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Jafula
08-10-2009, 09:15 AM
JambaDev (0.5) Download (http://wow.jafula.com/remository?func=startdown&id=19)

Let's start using curseforge to manage requests and bugs. Feel free to post here and I'll place your issue in a ticket for you.

http://wow.curseforge.com/addons/jamba/tickets/

Update 12

New module: Jamba-Talk - just the whisper relay and chat snippets of the 0.4 version.
New slash command to change communications channel:
/jamba-comm channel <channel name> <channel password>

Update 11

New module: Jamba-Purchase - same functionality as 0.4 version, except missing slash command to add item (not going to implement this).
Jamba-Quest: New slash command - /jamba-quest autoselect <on|off|toggle> <tag>
Jamba-Quest:Slave and master wording changed to Toon and Team.
Jamba-Quest: Auto share quest now only works for the master.
Jamba-Quest: Auto accept escort quest now reports the name of the quest it accepted, not a random quest from the quest log.

Update 10

Jamba-Sell - there is a new option in Sell:Greys. You can hold down alt to sell an item on all your toons when you are at a merchant.
Jamba-Macro - you can now add a macro tag that has a prefix of ! - this macro will be made for toons that do not have that tag.
Jamba-Macro - variables now have tags.

Update 9

New Jamba-Sell module (same functionality as 0.4).
Fixed lua error when trying to use a macro or variable set in Jamba-Macro.

Update 8

New Jamba-Macro module.
All the other bug fixes I promised (I hope) like ...
Item Bar, Quest Bar and Display Team frames will remember their position always (well better than they used to)!
Item Bar, Quest Bar and Display Team frames require you hold down Alt in order to move them.
Follow strobing after getting off a taxi now works again.
Display team will only send messages to the master character (rather than all the characters) if the display on master only checkbox is checked.
/jamba works again.
Team, Team Display and Item Use Bar should "behave" when swapping profiles.
When Display Team show team list checkbox is not checked, all the other options are now disabled.
Display: Team should show levels more often than not.


Update 7

Profiles!
Push settings for all the modules with one click from the main Jamba options screen!
?
?
Profit!

Update 6

New module: Item Use - provides an item bar (1 to 10 items) where you can drop an item in a slot on the bar on your master character and the item will appear in the bar on all your slave characters. To use an item in the bar, press the key for that item slot that you bound in the keybindings interface.

Follow - characters will no longer follow themselves.
Follow - commands now work without tags.
Display Team - when percentages display alone, they no longer have () around them.

Update 5

New module: Toon (exactly the same functionality as the old Jamba-Me).
Fixed error when follow strobing and drinking.
Some debug messages in for master changing / following in Jamba-Follow.

To stop these messages, edit Jamba-Follow.lua and changed lines 153- 155 from

local function DebugMessage( ... )
AJM:Print( ... )
end

to

local function DebugMessage( ... )
-- AJM:Print( ... )
end


Update 4

Jamba should no longer error on startup.
Display team pushes and uses border/texture settings on slaves correctly.
Fixed problem with pushing tag settings to slaves.
Display team has option to hide in combat.
New slash commands for display team for show/hide team list:
/jamba-display-team hide
/jamba-display-team show

Update 3

New module: Follow contains all the functionality from 0.4 follow + the new options:
Ability to set a different character (from the team) as the follow master.
Can delay auto follow after combat by x number of seconds.
Can have different strobing delays depending on whether or not the toon is in combat.
Can force follow strobing to always strobe on the master and switch to strobing on the new master when the master changes.
Follow broken warning uses the new Jamba-Message area scheme.

Display Team should now honour the show checkbox.

Slash commands should all work now.

/jamba

/jamba-team
/jamba-team push
/jamba-team add <name>
/jamba-team remove <name>
/jamba-team master <name> <tag>
/jamba-team iammaster <tag>
/jamba-team invite
/jamba-team disband

/jamba-tag
/jamba-tag push
/jamba-tag add <name> <tag>
/jamba-tag remove <name> <tag>
/jamba-message
/jamba-message push

/jamba-display-team
/jamba-display-team push

/jamba-follow
/jamba-follow push
/jamba-follow master <tag>
/jamba-follow target <target> <tag>
/jamba-follow aftercombat <on|off> <tag>
/jamba-follow strobeon <target> <tag>
/jamba-follow strobeonme <tag>
/jamba-follow strobeonlast <tag>
/jamba-follow strobeoff <tag>
/jamba-follow setmaster <name> <tag>

/jamba-ftl
/jamba-ftl push
/jamba-ftl update

/jamba-proc
/jamba-proc push

/jamba-quest
/jamba-quest push

/jamba-taxi
/jamba-taxi push

/jamba-quest push

/jamba-toon
/jamba-toon push

/jamba-item-use
/jamba-item-use push
/jamba-item-use show
/jamba-item-use hide

Update 2

An update (number 2!) is available at the same download link.
New module: DisplayTeam - display follow status, experience, health and mana bars for your team members.
New module: FTL Helper - builds an FTL /assist macro and assigns the macro to an internal button for you to /click. This module was built by olipcs (awesome stuff olipcs).
Message has a mute area.
Quest now has configurable message/warning areas.
Team will now invite members with a small delay between member invites to ensure your party is made up in the correct order.
Communications channel has had a little overhaul (thanks to Ugh for all the hard work reporting bugs, was very useful). Please note toons on different team online channels will not be able to see each other / push settings, etc.
Was a bucket load (and then some) of work :D.

Update 1

An update is available at the same download link. Fixes all the Jamba-Quest problems that Ugh found.
Jamba-Proc now has a GUI.
Jamba-Team has invite group and disband group key bindings.
Several internal updates including JambaApi object.

Original Post

This is a VERY RAW version of Jamba 0.5. It does not have the following modules: follow, me, talk, target, purchase, sell.

If does have the modules: core (messages, team, tags, communications), quest, taxi and proc (NEW).

Modules are now addons in their own right (that depend on Jamba).

Some slash commands aren't working properly / have changed .... (try /jamba-team invite)

Team - should notice when your characters go offline and you should never get the "Player not found" messages. There is no display gui (yet).

Tag - has system tags (all, master, slave, justme) which cannot be changed. The master and slave tag change between toons as the master changes.

Messages is a bit raw - some UI components don't update properly, there is no point adding your own message area yet as no other parts of Jamba let you choose an area (yet!) However, you can (and should) configure the defaults to your liking. Especially the Default Proc Area if you are using Jamba Proc and have Parrot or MSBT installed.

Quest is pretty much complete apart from being able to configure where the messages go.

Proc has the following defaults procs:

The Art of War => Instant Exorcism / Flash of Light
Overpower => Overpower
Execute => Execute
Revenge => Revenge
Hot Streak => Instant Pyroblast
Missile Barrage => Arcane Missiles
Brain Freeze => Instant Fireball
Eclipse => Eclipse
Rime => Howling Blast
Nightfall => Instant Shadow Bolt
Clearcasting => Omen of Clarity / Elemental Mastery

Proc has no configuration GUI (yet). It only checks the following events from the combat log: SPELL_AURA_APPLIED and SPELL_AURA_REFRESH. I made need to add more events to check... You can change where the proc goes by editing the Default Proc Area in Core: Message Display. If you only want it to go to the master, make sure you change the tag on the area to master.

Please use it and ask questions / report bugs / request things you'd like changed or added in this thread. Look forward to your impressions and there is more coming...

JambaDev (0.5) Download (http://wow.jafula.com/remository?func=startdown&id=17)

Some screenshots:

http://wow.jafula.com/images/extforums/jambadevmessage.png

http://wow.jafula.com/images/extforums/jambadevquest.png

http://wow.jafula.com/images/extforums/jambadevquestcomp.png

http://wow.jafula.com/images/extforums/jambadevquestlog.png

http://wow.jafula.com/images/extforums/jambadevteam.png

Owltoid
08-10-2009, 09:48 AM
Awesome, I'll give this a shot tonight!

I'm guessing Jamba is going to replace Pitbull for me due to BGs putting my toons in random partys/raids. I'll be able to answer the question tonight, but if you click on a name in the team list then will your toon be targeting that toon? Or is it going to be purely a way to keep track of toons health and follow status?

The more you can make the team list functional the more I'm determined to use it. A mana bar, cast bar, etc would be very helpful. I think it's going to be awesome that even if I queue in WG and my toons are put in different raids I'll still be able to play as if they were in a party, thanks to Jamba!

Zub
08-10-2009, 10:28 AM
just a quick post to thank for the awesome mod, again and again.

Eggy
08-10-2009, 10:19 PM
Thanks Jafula, will try this when I get home :)

Jafula
08-10-2009, 10:48 PM
There are two versions of Eclipse. One for Wrath, one for Starfire. Proculas is able to tell them apart, I'm not sure how it does it (it gives them the same name "Eclipse" but sees two unique procs).

Are you planning on putting in the "StealYourCarbon" functions and the "Auto Repair" / "Auto Sell Greys" functionality?

I was actually going to give them a serious try with this new versions and try and help you tweak them in areas I felt were lacking.

-Fur

Thanks, the code just looks at the combat log for spell names; I have no idea what they are. I'll go research these two (Star/Warth) and find out what the spell names are.

I have no idea what StealYourCarbon is, but I intend to add another addon for the auto sell, another for auto buy and a third to replace Jamba-Me that will include auto repair. But the GUI for the current auto sell / auto buy is substandard so I'll be improving it.

Any input will be greatly appreciated!

Jafula
08-10-2009, 11:23 PM
StealYourCarbon is a mod that auto-buys reagents and other vendor-sold items for you. You set the items to buy and the amounts to buy, and whenever you visit a vendor that sells these items, I'll buy based on your current inventory (stock).

I *thought* I saw something similar to this in a previous version of Jamba - I never used it much because I used SYC instead...

For reference: http://wow.curse.com/downloads/wow-addons/details/stealyourcarbon.aspx

Ah, cheers, yes, Jamba has auto buy, but whats different about Jamba is that you manage the auto buy in one place (one toon only) and push the auto buy settings across to the other toons, so you don't have to configure 2-5 accounts seperately. Each item that you want to auto buy has a tag and only toons with that tag will buy/stock up that item.

Ughmahedhurtz
08-10-2009, 11:31 PM
First thing I'll note is that it is MUCH easier to set up a new team or reset from scratch with this version. The changes to the group/team window are nifty. ;)

[edit1] Hmm. OK, just tried to do the Defending Wyrmrest Temple quest and the slaves would accept the quest but would not select the first chat option in the dialog presented by the Wyrmrest Guardian ("We need to get into the fight. Are you ready?")

Jafula
08-10-2009, 11:52 PM
Looks like the modules were in subfolders.

Yes, there are seperate addons now.

You _might_ be able to run Jamba-0.4 and JambaDev in parallel if you wanted to.

I'm keen for feedback on the new team and quest overhaul.

Ughmahedhurtz
08-11-2009, 12:50 AM
The config interface is much cleaner, IMO, and seems to be easier to access certain options (more logical?). Haven't had nearly the delays in pushing changes to alts, either.

No issues with the taxi module so far. No issues with accepting quests that I can see. The accept from team/guild works fine, as does the disband/invite stuff.

[edit] Hmm...well, tried to reproduce the issue I mentioned above by chatting with Khadgar in Shattrath but his chat dialogs all work just fine for the group. I'll keep at it and see if I can find another one that doesn't go through.

[edit2] OK, couple of strange things I notice about the Core: Team panel:


Cannot push a new team's settings to alts until they're already in a group together. Verified this twice, once after setting the group up and seeing it work and then removing all the members and disbanding the party to start over.
[edit] Settings push does not work at all unless they're in a group. On my paladins, I cannot get the invite button to work either after setting up the new team and then clicking "Disband."
Invite doesn't work either until you group invite normally.

[edit3] OK, the above two problems do not appear once you save all the changes, get it working like you want, and then do a /console reloadui.


Removing a member requires two clicks of the "Accept" button on the "Are you sure you wish to remove....." dialog, _except_ for the bottom-most member. Wierd. Also leaves an empty list of slaves unless you remove the bottom-most character.
Personal preference/usability issue: when you change the comms channel/password, it should ideally try to reconnect using the new settings immediately instead of having to "OK" out of the whole config panel and then go back into it again. Not sure if it's possible but would be nifty. ;)

[edit4]


The behavior with the previous jamba was that if you selected a gossip option to mount a vehicle (like the dragon for Aces High) your alts would click the gossip only if your main did, so on quests where you cannot mount successfully unless you stagger the mounts, you could click your alts one at a time to mount in sequence. With this jamba, clicking any alt's gossip causes the rest of the alts to click that same gossip item, as if everyone was master. Is this an oops or is this new/intended behavior?

Jafula
08-11-2009, 05:53 PM
The config interface is much cleaner, IMO, and seems to be easier to access certain options (more logical?). Haven't had nearly the delays in pushing changes to alts, either.

No issues with the taxi module so far. No issues with accepting quests that I can see. The accept from team/guild works fine, as does the disband/invite stuff.

[edit] Hmm...well, tried to reproduce the issue I mentioned above by chatting with Khadgar in Shattrath but his chat dialogs all work just fine for the group. I'll keep at it and see if I can find another one that doesn't go through.

[edit2] OK, couple of strange things I notice about the Core: Team panel:


Cannot push a new team's settings to alts until they're already in a group together. Verified this twice, once after setting the group up and seeing it work and then removing all the members and disbanding the party to start over.
[edit] Settings push does not work at all unless they're in a group. On my paladins, I cannot get the invite button to work either after setting up the new team and then clicking "Disband."
Invite doesn't work either until you group invite normally.

[edit3] OK, the above two problems do not appear once you save all the changes, get it working like you want, and then do a /console reloadui.


Removing a member requires two clicks of the "Accept" button on the "Are you sure you wish to remove....." dialog, _except_ for the bottom-most member. Wierd. Also leaves an empty list of slaves unless you remove the bottom-most character.
Personal preference/usability issue: when you change the comms channel/password, it should ideally try to reconnect using the new settings immediately instead of having to "OK" out of the whole config panel and then go back into it again. Not sure if it's possible but would be nifty. ;)

[edit4]


The behavior with the previous jamba was that if you selected a gossip option to mount a vehicle (like the dragon for Aces High) your alts would click the gossip only if your main did, so on quests where you cannot mount successfully unless you stagger the mounts, you could click your alts one at a time to mount in sequence. With this jamba, clicking any alt's gossip causes the rest of the alts to click that same gossip item, as if everyone was master. Is this an oops or is this new/intended behavior?



Thanks for the feedback!

I'll check to see why the settings cannot be pushed out of group in the first instance. Likewise for invite. I'll see if I can reproduce the team screen problems you found.

I think I'll be able to reconnect the comms channel when you change it. I'll add a reconnect button to the GUI for this purpose.

Intended change, with Jamba Quest, everyone is a master. In your case, you will have to open the dialogs on each toon seperately.

Ughmahedhurtz
08-11-2009, 05:58 PM
Gotcha. I'll keep poking at things while I run my dailies today and let you know if I see anything else worth noting. ;)

Cheers!

Ughmahedhurtz
08-11-2009, 07:05 PM
Something else I noticed that's "squirrely" if you will. It seems related but has two distinct behaviors with JambaQuest:


When going through dailies, what I do is target the quest NPC, hit my assist key, then my "Interact with Target" button so all 5 open up the quest dialog. Then I start clicking the quest options on my main. On the dev version, I notice what looks like the alts will close and then immediately reopen the quest dialogs, causing what can best be described as a "flicker" on the alts when it's doing this. Not obvious unless you're watching for it but it is noticeable, moreso if you're in a laggy part of town like icecrown.
As a result of #1 (I suspect), I also notice that sometimes when doing multiple dailies from the same NPC, the quest dialog will spontaneously close itself when turning in dailies. I noticed this on the last couple from the horde zeppelin in Icecrown (the set with "Neutralizing the Plague," "That's Abominable!" "No Rest For The Wicked," "Not A Bug" and that series. It was strange, and eventually, I got the dialog to stay open long enough to turn it in.

Steps to repro (do all of the dailies first, and prepare to turn them in as a "batch"):

select NPC on all chars.
hit "Interact Target" to open the NPC dialog on all chars.
Click the first quest selection to turn it in. Observe all 5 select it and turn in in-sync with master.
Click the second quest selection to turn in. Observe all 5 select it and turn in in-sync with master.
Click the third/n+1 quest selection to turn in. Observe that some alts will spontaneously close the NPC dialog completely, requiring a reset to step 2.
Note that you may have to go through the quest turn ins rapidly before you see the behavior. Unfortunately, it seems to be intermittent. I saw it do this once on an NPC with only one quest available (Aces High!).



Let me know if I can do anything to research this further. (Debug mode or whatever.) I'm doing dailies on the two groups now and will advise if I see it again.

Marious
08-11-2009, 08:07 PM
Yay you included the team stuff I mentioned in my post on your main Jamba post! I am so looking forward to this, will make my life much easier, I like to do the dailies with different team set ups so this will make it much easier to do!

Again thanks for the great Addon Jafula!

Maxion
08-12-2009, 06:25 AM
I'm pretty sure i'll want an option to disable everyone being master for quests, but i'll see when i play around with it after i get back from vacation.

olipcs
08-12-2009, 01:41 PM
Just a quick question:

With the 'old' jamba you could add as many Toons in the teamlist as you wanted and then by clicking them on/off decide which ones you want to use.

In the 0.5 version currently I can add toons to my team, so that they are in the teamlist, but i haven't foud a way to 'deactivate' them, other than removing them completly...

..is there a way (or will there be) to do it like the 'old' version does?

Ughmahedhurtz
08-13-2009, 12:30 AM
After two days of dailies, I've not found any other problems not mentioned in my previous posts in this thread. The one where one or two alts will spontaneously close the quest dialogs when turning in dailies still shows up but it's fairly rare.

The quest dialog still does appear to close and then reopen (the "flicker" I mentioned) all the time when doing quest accepts and turnins. I can live with it, though.

lans83
08-13-2009, 04:53 AM
This might've been mentioned before, but is it possible to add in a /jamba-assist focus strobeon/off all command like the //jamba-follow strobeon/off all one? If so, then this might greatly benefit melee class teams. Might help cut down on how many times we have to mash the /assist focus macro button just to get everyone to assist the mains. It could be purely optional to use, and set to off by default like the auto follow is.

Jafula
08-13-2009, 05:55 PM
Awesome, I'll give this a shot tonight!

I'm guessing Jamba is going to replace Pitbull for me due to BGs putting my toons in random partys/raids. I'll be able to answer the question tonight, but if you click on a name in the team list then will your toon be targeting that toon? Or is it going to be purely a way to keep track of toons health and follow status?

The more you can make the team list functional the more I'm determined to use it. A mana bar, cast bar, etc would be very helpful. I think it's going to be awesome that even if I queue in WG and my toons are put in different raids I'll still be able to play as if they were in a party, thanks to Jamba!

The display team list functionality is coming in a seperate addon. (This is so other addon developers can write other ways of displaying team list information.)

I was thinking of making the buttons the toon list clickable and letting you edit the macro underneath the buttons. Will see what I can come up with that works...

Jafula
08-13-2009, 06:00 PM
After two days of dailies, I've not found any other problems not mentioned in my previous posts in this thread. The one where one or two alts will spontaneously close the quest dialogs when turning in dailies still shows up but it's fairly rare.

The quest dialog still does appear to close and then reopen (the "flicker" I mentioned) all the time when doing quest accepts and turnins. I can live with it, though.

Thanks for your all your testing. The flicker is because I also mirror an additional quest/gossip event (some sort of close event, cannot remember the name). I'll see what Blizzard do with this event, because the dialogs don't flicker for that event with the standard UI.

It's awesome that this is the only problem you have found.

Have you (or anyone else) had any problems with characters going online/offline (I'm hoping not, it seems to be a pretty sweet system so far)?

Ughmahedhurtz
08-13-2009, 06:00 PM
This might've been mentioned before, but is it possible to add in a /jamba-assist focus strobeon/off all command like the //jamba-follow strobeon/off all one? If so, then this might greatly benefit melee class teams. Might help cut down on how many times we have to mash the /assist focus macro button just to get everyone to assist the mains. It could be purely optional to use, and set to off by default like the auto follow is.Why would you need this? Two very effective methods of making this intrinsic:


add /assist <focus> or /assist <charname> in your attack macros.
use [target=focustarget] or [target=targettarget] in your attack macros.

Or were you using some other method of targeting/assisting that makes this a non-starter?

Jafula
08-13-2009, 06:01 PM
This might've been mentioned before, but is it possible to add in a /jamba-assist focus strobeon/off all command like the //jamba-follow strobeon/off all one? If so, then this might greatly benefit melee class teams. Might help cut down on how many times we have to mash the /assist focus macro button just to get everyone to assist the mains. It could be purely optional to use, and set to off by default like the auto follow is.

Eeek, could you explain this a bit more. I'm not quite sure what you are requesting...

