View Full Version : When will they kick 'click'?
Kalros
08-13-2009, 09:27 AM
Took this off of mmo-champion:
We allow players to use macros for convenience, especially when automating tasks that they do often. Where macros cross the line is when they are making the decision instead of the player. In the old-days, there were addons that would essentially target a player with a debuff and cure it. That crossed the line for us – the mod was playing the game instead of the player.
In the /castrandom case, players were sometimes using these macros to cast the ability that wasn’t on cooldown without having to recognize this fact or hit the right button. Players using this system had an unfair advantage against players that weren’t. Instead of having to cope with the complexity built into the class, players could just spam one key and have the game “do the right thing.”
We recognize that in some cases, certain classes are probably over complex or else the default WoW UI doesn’t provide the information you need in a form where you can quickly notice that say an ability has proc’d or another is on cooldown. In these cases, we would like to fix the class or UI problem, not require all of our players to use macros to get around the limitation. You can help us identify those situations where you feel overly-dependent on a /castrandom macro so we can start to address those problems.
We also recognize that players sometimes used /castrandom for options that were truly random and with no gameplay consequence, such as picking a random polymorph animal, companion or mount. In these situations, we want to give you specific commands you can use to get the desired functionality. We have no problem with you rolling the dice in this manner.Basically I'm not going to get comfortable with the 'click' method, because I'm sure they'll axe it soon.
blast3r
08-13-2009, 09:37 AM
Can you provide the link please? And shit.. :(
olipcs
08-13-2009, 09:48 AM
The post can be found here:
http://forums.worldofwarcraft.com/thread.html?topicId=19110028260&sid=1
Sam DeathWalker
08-13-2009, 09:55 AM
This is kinda why in EQ my stratagy was to pick a class based upon a single spell that I planed to spam. Cleric for CH for example.
Guys who play like mages for nukes and priests for heals will have an edge over the do it all shaman players after all this settles out.
Im dumping my DK for a 2nd prot pal, thats for sure. And moving out a few shaman for some mages/warlocks and/or priests.
Whowantstoknow
08-13-2009, 10:06 AM
/sigh they will not kick /click as this adds no functionality other than allowing to extend macros beyond 255 characters which it was intentionlly put into do. What I think they will try to nerf is /castsequence with commas for timing
Kalros
08-13-2009, 10:13 AM
What I think they will try to nerf is /castsequence with commas for timing
Yeah, I wouldnt be surprised.
This is kinda why in EQ my stratagy was to pick a class based upon a single spell that I planed to spam. Cleric for CH for example.
Ah, good 'ol EQ1. Back in the day when my wife and I used to each 3-box EQ1 we were unaware of things like key broadcasts and we had to be constantly tabbing between windows to cast spell :P Though combat there was alot slower paced than modern MMOs.
Svpernova09
08-13-2009, 10:20 AM
The sky isn't falling. If / when they nerf it, we'll adapt, just as we have since the beginning.
Kalros
08-13-2009, 10:26 AM
Yep. Those first couple of days after 3.2 I was doing ok DPS doing it manually on the Shamen (FS/LvB, LB, CL). Definitely prefer 'click', but I can survive without it if necessary.
I'm sure this mostly came about because of Ret Pallies, but I also think they dont mind slowing down multiboxers when they get a chance.
Just wait though. Once subscription numbers start falling (as they will, someday), they'll be loving us!
JU1CYFRU1T
08-13-2009, 12:36 PM
I agree with Fur...
I know a guy who plays a Ret Pally and does his own version of /castrandom... it's called the faceroll. I wish I was kidding, but he LITERALLY starts his abilities in priority order (CS, DS, Judge, Cons, Exo) and then just presses all 5 keys with his 4 fingers... just spamming all the buttons at the same time. It is ROFL funny to watch.
I asked him what he is going to do when he wears out the buttons 1-5... he said:
I will just move the abilities to 6-0!
ROFL!!!!!
I doubt they will remove /click any time soon... but they may nerf the addition of commas in a /castsequence.....
Ualaa
08-13-2009, 12:44 PM
I agree with Fur on this one.
Castrandom lets you put several situational spells on a button, which whether part of a sequence or not, could prior to 3.2 allow you to spam the button and get the correct spell eventually without even knowing it had proc'd.
