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View Full Version : Grounding totems not absorbing death grip...



heyaz
08-16-2009, 01:27 AM
First week I thought maybe it was just another case of onyxia deep breathing more often, but now I'm sure something is up.

With 4 grounding totems up, my shaman are getting yanked all over the place. Arena, BG's, whatever.

Weird thing is, occasionally it seems to absorb death grip like it did before, but most of the time, it just doesn't.

Anyone else notice this?

Zal
08-16-2009, 01:39 AM
nope, and for the deep breath part aswell. Last time i fought ony (few days ago) killed her before she even did a deep breath.

cmeche
08-21-2009, 01:40 AM
I got deathgripped yesterday with 4 gounding totems down right beside me. It did appear to be a bug or something. The initial death grip animation was perfectly absorbed by the totem, but I was still yanked to the dk without any deathgrip animation pulling me to him.

It was weird....and made me think of this post from a couple of days ago.

mrmcgee21
08-21-2009, 02:32 AM
Death grip is now considered a physical ability, there is a blue post somewhere saying it was a bug all along that it was ever even magical. So it cannot be grounded anymore, not a bug.

heyaz
08-21-2009, 02:48 AM
That's awesome.

Don't even know what to make of this. It's already been the cause of several losses in 5v5 since the patch, and it's going to be a great anti-boxer opening move once everyone knows this in season 7.

Has made battlegrounds annoying to play as well since half of alliance are death knights.

Iceorbz
08-21-2009, 04:01 AM
Wow that's pretty friggen stupid. I cant believe that stuff..

How could that have been a bug? It's a crazy get over here spear lol, whats physical about that. If so I should be able to dodge, block and parry it or something.

Selz
08-24-2009, 10:20 AM
Damit whats the point in this

Alright they change totem stomping so it not possible anymore, fine cool and fair

But wtf does that matter when a DK can pull us away from all our totems so we are out of range of them all
come on blizzard...!

I know some people says deathgrip should be simular to charge from a warrior just the other way around but thats not entirely fair either theres a big difference in it.

When a warrior charge someone in arena he is the one going into all the enemies when a DK grip you, your the one going into all the enemies.. thats a quite huge difference in my opinion.

If this remains its going to be my end of wow :(

shaeman
08-24-2009, 10:58 AM
Perhaps there are ways to counter this more effectively.

1. You get deathgripped, you slam thunderstorm and hit follow on your slaves - or run back to your slaves whilst the slaves and healer pop some heals to keep you up.
2. When dropping totems, perhaps run forward and drop them then retire behind them. So when the DK deathgrips you through them you are still in range of the totem effects.
3. Perhaps a more aggressive style of play where you pile in to the deathknight in ghost wolf and drop totems when you are on him (totally suicidal I know and probably not recommended).

Don't get me wrong - it is annoying as hell. In BG's it happens all the time, but if thunderstorm is available it's inconvenient.

I've no practical experience multiboxing arena as yet but I thought it might be more useful to try and think of ways of lessening the impact.

It seems mad to discard so much work based on the ability of one class that is on a cooldown.
Any other shaman with more experience have any ideas?

Selz
08-24-2009, 11:06 AM
Perhaps there are ways to counter this more effectively.

1. You get deathgripped, you slam thunderstorm and hit follow on your slaves - or run back to your slaves whilst the slaves and healer pop some heals to keep you up.
2. When dropping totems, perhaps run forward and drop them then retire behind them. So when the DK deathgrips you through them you are still in range of the totem effects.
3. Perhaps a more aggressive style of play where you pile in to the deathknight in ghost wolf and drop totems when you are on him (totally suicidal I know and probably not recommended).

Don't get me wrong - it is annoying as hell. In BG's it happens all the time, but if thunderstorm is available it's inconvenient.

I've no practical experience multiboxing arena as yet but I thought it might be more useful to try and think of ways of lessening the impact.

It seems mad to discard so much work based on the ability of one class that is on a cooldown.
Any other shaman with more experience have any ideas?


Dosn´t really matter if you get deathgripped away from your totems your just gonna get a fear and its even more game over

Owltoid
08-24-2009, 11:29 AM
Dosn´t really matter if you get deathgripped away from your totems your just gonna get a fear and its even more game over

So you have to use a trinket like all the other classes?

Shamans have a ridiculous amount of "passive" defense... so one thing gets through (death grip), big deal. I rarely say this, but QQ.

Selz
08-24-2009, 11:35 AM
So you have to use a trinket like all the other classes?

Shamans have a ridiculous amount of "passive" defense... so one thing gets through (death grip), big deal. I rarely say this, but QQ.

yes, and then you get another fear theres always more than 1 fear, but youre right it is QQ :) i can´t believe this this is the way it was intended to be.

shaeman
08-24-2009, 11:44 AM
So, set up a totem farm in front of the shaman and step back a few paces.
When the dk has death gripped you through the totems you are still within their range.
So if you had tremor totem(s) in the mix it would break fear as quickly as normal (which may nor may not be too quickly depending on pulses).

So - in the above situation your tremor totems would provide the same level of protection as they always did.

Selz
08-24-2009, 11:47 AM
So you have to use a trinket like all the other classes?

Shamans have a ridiculous amount of "passive" defense... so one thing gets through (death grip), big deal. I rarely say this, but QQ.


And after you used trinket you get another fear, theres always more classes who can fear, but ya. you are right it is QQ :)
I cant believe it was never intended to be the way it was before

asonimie
08-24-2009, 01:32 PM
Um Guys, this is all nonsense.

There is no blue post anywhere stating that this BUG is intended. There IS however a blue post on the bug forums stating "Thank you, we will investigate this bug"

Be careful what you say, rumors run like wildfire.

As far as I can see, deathgrip is not being changed to a physical ability, and grounding totem immunity was not intended. This is just another bug that will get ironed out, hopefully quicker than FOK interrupt was.

Multibocks
08-24-2009, 01:44 PM
LAWL, FoK took forever. I wouldnt hold my breath =(

They may decide they like it or that they want to let players "have their fun" like they did with the rogues. What they forget is when someone is OP and "having their fun" they are making other players miserable.

Selz
08-24-2009, 02:52 PM
So you have to use a trinket like all the other classes?

Shamans have a ridiculous amount of "passive" defense... so one thing gets through (death grip), big deal. I rarely say this, but QQ.


I did QQ about this and i had to find out

And i was happy with the result

So i made up a new movie just like i did with Tremor Totem Stacks
the new one is in the movie threat called

Deathgrip VS Grounding-totem BUG (http://www.dual-boxing.com/showthread.php?t=24053)

:D