Edit: Lets see what your response to Ugh's post is...

Jafula
08-13-2009, 06:06 PM
Just a quick question:

With the 'old' jamba you could add as many Toons in the teamlist as you wanted and then by clicking them on/off decide which ones you want to use.

In the 0.5 version currently I can add toons to my team, so that they are in the teamlist, but i haven't foud a way to 'deactivate' them, other than removing them completly...

..is there a way (or will there be) to do it like the 'old' version does?

I am going to _try_ and solve this with profiles first before I add enable/disable buttons in. Or perhaps I could add another system tag - inactive which you would tag your characters with by /jamba-tag deactivate toonname and /jamba-tag activate toonname. Just some thoughts...

I have a question.

Why do you want to deactivate a toon? Does Jamba do something while they are active and/or online that is annoying?

olipcs
08-14-2009, 02:56 AM
I am going to _try_ and solve this with profiles first before I add enable/disable buttons in. Or perhaps I could add another system tag - inactive which you would tag your characters with by /jamba-tag deactivate toonname and /jamba-tag activate toonname. Just some thoughts...

I have a question.

Why do you want to deactivate a toon? Does Jamba do something while they are active and/or online that is annoying?

As you might guess I asked this with the jamba-ftl-module in mind, to check which toons shoudl be used for the ftl-macro.
I solved this in the module, by simply adding a variable for this, so there is no need to change anything...

..in general i found the option quite handy, if i wanted that an online toon is temporarily not included in the jamba Team, but as you said with tags this also could be done simple...

lans83
08-14-2009, 08:15 AM
Why would you need this? Two very effective methods of making this intrinsic:


add /assist <focus> or /assist <charname> in your attack macros.

Or were you using some other method of targeting/assisting that makes this a non-starter?

This is actually what I use on my teams, but once in a while, I'll notice that they still don't hit the right targets when I'm mashing the button. Guess it's just the lag on my end or something. I'll suck it up and just stick to this method. I was mostly curious if the /assist strobing would be possible tho.

All my attack macros have /assist focus in them, even my Consecration spell on my Pally team has this in a macro too. /assist focus /cast Consecration, that way I can spam this one button and they still target my target.

Jafula, don't worry about that option, I do however have another idea to run by you. Would it be possible to add in an option for accounts that use gathering professions like Mining/Herb to auto-ping their minimap on nodes that they are seeing so that the pings show up on the leader's minimap to indicate there's one near by? Reason I ask, is cause I have alot of crafting professions on my main account I use as leader and gotten pretty high up with and don't want to give up for a tracking/gathering one.

Ughmahedhurtz
08-14-2009, 05:28 PM
This is actually what I use on my teams, but once in a while, I'll notice that they still don't hit the right targets when I'm mashing the button. Guess it's just the lag on my end or something. I'll suck it up and just stick to this method. I was mostly curious if the /assist strobing would be possible tho.

All my attack macros have /assist focus in them, even my Consecration spell on my Pally team has this in a macro too. /assist focus /cast Consecration, that way I can spam this one button and they still target my target.
Yep, you're hitting the lag problem. :) For me, it's much worse in instances, whereas it is nearly instantaneous outside. Of course, I may not be the best example as I'm sitting at 7-10ms pings to my server. :P

Ughmahedhurtz
08-15-2009, 01:13 AM
Argh. New bug in the 0.5 dev version: When talking to the NPC to train new spells, alts randomly close the NPC's dialog window when the master clicks the "learn new talents blah blah" option. I can repro this 100% on my shammies. I'll try it later on my other chars.

[edit] And found another bug. Just got the "Howling Wind" drop off an elemental out in Nagrand. /use it to open the quest dialog on all 5 shammies, but Jamba won't click accept on any of the alts. When I manually accepted on all 5, I figured I'd abandon it and try again but when I open the quest log, select "The Howling Wind" quest and click "Select," Jamba reports, " {charname} - I do not have the quest: The Howling Wind." Very strange. I had no problem with this quest using 0.4 jamba builds on my last few groups.

I'll keep the howling wind quest in case you want me to try some debug for you. ;)

[edit2] Same bug with Murkblood Invasion Plans quest. Seems to affect drops that start quests.
[edit3] Same bug with the Wanted poster quest "Felling an Ancient Tree" in Thunderlord Stronghold, Blades Edge Mountains. Alts won't do anything.

Jafula
08-16-2009, 05:48 AM
Thanks for your ongoing bug reports Ugh.

I've put up a new version that fixes all of them...

I didn't have trouble pushing settings with non grouped team members. I did have to wait 30 seconds after reloading the UI before I could actually send commands (Jamba Team needs time to warm up).

If you have some time, I wonder if you could test Jamba-Proc with Parrot? You should be able to make a customer screen area in Parrot and have all the Jamba-Proc messages go there.

If Jamba-Proc doesn't make sense, I'm here to answer questions!

Edit: My website is down (well it is for me) so apologies if you cannot get to the file :-(.

Ughmahedhurtz
08-16-2009, 03:54 PM
Hey, cool. I just got my last bit of hard fence repair work done today so this afternoon is WoW time! Lemme see if I can get it and I'll keep poking at things. ;)

Cheers,
Ugh

[update] Got the new version. Accepts the Howling Wind drop quest fine.

Still reports that alts do not have the quests when clicking "Select" in the jamba-quest strip. Does this for all quests in the log, not just one.

Ughmahedhurtz
08-16-2009, 04:47 PM
The jamba team password thing... it keeps asking me to enter the password, even though they're all the same?
Not doing that here. Did you change it from default to something else?

Jafula
08-16-2009, 04:55 PM
Still reports that alts do not have the quests when clicking "Select" in the jamba-quest strip. Does this for all quests in the log, not just one.

Doh! I'll have a look.

Jafula
08-16-2009, 04:58 PM
The jamba team password thing... it keeps asking me to enter the password, even though they're all the same?

Thanks for reporting this. I'll have to add a note about that behavior to the final docs.

I have come across that before during development. I'm not sure why WoW does that. The only fix I have had so far is to reload the UI. Does that work for you?

Jafula
08-16-2009, 05:03 PM
Jafula, don't worry about that option, I do however have another idea to run by you. Would it be possible to add in an option for accounts that use gathering professions like Mining/Herb to auto-ping their minimap on nodes that they are seeing so that the pings show up on the leader's minimap to indicate there's one near by? Reason I ask, is cause I have alot of crafting professions on my main account I use as leader and gotten pretty high up with and don't want to give up for a tracking/gathering one.

I don't know if I could do this in WoW. I'm not sure if the addons api have access to information on the minimap / access to node information. I guessing that the answer is its not possible...

Owltoid
08-17-2009, 10:35 AM
Along with Fur I keep having it ask me for the channel password every time I log in (I haven't changed from the default). In addition, if I do try to change to a different channel, such as "Owtloid Team" it just goes right back to the default channel name.

Sorry if I missed it, but I don't see my team list anywhere. I have all my team added, and my master/slaves set correctly, but I don't have the team list as I do with regular Jamba. That may be under development, but it's the biggest reason I use Jamba. It makes it tough to test out the other functions of Jamba since I rely on that team list and have to enable 0.4, which causes all sorts of LUA errors with the development version.

Ughmahedhurtz
08-17-2009, 03:28 PM
Along with Fur I keep having it ask me for the channel password every time I log in (I haven't changed from the default). In addition, if I do try to change to a different channel, such as "Owtloid Team" it just goes right back to the default channel name.
In my experience, to get 0.5 working properly the following procedure is required:


Change master and alts to something other than the default channel name/password.
/console reloadui (on all chars)
Add master to all alts and set as master.
Add all to master's team list and push to alts.

Once you do all this, everything should work fine from there on out (aside from the few bugs that have been reported).

All of my alts that haven't yet had the new jamba channel/password set will prompt for the team password and not function correctly until it has been changed and the UI reloaded.

Hope that helps.

Jafula
08-17-2009, 06:14 PM
Along with Fur I keep having it ask me for the channel password every time I log in (I haven't changed from the default). In addition, if I do try to change to a different channel, such as "Owtloid Team" it just goes right back to the default channel name.

Sorry if I missed it, but I don't see my team list anywhere. I have all my team added, and my master/slaves set correctly, but I don't have the team list as I do with regular Jamba. That may be under development, but it's the biggest reason I use Jamba. It makes it tough to test out the other functions of Jamba since I rely on that team list and have to enable 0.4, which causes all sorts of LUA errors with the development version.

I hear you, the team list is the next addon to get migrated. Then I'll do Jamba-Follow and Jamba-Me.

When you change the name/password of the channel, do you click the okay box at the end of the field to save your changes?

gitcho
08-17-2009, 06:22 PM
hey Jafula - think this has been asked before, but not sure if it's in the new version - is it possible to have the team accept the initial party invite in a specific order? My party frames (xperl) and many others don't order the party the same way each time, so having toons accept in a specific order would be very helpful! Is that already in the works? awesome addon btw :)

Jafula
08-17-2009, 07:18 PM
hey Jafula - think this has been asked before, but not sure if it's in the new version - is it possible to have the team accept the initial party invite in a specific order? My party frames (xperl) and many others don't order the party the same way each time, so having toons accept in a specific order would be very helpful! Is that already in the works? awesome addon btw :)

Yes, the test version available does this. It invites the toons in the order specified in the team list. You can move the toons up and down the team list by selecting them and clicking the up/down buttons.

If you wouldn't mind; could you test this and see if it works. The invites are all sent in the correct order, but due to lag, one of the toons could accept before the other and get out of sequence. If this happens, I will have to code a delay into the invites.

I only have 2 accounts now, so cannot test this behaviour easily; so its up to you to let me know if it works or not (please do let me know if it works).

Ughmahedhurtz
08-17-2009, 08:46 PM
hey Jafula - think this has been asked before, but not sure if it's in the new version - is it possible to have the team accept the initial party invite in a specific order? My party frames (xperl) and many others don't order the party the same way each time, so having toons accept in a specific order would be very helpful! Is that already in the works? awesome addon btw :)
As an interim workaround, you can add the following to your "accept all" button:

First alt: /script AcceptGroup();
Second alt: /in 1 /script AcceptGroup();
Third alt: /in 2 /script AcceptGroup();
Fourth alt: /in 3 /script AcceptGroup();

And after those lines, add:
/in 5 /script StaticPopup_Hide("PARTY_INVITE")
/in 5 /script StaticPopup_Hide("QUEST_ACCEPT")
/in 5 /script StaticPopup_Hide("CONFIRM_SUMMON")

That allows you to do your accept stuff and then close all the leftover dialogs after the "work" is done. ;)

Ughmahedhurtz
08-18-2009, 04:47 PM
Doh! Defending Wyrmrest Temple still won't click the gossip option to mount the dragon on my alts. Using 0.5 dev update 1.

[edit] Did I miss it, or is there no longer an option for "Quest Silently?" Or do I need to clean out my old jamba.lua from SavedVariables?

offive
08-19-2009, 10:24 AM
I have yet to test 0.5u1 but the screen shots you posted look like your going to make a lot of us very happy! Thank you for such a great job!

Jafula
08-19-2009, 06:07 PM
Doh! Defending Wyrmrest Temple still won't click the gossip option to mount the dragon on my alts. Using 0.5 dev update 1.

[edit] Did I miss it, or is there no longer an option for "Quest Silently?" Or do I need to clean out my old jamba.lua from SavedVariables?

Thanks, Ugh, I'll sort that one out in the next update.

The quest silently option is gone. I'm going to add some message control into Jamba-Quest, one of the options being 'Mute'.

Jafula
08-19-2009, 06:07 PM
I have yet to test 0.5u1 but the screen shots you posted look like your going to make a lot of us very happy! Thank you for such a great job!

You're welcome.

suicidesspyder
08-20-2009, 04:48 PM
Do we have to delete the old jamba completely for the new version to work correctly. Since in my folder i show both versions just want to make sure so i can get jamba working right again been away way to long.

Jafula
08-20-2009, 05:38 PM
Do we have to delete the old jamba completely for the new version to work correctly. Since in my folder i show both versions just want to make sure so i can get jamba working right again been away way to long.

No, just disable the current version of Jamba if you are going to test the new version. Then you can disable the test version to use the current one again. They will not write over each others settings.

suicidesspyder
08-20-2009, 06:20 PM
ok i feel dumb now lol. When you say disable i go into addons and hit disable jamba now if i log out and back on is jambadev supposed to show. Because its not coming up in my addons menu but its in the interface folder under addons. A little stumped here.

Jafula
08-20-2009, 06:42 PM
ok i feel dumb now lol. When you say disable i go into addons and hit disable jamba now if i log out and back on is jambadev supposed to show. Because its not coming up in my addons menu but its in the interface folder under addons. A little stumped here.

JambaDev is split into individual addons; it might be that you have all the addons in the one JambaDev folder and WoW cannot see them, if this is case, just move the folders up a directory. Your addons folder should have JambaDev, JambaDev-Quest, JambaDev-Proc, etc.

suicidesspyder
08-20-2009, 07:32 PM
ah much better. Few more things since this one is a tad different. What is jamba proc is that like a warning if one of my slaves proc for an extra spell so i can maximize dps. And how do u forward whispers to your main this one is wierd but love the layout.

Jafula
08-20-2009, 08:04 PM
ah much better. Few more things since this one is a tad different. What is jamba proc is that like a warning if one of my slaves proc for an extra spell so i can maximize dps. And how do u forward whispers to your main this one is wierd but love the layout.

Yes, Jamba Proc is exactly that.

This one is missing a lot of stuff, like forward whispers, warnings, etc. Its still a work in progress. You are more than welcome to try the bits that are working out and let me know what you think. Otherwise, use the 0.4 versions for your day to day stuff.

suicidesspyder
08-20-2009, 09:34 PM
i love it so far. Since the old one wont push stuff to characters gayness. None of the things i set on my master was pushed to slaves when i pushed to characters on old jamba. But the new one is cool just cant wait to get the new ui for the new one. One thing dont know if its possible. I know some of my teams are mixed classes was wondering if its possible to associate a color with class on the jamba ui kinda like heal bots. So say mage is light blue shaman is dark blue so forth. Also is there going to be a way to right or left click on the new ui to access the options menu for easier navigation. Oh just before i hit submit lol. I could never find in the old jamba but might be able to add to new one. Say your not paying attention to the ui you could add in a message for each slave saying slave one in trouble hit heal button or slave two in trouble hit heal button. Cause i have a problem when in a big fight lots of things going on healing the right slave this would be a party warning you could set up yourself to say the name and button to hit so no thinking. Just putting it out there to see if its possible. Other then that great job love this addon. Adding isboxer this weekend on a day off so i have all day to mess with that as well so no more target macros only castsequence. Once again thanks for an awesome product keep up the good stuff.

Ughmahedhurtz
08-21-2009, 10:05 PM
One more bug in JambaQuest with the 0.5u1 build. Alts will not complete quests with the master from Elder Atkanok (http://www.wowhead.com/?object=187565). I can accept them from him, just can't complete any.

[edit] Well, I'm going to have to ditch 0.5 and go back to 0.4g to continue using it. I've hit a bug where adding multiple teams full of names and then switching teams repeatedly causes the channel/password entries to become fixed on the defaults and cannot be changed. Restarting the game, closing and reopening the Jamba config dialogs or doing a /console reloadui always causes it to reset back to the default channel/password. This basically results in everyone showing up as offline except for the people on the same original teams. I've tried hacking in the actual string for the channel and password into the comms.lua but then it just prompts for the same password repeatedly. No idea what I did to get it into this state, though I suspect it's because I'm trying to use some of my shammy team with some of my pally team together in a mixed group. Either way, everyone in the shammy team shows as offline to the guys in the pally team and vice versa, in spite of having them added to the list. That's probably a crappy explanation, so let me know if you'd like me to dig further and come up with some way to replicate it.

JackBurton
08-27-2009, 02:48 AM
why is both parrot and mikbattlescrollingtext used at the same time? are they not the same type of addons? Mik has a better wow factor for some things. What should be enabled and disabled for each of them?

Jafula
08-27-2009, 03:23 AM
why is both parrot and mikbattlescrollingtext used at the same time? are they not the same type of addons? Mik has a better wow factor for some things. What should be enabled and disabled for each of them?

They are not. If you have Parrot, you can send Jamba messages to Parrot. If you have MSBT, you can send Jamba messages to MSBT.

You can set up which one you use in the Core: Messages configuration pane.

Jafula
08-27-2009, 03:34 AM
One more bug in JambaQuest with the 0.5u1 build. Alts will not complete quests with the master from Elder Atkanok (http://www.wowhead.com/?object=187565). I can accept them from him, just can't complete any.


I've fixed this (I hope).


I've hit a bug where adding multiple teams full of names and then switching teams repeatedly causes the channel/password entries to become fixed on the defaults and cannot be changed. How do you "switch" teams?


Restarting the game, closing and reopening the Jamba config dialogs or doing a /console reloadui always causes it to reset back to the default channel/password. That's not good; I'll have a look.


This basically results in everyone showing up as offline except for the people on the same original teams. So this means that the ones online are showing up as offline and the offline ones showing up as online?


I've tried hacking in the actual string for the channel and password into the comms.lua but then it just prompts for the same password repeatedly. Not sure why WoW does that! Will investigate further.


No idea what I did to get it into this state, though I suspect it's because I'm trying to use some of my shammy team with some of my pally team together in a mixed group. You should be able to add them all to the list and Jamba should ignore the ones that are offline.


Either way, everyone in the shammy team shows as offline to the guys in the pally team and vice versa, in spite of having them added to the list. I'm assuming that the shammy team is online at the time; i.e. you have 10 toons online.


That's probably a crappy explanation, so let me know if you'd like me to dig further and come up with some way to replicate itI might take you up on that....

EDIT: Any feedback on the team list? Does the concept of all in on the team list work for you? I'm dual-boxing at the moment and won't be getting more accounts any time soon, so you are about the only one that's got any say in its future....

Redbeard
08-27-2009, 01:29 PM
Holy crap how did I miss this? Going to grab it tonight if I can.

If the proc thing works similar to Mik's or whatever that would be awesome, im fine with the vanilla GUI's combat text, I just use mik's so I can show my party's procs. Question: Is it possible to determine where they came from?

For example, theoretically I have 3 balance druids in my group with the eclipse talent. If one of them procs it I need to know to cast a specific spell on that one toon, it would be nice if the popup could say [Charname] Eclipse! or whatever...

Just throwing it out there,

Thanks for all the hard work,.

Jafula
08-27-2009, 05:32 PM
Holy crap how did I miss this? Going to grab it tonight if I can.

If the proc thing works similar to Mik's or whatever that would be awesome, im fine with the vanilla GUI's combat text, I just use mik's so I can show my party's procs. Question: Is it possible to determine where they came from?

For example, theoretically I have 3 balance druids in my group with the eclipse talent. If one of them procs it I need to know to cast a specific spell on that one toon, it would be nice if the popup could say [Charname] Eclipse! or whatever...

Just throwing it out there,

Thanks for all the hard work,.

Yes, it does that already. The message is "Character Name: your text" when your spell procs - and you can set up the message to go to an area you made in MSBT. You can also tag the "message area" so that only toons with the tag get the message. Use "master" for the tag if you just want the master character to display the message.

You might have to mess around with the Core: Message options. Go in to the Default Proc Area settings and make sure that the tag is set correctly.

Please realise that this is something I hacked together and your feedback will be just awesome.

Ughmahedhurtz
08-27-2009, 06:24 PM
I've hit a bug where adding multiple teams full of names and then switching teams repeatedly causes the channel/password entries to become fixed on the defaults and cannot be changed. How do you "switch" teamsI just logout the guys I don't want playing and log in the guys I do want playing. I've added everyone on all teams to everyone's list, then I just do a /jamba setmaster <name> to make sure they all have the right leader.


This basically results in everyone showing up as offline except for the people on the same original teams. So this means that the ones online are showing up as offline and the offline ones showing up as online?Here's what I see. Let's say I have Don1, Don2, Don3, Don4, Don5 as paladins and Don6-Don10 as shamans. I'll logout Don6-Don9 and login Don1-Don4 (using 4 pallies from that team with my lead shaman). What happens is that none of the paladins show as online to the shaman but they all show online to the other Paladins. If I login 2 shams and 3 pallies, the two shams see each other as online, the 2 pallies see each other but the shams won't see the pallies and vice versa.

You should be able to add them all to the list and Jamba should ignore the ones that are offline.I agree, though I've yet to be able to get this working successfully. Only the original 5 in each team show each other online.


Either way, everyone in the shammy team shows as offline to the guys in the pally team and vice versa, in spite of having them added to the list. I'm assuming that the shammy team is online at the time; i.e. you have 10 toons online.No, I just login 2 from one team and 3 from another. See above.