Castsequences with or without comma's are making no decisions for us. They are not casting spells we have not chosen. They are essentially pressing button 1 every 10 seconds, button 2 every 15 seconds, button 3 every 6 seconds etc. You can choose to press the buttons in that order and on that timing manually if you desire. All the macro does, is allow you to push them in the order you desire at the timing you have chosen prior to the encounter.
offive
08-13-2009, 12:51 PM
Not to worried about any of it... except /follow. I am sure we will all figure out a way to play with whatever Blizz decides to fix/change.
Marious
08-13-2009, 01:24 PM
But then again it seems to limit people to just that the 1 spell throwing class, which in all honesty is just not fun, really what is the point in having any other spell if in the end you will just toss frostbolt or lightning bolt?
And technically the comas are allowing you to put in a /wait like they had in FFXI which technically is not really allowed in WoW.
Ualaa
08-13-2009, 08:25 PM
The comma's function like a pause, if you time how many comma's to include based on your mash speed.
But its a far cry from something like say.... One button press:
/Cast Insect Swarm
- Wait 2 Seconds -
/Cast Moonfire
- Wait 2 Seconds -
/Cast Wrath
- Wait 2 Seconds -
/Cast Wrath
- Wait 2 Seconds -
/Cast Wrath
- Wait 2 Seconds -
/Cast Wrath
- Wait 2 Seconds -
/Cast Wrath
- Wait 2 Seconds -
/Cast Wrath
- Wait 2 Seconds -
/Cast Insect Swarm
The G15 keyboard can be set to click a button, wait so many milliseconds, press another or the same button, etc. That's a true use of a "/wait" command.
The G15 could allow for a decent BOT program, if you took the time to configure it properly.
The comma's in a castsequence only fire off at the pace that we click them.
That's a pretty big difference from a "Wait" command.
Ualaa
08-13-2009, 08:32 PM
Even if they were to remove Cast Random, Cast Sequences etc.
As long as the macro system allows us to assist in some form.
We could have Flame Shock on 1, Lava Burst on 2, Lightning Bolt on 3.
Pally 96969 functions on 4 through 9.
You wouldn't be reduced to a single spell or even a couple.
If they take out any form of assist, other then manually clicking (or Tabbing) on a mob.
Or if they take out follow completely.
Either of these would basically break boxing.
If that were the case, there are other games.
IMO, wow is the best currently available; if they broke boxing I wouldn't continue with wow.
Moorea
08-13-2009, 10:15 PM
The raiding community would go APE SHIT if they removed the ability to assist another player.
Well you could use vent or raid target icons instead of assist for raids - would force some raiders to actually pay attention to what's going on
Multibocks
08-14-2009, 02:55 AM
That reminds me of doing Emalon and the raid leader kicking the OT because he died too fast. The RL was a druid with 54k health and she(he?) tanked all mobs and we still wiped because the dps wouldnt switch to the enraged add. RL finally figured out what those goons needed was her to switch her target to the enraged add until it was dead. Talk about brain dead dps.
Khatovar
08-14-2009, 03:06 AM
And technically the comas are allowing you to put in a /wait like they had in FFXI which technically is not really allowed in WoW.
Technically, it's not the commas, it's the action or rather lack thereof in between. The commas do not do anything other than seperate items in a list. For our uses, it seperates the nothings. /castsequence spell1, spell2,,,,,,,,,,,,,, does not say "cast spell1, then cast spell2, then wait x seconds." It says "cast spell1, then cast spell2, then cast , then cast , then cast , then cast,...." They have no means to measure time, events or other variables. They only respond to the input we give, which is the keypress.
If we're playing the sky is falling game, I'd be more prone to say that they're going to kill reset conditionals because a macro shouldn't be able to decide when to reset. :eek: :rolleyes: :D
But yeah, in EQII, macroing is not even remotely as customizable as it is in WoW and we are still fully capable of creating macros that are intricate enough to multibox full teams. There are no resets, no modifiers, no conditionals. EQII Macro Guide Intro (http://www.dual-boxing.com/showthread.php?t=18994) and EQII Macros and Cast Priority (http://www.dual-boxing.com/showpost.php?p=199455&postcount=7). It's archaic compared to WoW's macro system. There's /follow, the ability to string spells together in a pre-defined order, the ability to designate a target and that's about it. And that's all you need to multibox. I certainly hope they don't make any changes like that to WoW, it would make my multi-class teams a nightmare to work with, but still doable.
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