instantly when dropped.
Flame Shock: The duration of all ranks has been increased by 6 seconds.
Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
Talents

Elemental Combat

Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.


Enhancement

Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).





Warriors



Talents

Arms

Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.


Protection

Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.





Dungeons & Raids



Shadowfang Keep

Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.


Ulduar

Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.

Achievements


Professions



The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
Engineering

The Mind Amplification Dish no longer changes the appearance of your helmet.


Inscription

Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.


Leatherworking

Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.



Items



The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.
Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
Glyphs

Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.


Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
Totem of Quaking Earth: Attack power value increased to 400.

User Interface



Battleground Queuing

Players may now only queue for no more than two Battlegrounds at a time.
The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."
The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).


The size of the Focus Frame can now be adjusted via the Interface Options menu.
Mail System Auto-Complete Feature

The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.


For additional notes on Lua and XML changes please visit the UI & Macros forum. (http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114)

Bug Fixes



Death Knight

Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.


Druid

Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.


Hunter

Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.


Mage

Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.


Paladin

Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.


Priest

Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.


Rogue

Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.


Shaman

Grounding Totem will now properly protect against the Death Grip spell.
Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
Lightning Shield: This spell will no longer set off some trinkets when it is cast.
Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.


Warlock

Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

Monkofdoom
09-22-2009, 10:04 AM
oooo that's cool!

Can I ask how big the patch file is?

Multibocks
09-22-2009, 10:04 AM
Ya stupid patch is taking forever to DL, so Im getting it from filefront... here's hoping it has no keyloggers =(

edit: nm suddenly it found someone that is giving me a much faster connection. So I will wait for blizz DLer.

Svpernova09
09-22-2009, 10:05 AM
oooo that's cool!

Can I ask how big the patch file is?

40.1 mb according to the blizzard downloader

Monkofdoom
09-22-2009, 10:06 AM
40.1 mb according to the blizzard downloader

Ok cool, thank you.

I'm getting home from work 15 minutes before tonights raid, hopefully it'll come down quickly.

Coltimar
09-22-2009, 10:10 AM
I downloaded the patch here http://www.wowwiki.com/Patch_mirrors in 42 seconds.

Multibocks
09-22-2009, 10:16 AM
I downloaded the patch here http://www.wowwiki.com/Patch_mirrors in 42 seconds.

Do you just run the patch after you DL it? I have never done it seperate from the blizzard DLer.

suprafro
09-22-2009, 10:17 AM
Leatherworking

Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.

Pretty awesome for those of us with 1dk tank and 4 shaman

Multibocks
09-22-2009, 10:18 AM
yes, I will be getting both so I can get kings and wisdom on my shaman (plus mark of the wild!) Woot

edit: Notice how there is no mention of how long realms will be down? I went to wow forums to check it and weirdly it says til 11am do to maintenance and not a patch.

Svpernova09
09-22-2009, 10:19 AM
Leatherworking

Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.

Pretty awesome for those of us with 1dk tank and 4 shaman



I agree, I run Druid, DK, 3 shaman. This is going to be GREAT.

Jooch
09-22-2009, 10:19 AM
noooooo, i was hoping this wouldn't come out for another month. i wanted to get the Onyxia achievement before she got boosted to 80 :(

Bloodcloud
09-22-2009, 10:21 AM
Almost gave me a heart attack.

but then I saw the PTR *sight*

I still want to box Onixia for the achivement, and I would have needed to rush in tonight with only one chance of doing so.

Svpernova09
09-22-2009, 10:22 AM
Almost gave me a heart attack.

but then I saw the PTR *sight*

I still want to box Onixia for the achivement, and I would have needed to rush in tonight with only one chance of doing so.


The notes say PTR, but this is Live in the US right now. Tomorrow for EU.

Monkofdoom
09-22-2009, 11:04 AM
For those discussing the achievement, the old Onyxia achievement is becoming a feat of strength, there will be (about 8 I think) new achievements for the 10/25 man versions of level 80 Onyxia.

Redbeard
09-22-2009, 11:20 AM
Very cool, heres to hoping that the buff items will have charges and wont bankrupt us!

For those of you having download issues... the servers wont be available for like 5 more hours, youve got plenty of time.

Bigfish
09-22-2009, 01:32 PM
You know, i REALLY hope they aren't going to use the new sorta-buffs item as a measuring stick for difficulty calibrations. Maybe I'm just having flashbacks of Vanilla WoW, where there were 1001 items you needed to buff yourself for a raid, but I'm happy those days are gone and I hoe they never come back.