EDIT: Any feedback on the team list? Does the concept of all in on the team list work for you? I'm dual-boxing at the moment and won't be getting more accounts any time soon, so you are about the only one that's got any say in its future....Yes, I like the concept and it works great, except for the part where only the original teams will "see" each other in the team list. I'll try again tonight and see if I can figure out anything else.

Jafula
08-27-2009, 06:29 PM
Ugh;


Here's what I see. Let's say I have Don1, Don2, Don3, Don4, Don5 as paladins and Don6-Don10 as shamans. I'll logout Don6-Don9 and login Don1-Don4 (using 4 pallies from that team with my lead shaman). What happens is that none of the paladins show as online to the shaman but they all show online to the other Paladins. If I login 2 shams and 3 pallies, the two shams see each other as online, the 2 pallies see each other but the shams won't see the pallies and vice versa.

I know you have done this, but I'm asking anyway... Have you checked that all 10 toons are using the same channel? If the two teams are on different channels, they will not be able to see each other.

(If the WoW channels are all messed up you might need to clear out your chat channel information in WTF / Cache, or where-ever it is stored on disk.)

Ughmahedhurtz
08-27-2009, 06:36 PM
Ugh;



I know you have done this, but I'm asking anyway... Have you checked that all 10 toons are using the same channel? If the two teams are on different channels, they will not be able to see each other.

(If the WoW channels are all messed up you might need to clear out your chat channel information in WTF / Cache, or where-ever it is stored on disk.)
Yeah, that was what I checked the other night thinking I'd simply flubbed that config. That's when I discovered I could not change from the defaults (kept resetting it on me). I'll poke more when I get back from running a few errands and see if I can figure out how I changed the setting originally. I think that I had the pally and druid teams (which work fine) set to an alternate channel/password using 0.5dev original build and didn't use the shammies until 0.5update1 build. That may tell you something. I have both builds on my machine here and will verify if anything changed with regards to channel/password stuff later.

Jafula
08-27-2009, 06:43 PM
Yeah, that was what I checked the other night thinking I'd simply flubbed that config. That's when I discovered I could not change from the defaults (kept resetting it on me). I'll poke more when I get back from running a few errands and see if I can figure out how I changed the setting originally. I think that I had the pally and druid teams (which work fine) set to an alternate channel/password using 0.5dev original build and didn't use the shammies until 0.5update1 build. That may tell you something. I have both builds on my machine here and will verify if anything changed with regards to channel/password stuff later.

Sweet, thanks. I don't think anything changed re channels between 0 and 1. This weekend, I'll go over the online channel code and sanity check it and add in some controls so you specify when to change channels on each toon (the button discussed earlier). I think if I can fix the problem where you cannot change from the default then the rest of the stuff should hopefully sort itself out...

Redbeard
08-27-2009, 07:38 PM
Yes, it does that already. The message is "Character Name: your text" when your spell procs - and you can set up the message to go to an area you made in MSBT. You can also tag the "message area" so that only toons with the tag get the message. Use "master" for the tag if you just want the master character to display the message.

You might have to mess around with the Core: Message options. Go in to the Default Proc Area settings and make sure that the tag is set correctly.

Please realise that this is something I hacked together and your feedback will be just awesome.

I will definitely try to provide some feedback. Question: You mentioned that the messages can be displayed in the area I made with MSBT. Should I read this as MSBT is required? If I can get rid of it and use just yours I will.

Just trying to clarify, I will try to provide some feedback tonight / in the morning,

Thanks again.

Jafula
08-27-2009, 08:11 PM
I will definitely try to provide some feedback. Question: You mentioned that the messages can be displayed in the area I made with MSBT. Should I read this as MSBT is required? If I can get rid of it and use just yours I will.

Just trying to clarify, I will try to provide some feedback tonight / in the morning,

Thanks again.

Yes and No :-)

Jamba has "message areas". You define a message area and then in other parts of Jamba you can tell Jamba to use a particular message area. For instance; every proc sends its messages to "Default Proc Area". You can change the area a proc gets sent to in the Proc configuration screen.

Message areas can be default chat window, party chat, whisper, raid warning, and if you have Parrot installed, a Parrot area or if you have MSBT installed, a MSBT area.

The reason I use Parrot/MSBT is that they already have written the code (quite a lot) that is required to display messages in a manner that makes you take notice. I don't have the time / immediate desire to write code to replicate this functionality.

For instance with your three Balance Druids, you could set up three new areas in MSBT, say top left, top middle and top right, one for each druid. You could then create three Jamba Message areas that use the MSBT areas. Then you could set up Jamba Proc and add in three Eclipse spell notifications, differentiating the spells by the tags (i.e. druid1, druid2, druid3), and a different Jamba message area for each Eclipse. You have to tag a druid with the druid1 tag, the 2nd druid with the druid2 tag, etc for the third.

This way when a druid procs Eclipse, the message will appear top left for druid1, top middle for druid2 and top right for druid3.

Alternatively you could not use MSBT and have all messages go directly to a Raid Warning on the master.

Please have a play and let me know if there is anything that could be changed / improved.

Ughmahedhurtz
08-27-2009, 09:18 PM
OK, Jafula. Confirmed that the problem is they have different channels/passwords. I just logged into the pally team. Channel shows "JambaTeamOnline" pw shows "JambaPassword." Shammies are set to the same thing. But, when I right-click a chat tab and go into the Global Channels settings, I see "JambaTeamOnline" channel on the shammies but "UghJamba" on the paladins for the channel. So the paladins remembered the channel/password change but it does NOT show that changed channel/password in the config UI. Very weird.

[edit] OK, investigating the settings for channel names/passwords, I see this on my paladin Zipples:

JambaCommunicationsProfileDB = {
["profileKeys"] = {
["Donalfonso - Garona"] = "Donalfonso - Garona",
["Donramirez - Garona"] = "Donramirez - Garona",
["Zipples - Garona"] = "Zipples - Garona",
["Busuku - Garona"] = "Busuku - Garona",
},
["profiles"] = {
["Donalfonso - Garona"] = {
},
["Donramirez - Garona"] = {
["teamOnlineChannelName"] = "UghJamba",
["teamOnlineChannelPassword"] = "Ugh",
},
["Zipples - Garona"] = {
},
["Busuku - Garona"] = {
},
},
}

Now, what's interesting about this is that Zipples shows a Blank/default channel/password entry in the config, yet she's connecting to the UghJamba/Ugh settings for Donramirez. I check the global channels for Zipples and she's definitely connected to UghJamba/Ugh. So is it reading the wrong index into the profile settings for channel/password when you're pulling the defaults/settings?

Ughmahedhurtz
08-27-2009, 10:14 PM
LOL! OK, just deleted all my settings LUA files and guess what? The UghJamba channel is still connected on all my druids. :P In fact, if I right-click the chat tab, go to Global Channels, I see both UghJamba and JambaTeamOnline channels in there.

Jafula
08-27-2009, 11:19 PM
LOL! OK, just deleted all my settings LUA files and guess what? The UghJamba channel is still connected on all my druids. :P In fact, if I right-click the chat tab, go to Global Channels, I see both UghJamba and JambaTeamOnline channels in there.

Thanks for your two posts, they will help when I get to the code...

I use the wow api JoinPermanentChannel which is why the channels hang around and probably part of the problem. My bad.

*Edit* If you are up to hacking, try changing all instances of JoinPermanentChannel to JoinTemporaryChannel in the JambaCommunications.lua file. Characters leave temporary channels when they log out. (I assume I wrote it so that the code tries to join the channel when the character logs in.)
But, the JoinTemporaryChannel might or might not accept a password (two sources of conflicting documentation).

Ughmahedhurtz
08-27-2009, 11:43 PM
OK, just resetting things and going through the basic config process again. I changed the JoinPermanentChannel to JoinTemporaryChannel as you suggested.


/jamba-team add <member1>, etc. to add all my druids to the team
/jamba-team invite, worked OK after I let it "settle" a few seconds.
Went into JambaDev-->Core: Communications settings.
Changed channel to UghJamba, and pw to Ugh.
Push Settings.
ERROR: All 5 reset the UI to JambaTeamOnline and JambaPassword in the UI. JambaTeamOnline is the only one that shows up in the UI.
Changed it back to UghJamba/Ugh and clicked OKAY to close the settings dialog.
Went back into Interface-->Addons-->JambaDev-->Core: Communications, and it's reset back to JambaTeamOnline/JambaPassword again. All alts show offline. Checked global channels and no jamba channels are connected at all anymore.
Did a /console reloadui and the default channel is connected (JambaTeamOnline/JambaPassword).

So with the JoinTemporaryChannel thing set up, it doesn't appear to be able to select a non-default channel at all anymore.

Jafula
08-27-2009, 11:51 PM
Hmmm, thanks for all that help! Number 6 worries me. I'll sort that one out and then I'll play around with the Channel joining and see what I can come up with.

Ughmahedhurtz
08-27-2009, 11:52 PM
On a related note, how difficult would it be to have Jamba just save all its settings globally? I ask because with the 0.5 dev version, I just add everone to every group and everyone's chat/warning/etc. settings are identical. Would be much easier to set up and copy configs to alt accounts if the only thing that was character-specific was the master setting.

[edit] And frankly, for 0.5 I think I'd not even bother with the Jamba Buy/Sell stuff as FreeRefills and AutoProfitX both handle those so well.

Jafula
08-28-2009, 12:25 AM
On a related note, how difficult would it be to have Jamba just save all its settings globally? I ask because with the 0.5 dev version, I just add everone to every group and everyone's chat/warning/etc. settings are identical. Would be much easier to set up and copy configs to alt accounts if the only thing that was character-specific was the master setting.

[edit] And frankly, for 0.5 I think I'd not even bother with the Jamba Buy/Sell stuff as FreeRefills and AutoProfitX both handle those so well.

Global wouldn't be a problem; but I can imagine situations where global might not be suitable for everyone.

I'm going to support profiles, so you should be able to set one team up and then copy profiles and tweak stuff. There will also be a push settings button on the top level Jamba config that will ask each module in turn to push its settings.

I like my version of Jamba buy/sell and have ideas for it, but it is definitely the last on the 0.5 list (I plan to release 0.5 when the Display Team, Follow and Me modules are complete).

Ughmahedhurtz
08-28-2009, 12:36 AM
The "profile" thing you mention should fit the bill, as will the global "push settings" thing. Honestly, while I gripe about that, it's still easier than 0.4 and I really only have to do it once per team. :) I wouldn't consider it a high-priority usability issue.

Moorea
08-28-2009, 04:31 AM
I depend on jamba sell :-)

rule #1 of customer satisfaction: don't take stuff away ;-)

Ughmahedhurtz
08-28-2009, 10:33 PM
One other question: when I invite my team, I get spammed for about 20 seconds. See below. Did we forget a debug statement or something? ;)

http://farm3.static.flickr.com/2539/3865762557_969b7b71ac.jpg

Ughmahedhurtz
08-28-2009, 10:42 PM
Found another quest bug: won't click "Continue" on the "Blessing of Zim'Rhuk" and the other statue God quests in Zul'drak.

Jafula
08-30-2009, 08:33 AM
Found another quest bug: won't click "Continue" on the "Blessing of Zim'Rhuk" and the other statue God quests in Zul'drak.

This one should be sorted with Update 2.

Jafula
08-30-2009, 08:34 AM
One other question: when I invite my team, I get spammed for about 20 seconds. See below. Did we forget a debug statement or something? ;)

http://farm3.static.flickr.com/2539/3865762557_969b7b71ac.jpg

Oh dear, I've never seen that. Please let me know if it happens with Update 2.

Jafula
08-30-2009, 08:35 AM
Update 2

JambaDev (0.5) Download (http://wow.jafula.com/remository?func=startdown&id=19)

An update (number 2!) is available at the same download link.
New module: DisplayTeam - display follow status, experience, health and mana bars for your team members.
New module: FTL Helper - builds an FTL /assist macro and assigns the macro to an internal button for you to /click. This module was built by olipcs (awesome stuff olipcs).
Message has a mute area.
Quest now has configurable message/warning areas.
Team will now invite members with a small delay between member invites to ensure your party is made up in the correct order.
Communications channel has had a little overhaul (thanks to Ugh for all the hard work reporting bugs, was very useful). Please note toons on different team online channels will not be able to see each other / push settings, etc.
Was a bucket load (and then some) of work http://www.dual-boxing.com/images/smilies/biggrin.gif.

Bettysue
08-30-2009, 11:29 AM
I use the FTL with /target instead of /assist and then just have a targetlasttarget at the end of my macros for spells, is there a possibility to have the option to use "target or assist" in the created macro added to the FTL-module?

I have hacked in the /target and removed the /assist from the module currently available and it doesn't look too difficult to add the option, just not quite sure how to make it appear on the screen :P

By the way i really like the work you have put into Jamba and thanks Olipcs for the FTL-module that's a really awesome addition.

Redbeard
08-30-2009, 12:30 PM
Jafula,

I didnt forget about you, going to try to get some of the proc mod testing in today.

Im... ive been around for a while so i feel stupid asking this, but can somebody explain to me why they use FTL with Jamba? Jamba seems like its getting into supporting it... ISBoxer has a bunch of stuff supporting it. I guess I dont get what it offers me (im currently using a /focustarget system).

I need to go reread the FTL sticky i guess haha.

Ughmahedhurtz
08-30-2009, 01:49 PM
Just installed update 2.

DisplayTeam - Using the GUI, I could not turn off the bars. I had to disable the module in addons config.
Confirmed.

Ughmahedhurtz
08-30-2009, 02:12 PM
Oh dear, I've never seen that. Please let me know if it happens with Update 2.
Yep. Still getting spammed with either the last accepted quest or (if I just logged in) empty accepted quest as in the pic. ONLY does it if I use my accept macro.


/script --/click SmartBuff_KeyButton
/console Sound_EnableSFX 1

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/focus dondeltoro

/in 5 /script StaticPopup_Hide("PARTY_INVITE")
/in 5 /script StaticPopup_Hide("QUEST_ACCEPT")
/in 5 /script StaticPopup_Hide("CONFIRM_SUMMON")

/script SelectGossipOption(1)

Ughmahedhurtz
08-30-2009, 04:37 PM
I also am getting spammed with "Quest has 0 reward choices" or something like that every time I complete a quest.

Jafula
08-30-2009, 05:39 PM
I use the FTL with /target instead of /assist and then just have a targetlasttarget at the end of my macros for spells, is there a possibility to have the option to use "target or assist" in the created macro added to the FTL-module?

I have hacked in the /target and removed the /assist from the module currently available and it doesn't look too difficult to add the option, just not quite sure how to make it appear on the screen :P

By the way i really like the work you have put into Jamba and thanks Olipcs for the FTL-module that's a really awesome addition.

I can add that option in for you. Heh, GUI's in WoW, grrr. I swear half of my time is spent on GUI code!


Jafula,

I didnt forget about you, going to try to get some of the proc mod testing in today.

Im... ive been around for a while so i feel stupid asking this, but can somebody explain to me why they use FTL with Jamba? Jamba seems like its getting into supporting it... ISBoxer has a bunch of stuff supporting it. I guess I dont get what it offers me (im currently using a /focustarget system).

I need to go reread the FTL sticky i guess haha.

I don't use FTL myself, but I like the concept and if I ever box more than 2 again I'd probably give it a go.

Jafula
08-30-2009, 05:43 PM
Just installed update 2.

DisplayTeam - Using the GUI, I could not turn off the bars. I had to disable the module in addons config.

Thanks, I knew I missed something...

Jafula
08-30-2009, 05:43 PM
Same here for the quest spamming.

I also got it to do:

"Party1 is not a valid party member"
"Party2 is not a valid party member"
"Party3 is not a valid party member"
"Party4 is not a valid party member"

Like four times... while I was in a group. Only did it once tho.

Weird. I've not seen that one. If it happens again, and you can remember what you just did, I'd love to know.

Jafula
08-30-2009, 05:48 PM
Yep. Still getting spammed with either the last accepted quest or (if I just logged in) empty accepted quest as in the pic. ONLY does it if I use my accept macro.


/script --/click SmartBuff_KeyButton
/console Sound_EnableSFX 1

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/focus dondeltoro

/in 5 /script StaticPopup_Hide("PARTY_INVITE")
/in 5 /script StaticPopup_Hide("QUEST_ACCEPT")
/in 5 /script StaticPopup_Hide("CONFIRM_SUMMON")

/script SelectGossipOption(1)

You are getting this spam when you use your accept macro, because you have /script AcceptQuest() in it. I have no way of knowing that this AcceptQuest is coming from your macro and not a genuine WoW call.

Re: the accept quest spam on login. I'm guessing there is another addon that iterates all the quests when you log in and somehow Jamba is getting caught up in it. I'll have a closer look.

Jafula
08-30-2009, 05:51 PM
Things I would like to know:

1) Have you had any crashes using 0.5 update 2 with regards to taxis?

2) Does 0.5 update 2 fix all your channel problems?

Owltoid
08-30-2009, 09:18 PM
Very nice, thanks again Jafula.

I've been playing with the team display.

1.) On my master I only have health bar percentage checked.
2.) I push settings to the slaves and most options seem to be ok. However, when I look at the slaves they are showing both the number and percentage.
3.) When I look at the slaves configuration, only percentage is checked, even though it's showing the number also. Unchecking percentage and rechecking it seems to refresh the data and everything looks fine after.

Ughmahedhurtz
08-31-2009, 12:22 AM
You are getting this spam when you use your accept macro, because you have /script AcceptQuest() in it. I have no way of knowing that this AcceptQuest is coming from your macro and not a genuine WoW call. Ya know, you're absolutely right. I'll just pull that line because Jamba does that stuff so well that the only time it doesn't, I forget I even had a keybind for it and just end up using mouseclick broadcasting. :P

Ughmahedhurtz
08-31-2009, 03:42 AM
Things I would like to know:

1) Have you had any crashes using 0.5 update 2 with regards to taxis?

2) Does 0.5 update 2 fix all your channel problems?
I haven't had any taxi crashes with 0.5 at all, though I've not paid specific attention to it.

Regarding the channel problems, I've been leaving it default and leaving it alone. I'll go play with that some tomorrow after some sleep. :)

Jafula
08-31-2009, 04:39 AM
I haven't had any taxi crashes with 0.5 at all, though I've not paid specific attention to it.

Regarding the channel problems, I've been leaving it default and leaving it alone. I'll go play with that some tomorrow after some sleep. :)

Mmmmm, sleep ...

Slats
09-02-2009, 03:31 AM
OK deleted Jamba 0.4 and installed the Dev version.

I had alot of troubles with one of my characters appearing as offline to all the others, but once I deleted it and re-added it it worked OK. I had to manually set all their channels and passwords.

I have noticed that Jamba Team Display seems to bug out alot and just display white boxes or not remember its config on its layout.

Pushing data to the slaves is TONNES faster than before though.

Have had no issues with Taxis.

Quest Sharing, Abandoning is working great.

I see the message area stuff but it seems to only have any use for Proc - assuming you are working on Talk and Follow etc still? I really really miss FOLLOW BROKEN announcements though.

I've had quest completion bug out on me a number of times where there are more than 1 reward. Sometime sit works flawlessly other time it just wont pick the reward at all.

Is there any kind of focus testing you'd like done mate - oh and my slaves dont seem to set the master as focus when I swap to a new character but my macros are doing that anyway.

-Slats

ForgottenMemorie
09-02-2009, 04:04 AM
I really really miss FOLLOW BROKEN announcements though.


Very important feature.

olipcs
09-03-2009, 05:04 AM
I use the FTL with /target instead of /assist and then just have a targetlasttarget at the end of my macros for spells, is there a possibility to have the option to use "target or assist" in the created macro added to the FTL-module?

I have hacked in the /target and removed the /assist from the module currently available and it doesn't look too difficult to add the option, just not quite sure how to make it appear on the screen :P

By the way i really like the work you have put into Jamba and thanks Olipcs for the FTL-module that's a really awesome addition.

Sry, for the delay, but i was on a conference and hadn't time to check the d-b.com.
First of all, thanks for the nice comment, and that you like this little addition :)

Of course I could change it, so that it uses a target instead of assist, and will do so for the next update.
Only little question about this:

Could you give an example of the hole ftl-macro with the target option, as I'm not quite sure what realy is the difference to the assist method..

Thanks in advance,
olipcs

Jafula
09-03-2009, 06:13 PM
OK deleted Jamba 0.4 and installed the Dev version.

I had alot of troubles with one of my characters appearing as offline to all the others, but once I deleted it and re-added it it worked OK. I had to manually set all their channels and passwords.

I have noticed that Jamba Team Display seems to bug out alot and just display white boxes or not remember its config on its layout.

Pushing data to the slaves is TONNES faster than before though.

Have had no issues with Taxis.

Quest Sharing, Abandoning is working great.

I see the message area stuff but it seems to only have any use for Proc - assuming you are working on Talk and Follow etc still? I really really miss FOLLOW BROKEN announcements though.

I've had quest completion bug out on me a number of times where there are more than 1 reward. Sometime sit works flawlessly other time it just wont pick the reward at all.

