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View Full Version : [WoW] 2 quick questions about paladin tank and 4 shaman



vikemosabe
08-20-2009, 01:16 AM
It would seem that the most popular team for running heroics is a protection paladin, 3 elemental shamn and one resto shaman.
First question: why is pally tank the best choice.
Second: why are multiple shaman such a good team?
I'm simply curious as to why this team seems to be one of the easiest, most powerful, and fun combinations for heroics.

F9thRet
08-20-2009, 01:20 AM
I've just started with this combo myself.

as for the tank part. It appears to me, That the pally tank can hold mobs just a bit easier then say a warrior. (I do have 80's of both.)

The second reason, is if you are boosting with a Pally, the ability to rez another toon is very handy.

as for the shamans, There DPS just seems so easy to use, and it is not bad at all while leveling. Add to that, the buffs they can bring while grouped, is a plus.

One other reason , is that the macro's for DPS has been researched a great deal here. I know I use the macros here ahead of anywhere else.

Stephen

Stealthy
08-20-2009, 02:17 AM
Paladins are probably the easiest tank to box since they can pretty much 1-button tank by setting up a castsequence for their abilities. Even if they lose agro, they have 2 taunts usable every 8 seconds, and a number of other "oh shit" abilities. They also have some nice buffs that synnergize well with shamans. A pally / resto sham combo can purge / cleanse most buffs / debufffs in the game.

Multiple shaman work well becuase of the stacking (healing, grouding) and complementary (resistances, buffs/debuffs) nature of their totems, wipe prevention and the abilitiy to both dps and heal (without sacrificing mitigation).

Cheers,
S.

Ualaa
08-20-2009, 02:38 AM
Pallies and Shammies are all casters.
There's good synergy there.
Every other tank is not a mana user.
Silence can hit the team hard, but that screws over DK's too.

A pally is very easy to macro at 80th.
Go with a 96969 macro, and mash it as fast as the GCD allows.
Consecrate is usable as soon as it ends, and it picks up strays very easily.
Holy Shield is basically up all the time too, and anything that attacks the pally takes holy damage.
My block rate is in the upper 30 percentile range, which is 60 odd with Holy Shield.
There's a 1 in 10 chance any attack procs Redoubt which raises this a further 30 percent.
It's incredibly easy to hold threat with the pally.
All there is to do, is pick things up, worry about facing, and move out of puddles of fire.

Shammies synergize extremely well with both a pally and themselves.
While they don't have fixed buffs like Fort, MotW, AI etc, they have totems.
Four totems per shammy is a lot of buffs.
Shammies have a ton of controlled burst, so when you want something dead, it dies.
For the most part, anything comes into melee and the pally picks it up and holds it.
If they stay ranged, shammies have grounding totems to make caster vs caster a very unfair fight.
Shammies have Tremor which makes the group virtually fear immune, when staggered.

Every member of the team can rez.
Every member of the team can heal.
Every member of the team puts out good dps for their role.
The pally is in plate with a shield.
The shammies are in mail with shields.
Water Shield + Elemental Focus + Mana Spring + Unrelenting Storm + mp5 gear is basically unlimited mana.
Pally with Divine Plea and 2 pts into Guarded by the Light, is similarly unlimited mana.

vikemosabe
08-20-2009, 10:57 AM
Thanks for all the responses.
This makes me eager to get a shaman team going.

Multibocks
08-20-2009, 11:58 AM
Just take my word for it, the easiest team I have taken into heroics... and I have quite a few teams. =)

Ualaa
08-20-2009, 11:04 PM
A lot of people have found a druid works very well with a pally tank.
The more classes you add the more complication there is.
Still with click castsequences, most are just one button spam.
There are good threads for shammies and druids, and the pally should use a variation of the 96969.
That's all one button spam.