Svpernova09
09-22-2009, 01:39 PM
You know, i REALLY hope they aren't going to use the new sorta-buffs item as a measuring stick for difficulty calibrations. Maybe I'm just having flashbacks of Vanilla WoW, where there were 1001 items you needed to buff yourself for a raid, but I'm happy those days are gone and I hoe they never come back.


I think they said the reasoning behind it was because some 10 man groups just didn't have those classes, and they felt that you really did need these buffs in 10 mans even if you didn't bring the class. It's just more support for their "bring the player not the class"

offive
09-22-2009, 01:42 PM
For those of you using /click macros check your flame shock timing! With the change and the T9 2piece bonus its gonna be a while before you have to re-apply. Looking forward to the updated Ony fight... but I am wondering if they changed the encounter at all (I have not heard of anything new). Too bad there is little Fire resist gear out there for the tanks.

Souca
09-22-2009, 02:45 PM
Well, at least tehy nerfed Fan of Knives some. Was hoping they'd remove the poison application, but at least they got rid of the AoE interupt.

Also, could they nerf DKs anymore? The boneshield thing feels like a nerf and a wasted glyph. I guess the reasoning is that you can reapply it every minute now so each charge only has to live 15 seconds, but it seems like DK tanks are stuck at the bottom still. The Ice pressence buff is nice though.

As for pallies, I can't tell if they nerfed ret or not. Looks like they fixed a bug where Ret was getting damage bonuses from every debuff and not just the ones they applied. Be interesting to see how many smug ret pallies suddenly can't run in and divine blender entire groups anymore.

Sorry if I seem QQ, patch days always leave me feeling cranky, especially since I had wanted this one to not come out till November or in the middle of Brewfest.

- Souca -

Sam DeathWalker
09-22-2009, 02:52 PM
Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds


Kinda hits me hard as I was using this in pvp all the time ...... oh well.

bhec7715
09-22-2009, 02:55 PM
I love the shaman changes.

Bigfish
09-22-2009, 07:31 PM
I think they said the reasoning behind it was because some 10 man groups just didn't have those classes, and they felt that you really did need these buffs in 10 mans even if you didn't bring the class. It's just more support for their "bring the player not the class"

Makes sense, and my hope is they just leave it at that instead of falling in to the circular "Content is easy because players use these buffs, so they make content hard for fully buffed players, and then content becomes too hard so they offer more buffs" and so on.

Aldo, where the hell is my alternative bloodlust/heroism?

Multibocks
09-22-2009, 07:45 PM
Damn servers taking a crap on me. I assume its everyone raiding Ony. I won the Judgement helm today and PuG'd 10 and 25 man. Not a bad day =)

Meathead
09-22-2009, 07:49 PM
Taken me a while to login on my server :P Ah patch days....

Bigfish
09-22-2009, 11:04 PM
ToC Joust event was modified. Now after all the champions are knocked off, they despawn and respawn at the gate. Much, much better than the suicide after the dismount.

Marious
09-22-2009, 11:27 PM
Bah my stupid server is down with all those issues there having :*( I am so glad I boxed her a few months ago was a lot of fun! Now to look into actually getting into a guild so I can raid her. I like the buffs that shaman got now to reglyph one of them!

Multibocks
09-22-2009, 11:31 PM
Fack the lag is so BAD, I hand in a quest and wait 5 minutes for it to take. GDI I thought this was what the test realm was for! Thank god I ran Ony twice this morning.

Bloodcloud
09-23-2009, 04:45 AM
The notes say PTR, but this is Live in the US right now. Tomorrow for EU.

*weeeep* Didn't read it correctly then.

Didn't have the time to respec yesterday. Since my mage and my lock have mainly fire based spells and On ixia is immune to them my DPS would have been crap. I was planning on checking alternative specs today.

ah well, will do it anyway now ?

offive
09-25-2009, 05:00 PM
So far I like:
Drums and Runescroll are nice group buffs, allows me to drop healing stream x4
Been trying to get my original hunter the polearm in HToC since 3.2 hit, yestrday got the new 219 dagger off of the Black Knight.
Pally tanking threat seems a little lower but not too bad. DK tanking seems a bit better. Pretty happy so far.

falsfire3401
09-25-2009, 06:12 PM
You know, i REALLY hope they aren't going to use the new sorta-buffs item as a measuring stick for difficulty calibrations. Maybe I'm just having flashbacks of Vanilla WoW, where there were 1001 items you needed to buff yourself for a raid, but I'm happy those days are gone and I hoe they never come back.

Hear, hear. Here's a screenshot of my rogue, when she was human, just before a 40-man Loatheb pull (before 2.0 came out with the 41 point talents that made shadow priests insanely OP for that fight)

http://img44.imageshack.us/img44/7926/buffsahoy.jpg