Is there any kind of focus testing you'd like done mate - oh and my slaves dont seem to set the master as focus when I swap to a new character but my macros are doing that anyway.

-Slats

Thanks for your feedback!

The display team is not honoring a couple of options in a few places. I'll get a fix out soon.

Follow is the next module to get a overhaul. This is where Jamba-Message will come into play a bit more as you will be able to send follow broken messages via MSBT or Parrot or Raid Warning.

Re: quest completion bug - are the settings exactly the same on each toon? If they are not, you will get discrepancies like this. I've not seen this happen myself.

The set the master as focus part has been removed as it was a bit useless; (it only worked out of combat and you had to press a key).

Re: focus testing; I'd love some feedback on Proc. Is anyone using it, does it work, etc?

Jafula
09-03-2009, 06:15 PM
Ok, I had this happen again twice now. Once in a raid, once in a heroic. The raid time did "Raid1 is not a valid party member".......etc.

It appears to happen most when I enter / exit an instance. And its not on all WoW installs, just one or two randomly.

It doesn't appear to do any harm - its just something I noticed.

Thanks! The raid1 gives me a big clue to where the problem is happening. Cheers for the feedback!

Jafula
09-03-2009, 06:16 PM
Oh ya.. If I try to use the "share all" quest option - that character gets DC'd 100% of the time.

And about 50% of the time using just the "share" button (one quest at a time) I'll get DC'd.

That was with .5 update 1 - haven't tried it with update 2 yet.

I've never been able to reproduce this. Does this still happen with update 2? Does it happen if Jamba is the only addon (pita to test I know)?

Jafula
09-03-2009, 06:19 PM
Did you know Jamba-Quest has a few new options that let you "churn" through quests?

You can set it up to auto select all quests as well as auto accept and auto complete all quests. With this setup it means that interacting with a quest npc will cause Jamba, to automatically get all available quests and automatically hand all quests in. It will stop on an option where you need to choose a quest reward in order to complete the quest.

MarkHR
09-03-2009, 06:38 PM
Did you know Jamba-Quest has a few new options that let you "churn" through quests?...

No but a massive THANK YOU for implementing that.

daviddoran
09-03-2009, 07:07 PM
Oh ya.. If I try to use the "share all" quest option - that character gets DC'd 100% of the time.

And about 50% of the time using just the "share" button (one quest at a time) I'll get DC'd.

That was with .5 update 1 - haven't tried it with update 2 yet.

Maybe there's something else wrong with your setup, as you seem to have lots of network related DC issues...... (naxx 25, spider wing, with 2 hurricanes, rain of fire, blizzard.....)

daviddoran
09-03-2009, 07:08 PM
Did you know Jamba-Quest has a few new options that let you "churn" through quests?

You can set it up to auto select all quests as well as auto accept and auto complete all quests. With this setup it means that interacting with a quest npc will cause Jamba, to automatically get all available quests and automatically hand all quests in. It will stop on an option where you need to choose a quest reward in order to complete the quest.

OMG this addon just keeps getting better and better! If only it could halt on collection quests....

Whowantstoknow
09-03-2009, 08:35 PM
I am wanting to try this out myself but not sure if I could go through the pain of not having jamba follow strobe as I lose follow more often than I should >_>

Bettysue
09-03-2009, 08:43 PM
Sry, for the delay, but i was on a conference and hadn't time to check the d-b.com.
First of all, thanks for the nice comment, and that you like this little addition :)

Of course I could change it, so that it uses a target instead of assist, and will do so for the next update.
Only little question about this:

Could you give an example of the hole ftl-macro with the target option, as I'm not quite sure what realy is the difference to the assist method..

Thanks in advance,
olipcs


#showtooltip Lightning Bolt
/click MultiBarRightButton1
/cast [harm][target=targettarget,harm][] Lightning Bolt
/targetlasttarget [mod:rctrl/alt/shift]
The above macro is exactly the same on all chars, the leader will cast on the harm target, the followers will have a "help" target and therefore cast on their targettarget, then because of the FTL modifiers they will target their last target. This gives me the ability to have them pre-target something and cast on that should the leader need to do something else while they are nuking something (ie, build aggro on the tank target while they nuke the initial add. I use the empty bracket so that should something go wrong on the leader it will try to cast regardless, this is more important for dual-use heal/dps macros, but i always include it for simplicity.

Multibar right button 1 is the FTL pick a target button. I have had problems with assist in the past and targettarget just seems to work 100% of the time for me so I am reluctant to switch from it.

Thanks for your work, and help here and on the HKN forums olipcs

and thanks for the amazing addon jafula :D



Sorry for the long delay been having a bit of a network issue this morning, damn Korean internet :P

Jafula
09-03-2009, 08:53 PM
I am wanting to try this out myself but not sure if I could go through the pain of not having jamba follow strobe as I lose follow more often than I should >_>

Jamba-Follow is next on the list. I should be able to get onto it this weekend.

Ughmahedhurtz
09-03-2009, 09:54 PM
Just as an update, I haven't been doing a lot of poke-n-prod testing on update 2 but I haven't run into any issues just leaving things at defaults for comms::channel/password. I really only use the /jamba-team invite, disband and master commands, though. I handle the rest through macros.

olipcs
09-04-2009, 03:27 AM
Thanks Bettysue, for the explanation!

So what you need is an ftl-button wich simply targets the toon with the active-window (the leader), like:



/target [mod:ctrl,mod:shift,nomod:alt,target=ToonA] [mod:ctrl,mod:alt,nomod:shift,target=ToonB] [mod:alt,mod:shift,nomod:ctrl,target=ToonC] [mod:ctrl,mod:alt,mod:shift,target=ToonD] [mod:ctrl,nomod:alt,nomod:shift,target=ToonE]


this should be no real Problem, and also could be quite usefull for healing/following!
I think I will implement this, by simply creating another hidden button (like the JambaFTLAssist) with just the target version. And maybe call it JambaFTLTarget.

olipcs
09-04-2009, 05:09 AM
Jamba-FTL-Helper (Update 1)

Hi, I updated the Jamba-FTL-Helper to version 0.2 !

New features are:



the creation of an FTL-TargetButton called JambaFTLTarget in addition to the JambaFTLAssist-Button.

The target button is used to target the toon in the active window (the leader) in an FTL-style. Which could be used for following or healing.

This is done by a macro like:
/target [mod:ctrl,mod:shift,nomod:alt,target=ToonA] [mod:ctrl,mod:alt,nomod:shift,target=ToonB] [mod:alt,mod:shift,nomod:ctrl,target=ToonC] [mod:ctrl,mod:alt,mod:shift,target=ToonD] [mod:ctrl,nomod:alt,nomod:shift,target=ToonE]

Thanks alot Bettysue for the request!

You can find the new Version in the attached Zip.

(If you used the first version of Jamba-FTL you need to update the FTL buttons once, through the GUI or /jamba-ftl update to create the target-button)

Edit: fixed a bug,when the settings are recieved (thanks for the hint, Jafula!) and attached a fixed version

Bettysue
09-04-2009, 09:16 AM
Thank you very much for the quick reply and addition, without people like you in the community I would spend so much more time coding instead of just playing.

You guys and everyone that has made something to help the community for that matter, are truly the best kind of people. If they had medals for that kind of thing I'd put all of you in to get one :D

olipcs
09-04-2009, 02:09 PM
Thanks for the kind words! Although I have to say, that most of the credit has to go to Jafula, as I mostly only copy&pasted his code and only added tiny little bits.

Funnily for me its more of the other way arround, I think I put more times in this multi-boxing related site projects (jamba additions, HKN-scripts, FTL/HKN guides) than in actualy playing (which you can clearly see, when you look and my chars and see, that they only cleard strat and gundrak hero till now...). But honestly sometimes I think I love this aspect about multiboxing more than actual playing :)

Woodster1
09-04-2009, 02:36 PM
Hello folks

how can i avoid the "No player named xxx is playing" when i log on a jamba toon but want to play it alone without the team ?

It spams my chat every 2 secs, guess its the strobing.

Is there a way to remove that ?

alcattle
09-04-2009, 02:57 PM
easy way, go to Jamba on the interface section when playing that one toon and click on play solo,

Heenan
09-04-2009, 05:37 PM
Hello folks

how can i avoid the "No player named xxx is playing" when i log on a jamba toon but want to play it alone without the team ?

It spams my chat every 2 secs, guess its the strobing.

Is there a way to remove that ?

/jamba solo

Woodster1
09-04-2009, 06:40 PM
Ahhh great :)

Thx much.

Jafula
09-06-2009, 07:03 AM
Update 3 is now available - see first post for download link.

New module: Follow contains all the functionality from 0.4 follow + the new options:
Ability to set a different character (from the team) as the follow master.
Can delay auto follow after combat by x number of seconds.
Can have different strobing delays depending on whether or not the toon is in combat.
Can force follow strobing to always strobe on the master and switch to strobing on the new master when the master changes.
Follow broken warning uses the new Jamba-Message area scheme.

Display Team should now honour the show checkbox.

Slash commands should all work now.

Multibocks
09-06-2009, 12:05 PM
Ok I accidentally deleted Jamba last night so I figured I would try the test version. Why is it that NOTHING will update on my slaves when I push to them? No message, nothing. I can open Jamba on slaves but no options have changed and I have to manually accept all quests, etc.

edit: oh guess I had to manually add group to Jamba on each character, never really had to do that before =/

Multibocks
09-06-2009, 10:25 PM
I only have two addons installed, this and ISBoxer. I keep getting a popup saying that I am having so many UI errors that I should disable all addons. Not sure if you can do anything with that =/

rahven32
09-06-2009, 10:32 PM
I only have two addons installed, this and ISBoxer. I keep getting a popup saying that I am having so many UI errors that I should disable all addons. Not sure if you can do anything with that =/

Install swatter or some kind of error catcher should let you play. I'm getting a error to. Just now trying to test this version. Had to wait for it to have follow. I use it in my follow macro's.

O yeah here's the error hehe.


Date: 2009-09-06 21:24:53
ID: 1
Error occured in: Global
Count: 9
Message: ...ade\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua line 115:
Usage: AceGUI-3.0EditBox8:SetText("text")
Debug:
(tail call): ?
[C]: SetText()
...ade\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:115: SetText()
JambaDev-Follow\JambaFollow.lua:424: SettingsRefresh()
JambaDev-Follow\JambaFollow.lua:546:
JambaDev-Follow\JambaFollow.lua:538
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:502: InitializeAddon()
...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:614:
...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:607
AddOns:
Swatter, v5.6.4424 (KangaII)
AddonLoader, v2.0
Align, v
BagnonForever, v1.1.2
BagnonTooltips, v
BrokerButtonFacade, v3.2.35
BrokerLonnyGameMenu, v$Revision: 101 $
BrokerLonnyMicroMenu, v$Revision: 101 $
BrokerMacaroon, v30000.2
BrokerProfessions, v1.0
BrokerRecountStats, vv1.61
BrokerSmartBuff, v3.2a
ButtonFacade, v3.2.275
ButtonFacadeApathy, v3.2.70
caelNamePlates, v
CBHViewport, v100
Chinchilla, vv2.0.5
Combuctor, v2.1.2
CombuctorSets, v
DockingStation, v0.3.2 (Beta)
JambaDev, v0.5
JambaDevDisplayTeam, v0.5
JambaDevFollow, v0.5
Macaroon, v30100.2.6
Recount, v
SmartBuff, v3.2a
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=2a5)

Jafula
09-06-2009, 11:08 PM
Install swatter or some kind of error catcher should let you play. I'm getting a error to. Just now trying to test this version. Had to wait for it to have follow. I use it in my follow macro's.

O yeah here's the error hehe.


Date: 2009-09-06 21:24:53
ID: 1
Error occured in: Global
Count: 9
Message: ...ade\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua line 115:
Usage: AceGUI-3.0EditBox8:SetText("text")
Debug:
(tail call): ?
[C]: SetText()
...ade\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:115: SetText()
JambaDev-Follow\JambaFollow.lua:424: SettingsRefresh()
JambaDev-Follow\JambaFollow.lua:546:
JambaDev-Follow\JambaFollow.lua:538
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:502: InitializeAddon()
...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:614:
...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:607
AddOns:
Swatter, v5.6.4424 (KangaII)
AddonLoader, v2.0
Align, v
BagnonForever, v1.1.2
BagnonTooltips, v
BrokerButtonFacade, v3.2.35
BrokerLonnyGameMenu, v$Revision: 101 $
BrokerLonnyMicroMenu, v$Revision: 101 $
BrokerMacaroon, v30000.2
BrokerProfessions, v1.0
BrokerRecountStats, vv1.61
BrokerSmartBuff, v3.2a
ButtonFacade, v3.2.275
ButtonFacadeApathy, v3.2.70
caelNamePlates, v
CBHViewport, v100
Chinchilla, vv2.0.5
Combuctor, v2.1.2
CombuctorSets, v
DockingStation, v0.3.2 (Beta)
JambaDev, v0.5
JambaDevDisplayTeam, v0.5
JambaDevFollow, v0.5
Macaroon, v30100.2.6
Recount, v
SmartBuff, v3.2a
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=2a5)

It's my noob coding sorry.

Type /jamba-follow

Scroll down to the bottom of the options. In the strobe tag field, type all and press the Okay button. In the two fields below that type 1 and press Okay in each field. Push these settings (button at top) to all your other characters.

Problem should go away.

I'll post an updated fixed version later tonight.

rahven32
09-07-2009, 12:14 AM
I've also noticed when I push the team display it doesn't push the border. Well it does but it still show's. Also when I reload the UI it's back on again (says it's off but still show's).

Another error when pushing tags. Show's on slaves not the master.


Date: 2009-09-06 23:16:16
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\JambaDev\JambaTag.lua line 230:
attempt to call global 'InitializeAllTagsList' (a nil value)
Debug:
(tail call): ?
(tail call): ?
JambaDev\JambaTag.lua:230: JambaOnSettingsReceived()
JambaDev\JambaCore.lua:145: OnSettingsReceived()
JambaDev\JambaCommunications.lua:327: ?()
...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[4]"]:4:
[string "safecall Dispatcher[4]"]:4
[C]: ?
[string "safecall Dispatcher[4]"]:13: ?()
...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...ace\AddOns\JambaDev\Libs\AceComm-3.0\AceComm-3.0.lua:206: aceCommReassemblerFunc()
...ace\AddOns\JambaDev\Libs\AceComm-3.0\AceComm-3.0.lua:261:
...ace\AddOns\JambaDev\Libs\AceComm-3.0\AceComm-3.0.lua:253
AddOns:
Swatter, v5.6.4424 (KangaII)
AddonLoader, v2.0
Align, v
Ampere, v3.1.0.15
Babylonian, v5.1.DEV.130
BagnonForever, v1.1.2
BagnonTooltips, v
BrokerButtonFacade, v3.2.35
BrokerLonnyGameMenu, v$Revision: 101 $
BrokerLonnyMicroMenu, v$Revision: 101 $
BrokerMacaroon, v30000.2
BrokerProfessions, v1.0
BrokerRecountStats, vv1.61
BrokerSmartBuff, v3.2a
ButtonFacade, v3.2.275
ButtonFacadeApathy, v3.2.70
caelNamePlates, v
CBHViewport, v100
Chinchilla, vv2.0.5
Combuctor, v2.1.2
CombuctorSets, v
Configator, v5.1.DEV.190
DebugLib, v5.1.DEV.130
DockingStation, v0.3.2 (Beta)
Enchantrix, v5.6.4424 (KangaII)
JambaDev, v0.5
JambaDevDisplayTeam, v0.5
JambaDevFollow, v0.5
JambaDevFTL, v0.2
JambaDevProc, v0.5
JambaDevQuest, v0.5
JambaDevTaxi, v0.5
Livestock, v1.1.7
Macaroon, v30100.2.6
myBindings2, v2.1.$LastChangedRevision: 51 $
PhanxChat, v3.2.0.51-beta
PitBull4, vv4.0.0-beta3-9-gc4985e6
QuestHelper, v1.1.13
Recount, v
RedRange, v
SatrinaBuffFrame, v3.1
SmartBuff, v3.2a
Stubby, v5.6.4424 (KangaII)
TipTop, v1.9.1
TomTom, v222
TweakWoW, v2.9.3
zBrokerLocation, v1.2
zBrokerPerformance, v1.1
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=4c4)

rahven32
09-07-2009, 02:13 AM
Hmm have a question. How are you supposed to use the slash command for follow? Right now my macro has this in it.

/jamba-follow master all

I also have another macro that sets my master whenever I hit F8-F12. However, when I spread out they strobe back onto my main even if I have it off. When I switch masters it seems to take awhile before follow takes to.

Also noticed if I accept a bunch of quests it spams me about pushing them. I've noticed that until it's done spamming it will not follow. I'm guessing your using follow with the communication channel and it's not getting done till the rest?

I'm not logged in atm or I'd post my macro's maybe I'm doing something wrong sorry =(

Jafula
09-07-2009, 04:31 AM
I only have two addons installed, this and ISBoxer. I keep getting a popup saying that I am having so many UI errors that I should disable all addons. Not sure if you can do anything with that =/

Does ISBoxer try and integrate with Jamba in some way? Jamba 0.5 is very different from Jamba 0.4. Try disabling ISBoxer and see what happens?

Jafula
09-07-2009, 04:55 AM
Hmm have a question. How are you supposed to use the slash command for follow? Right now my macro has this in it.

/jamba-follow master all

I also have another macro that sets my master whenever I hit F8-F12. However, when I spread out they strobe back onto my main even if I have it off. When I switch masters it seems to take awhile before follow takes to.

Also noticed if I accept a bunch of quests it spams me about pushing them. I've noticed that until it's done spamming it will not follow. I'm guessing your using follow with the communication channel and it's not getting done till the rest?

I'm not logged in atm or I'd post my macro's maybe I'm doing something wrong sorry =(

Thanks for posting the errors.

When you press the follow key with /jamba-follow master all in it, do all your characters run the same macro at the same time? If this is the case, you need to change the command to /jamba-follow master (drop the all). If you only issue the command on one toon, use the command with the all tag at the end.

Basically any commands that take a tag at the end; will if they have a tag send the command to all other members in the team. If there is no tag, the character will action the command without sending the command (so only it does the action).

Are you using follow strobing? i.e. you have commands like /jamba-follow strobeonme all? Not sure why strobing would happen with the basic follow command.

Jamba Quest should not be spamming pushing quests unless you have the option turned on. /jamba-quest and then check that 'Master Auto Share Quests When Accepted' is off. Make sure all your characters have the same settings.

I'm keen to see your macros and key bindings on each toon for those macros for your follow and change master commands.

Jafula
09-07-2009, 06:44 AM
Update 4 available for download.

Jamba should no longer error on startup.
Display team pushes and uses border/texture settings on slaves correctly.
Fixed problem with pushing tag settings to slaves.
Display team has option to hide in combat.
New slash commands for display team for show/hide team list:
/jamba-display-team hide
/jamba-display-team show

rahven32
09-07-2009, 12:44 PM
My macro's are these.

F8 Main

/click SmartBuff_KeyButton
/jamba-team master atye all
/console autointeract 0
/script SetView(5)
/script MinimapCluster:SetScale(1.1)F8 Slaves

/click SmartBuff_KeyButton
/console autointeract 0
/script SetView(5)
/script MinimapCluster:SetScale(4.0)` Follow main

/console Sound_EnableSFX 0
/click SmartBuff_KeyButton
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
/stopmacro [nomod]
/jamba-follow master all` Follow Slaves

/console Sound_EnableSFX 0
/click SmartBuff_KeyButton
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()It does seem to be working today. Maybe I needed to log out for something to work? About to install your update 4 and let you know if I find anything =) great job btw. Once the kinks are worked out this is going to be a awesome update to a already great addon. BTW is there a slash command for inviting your team?

rahven32
09-07-2009, 01:48 PM
OK I haven't figured out how to reproduce it yet but I'm working on it. Sometimes when switching leaders follow will get stuck on the previous leader. So say I'm doing a collection quest and one character gets last one then i switch to next. Well when I switch follow stays on the one that just finished. Soon as I can reproduce it I will let you know.

Ok so far it doesn't seem to like switching leaders during combat or right after. It seems to be trying to catch up with your leader choices so to speak. So follow gets kind of wacky for a bit. Then eventually it settles down and will follow your leader.

Jafula
09-07-2009, 06:13 PM
OK I haven't figured out how to reproduce it yet but I'm working on it. Sometimes when switching leaders follow will get stuck on the previous leader. So say I'm doing a collection quest and one character gets last one then i switch to next. Well when I switch follow stays on the one that just finished. Soon as I can reproduce it I will let you know.

Ok so far it doesn't seem to like switching leaders during combat or right after. It seems to be trying to catch up with your leader choices so to speak. So follow gets kind of wacky for a bit. Then eventually it settles down and will follow your leader.

Your macros look fine, you are not follow strobing.

Will be interested to read your results. I'd like to make this work properly this time around. Folks have been having issues with master switching / following and a definitive guide on switch master / follow is something I'd like before release.

To invite your team

/jamba-team invite

or you can assign a key in the WoW keybindings under the Jamba-Team section.

Multibocks
09-07-2009, 09:42 PM
Im using ISXBoxer and today I had a problem with follow strobe. I switched from my usual window to one of the slaves and the old "main" refused to follow the new "main" without manually hitting my follow key. Also updates to jamba options dont seem to be pushing to the slaves one thing that keeps cropping up is that the display of team will be screwed up on all slaves(blank bars or some slaves missing) until I open up jamba and unclick any option I selected (i.e. "experience bar") and then click it again. Once I push after that it's fine, but it seems to be screwed up everytime I log in.

Jafula
09-07-2009, 10:19 PM
Im using ISXBoxer and today I had a problem with follow strobe. I switched from my usual window to one of the slaves and the old "main" refused to follow the new "main" without manually hitting my follow key.

You might want to talk to someone involved with ISBoxer; I've not had anything to do with it, but from the ISBoxer wiki, it looks like it does some sort of automatic Jamba integration, which will be broken with 0.5 (unless its been updated to handle 0.5).



Also updates to jamba options dont seem to be pushing to the slaves one thing that keeps cropping up is that the display of team will be screwed up on all slaves(blank bars or some slaves missing) until I open up jamba and unclick any option I selected (i.e. "experience bar") and then click it again. Once I push after that it's fine, but it seems to be screwed up everytime I log in.

The jamba options should be pushing to slaves correctly. Make sure you are using 0.5 Update 4 as I have made some bug fixes to the display team code.

Khatovar
09-08-2009, 02:02 AM
Hiya Jafula,

Been playing around with things a bit tonight. While messing around with follow strobing and trying to figure a way to get strobing only while mounted {macro-wise} I ran across the following error


Message: Interface\AddOns\JambaDev\JambaTag.lua:345: table index is nil
Time: 09/08/09 00:55:14
Count: 94
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\JambaDev\JambaTag.lua:345: in function <Interface\AddOns\JambaDev\JambaTag.lua:343>
Interface\AddOns\JambaDev\JambaTag.lua:500: in function `DoesCharacterHaveTag'
Interface\AddOns\JambaDev-Follow\JambaFollow.lua:933: in function <Interface\AddOns\JambaDev-Follow\JambaFollow.lua:928>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...e\AddOns\JambaDev\Libs\AceTimer-3.0\AceTimer-3.0.lua:158: in function <...e\AddOns\JambaDev\Libs\AceTimer-3.0\AceTimer-3.0.lua:132>

Locals: characterName = nil
(*temporary) = <table> {
Shewhotakes = <table> {
}
Themoonbiter = <table> {
}
Kina = <table> {
}
Messkit = <table> {
}
Çroaker = <table> {
}
}
(*temporary) = <table> {
}
(*temporary) = "table index is nil"
AJM = <table> {
moduleDisplayName = "Core: Tags"
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:373
EnableModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:338
modules = <table> {
}
baseName = "JambaDev"
IterateEmbeds = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:448
SecureHook = <function> defined @Interface\AddOns\JambaDev\Libs\AceHook-3.0\AceHook-3.0.lua:336
RawHookScript = <function> defined @Interface\AddOns\JambaDev\Libs\AceHook-3.0\AceHook-3.0.lua:395
settingsDatabaseName = "JambaTagProfileDB"
allTagsList = <table> {
}
chatCommand = "jamba-tag"
JambaSendMessageToTeam = <function> defined @Interface\AddOns\JambaDev\JambaModule.lua:68
defaultModuleState = true
RemoveTagCommand = <function> defined @Interface\AddOns\JambaDev\JambaTag.lua:416
IsEnabled = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:457
DisableModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:356
RemoveTagGUI = <function> defined @Interface\AddOns\JambaDev\JambaTag.lua:447
RegisterMessage = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
UnregisterMessage = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:180
OnCharacterRemoved = <function> defined @Interface\AddOns\JambaDev\JambaTag.lua:514
IsHooked = <function> defined @Interface\AddOns\JambaDev\Libs\AceHook-3.0\AceHook-3.0.lua:493
db = <table> {
}
SetEnabledState = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:430
Hook = <function> defined @Interface\AddOns\JambaDev\Libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
RegisterEvent = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
JambaModuleInitialize = <function> defined @Interface\AddOns\JambaDev\JambaModule.lua:90
JambaConfigurationGetSetting = <function> defined @Interface\AddOns\JambaDev\JambaModule.lua:130
SettingsTagListRowClick = <function> defined @Interface\AddOns\JambaDev\JambaTag.lua:592
IterateModules = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:443
JambaSendCommandToTeam = <function> defined @Interface\AddOns\JambaDev\JambaModule.lua:58
Enable = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:305
RegisterChatCommand = <function> defined @Interface\AddOns\DataStore\libs\AceConsole-3.0\AceConsole-3.0.lua:59
JambaRegisterModule = <function> defined @Interface\AddOns\JambaDev\JambaModule.lua:44
GetModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:222
JambaSendSettings = <function> defined @Interface\AddOns\JambaDev\JambaModule.lua:53
parentDi

Only on my slaves after using the command "/jamba-follow strobeon Kina slave" {also 'strobeonme'} . I get it on everyone if I use the all parameter. It spams at the same frequency as out of combat follow strobing. A little digging and it seems that Drinking/Eating is causing the error. Unchecking it causes the error to stop.

rahven32
09-08-2009, 02:03 AM
Seems if you have follow after combat check and use the macro I posted above it will get confused if you try changing leaders. Sometimes I change and hit the follow macro and it will try to follow my old leader again. Sometimes several times. So if i switch and try and loot with a new leader sometimes in mid loot or even before reaching the body it will try to follow the old leader again. I just can't figure out how to do it everytime =/

Jafula
09-08-2009, 06:48 AM
Hiya Jafula,

Been playing around with things a bit tonight. While messing around with follow strobing and trying to figure a way to get strobing only while mounted {macro-wise} I ran across the following error



Only on my slaves after using the command "/jamba-follow strobeon Kina slave" {also 'strobeonme'} . I get it on everyone if I use the all parameter. It spams at the same frequency as out of combat follow strobing. A little digging and it seems that Drinking/Eating is causing the error. Unchecking it causes the error to stop.

Cheers; I found that one thanks to you. Was caused by a typo.

Jafula
09-08-2009, 07:01 AM
Seems if you have follow after combat check and use the macro I posted above it will get confused if you try changing leaders. Sometimes I change and hit the follow macro and it will try to follow my old leader again. Sometimes several times. So if i switch and try and loot with a new leader sometimes in mid loot or even before reaching the body it will try to follow the old leader again. I just can't figure out how to do it everytime =/

Hmmm, lets see if we can work this out. I'm about to post Update 5 and I'll add a message in Jamba-Follow that prints out when it gets the new master command (and who it thinks that master is). I'll also add a message when it gets the follow command as well and print out who its trying to follow. It'll be a bit spammy but it should help pinpoint what is going on.

Edit: I'm not about to post Update 5, because I can't test it due to WoW being offline for maintenance - ah well, tomorrow night then.

joypunk
09-08-2009, 03:51 PM
Is there any reason the Jamba features are still active while your team isn't online... or on characters that aren't part of a team?

I currently only use Jamba on my Warlock/Hunter leveling team. All of my other characters do not need it. I get messages about accepting quests and even get warnings about follow being broken (who was I following??).

In fact, I think there is an issue with the following. When I am on my main, without a team, and no one in my group... and I am on a vehicle, when I exit combat it appears as though follow strobing attempts to follow myself. (Sorry, I'm not very good at explaining things.)

Jafula
09-08-2009, 04:57 PM
Is there any reason the Jamba features are still active while your team isn't online... or on characters that aren't part of a team?

I currently only use Jamba on my Warlock/Hunter leveling team. All of my other characters do not need it. I get messages about accepting quests and even get warnings about follow being broken (who was I following??).

In fact, I think there is an issue with the following. When I am on my main, without a team, and no one in my group... and I am on a vehicle, when I exit combat it appears as though follow strobing attempts to follow myself. (Sorry, I'm not very good at explaining things.)

Thanks very much for your post and feedback.

I'd like Jamba to be able to be active and be reasonably unobtrusive on your characters. However, when Jamba starts up it will add a solo character to its own team and set that character to be its own master. If you type /jamba-team on one of your solo characters you should see that character in the team as the master.

Can you tell me what messages your are getting about accepting quests and when you get them?

I might need to add some logic in to Jamba-Quest to not send messages if there is only one member in the team.

Follow functionality is currently being "developed" again and I have probably broken something from 0.4. From your vehicle self follow problem description, I think I've missed the fixes from the last few months for those problems. I'll make sure they are in the code for Update 6.

Please do keep coming back here and posting your problems/issues.

Jafula
09-08-2009, 05:29 PM
Update 5 available (see first post)

Jamba-Toon module added + some fixes.

Some debug messages in for master changing / following in Jamba-Follow.

To stop these messages, edit Jamba-Follow.lua and changed lines 153- 155 from

local function DebugMessage( ... )
AJM:Print( ... )
end

to

local function DebugMessage( ... )
-- AJM:Print( ... )
end


If you play with these messages on, please let me know if you notice anything unusual going on with when a character gets a new master and who it follows.

rahven32
09-08-2009, 06:27 PM
New error with new version.


Date: 2009-09-08 17:32:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\JambaDev\JambaUtilities.lua line 73:
bad argument #2 to 'format' (string expected, got nil)
Debug:
(tail call): ?
(tail call): ?
[C]: format()
JambaDev\JambaUtilities.lua:73: FormatMoneyString()
JambaDev-Toon\JambaToon.lua:673: ?()
...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...ce\AddOns\Recount\Libs\AceEvent-3.0\AceEvent-3.0.lua:119:
...ce\AddOns\Recount\Libs\AceEvent-3.0\AceEvent-3.0.lua:118
AddOns:
Swatter, v5.6.4424 (KangaII)
AddonLoader, v2.0
Align, v
Ampere, v3.1.0.15
BagnonForever, v1.1.2
BagnonTooltips, v
BrokerButtonFacade, v3.2.35
BrokerLonnyGameMenu, v$Revision: 101 $
BrokerLonnyMicroMenu, v$Revision: 101 $
BrokerMacaroon, v30000.2
BrokerProfessions, v1.0
BrokerRecountStats, vv1.61
BrokerSmartBuff, v3.2a
ButtonFacade, v3.2.275
ButtonFacadeApathy, v3.2.70
caelNamePlates, v
CBHViewport, v100
Chinchilla, vv2.0.5
Combuctor, v2.1.2
CombuctorConfig, v
CombuctorSets, v
DockingStation, v0.3.2 (Beta)
JambaDev, v0.5
JambaDevDisplayTeam, v0.5
JambaDevFollow, v0.5
JambaDevFTL, v0.2
JambaDevProc, v0.5
JambaDevQuest, v0.5
JambaDevTaxi, v0.5
JambaDevToon, v0.5
Livestock, v1.1.7
Macaroon, v30100.2.6
Mapster, v1.2.3
myBindings2, v2.1.$LastChangedRevision: 51 $
PhanxChat, v3.2.0.51-beta
PitBull4, vv4.0.0-beta3-9-gc4985e6
PowerAuras, v2.6.2O
QuestHelper, v1.1.13
Recount, v
RedRange, v
SatrinaBuffFrame, v3.1
SmartBuff, v3.2a
TipTop, v1.9.1
TomTom, v222
TweakWoW, v2.9.3
zBrokerLocation, v1.2
zBrokerPerformance, v1.1
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=487)

Also slaves are no longer completing quests if they have a reward choice.

Jafula
09-08-2009, 06:41 PM
New error with new version.


Date: 2009-09-08 17:32:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\JambaDev\JambaUtilities.lua line 73:
bad argument #2 to 'format' (string expected, got nil)
Also slaves are no longer completing quests if they have a reward choice.


Thanks, just uploaded a new version with a fix for that error.

Nothing has changed with the quest code. Can you check that your settings are correct. By default, if there is a reward choice, Jamba expects you to manually choose the reward and click complete.

Do you have the override option checked for if reward selected, use that reward?

If your settings are okay,I wonder if they changed something in the maintanence?

rahven32
09-08-2009, 06:55 PM
Hmm haven't changed anything since yesterday will have a look and see how it's setup.

My settings are:

all automatically complete quest
slave complete quest with master
slave must choose own reward
override if slave already has reward selected choose that reward is checked

Yesterday with that setting once I choose the reward on the slaves and hit complete on master they all completed. Now though I have to hit complete on each.

fireymerlin
09-08-2009, 10:35 PM
With the new Jamba, is there a way to have slave hunters notifty the master when their pets need feeding?
Sorry if this has been addressed already. I tried to search for it but didn't find anything.

fireymerlin
09-08-2009, 10:57 PM
for the DisplayTeam option panel, the number under scale lets you change it but does not take effect when press enter: have to manually move the marker on the scale.
Small issue, but something I use when I setup a new team.

joypunk
09-09-2009, 10:24 AM
Can you tell me what messages your are getting about accepting quests and when you get them?

I'm not sure if this is due to interactions with other addons or if it's Jamba. I have an addon that auto-accepts quests when I interact with the quest giver (tomQuest2). When I am doing my daily quests, I get the message from Jamba that my master has accepted that quest.

"Tysyk has accepted Shipment: Blood Jade Amulet"

Once again, Tysyk is the only member in the team.


I might need to add some logic in to Jamba-Quest to not send messages if there is only one member in the team.

I think that would be fantastic. I noticed last night that I was also getting the proc alerts while playing solo, and that is quite annoying to have happen during raids. Since I only have one team that dual-boxes, I'd have to either disable Jamba for all my other toons (I have 5 other 80's that I play) or go in and configure all of the settings on all of those toons to "disable" the Jamba features.

In fact, I'd really like to see almost all of Jamba disable itself when there is only one member in the team. That allows me to be lazy and not have to go configure everything. =D



Follow functionality is currently being "developed" again and I have probably broken something from 0.4. From your vehicle self follow problem description, I think I've missed the fixes from the last few months for those problems. I'll make sure they are in the code for Update 6.

Jamba is actually trying to follow my master (while on my master) after every combat. The chat message appears after combat every time:

"JambaFollow: After combat following: Tysyk"

I only noticed it in the vehicle the other day because it makes your screen go wonky as the vehicle tries to follow the player (which Blizzard apparently allows). When not in a vehicle, you can't follow yourself so nothing happens. When in the vehicle your screen starts shaking as your vehicle tries to follow the player, which is slightly behind the vehicle.

joypunk
09-09-2009, 10:27 AM
Also, I've been noticing this message for awhile and finally decided to track it down:

"No player named 'xxx' is currently playing."

Lo and behold, the first google search result was this thread: http://www.dual-boxing.com/showthread.php?p=133965

I can't follow the instructions that you gave in the second post, Jafula, because I'm playing with only the one member in my team. (Another reason I'd like Jamba to 'disable' itself when only one team member exists. =D )

joypunk
09-09-2009, 10:38 AM
Sorry for the spam, but I just thought of something.

Jamba is already an Ace addon... how difficult would it be to add support for the Ace Profiles? If I could setup my "non-dual-box" options on one character, save it to a profile, and then just load that profile on my other characters that would be satisfactory enough for me.

alcattle
09-09-2009, 11:11 AM
or go to the first page of Jamba and click Jamba-Solo

joypunk
09-09-2009, 12:12 PM
or go to the first page of Jamba and click Jamba-Solo

The dev version of Jamba does not have this option. (If it does, I sure can't find it.)

Jafula
09-09-2009, 06:28 PM
Also, I've been noticing this message for awhile and finally decided to track it down:

"No player named 'xxx' is currently playing."

Lo and behold, the first google search result was this thread: http://www.dual-boxing.com/showthread.php?p=133965

I can't follow the instructions that you gave in the second post, Jafula, because I'm playing with only the one member in my team. (Another reason I'd like Jamba to 'disable' itself when only one team member exists. =D )

You should not be getting this message with version 0.4. If you do its

a) a bug or
b) a configuration error.

Jafula
09-09-2009, 06:30 PM
The dev version of Jamba does not have this option. (If it does, I sure can't find it.)

Correct, there is no solo mode for 0.5. The /jamba solo command was a hack for 0.4 to stop the no player messages.

If you are willing joypunk, I can work with you to make Jamba become invisible in solo mode. I imagine you'll have to check an option on the team screen for that character and give the character a special tag, but I think we could come up with something.

Jafula
09-09-2009, 06:32 PM
Sorry for the spam, but I just thought of something.

Jamba is already an Ace addon... how difficult would it be to add support for the Ace Profiles? If I could setup my "non-dual-box" options on one character, save it to a profile, and then just load that profile on my other characters that would be satisfactory enough for me.

Profiles are on the way...

I want to have profile options under Jamba (the top level) and make all the modules automatically honor the Jamba profiles selection. I think having profiles for each module is a little too much.

Jafula
09-09-2009, 06:35 PM
Hmm haven't changed anything since yesterday will have a look and see how it's setup.

My settings are:

all automatically complete quest
slave complete quest with master
slave must choose own reward
override if slave already has reward selected choose that reward is checked

Yesterday with that setting once I choose the reward on the slaves and hit complete on master they all completed. Now though I have to hit complete on each.

Thanks, I'll load up those options and see if I can reproduce your problem.

Jafula
09-09-2009, 06:36 PM
for the DisplayTeam option panel, the number under scale lets you change it but does not take effect when press enter: have to manually move the marker on the scale.
Small issue, but something I use when I setup a new team.

Cheers, I'll see if I can bully the sliders into working properly.

Jafula
09-09-2009, 06:37 PM
With the new Jamba, is there a way to have slave hunters notifty the master when their pets need feeding?
Sorry if this has been addressed already. I tried to search for it but didn't find anything.

There is nothing in Jamba that does this. Would you like me to make you a module that does this?

Jafula
09-09-2009, 06:47 PM
I'm not sure if this is due to interactions with other addons or if it's Jamba. I have an addon that auto-accepts quests when I interact with the quest giver (tomQuest2). When I am doing my daily quests, I get the message from Jamba that my master has accepted that quest.

"Tysyk has accepted Shipment: Blood Jade Amulet"

Once again, Tysyk is the only member in the team.

Hmmm, I guess we need to supress the message in this case. (Or do the profile thing).




I think that would be fantastic. I noticed last night that I was also getting the proc alerts while playing solo, and that is quite annoying to have happen during raids. Since I only have one team that dual-boxes, I'd have to either disable Jamba for all my other toons (I have 5 other 80's that I play) or go in and configure all of the settings on all of those toons to "disable" the Jamba features.

In fact, I'd really like to see almost all of Jamba disable itself when there is only one member in the team. That allows me to be lazy and not have to go configure everything. =D

Profiles?



Jamba is actually trying to follow my master (while on my master) after every combat. The chat message appears after combat every time:

"JambaFollow: After combat following: Tysyk"

I only noticed it in the vehicle the other day because it makes your screen go wonky as the vehicle tries to follow the player (which Blizzard apparently allows). When not in a vehicle, you can't follow yourself so nothing happens. When in the vehicle your screen starts shaking as your vehicle tries to follow the player, which is slightly behind the vehicle.

Yup, I'm a noob. The jamba-follow code for 0.5 is based off of old code for 0.4, so does not contain the newer fixes for WoW 3.1. I'm going to fix this for the next release.

Jafula
09-09-2009, 06:50 PM
There is another mod that does that.. hmm... if I think of it I'll send it your way.

EDIT: check out http://wow.curse.com/downloads/wow-addons/details/feedme.aspx

On another note - did you get the reagent auto-restock module ported over to 0.5 ? :)

Thanks Fursphere; nope the Jamba-Sell, Jamba-Purchase modules are still in the pipeline. I've got bug fixes and profiles to go before those.

joypunk
09-09-2009, 07:25 PM
If you are willing joypunk, I can work with you to make Jamba become invisible in solo mode. I imagine you'll have to check an option on the team screen for that character and give the character a special tag, but I think we could come up with something.

I'd be glad to help out. Just let me know what I can do.

95% of my playtime is solo... multi-boxing is on the back of my mind. So, I'm probably one of the few who even cares about the solo aspect of Jamba. =)

fireymerlin
09-09-2009, 07:37 PM
2 slash commands that work but I don't see in the list:
/jamba-team invite
/jamba-team disband

Bettysue
09-10-2009, 11:26 AM
I know it's probably been mentioned in this thread somewhere but after looking through all 17 pages i didn't see it.

I am having a problem when i first load up WoW with JambaDev running I have the quest bar sitting visible in the middle of my screen. I'm talking about the one with share abandon abandon all....

Am I doing something wrong Jamba is the only addon running other than the Jambadev version, and it does it on every comp with every char.

fireymerlin
09-10-2009, 05:51 PM
Jamba follow strobing is not working the way it used to.
I'm using: /jamba-follow strobeonme all.
The slaves don't follow me if follow breaks.

Iceorbz
09-10-2009, 06:29 PM
I get nothing but object busy if I open the vendor on all my guys, wonder if it would be possible to make them have a small delay if grouped with other characters.

Sucks, cus then i jus thave to close the vendor and re-open it on each guy anyways.

rahven32
09-10-2009, 06:38 PM
It's because your guys are all trying to buy the same item at the same time. Would be nice if we could put a delay in there somewhere when you do the next buy/sell addon.

Ughmahedhurtz
09-10-2009, 09:21 PM
I get nothing but object busy if I open the vendor on all my guys, wonder if it would be possible to make them have a small delay if grouped with other characters.

Sucks, cus then i jus thave to close the vendor and re-open it on each guy anyways.
I doubt this would work for everyone as that delay is entirely dependent on server lag. Doing that in the Crossroads would be fine, but trying it in Dalaran during prime-time would suck badly.

Fizzler
09-10-2009, 09:29 PM
It's because your guys are all trying to buy the same item at the same time. Would be nice if we could put a delay in there somewhere when you do the next buy/sell addon.

I still use SYC but look forward to the Jamba purchase improvements. I never knew there was an issue with purchasing the same item x 5 until recently. One of my toons ran out of water which should not have been possible with autobuy. Now that I know this is an issue I work around it and might open the water/food vendor twice to make sure everyone has what they need.

Bettysue
09-11-2009, 01:18 AM
I had this problem as well, so i made 2 binds for interact with target then in HKN I put 1 on round robin and the other hits them all at once for combat type stuff. Pretty much solved the problem for me and isn't too difficult to work with.

Abend
09-11-2009, 06:09 PM
Running Update5 - the repair costs 'announce' gets displayed twice for slaves. Using guild repair.

Edit: Also in the display module , when selecting only percentanges they shouldn't be in parenthesis (which makes sense if both values and % are shown)

Khatovar
09-12-2009, 06:26 AM
I don't know if it's just me or not, I can't seem to get follow strobing to stay off when I turn it off. Basically, what I wanted to be able to do is follow strobe when I'm mounted and follow strobe only my melee slave in combat.

So what I had was a strobe command {onme/slave/all, Kina/slave/all, I tried everything} in my mount macro. For my melee slave, I had just the strobeon for the tag melee {setting that tag up first, of course}. I had a matching strobeoff command in my regular follow macro. I also created a seperate strobeoff macro that I put on my End key, which is my slaves spreadout key. Spamming the seperate strobeoff key sometimes got them to stop following, but usually, they'd break follow for a second or two and start following again.

No matter what I do, I can't get the strobing to stay off. I used all the different on and off commands, tried different tags, played around with the delay and still the same. If I use it in any way shape or form, it makes all of them follow all the time. I removed all the strobing commands for my slaves and just used the melee one and it still makes my other slaves start strobing. Not fun to run up on a boss and start combat only to see all my casters stop casting and start running toward me. Any ideas?

fireymerlin
09-12-2009, 02:19 PM
I'm using 0.5
Is there a way (using Proc) to notify the master if one of the slave hunter's pets needs feeding?
I've tried a few things but can't get it to work.
There used to be an addon called something like twoboxtoolkit that would notify the master if slave's pets needed feeding.

ElectronDF
09-12-2009, 04:03 PM
If you have the mend pet minor glyph (there are 2, mending(major) and mend pet)(minor)), one adds happiness every tick of mend pet. I have NEVER fed my pet even after 9 deaths in a row with that. Sure they get yellow after so many deaths, but I just mend pet them and they get green al on their own. Also, tenacity (guard dog) ferocity (bloodthirsty) and cunning (carrion feeder) pets have talents that increase happiness also. With both of those, you should never have to feed your pet again, unless you only kill it and never mend it (or let it attack---with the talents version).

-Devil-
09-12-2009, 05:33 PM
i am using 0.5 and so far other then having to figure out some spam issues for the master screen (had to have some settings different for master then slave to stop the spam) ... it is working fine for me ...

only option i have yet to figure out is how to get it to forward /tells that are sent to my slave char to my main ... not a real big issue since i use dual monitors but still.

ElectronDF
09-13-2009, 12:41 AM
In .4 the Jamba quest box doesn't close if you close the quest window use the "X" in the corner of the quest window. It does close if you use "L". I just thought of an addon that adds a window to a normal window and closes everytime that main window does. Maybe you can steal how he does it so the Jamba quest window will always close also. It is Auction Filter Plus. FYI I use it to sort by full stacks and by bid or buyout price. (http://wow.curse.com/downloads/wow-addons/details/afpfansupdate.aspx)

Jafula
09-13-2009, 04:50 AM
I'd be glad to help out. Just let me know what I can do.

95% of my playtime is solo... multi-boxing is on the back of my mind. So, I'm probably one of the few who even cares about the solo aspect of Jamba. =)

Sweet, you can tell me about the things in Jamba annoy you while you are playing solo. I'm going to try and solve your issues with profiles to start with, but there will be little niggly things that you should mention and I'll make an effort to fix them.


2 slash commands that work but I don't see in the list:
/jamba-team invite
/jamba-team disband

Cheers, they have been added to the list.


I know it's probably been mentioned in this thread somewhere but after looking through all 17 pages i didn't see it.

I am having a problem when i first load up WoW with JambaDev running I have the quest bar sitting visible in the middle of my screen. I'm talking about the one with share abandon abandon all....

Am I doing something wrong Jamba is the only addon running other than the Jambadev version, and it does it on every comp with every char.

I don't think Jamba 0.4 and JambaDev 0.5 are going to be compatible running together. I'm only running JambaDev 0.5 and I don't have your problem. Try without Jamba 0.4 and see if the problem goes away.


Running Update5 - the repair costs 'announce' gets displayed twice for slaves. Using guild repair.

Edit: Also in the display module , when selecting only percentanges they shouldn't be in parenthesis (which makes sense if both values and % are shown)

I'm not getting duplicate repair cost messages (and I'm using guild repair). Is this still happening? Are you using the defaults for core: message settings?

Heh, I was wondering when someone would bring the parenthesis up. I thought I'd wait and see if someone mentioned them before "fixing" them.

Jafula
09-13-2009, 05:00 AM
Jamba follow strobing is not working the way it used to.
I'm using: /jamba-follow strobeonme all.
The slaves don't follow me if follow breaks.


I can't reproduce this sorry; if I deliberately break follow while strobing, the slave follows a second later. If I get a slave stuck behind some terrain, it follows as soon as I come back into range with my master. Have you changed many of the options away from the defaults?

Jafula
09-13-2009, 05:04 AM
I get nothing but object busy if I open the vendor on all my guys, wonder if it would be possible to make them have a small delay if grouped with other characters.

Sucks, cus then i jus thave to close the vendor and re-open it on each guy anyways.


It's because your guys are all trying to buy the same item at the same time. Would be nice if we could put a delay in there somewhere when you do the next buy/sell addon.


I doubt this would work for everyone as that delay is entirely dependent on server lag. Doing that in the Crossroads would be fine, but trying it in Dalaran during prime-time would suck badly.


I still use SYC but look forward to the Jamba purchase improvements. I never knew there was an issue with purchasing the same item x 5 until recently. One of my toons ran out of water which should not have been possible with autobuy. Now that I know this is an issue I work around it and might open the water/food vendor twice to make sure everyone has what they need.

Thanks for the discussion; I'll see if I can code in a random delay before purchasing when I build Jamba-Purchase for 0.5. I can also add code to check and make sure the purchase has been made. I could loop the buy code a few times until the required amounts of stuff have been bought.

Jafula
09-13-2009, 05:08 AM
I'm using 0.5
Is there a way (using Proc) to notify the master if one of the slave hunter's pets needs feeding?
I've tried a few things but can't get it to work.
There used to be an addon called something like twoboxtoolkit that would notify the master if slave's pets needed feeding.

I don't have a hunter to play with, but I was toying with the idea of making a jamba-toon-hunter module to send a warning when your pet was hungry. Maybe using Jamba-Proc is a quicker way of getting this out.

I have not had any feedback on Jamba-Proc. Is it working as you would like?

Jafula
09-13-2009, 05:10 AM
In .4 the Jamba quest box doesn't close if you close the quest window use the "X" in the corner of the quest window. It does close if you use "L". I just thought of an addon that adds a window to a normal window and closes everytime that main window does. Maybe you can steal how he does it so the Jamba quest window will always close also. It is Auction Filter Plus. FYI I use it to sort by full stacks and by bid or buyout price. (http://wow.curse.com/downloads/wow-addons/details/afpfansupdate.aspx)

Hehe, no need to steal someone's code. If you try Jamba 0.5, you will notice the Jamba-Quest window closes when you close WoW's quest log with the 'X" in the corner. ;)

Jafula
09-13-2009, 05:14 AM
i am using 0.5 and so far other then having to figure out some spam issues for the master screen (had to have some settings different for master then slave to stop the spam) ... it is working fine for me ...

only option i have yet to figure out is how to get it to forward /tells that are sent to my slave char to my main ... not a real big issue since i use dual monitors but still.

The design of Jamba is have the settings exactly the same on all the toons. If you have to different settings for slave from the master, then I'd like to know what they are. What is the spam you are trying to get away from?

The forwarding of tells from slave to master is another module that I have not yet migrated from 0.4. It will be called Jamba-Talk. I've had several requests from the early days to integrate with WIM and I'm keen to integrate with SpamSentry and the like to help stop Jamba forwarding the level 1 spam.

Jafula
09-13-2009, 06:41 AM
I don't know if it's just me or not, I can't seem to get follow strobing to stay off when I turn it off. Basically, what I wanted to be able to do is follow strobe when I'm mounted and follow strobe only my melee slave in combat.

So what I had was a strobe command {onme/slave/all, Kina/slave/all, I tried everything} in my mount macro. For my melee slave, I had just the strobeon for the tag melee {setting that tag up first, of course}. I had a matching strobeoff command in my regular follow macro. I also created a seperate strobeoff macro that I put on my End key, which is my slaves spreadout key. Spamming the seperate strobeoff key sometimes got them to stop following, but usually, they'd break follow for a second or two and start following again.

No matter what I do, I can't get the strobing to stay off. I used all the different on and off commands, tried different tags, played around with the delay and still the same. If I use it in any way shape or form, it makes all of them follow all the time. I removed all the strobing commands for my slaves and just used the melee one and it still makes my other slaves start strobing. Not fun to run up on a boss and start combat only to see all my casters stop casting and start running toward me. Any ideas?

I'm assuming you are using JambaDev 0.5.

Ok, I've done some testing and I'm _very_ sorry for you pain. I've just fixed a bug in follow where commands without tags were being ignored. Please get Update 6 when it comes out.

When you mention having a mount macro, it makes me wonder if you are sending the commands to follow from each toon to all the other toons. I assume you need the mount macro on all your toons; but the jamba-follow commands with tags are meant to only be called from one toon.

From what you are describing; these are the commands you want. Please note that these commands do not have tags and are meant to be entered directly into a macro on each toon.

I also assume you have a main master that does not change - I'm going to call it Bob

All toons - mount macro

/mount a mount code here
/jamba-follow strobeon Bob

All toons - spread out key

/jamba-follow strobeoff

Melee toons only - separate key

/jamba-follow strobeon Bob

This will not work correctly without Update 6. Could you try these as they are; and if you do switch masters, we can work on a set of macros and keybindings that use the tags.

Jafula
09-13-2009, 07:31 AM
Update 6 Available.

New module: Item Use - provides an item bar (1 to 10 items) where you can drop an item in a slot on the bar on your master character and the item will appear in the bar on all your slave characters. To use an item in the bar, press the key for that item slot that you bound in the keybindings interface.

Follow - characters will no longer follow themselves.
Follow - commands now work without tags.
Display Team - when percentages display alone, they no longer have () around them.

Pretty pictures...

http://wow.jafula.com/images/extforums/jambauseitem3.png

http://wow.jafula.com/images/extforums/jambauseitem1.png

http://wow.jafula.com/images/extforums/jambauseitem2.png

Jafula
09-13-2009, 07:39 AM
In case you haven't work out how awesome this is....

When you get an item drop that starts a quest; after looting it on all your toons, just drag the item from your bag on the master to the Jamba item bar and then press the appropriate key. The slaves all pop up with the quest window without having to look in each of their bags for the item in order to use it, :)

rahven32
09-13-2009, 07:39 AM
OK that is just freakin awesome lol. Sorry I haven't got back much about the follow issue I couldn't ever reproduce it but seems like you found a bug with it in update 6 so maybe that was it will have to see.

coupas
09-13-2009, 07:41 AM
Interesting.. very very interesting.

fireymerlin
09-13-2009, 07:58 AM
Very nice.
This will save me so much time setting up and maintaining common action bars.
I also use isboxer. I can setup so when I mouse click on an item in the new bar, all slaves will click on it as well. Your new feature fits very well with it.

Jafula
09-13-2009, 08:07 AM
Just uploaded a new file - fixed a bug where the item boxes were over lapping.

Jafula
09-13-2009, 08:10 AM
OK that is just freakin awesome lol. Sorry I haven't got back much about the follow issue I couldn't ever reproduce it but seems like you found a bug with it in update 6 so maybe that was it will have to see.

No problem :D


Very nice.
This will save me so much time setting up and maintaining common action bars.
I also use isboxer. I can setup so when I mouse click on an item in the new bar, all slaves will click on it as well. Your new feature fits very well with it.

I will be interested to hear if isboxer will work with this new item bar.

Khatovar
09-13-2009, 08:25 AM
Edit - Quick test with update6, after clearing out all my old jamba and jambaDev files things seem to be working perfectly via the setup below. But now it's dinner time, so I'll have to try to break it later ;) Assume that bug is squashed between the new update between your end or my end. Leaving the stuff below for reference.


I'm assuming you are using JambaDev 0.5.

Ok, I've done some testing and I'm _very_ sorry for you pain. I've just fixed a bug in follow where commands without tags were being ignored. Please get Update 6 when it comes out.

When you mention having a mount macro, it makes me wonder if you are sending the commands to follow from each toon to all the other toons. I assume you need the mount macro on all your toons; but the jamba-follow commands with tags are meant to only be called from one toon.

From what you are describing; these are the commands you want. Please note that these commands do not have tags and are meant to be entered directly into a macro on each toon.

I also assume you have a main master that does not change - I'm going to call it Bob

All toons - mount macro

/mount a mount code here
/jamba-follow strobeon Bob

All toons - spread out key

/jamba-follow strobeoff

Melee toons only - separate key

/jamba-follow strobeon Bob

This will not work correctly without Update 6. Could you try these as they are; and if you do switch masters, we can work on a set of macros and keybindings that use the tags.

These are the macros I had :


Master {Kina}-

Mount macro
/cast [nomounted, flyable] Swift Red Wind Rider
/cast [nomounted] Summon Charger
/dismount
/script VehicleExit()
/jamba-follow strobeon Kina slave {also tried strobeonme slave, strobeon Kina all}

AF macro

/jamba-team invite
/click [nomounted] SmartBuff_KeyButton
/jamba-follow strobeoff slave {also tried strobeoff all}

Spread macro

/jamba-follow strobeoff slave {also strobeoff all. With this you have to spam a few times since movement starts and continues on keydown breaking AF, but the command doesn't get sent 'til keyup.}

Pull/strobe melee

/castsequence [mod:alt] Sacred Shield; reset=combat Avenger's Shield, Divine Plea, Null
/startattack
/jamba-follow strobeon Kina melee {also tried strobeonme}


Slaves -

Mount Macro

/cast [nomounted, flyable] Swift Green Wind Rider
/cast [nomounted] Swift Orange Raptor
/dismount
/script VehicleExit()

AF Macro

/click [nomounted] SmartBuff_KeyButton
/cast [nomounted] Totemic Recall
/focus Kina
/follow focus

No macros to match Spread and Pull

So Jamba commands are only coming from the main. I'll purge update 5 and give 6 a try and let you know how it goes.

and BTW, new bar is PURE AWESOME. Can't wait to play with that.

joypunk
09-13-2009, 01:08 PM
The Item Bar does not hide when you de-select the "Show Item Bar" checkbox.

Edit: If you de-select it and then /reloadui it will disappear.

Abend
09-13-2009, 03:01 PM
I'm not getting duplicate repair cost messages (and I'm using guild repair). Is this still happening? Are you using the defaults for core: message settings?

I can't reproduce anymore either not sure what 'fixed' it ... i'll keep a eye on it.

Today i saw another bug where i was accepting a quest that only the master toon had access to and when i hit Accept the slaves reported that they accepted some other quest they already had in the questlog. The slaves had no gossip window up (the NPC does nothing when interacting with the 'wrong' class).

-Devil-
09-13-2009, 03:28 PM
The design of Jamba is have the settings exactly the same on all the toons. If you have to different settings for slave from the master, then I'd like to know what they are. What is the spam you are trying to get away from?

The forwarding of tells from slave to master is another module that I have not yet migrated from 0.4. It will be called Jamba-Talk. I've had several requests from the early days to integrate with WIM and I'm keen to integrate with SpamSentry and the like to help stop Jamba forwarding the level 1 spam.


fixing to try out the update 6 ... one of the fixes you listed was the spam i was talking about .... where my master char would spam the main chat saying that it was following it's self after combat ... so i had to disable it on the masters /jamba so i didn't get the spam for it ...

the other spam i finally figured out ... i didn't have the report part setup right and was missing a module or something so when i went back to default on everything and built the settings from ground up (minus the above listed one) it started working fine again ...

looking forward to the jamba-talk part ... don't receive a lot of tells on other chars but saves some headaches later on if i know about them at least .. esp when running across someone that swears that i am botting.

rahven32
09-13-2009, 04:42 PM
Jamba - Bar

The new bar doesn't work - at least not the way I expect it too.

So, I place the jousting lance - something I know all my toons have in the new bar. All toons show the "setting recieved from <main>" note. I click on the lance - only my main equips it.

Same result with water - only mains drinks.

Should they all attempt to "use" the item when the <main> clicks on it?

Also, the "show item bar" "hide item bar" etc... check boxers - they do nothing. :)

Pretty sure you need to actually bind the keys. A addon can't click for you I don't think. Haven't tried it yet so just guessing.

Jafula
09-13-2009, 04:58 PM
The Item Bar does not hide when you de-select the "Show Item Bar" checkbox.

Edit: If you de-select it and then /reloadui it will disappear.

Bah! I'll sort that out for the next release.


Jamba - Bar

The new bar doesn't work - at least not the way I expect it too.

So, I place the jousting lance - something I know all my toons have in the new bar. All toons show the "setting recieved from <main>" note. I click on the lance - only my main equips it.

Same result with water - only mains drinks.

Should they all attempt to "use" the item when the <main> clicks on it?

Also, the "show item bar" "hide item bar" etc... check boxers - they do nothing. :)

So you are saying that the "show item bar" and "hide item bar" are a bit like Ugh's goggles ... useless. Why can't I release a mod whose show/hide check boxes work first time!

Unfortunately, there is no way for an addon to catch the click on the master item and then click on the slaves. Blizzard has protected the use item function, so you need to bind the same keys on all your toons and use key broadcasting to make sure all WoW instances get the key press.

Jafula
09-13-2009, 05:05 PM
I can't reproduce anymore either not sure what 'fixed' it ... i'll keep a eye on it.

Today i saw another bug where i was accepting a quest that only the master toon had access to and when i hit Accept the slaves reported that they accepted some other quest they already had in the questlog. The slaves had no gossip window up (the NPC does nothing when interacting with the 'wrong' class).

Hmmm, this accept quest bug is one of those ones you are going to have to live with. I had code in Jamba to check to make sure that the slaves were interacting with an npc before they tried to accept a quest. If you read the first few pages of this thread, you will notice Ugh saying that his toons would not accept certain quests where there was no npc involved. When I took the check for npc code out, those quests were acceptable again.

Actually, thinking about it while writing this post, I might be able to check for the presence of the quest window on the screen and only accept if the window is visible. Hmmm.....

Jafula
09-13-2009, 05:09 PM
fixing to try out the update 6 ... one of the fixes you listed was the spam i was talking about .... where my master char would spam the main chat saying that it was following it's self after combat ... so i had to disable it on the masters /jamba so i didn't get the spam for it ...

the other spam i finally figured out ... i didn't have the report part setup right and was missing a module or something so when i went back to default on everything and built the settings from ground up (minus the above listed one) it started working fine again ...

looking forward to the jamba-talk part ... don't receive a lot of tells on other chars but saves some headaches later on if i know about them at least .. esp when running across someone that swears that i am botting.

Thanks for taking the time to reply and tell me what the spam was. I appreciate the feedback and I like hearing about people using Jamba :-).

-Devil-
09-13-2009, 05:45 PM
Thanks for taking the time to reply and tell me what the spam was. I appreciate the feedback and I like hearing about people using Jamba :-).

just another update ... so far no issues at all with 6 ... only thing that annoys me is a small thing but i think it is a game mechanic more then anything else ... some quests can not be shared .... like if it is just a talk to this person and they give you a quest to talk to next person ... it won't auto share it ...

but everything else is working great so far ... only used the new bar a couple of times .. but seems to work good.

joypunk
09-13-2009, 10:53 PM
Does the Item Bar use any ActionID's? If so, I see potential for conflict with other addons/setups. I have seen some setups where almost all of the 120 action ID's are in use.

Not much you can do about it, just a consideration.

Jafula
09-13-2009, 11:14 PM
So its just an additional action bar then? Will slaves automatically put the same item in the same box the master does, then you just use keybinds to click it?

For instance quest items and such....?

Its not an action bar, its an item bar. Yes, when you drag an item to a slot on the bar, the slaves also (automatically) get the item in the same slot on their bar. Then you use the keybinds to click it. And, yes, quest items are great to use in this item bar.

Jafula
09-13-2009, 11:14 PM
Does the Item Bar use any ActionID's? If so, I see potential for conflict with other addons/setups. I have seen some setups where almost all of the 120 action ID's are in use.

Not much you can do about it, just a consideration.

Nope, its an item bar, not an action bar. No action ids involved anywhere.

Jafula
09-14-2009, 09:03 AM
JambaDev (0.5) Download (http://wow.jafula.com/remository?func=startdown&id=19)

Update 7

Profiles!
Push settings for all the modules with one click from the main Jamba options screen!
?
?
Profit!

I would love feedback on the profiles.

joypunk
09-14-2009, 10:09 AM
Update 7 Oddities:


/jamba does nothing.


Creating a new profile makes the current on-screen elements disappear (Team Display and Item Use Bar were visible before creating a new profile. They disappeared when I created a new profile. I thought they had been disabled, but when I got to them in the config, they were still enabled. Also, checking/unchecking the box would not make these elements reappear. Took a /reloadui to make them show up.) -- Extra note: after the /reloadui, the checkboxes work as expected.


Not sure how I feel about profiles changing the Team settings. I created a "Solo" profile on my warrior (Jopan). The Team had the default of -only- Jopan on it as the master (which you cannot remove... team must have at least one on it). When I loaded the profile on my Paladin (Bubbles), Jopan was the only person on the team (showing as the Master and offline... accurate). I don't think that's desired behavior. -- Extra note: removing Jopan from Bubbles team automatically set Bubbles as the master for the team.


Inconsistency: When you de-select the "Show Team List" box, all the other options on the page remain selectable. When you deselect the "Show Item Use Bar", all the other options on the page become un-selectable (greyed out).


Profiles are not saving the "Send Message Area" for the Proc module.


That's all I've got for right now. LOVE Update 7 overall.

BTW... YAY! on profiles! I can now have my "Solo" profile with all the options entirely silent for playing on, and I can create "Test" profiles for when I need to test new features for you, and I can create my Dual-Box profile for my one DB team!

fireymerlin
09-14-2009, 07:23 PM
/jamba
does nothing.
i've switched to /jamba-team

Slats
09-14-2009, 10:54 PM
Just upgraded from Update #2 to Update #7. Awesome changes - the item bar looks great though havn't had a chance to test it yet. I was missing Jamba Follow very badly.

Pushing all settings worked just fine - have had no use for Profiles yet.

Emporer
09-15-2009, 02:45 AM
"Edit"

I would like to "Re-nig" here. Lol I figured it all out thanks to some help in other threads.

Great work with this addon, no complaints as of yet, I can't wait to see what is in store in future releases.

-Devil-
09-15-2009, 03:24 PM
i am having an issue since going to 7 ... when i take a flightpath it breaks the jamba follow and i can not get the / command to work anymore ... have to log out and back in before it will work again ... did a search and didnt find any other mention of this.. has anyone else ran into this issue?

i am a recent user of it so if it was an issue from the past i do not know about it sadly

Jafula
09-15-2009, 04:20 PM
i am having an issue since going to 7 ... when i take a flightpath it breaks the jamba follow and i can not get the / command to work anymore ... have to log out and back in before it will work again ... did a search and didnt find any other mention of this.. has anyone else ran into this issue?

i am a recent user of it so if it was an issue from the past i do not know about it sadly

Oh, sorry, its probably a bug of a recent feature I added which was to stop follow strobing if your toons took a taxi.

Are you following or follow strobing?

Can you tell me how to reproduce it? I.e. what command was working, which toon took a flight, which stayed on the ground (if any), what command wasn't working afterwards.

rocnroll
09-15-2009, 08:52 PM
I have a silly question. How do you get the FTL module to work correctly? I set the modifiers for each toon, click the button then create a /click macro, but I don't seem to get any results.

(Note: I haven't tried Update 7 yet)

-Devil-
09-15-2009, 10:45 PM
Oh, sorry, its probably a bug of a recent feature I added which was to stop follow strobing if your toons took a taxi.

Are you following or follow strobing?

Can you tell me how to reproduce it? I.e. what command was working, which toon took a flight, which stayed on the ground (if any), what command wasn't working afterwards.


ok i have two chars

Bowwa - masterl
Wowwa - slave

when i get in game i have a macro setup that runs this

/jamba-team invite
/jamba-follow strobeonme slave
which groups the two chars and puts Wowwa on follow for Bowwa my main char

now if i go to a flightpath and take it with Bowwa and Wowwa follows the same flightpath ... when they both land ... the strobeonme no longer works, even if i ungroup and type it again, push the settings back out or anything ... i have to log out and back in to get it to work again .. so far it will do it every time i take a flightpath

Jafula
09-17-2009, 10:49 PM
Thanks for all the bug reports. I'll try and release a new update in 4 days or so. In the meantime why not try some Jamba-Macro?

http://www.dual-boxing.com/showthread.php?t=24694

Smoooth
09-25-2009, 02:15 AM
Can you make it so when you have the jamba team display on master only that the slaves only send their stats to the master? I have 10 accounts and when my group gets aoe'd or go on and off follow the info can get backed up, I think because it only will allow so many messages in a time period. Sometimes it can get so bad that I will see the HP or follow status from like 3-4 minutes ago.

I used to get around this on 0.4 by making the team list on the slave be only the 1 slave and the master. I'm not sure if there's another way around this but I don't think there is a reason all the slaves need to send all the other slaves their info.

Jafula
09-25-2009, 04:04 AM
Can you make it so when you have the jamba team display on master only that the slaves only send their stats to the master? I have 10 accounts and when my group gets aoe'd or go on and off follow the info can get backed up, I think because it only will allow so many messages in a time period. Sometimes it can get so bad that I will see the HP or follow status from like 3-4 minutes ago.

I used to get around this on 0.4 by making the team list on the slave be only the 1 slave and the master. I'm not sure if there's another way around this but I don't think there is a reason all the slaves need to send all the other slaves their info.

Thanks for posting your feedback. I like getting it. :-)

Hmmm, only experience and follow status get sent accross the wire. HP and Mana come from the WoW API. Experience and follow status will only get sent if the bar is shown.

I'm a bit disappointed to hear you say it gets backed up so quickly, I'd hoped to beat the backlog a bit with this release.

Are you running any other addons that you know of that send information accross the wire? If you are running Jamba 0.4 (not recommended) as well, you will get a backlog quickly.

I'll use the on master only option to make sure that slaves only send information to the master and not to other slaves (as it is at the moment). You should get this with the next update (8 I think).

Smoooth
09-25-2009, 01:25 PM
Oh and thanks for your hard work on your addons.

I'll give you a little more info. When I am leveling with 10 at once I make two separate parties but play them as one but just do quests objectives twice. When I used 0.4 the HP display worked for all 10 even though they weren't in the same group. With 0.5 only the party members HP shows correctly and the other five stay at 100%. Has anything changed in that regard?

When AV'ing alot of the problems would happen after getting feared bombed. I would run around trying to collect my guys and probably hit my follow button 6-8 times. Before removing all the members from the slaves' lists the follow status would be going between following and not for probably 2 minutes and the HP would also lag behind. After I took them out it would lag maybe 15-20 seconds.

I logged all but 1 out during one of the lag sessions and my chat screen on the remaining one got spammed with aaa is not online bbb is not online ect. It was really scrolling fast too. It spammed it for a few minutes, way more times than I hit the follow button, which is why I assumed the hp was sent too.

I haven't tried 0.5 in a BG yet so I'm not even sure it would still happen but I did notice the follow status lagging a little still when questing. If you need any kind of testing with alot of characters I'd be glad to help out.

Oatboat
09-26-2009, 01:08 PM
having a problem with the Proc's. I've tried alot of combinations including downloading Mik's to test with it also.

Trying to get my 4 slave mages to report when Missile Barrage proc's.

Is there a walkthrough on this part that i missed?

fireymerlin
09-29-2009, 02:17 AM
Thanks for updating Jamba.
I started using JambaDev recently.
I love it.
Can't wait for the other modules.

Jafula
09-29-2009, 02:23 AM
Thanks for your report. I was pausing follow strobing when taking a taxi and I was not unpausing when the taxi landed. I've fixed this and you will get the fix in Update 8.


ok i have two chars

Bowwa - masterl
Wowwa - slave

when i get in game i have a macro setup that runs this

/jamba-team invite
/jamba-follow strobeonme slave
which groups the two chars and puts Wowwa on follow for Bowwa my main char

now if i go to a flightpath and take it with Bowwa and Wowwa follows the same flightpath ... when they both land ... the strobeonme no longer works, even if i ungroup and type it again, push the settings back out or anything ... i have to log out and back in to get it to work again .. so far it will do it every time i take a flightpath

fireymerlin
09-29-2009, 03:40 AM
I'm having a problem with Display: Team.
Each time I create my party, the levels don't show on display team on any of the characters.
I have to turn off the display and turn it back on to see the levels.

Bettysue
09-29-2009, 05:19 AM
Display team never updates for me unless I click one of the options off and turn it back on every time after I enter then exit combat.

The jamba quest bar thingy does not remember where I put it and always returns to the middle of my screen, visible by default every time I start the game.

The jamba proc messages, seem to buffer up during combat and then spam me after leaving combat, kinda does me no good to see the health is low on the guy that died 4 seconds into a fight after the fight is over :P

Other than seemingly having a goldfish like memory, and being a little slow on the warnings I have had no issues with the current version. I have these problems even on clean installs of WoW so I'm positive it's not another addon because there simply aren't any others in the folder. If you need screenshots or want some other info let me know I'm happy to help.

Thanks

Jafula
09-29-2009, 05:02 PM
I'm having a problem with Display: Team.
Each time I create my party, the levels don't show on display team on any of the characters.
I have to turn off the display and turn it back on to see the levels.

Thanks, I'll get that sorted for Update 8.

Jafula
09-29-2009, 05:15 PM
Display team never updates for me unless I click one of the options off and turn it back on every time after I enter then exit combat.

What part of display team? Follow status and experience works for me. Currently, level display is a bit hit and miss, but getting fixed.



The jamba quest bar thingy does not remember where I put it and always returns to the middle of my screen, visible by default every time I start the game.

Yeh, thats really annoying. I'm going to add some code in to manually remember the positions of the quest bar, item bar and display team bar, because wow likes to forget the locations way to much.



The jamba proc messages, seem to buffer up during combat and then spam me after leaving combat, kinda does me no good to see the health is low on the guy that died 4 seconds into a fight after the fight is over :P

Hmmm:

a) where are you health is low messages coming from?
b) Jamba Proc is new and not had much love, but I've not seen your buffering problems. How many toons do you run with?
c) You are just running Jamba-Dev and not Jamba 0.4 as well?



Other than seemingly having a goldfish like memory, and being a little slow on the warnings I have had no issues with the current version. I have these problems even on clean installs of WoW so I'm positive it's not another addon because there simply aren't any others in the folder. If you need screenshots or want some other info let me know I'm happy to help.

Thanks

I'd really like to sort the slow on the warnings out. Being a complete noob to wow addon programming, I'm beginning to realise that I can pull most stuff from the combat log, rather than push it over the wire, if all your team members are in the same party/raid.

If one or more of your team members are outside the party/raid then I have to push over the wire. I think I'm going to spend the time working on the likes of Proc so that if it can get the information from the combat log, I'll do that instead of pushing over the wire.

Uh. Sigh. Its the boring but kinda essential parts I dislike. :D

Jafula
09-29-2009, 05:17 PM
having a problem with the Proc's. I've tried alot of combinations including downloading Mik's to test with it also.

Trying to get my 4 slave mages to report when Missile Barrage proc's.

Is there a walkthrough on this part that i missed?

Uh, there isn't a walkthrough yet. Its a bit new and subject to change. I'll have a look at proc and see if I can get Missile Barrage to work for my mage. I'll write you a how to once I've made sure it works.

Jafula
09-29-2009, 05:21 PM
I have a silly question. How do you get the FTL module to work correctly? I set the modifiers for each toon, click the button then create a /click macro, but I don't seem to get any results.

(Note: I haven't tried Update 7 yet)

Sorry, I'm I don't use FTL, so my info might not be correct, but from what I think I know...

Have you managed to get this to work yet? You have to set up your hotstrings in Keyclone or your special templates in HotKeyNet for it to work. I'm pretty sure you also need to press the key that the /click is bound (using all those modifiers) for the assist to work.

Jafula
09-29-2009, 05:33 PM
Oh and thanks for your hard work on your addons.

I'll give you a little more info. When I am leveling with 10 at once I make two separate parties but play them as one but just do quests objectives twice. When I used 0.4 the HP display worked for all 10 even though they weren't in the same group. With 0.5 only the party members HP shows correctly and the other five stay at 100%. Has anything changed in that regard?

Yes, I changed the code so that the health updates came from the combat log rather than pushing them accross the wire. Pushing accross the wire causes the backlog that you get with Jamba 0.4 when in a battleground. I'm trying to minimize this backlog as much as possible.

Problem is that your other party are not in the same party and therefore don't get the updates in the combat log, so the health never changes.



When AV'ing alot of the problems would happen after getting feared bombed. I would run around trying to collect my guys and probably hit my follow button 6-8 times. Before removing all the members from the slaves' lists the follow status would be going between following and not for probably 2 minutes and the HP would also lag behind. After I took them out it would lag maybe 15-20 seconds.

So this lag (the 15-20 seconds) is really unacceptable, makes the follow and HP a bit useless doesn't it?



I logged all but 1 out during one of the lag sessions and my chat screen on the remaining one got spammed with aaa is not online bbb is not online ect. It was really scrolling fast too. It spammed it for a few minutes, way more times than I hit the follow button, which is why I assumed the hp was sent too.

This "is not online" behaviour is part of 0.4 and should not happen in 0.5. Please let me know if it does.



I haven't tried 0.5 in a BG yet so I'm not even sure it would still happen but I did notice the follow status lagging a little still when questing. If you need any kind of testing with alot of characters I'd be glad to help out.

Yes, please, I'd really like some help with testing with 10 characters. I only have 2 :D.

Some questions:

What FPS do your slaves WOW instances run at?

How important are the health updates:
a) while questing?
b) in battlegrounds?
I am assuming that if you 10 box a raid, all the health updates would start working? Could you try making a raid with your 10 toons and see if your health updates work?

I can do some tweaks like we discussed earlier. Only sending updates to the master rather than all the toons. Let me put that update out and I'll get your feedback once you have had a go as that should speed things up considerable. Fingers crossed.

Jafula
09-29-2009, 05:41 PM
Thanks for posting this and your feedback, I really appreciate it. I have fixed most of these.

I can get profiles saving the Send Message Area part of Proc successfully. Are you sure you clicked the save button after you made a change to a proc setting? If you are still having issues, please give me some more detail on what you are doing so I can reproduce the problem.

The team changing profile part was a bit dodgy. I've updated it to be a bit more consistent. Now when you load Jopan's profile on Bubbles, that you will find Bubbles is now online and Jopan will be in the team and offline and the master.

If you get a chance could you confirm this once Update 8 comes out?


Update 7 Oddities:


/jamba does nothing.
Creating a new profile makes the current on-screen elements disappear (Team Display and Item Use Bar were visible before creating a new profile. They disappeared when I created a new profile. I thought they had been disabled, but when I got to them in the config, they were still enabled. Also, checking/unchecking the box would not make these elements reappear. Took a /reloadui to make them show up.) -- Extra note: after the /reloadui, the checkboxes work as expected.
Not sure how I feel about profiles changing the Team settings. I created a "Solo" profile on my warrior (Jopan). The Team had the default of -only- Jopan on it as the master (which you cannot remove... team must have at least one on it). When I loaded the profile on my Paladin (Bubbles), Jopan was the only person on the team (showing as the Master and offline... accurate). I don't think that's desired behavior. -- Extra note: removing Jopan from Bubbles team automatically set Bubbles as the master for the team.
Inconsistency: When you de-select the "Show Team List" box, all the other options on the page remain selectable. When you deselect the "Show Item Use Bar", all the other options on the page become un-selectable (greyed out).
Profiles are not saving the "Send Message Area" for the Proc module.


That's all I've got for right now. LOVE Update 7 overall.

BTW... YAY! on profiles! I can now have my "Solo" profile with all the options entirely silent for playing on, and I can create "Test" profiles for when I need to test new features for you, and I can create my Dual-Box profile for my one DB team!

Bettysue
09-30-2009, 04:21 AM
What part of display team? Follow status and experience works for me. Currently, level display is a bit hit and miss, but getting fixed.

Yeh, thats really annoying. I'm going to add some code in to manually remember the positions of the quest bar, item bar and display team bar, because wow likes to forget the locations way to much.

Hmmm:

a) where are you health is low messages coming from?
b) Jamba Proc is new and not had much love, but I've not seen your buffering problems. How many toons do you run with?
c) You are just running Jamba-Dev and not Jamba 0.4 as well?

I'd really like to sort the slow on the warnings out. Being a complete noob to wow addon programming, I'm beginning to realise that I can pull most stuff from the combat log, rather than push it over the wire, if all your team members are in the same party/raid.

If one or more of your team members are outside the party/raid then I have to push over the wire. I think I'm going to spend the time working on the likes of Proc so that if it can get the information from the combat log, I'll do that instead of pushing over the wire.

Uh. Sigh. Its the boring but kinda essential parts I dislike. :D

The follow status bars kinda show at random, as in when i send out the invite 1 or 2 might show up but the others won't all of my characters are running the same setup in Jamba-Dev. If the follow bar doesnt show up none of the other bars for that character show either. I don't use the XP bar as all my chars are 80, but the health bar usually is blank till I enter combat or force a change to my max HP (buff, change gear, etc). The the bar will display full HP upon leaving combat and will not update till I enter and leave again, after that it will stay at the HP I was at upon leaving combat. My ping is about 250ish on all toons, and I run 5 at a time always.

Nice to know I'm not the causing the problem with the remembering whee i put things for once :P Thanks for looking into it.

a) jamba-dev Toon: Warnings module, I have it set to 60 on all toons with the message set to "Start Healing Me Next."
b) I run 5 toons with approximately a 250ms ping, playing from Korea on US client. The buffering seems to be combat related and not lag related as the behavior is no different when my ping is over 1000 in places like WG with a million people around. It has the same behavior in BGs and instances (5-10-25man).
c) For testing with JambaDev I only run it, no other addons at all, on a separate install of WoW. There is no symlink it's a complete and separate install. The buffering happens with both installs however. I have tested this running 5 clients on 1 machine running vista64 and 32, mind you the 32 bit client had memory issues so I excused the buffering behavior for that case. I also run 1 client on vista 64 and 4 on another 64 machine, I have the same issue in all cases.

The good news is the procs seem to work though i miss a few of them in the heat of combat, and things like the shaman proc for elemental oath buffing the entire group gets a little spammy / laggy with each one reporting they got it. It's a nice addon and I can see a lot more that works than doesn't work, so no complaints from me.

As always if you need more information, or there is a way I can send you a debug type file let me know and I'll get the information to you. Thanks for the time you have devoted to the multiboxing community.

Jafula
10-02-2009, 06:39 AM
JambaDev (0.5) Download (http://wow.jafula.com/remository?func=startdown&id=19)

Update 8

New Jamba-Macro module.
All the other bug fixes I promised (I hope) like ...
Item Bar, Quest Bar and Display Team frames will remember their position always (well better than they used to)!
Item Bar, Quest Bar and Display Team frames require you hold down Alt in order to move them.
Follow strobing after getting off a taxi now works again.
Display team will only send messages to the master character (rather than all the characters) if the display on master only checkbox is checked.
/jamba works again.
Team, Team Display and Item Use Bar should "behave" when swapping profiles.
When Display Team show team list checkbox is not checked, all the other options are now disabled.
Display: Team should show levels more often than not.

Smoooth
10-02-2009, 12:16 PM
Yes, please, I'd really like some help with testing with 10 characters. I only have 2 :D.

Some questions:

What FPS do your slaves WOW instances run at?

How important are the health updates:
a) while questing?
b) in battlegrounds?
I am assuming that if you 10 box a raid, all the health updates would start working? Could you try making a raid with your 10 toons and see if your health updates work?

I can do some tweaks like we discussed earlier. Only sending updates to the master rather than all the toons. Let me put that update out and I'll get your feedback once you have had a go as that should speed things up considerable. Fingers crossed.

My slaves run at 15 fps when in the background.

I would say that health updates for out of party character is probably not that important since I doubt few people level that way. In battlegrounds it is more important since it is my main way of monitoring their hps and you actually need to heal in bg's.

I ran a few hours of AV last night. The hp and mana works in a raid inside and out of the bgs. It starts going wrong whenever I have to refollow. Each follow press probably lags it all behind by around 5-10 seconds. Sometimes I would die and res at the grave yard then mount up and start riding away and them get spammed with all kinds of low hp and follow broken messages. It seems like when the follow status gets lagged the hp and mana wait their turn to get updated.

I'll compare update 8 tonight to see if the display change helps.

Jafula
10-02-2009, 07:23 PM
My slaves run at 15 fps when in the background.

I would say that health updates for out of party character is probably not that important since I doubt few people level that way. In battlegrounds it is more important since it is my main way of monitoring their hps and you actually need to heal in bg's.

I ran a few hours of AV last night. The hp and mana works in a raid inside and out of the bgs. It starts going wrong whenever I have to refollow. Each follow press probably lags it all behind by around 5-10 seconds. Sometimes I would die and res at the grave yard then mount up and start riding away and them get spammed with all kinds of low hp and follow broken messages. It seems like when the follow status gets lagged the hp and mana wait their turn to get updated.

I'll compare update 8 tonight to see if the display change helps.

Can you try running you slaves at 21fps background? That will double the message rate.

Explanation: Jamba uses Ace3-Comm which in turn uses a library called ChatThrottleLib (CTL) that is designed to stop your WoWs getting disconnected due to too much traffic. If your FPS is below 20, CTL halves the rate at which it sends data.

When you say follow status gets lagged and hp and mana wait their turn to get update, do you mean the warning messages or the actual bars? I can understand the warning messages getting lagged, but not the bars.

I'm going to change the way the hp and mana messages work. I have been sending them accross the wire, when I should just pick them up from the wow api instead. I'm going to make the assumption that all your toons have to be a party/raid for hp/mana updates and warnings to work.

This should make a big difference for you as only the follow messages will get sent across the wire (and any other non-hp/mana messages).

Jafula
10-02-2009, 07:33 PM
The follow status bars kinda show at random, as in when i send out the invite 1 or 2 might show up but the others won't all of my characters are running the same setup in Jamba-Dev. If the follow bar doesnt show up none of the other bars for that character show either.

Weird, not getting a bar at all?

Do your characters have names have extended ASCII characters in them (i.e. letters used in languages that are not English)?

Can you check on each toon that in the team list all your toons are online (they will not have (offline) next to their names)?


I don't use the XP bar as all my chars are 80, but the health bar usually is blank till I enter combat or force a change to my max HP (buff, change gear, etc).

Ok, this one is by design. I only update the bar when the HP change.


The the bar will display full HP upon leaving combat and will not update till I enter and leave again, after that it will stay at the HP I was at upon leaving combat. My ping is about 250ish on all toons, and I run 5 at a time always.

Hmmm, I wonder why your HP bar is not updating.



Nice to know I'm not the causing the problem with the remembering whee i put things for once :P Thanks for looking into it.

Heh, should be fixed now.



a) jamba-dev Toon: Warnings module, I have it set to 60 on all toons with the message set to "Start Healing Me Next."
b) I run 5 toons with approximately a 250ms ping, playing from Korea on US client. The buffering seems to be combat related and not lag related as the behavior is no different when my ping is over 1000 in places like WG with a million people around. It has the same behavior in BGs and instances (5-10-25man).
c) For testing with JambaDev I only run it, no other addons at all, on a separate install of WoW. There is no symlink it's a complete and separate install. The buffering happens with both installs however. I have tested this running 5 clients on 1 machine running vista64 and 32, mind you the 32 bit client had memory issues so I excused the buffering behavior for that case. I also run 1 client on vista 64 and 4 on another 64 machine, I have the same issue in all cases.

Thanks, this is good to know.



The good news is the procs seem to work though i miss a few of them in the heat of combat, and things like the shaman proc for elemental oath buffing the entire group gets a little spammy / laggy with each one reporting they got it. It's a nice addon and I can see a lot more that works than doesn't work, so no complaints from me.

As always if you need more information, or there is a way I can send you a debug type file let me know and I'll get the information to you. Thanks for the time you have devoted to the multiboxing community.

Yay! We need to work out why the HPs are not getting updated for your team and why the bars are not showing. Let me think about that some more. Let me know about your character names.

Smoooth
10-02-2009, 11:55 PM
Can you try running you slaves at 21fps background? That will double the message rate.


Just tried this with update 8 and there wasn't anymore noticeable lag at all. Seems my CPU can't handle 9x21fps and 60fps in crowded AV areas though. I put my background fps back down and there still wasn't any lag. All 10 sending messages to all the 9 others must've just been too much. Thanks for the change.

Jafula
10-03-2009, 12:48 AM
Just tried this with update 8 and there wasn't anymore noticeable lag at all. Seems my CPU can't handle 9x21fps and 60fps in crowded AV areas though. I put my background fps back down and there still wasn't any lag. All 10 sending messages to all the 9 others must've just been too much. Thanks for the change.

Seriously? Sorted? No lag? You're pulling me leg? Tell me again in a couple of days if its still sweet.

Thanks for telling me your problem, so I could have a go at fixing it!

Smoooth
10-03-2009, 05:21 AM
When I accept a quest on my slaves my main gets 10x the accept message from each and it ends up being instant lag. I wonder if the follow was sent x10 from each too..

I had to turn off quest accept notification because each time I accepted I get 100 or so lines of xxxx accepted quest yyyy.

Jafula
10-03-2009, 06:14 AM
When I accept a quest on my slaves my main gets 10x the accept message from each and it ends up being instant lag. I wonder if the follow was sent x10 from each too..

I had to turn off quest accept notification because each time I accepted I get 100 or so lines of xxxx accepted quest yyyy.

Doh! 100 lines of text, that is impressive. Hmmm, not sure why that is, will check it out.

Zamok
10-03-2009, 09:10 AM
Couple of things.

When I accept a quest it automatically shares it which is great. I use interact with target to open quest givers on slaves and with the auto accept they then all try to share the quest with the group. This generates a lot of spam. Which I have been ignoring.

When an NPC has quests and you have automatic turnins activated but one of the requests requires dialog it is currently not possible to go through the dialogue option. I wasnt able to disable the auto complete quests without leaving the game. Alchemist in Zul Drak was the quest giver,.

If that doesnt make sense I will try to grab screenies next time.

Jafula
10-03-2009, 09:19 AM
Couple of things.

When I accept a quest it automatically shares it which is great. I use interact with target to open quest givers on slaves and with the auto accept they then all try to share the quest with the group. This generates a lot of spam. Which I have been ignoring.

Ah, yes, thanks for reminding me. I have been meaning to make sure that the auto share quest only works on the actual master character rather than everyone.



When an NPC has quests and you have automatic turnins activated but one of the requests requires dialog it is currently not possible to go through the dialogue option.

Ah, is this because the automatic turn-in is trying to do stuff and you never get a chance to click on the dialog? I assume that the turn in does not go to the dialog option. Hmmm, not sure what to do here, maybe you have to turn off the auto turn-in in these cases. Do you have any suggestions?



I wasnt able to disable the auto complete quests without leaving the game. Alchemist in Zul Drak was the quest giver,.

If that doesnt make sense I will try to grab screenies next time.

I assume you mean the auto complete turn-in you are having trouble with. I'll see why you cannot disable it.

Thanks for posting. I don't get time to test everything and its great that folks like you take the time to tell me the problems so they can get fixed.

Zamok
10-03-2009, 09:35 AM
Ah, is this because the automatic turn-in is trying to do stuff and you never get a chance to click on the dialog?

Yes it passes onto the next page before I can click the dialogue.

Bettysue
10-03-2009, 09:44 AM
My apologies for taking forever to reply but no none of my character names have any extendended ascii in them. They all use characters available in the english language set.

Thanks again I'm checking out 8 now

Redbeard
10-04-2009, 02:06 AM
I might be reporting the exact issue Zamok is... Ive run into this twice now, it seems to be when you have more than 1 quest to turn into the same NPC. My example is:

http://www.wowhead.com/?quest=11943
and
http://www.wowhead.com/?quest=11919

I have both completed and auto complete turned on... It opens the dialog and I can see it going to complete Drake Hunt. Then it switches over like its going to complete teh Cell. However, it completes neither, and I cannot manually complete it from this point. If i try to hit OK it does nothing. What I ended up doing last time (i forget what quests those were, but it happened once before) is... clicking the NPC and then very quickly clicking one of the quests and completing it before Jamba could try to auto complete.. had to do it manually on each of the chars.

Other than on these doubles, the auto complete thing is quick and fabulous.

Hope thats helpful.

P.S. Just did them all manually. One of the quests had a quest reward and one didnt. Im not sure if that is contributing to the hang up or not.

Jafula
10-04-2009, 02:39 AM
Update 9 is available for download. Contains Jamba-Sell and a bug fix or two for Jamba-Macro.

I'll get onto those quest problems soon.

Redbeard
10-04-2009, 03:28 AM
Awesome Jafula, Ill grab it.

Another issue, and I dont know how you'd fix this, but I was just doing the keristraza quest line in Coldarra and ran into the same problem above.

http://www.wowhead.com/?quest=11946

Basically, she is the quest giver, and also the person who completes the quest. Additionally, you have to talk to her to port up to the big discs in the sky. So, you click her, jamba goes to auto complete, and you cant get to the screen which has the portal option...

Maybe you could do something as simple as... if the person hits the cancel button (to go back a screen with an NPC) Jamba doesnt try to recomplete. Not sure of all the possibilities, just wanted to point out another complication,

Thanks for all your hard work!

Khatovar
10-06-2009, 05:29 AM
Bug in Jamaba Sell : Greys.

Slaves are not getting the changes for Sell Message - Message Area. I push them from the master and get confirmation on the slaves that they were recieved, but they don't actually update. I had to mute each slave individually.

Zzyzxx71
10-06-2009, 10:00 PM
Ignore - Found it

Jafula
10-09-2009, 11:41 PM
Bug in Jamaba Sell : Greys.

Slaves are not getting the changes for Sell Message - Message Area. I push them from the master and get confirmation on the slaves that they were recieved, but they don't actually update. I had to mute each slave individually.

Thanks, fixed it.

Jafula
10-09-2009, 11:46 PM
When I accept a quest on my slaves my main gets 10x the accept message from each and it ends up being instant lag. I wonder if the follow was sent x10 from each too..

I had to turn off quest accept notification because each time I accepted I get 100 or so lines of xxxx accepted quest yyyy.

I have not been able to reproduce this. Any chance you could post your JambaQuest.lua saved variables file?

5fingersofdoom
10-10-2009, 08:48 AM
Hi Jafula,lovely work on the new Jamba,so much of an improvement on the previous version its great, thanks.
I have a problem though 10 boxing it with ISBoxer

The fault is when using follow strobing,the toons all follow the correct lead strobing properly,however as soon as I attack/cast with the lead,all chars including lead randomly choose a toon within the group and FTL/stobe that char.

To clear it I have to Toggle/Strobe/FTL (hotkey) off/on and then they all follow lead again until,I cast then the process repeats itself.
It was all working properly in the previous version.

One thing I would like to mention also,previously I could never {FollowMe} FTL both x5 groups on one lead,(this would only work if all 10 toons were in raid format),with the test version this is fixed,if this makes things any clearer.

I hope you can look into this and maybe come up with a solution, I would love my strobing back as normal.

Good luck with the release and thanks again for a great program :)

Jafula
10-10-2009, 10:22 PM
Hi Jafula,lovely work on the new Jamba,so much of an improvement on the previous version its great, thanks.
I have a problem though 10 boxing it with ISBoxer

The fault is when using follow strobing,the toons all follow the correct lead strobing properly,however as soon as I attack/cast with the lead,all chars including lead randomly choose a toon within the group and FTL/stobe that char.

To clear it I have to Toggle/Strobe/FTL (hotkey) off/on and then they all follow lead again until,I cast then the process repeats itself.
It was all working properly in the previous version.

One thing I would like to mention also,previously I could never {FollowMe} FTL both x5 groups on one lead,(this would only work if all 10 toons were in raid format),with the test version this is fixed,if this makes things any clearer.

I hope you can look into this and maybe come up with a solution, I would love my strobing back as normal.

Good luck with the release and thanks again for a great program :)

So, I don't have an ISBoxer subscription, and I have no idea how ISBoxer does its leader switching, but it seems like something is broken in your configuration.

This bit:

"The fault is when using follow strobing,the toons all follow the correct lead strobing properly,however as soon as I attack/cast with the lead,all chars including lead randomly choose a toon within the group and FTL/stobe that char.:"

Do you have a follow strobe command in with your FTL leader switching somewhere? Maybe in your attack commands? Where do you have your follow strobe and switch master commands and what are they?

fireymerlin
10-11-2009, 10:03 AM
I use ISboxer with JambaDev and am not having any problems.
ISboxer will create key maps for Jamba (not JambaDev yet).
I use the ISBoxer mapped keys that ISBoxer setup for me but had to change to
use the new JamaDev commands.

I have a long comment below but I would suggest checking your ISboxer command "Follow/JambaStrobe/JambaMaster".
Make sure the ISboxer first action target is set to "Window: - All w/o Current".
Make sure the ISboxer second action target is set to "Window: Current"
The commands under the second action should be:
/jamba-team iamaster all
/jamba-follow strobeonme all
Those commands are only sent to the master. If I send it to everyone I have a real mess.


I can have characters in my party and outside my party and they all attack and follow correctly. For example: I needed one character to catch up with the others so I put him outside the group so he could tag all the mob; the other followed him and FTL assisted him. This is similar to what you are trying to do with two 5 man groups (I had one 1 man, and 1 four man).

I had to change the default commands that ISBoxer sets up since JambaDev uses different commands.

I don't use any of the FTL features of Jamba since that would conflict with ISboxer.

I don't current use any of the macro features of Jamba since ISboxer had those before and I was setup to use them.

In Jamba, I have have the following set:
When master changes promote Master to party leader - on (this is not necessary since I was able to have a character outside the party be the master)
Auto follow after combat - on
Follow strobing is controlled by /jamba-follow commands, Always use master as strobe target - on
Pause follow strobing if Drinking/eating - on
FTL Helper - I left everything default which means "if a modifier isn't used..." is the only thing turned on.

Is ISboxer:
I have it set to switch to each character as the big window using F1, F2, F3, F4, F5. I have it configured so the master is set to whoever I switched to only if I used the hotkey, not if I simply select that window manually. I use the Follow/Jamba Strobe/JambaMaster command that ISboxer setup for me but I had to change the actual contents of the command as I listed at the top of this message.

I hope I understood the problem you were having and I hope this helps.

5fingersofdoom
10-11-2009, 11:59 AM
Hi Jafula,
thanks for the reply,no I don't have any Jamba/Strobe commands in either Leader Switching or Attack commands.
I could disable Jamba in the addons and nothing would change for me.
It is only when I activate Jamba follow strobing does the problem occur,it was working properly prior to installing 0.5 release,if that makes it any clearer.
I will say that fireymerlin's instructions helped a load with my lead char,now she doesn't follow other toons when activating attack,but the problem still persist with the others.

Big thanks to you Merlin that big post helped me alot,and at least allows me to use Strobing for my lead char around Icecrown,and check I have everything set as suggested by you.

Does this all make the problem any clearer?

fireymerlin
10-11-2009, 02:53 PM
I can't change the scale of the Items bar.

I hope the whisper relay will be ready soon. :)

fireymerlin
10-11-2009, 03:00 PM
Hi Jafula,
thanks for the reply,no I don't have any Jamba/Strobe commands in either Leader Switching or Attack commands.
I could disable Jamba in the addons and nothing would change for me.
It is only when I activate Jamba follow strobing does the problem occur,it was working properly prior to installing 0.5 release,if that makes it any clearer.
I will say that fireymerlin's instructions helped a load with my lead char,now she doesn't follow other toons when activating attack,but the problem still persist with the others.

Big thanks to you Merlin that big post helped me alot,and at least allows me to use Strobing for my lead char around Icecrown,and check I have everything set as suggested by you.

Does this all make the problem any clearer?

Another thought. I had a similar problem with strobe following when I did not have my ISBoxer team slots match the actual characters in those slots. if you minimize all of your windows you should be able to see the charcter name in the Wow window title.

I don't think the problem is with Jamba.

5fingersofdoom
10-13-2009, 12:42 PM
Another thought. I had a similar problem with strobe following when I did not have my ISBoxer team slots match the actual characters in those slots. if you minimize all of your windows you should be able to see the charcter name in the Wow window title.

I don't think the problem is with Jamba.

Thanks m8,
yeah check that,all my toons are in the correct order.

I'm stumped TBH,like I said this all worked fine in previous version of Jamba,no issues...new version its a problem,and nothings changed with my ISBoxer settings.

Just wish I could find the fault.

Thanks for your help and suggestions.:)

Aragent
10-14-2009, 01:40 AM
Jamba 0.5 latest Update.

I know you changed the features to remember there last position with the latest version.

But My team display on my Leader is locked in place, "I may be blind old age will do that to you"
But I haven't found where I can unlock this if I wish to move it or the item Bar after its initially set.

Zamok
10-14-2009, 01:43 AM
Hold down ALT and drag it. Least that works for me and I dont recall changing any hotkeys.

Jafula
10-18-2009, 04:37 AM
Update 10

Jamba-Sell - there is a new option in Sell:Greys. You can hold down alt to sell an item on all your toons when you are at a merchant.
Jamba-Macro - you can now add a macro tag that has a prefix of ! - this macro will be made for toons that do not have that tag.
Jamba-Macro - variables now have tags.

Please let me know what you think of the new Jamba-Sell functionality. It's a request from king.pa.

Enjoy :)

Jafula
10-18-2009, 04:42 AM
Let's start using curseforge to manage requests and bugs. Feel free to post here and I'll place your issue in a ticket for you.

http://wow.curseforge.com/addons/jamba/tickets/

Jafula
10-18-2009, 05:15 AM
I might be reporting the exact issue Zamok is... Ive run into this twice now, it seems to be when you have more than 1 quest to turn into the same NPC. My example is:

http://www.wowhead.com/?quest=11943
and
http://www.wowhead.com/?quest=11919

I have both completed and auto complete turned on... It opens the dialog and I can see it going to complete Drake Hunt. Then it switches over like its going to complete teh Cell. However, it completes neither, and I cannot manually complete it from this point. If i try to hit OK it does nothing. What I ended up doing last time (i forget what quests those were, but it happened once before) is... clicking the NPC and then very quickly clicking one of the quests and completing it before Jamba could try to auto complete.. had to do it manually on each of the chars.

Other than on these doubles, the auto complete thing is quick and fabulous.

Hope thats helpful.

P.S. Just did them all manually. One of the quests had a quest reward and one didnt. Im not sure if that is contributing to the hang up or not.

Ok, this is going to be "by design". What is happening is Jamba not completing the first quest it finds has more than one reward. But the other part of Jamba which iterates through the quests does not know this, so moves onto the next one. I'm afraid these cases are going to be edge cases, that you'll have to work through manually.

I'll add a slash command to toggle on and off the quest auto-selection. The ticket for this fix is here:

http://wow.curseforge.com/addons/jamba/tickets/36-add-slash-command-to-toggle-auto-quest-selection/

Jafula
10-18-2009, 05:17 AM
Awesome Jafula, Ill grab it.

Another issue, and I dont know how you'd fix this, but I was just doing the keristraza quest line in Coldarra and ran into the same problem above.

http://www.wowhead.com/?quest=11946

Basically, she is the quest giver, and also the person who completes the quest. Additionally, you have to talk to her to port up to the big discs in the sky. So, you click her, jamba goes to auto complete, and you cant get to the screen which has the portal option...

Maybe you could do something as simple as... if the person hits the cancel button (to go back a screen with an NPC) Jamba doesnt try to recomplete. Not sure of all the possibilities, just wanted to point out another complication,

Thanks for all your hard work!

Like the post above, I think the solution to this is to turn off auto quest selection, do your npc interactions and then turn on auto quest selection.

Jafula
10-18-2009, 05:20 AM
My apologies for taking forever to reply but no none of my character names have any extendended ascii in them. They all use characters available in the english language set.

Thanks again I'm checking out 8 now

Are you still having problems with Jamba-Display-Team?