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Greythan
08-07-2009, 01:24 AM
Thought I'd start a thread for those of us working on this at normal for now.

I tried and completed it on normal tonight. 3 wipes in total.

Mounted Combat

Used Jimbo's guide for the mounted combat. Pretty trivial with his setup.

Messed up the transition to "on foot" and died. Need to be ready to grab aggro with tank AND make switch to main hand weapon.

3 sets of priest, pally, monk
Highly trivial. They don't aggro until you engage so have time to drink, buff, etc even between the three sets.

3 "Named"
Pretty trivial. Just have to watch you team and tank for the green clouds.

Eadric
Wiped the first time as I wasn't watching priest's health and he did the hammer combo on her. She was under 14k health and died. Also get some AE damage but once you're ready to a) watch the targeted player getting the hammer combo and b) some AE healing this was pretty trivial.

Followed Jimbo's suggestion and flat out ignored the AE effect that makes you wander for 2 seconds and does moderate AE damage. I used my follow button to get guys pointed in the right direction again. Pretty easy.

Black Knight
First phase is indeed trivial. Just have one ghoul add to deal with.

Second phase is more involved. Aggro with tank as many ghouls as possible. AE damage in this phase as I recall so a bit of mindful healing is needed.

Note: SET YOUR TEAM UP SO YOU CAN STRAFE THEM AT THE END. I was too close to the wall the first time and didn't get my team away when the ghouls explode (this happens after you kill the Knight in this phase). Second time I moved them fine and didn't get hit.

Third phase was a struggle for me but I won the second time. I haven't researched enough but there's a fair amount of group damage on your team. I lost 2 of my DPS but downed him with my priest, pally, lock. I'm sure this will get easier.

Summary
Considering I beat it on my first try with only a few wipes, I imagine this will be trivial soon.

Indeed, I received 5 Nax10 level purple drops. I'll be here for a while.

A question for the community: Will you spend time here vs grinding the new emblems in Heroics? Sure seems like 5 purples is hard to beat.

Meathead
08-07-2009, 05:32 AM
What type of gear did you do this in?

warbringer
08-07-2009, 08:42 AM
More detailed explanation, assuming 1 paladin and 4 shamans.

needed macro's are:
/follow $leader
/assist $leader
/equip $weapon

Needed buttons are:
pass-through on numbers 1, 2 and 4.

Mounted combat - Preparation
When you enter, hop on a horse and start the event. Next, get your other characters on a horse. The intro is so damn long, you'll have plenty of time. When looking at the big, wooden door on your right, you'll see that to the side there's a pack of 3 horses with 2 of your faction's and one of the other faction. Drag your slaves to the side and park them on top of the middle horse (of your opposing faction) and face them inwards. Make sure they're not completely with their backs up against the wall but one step away.

Mounted combat - 3 Stooges
First off, you get 3 lesser champions per race. They'll wait for you in to middle to be pulled. Run over there with your leader, shieldbreaker one of them and drag them back to your slaves. Hit your Assist-macro and mash button 1 and 4. This will activate Joust and Defence on all your characters and will pummel the stooges. Once one is dead, target a new one, hit Assist again and pummel him too. Rinse and repeat for the last guy and then for the next two batches of 3 Stooges.

Before killing the last stooge of the 3rd wave, run over to a horse at the other side of the colloseum and replace the one from your leader. You don't have to dismount, you can directly mount it and your leader will directly jump on the new horse. Now drag the last stooge back to your slaves, get 3 stacks of defence and kill him.

Mounted combat - 3 Champion stooges
These guys don't wait for you to pull them so make sure you're close to your slaves and all stacked up on defence.
As soon as they come for you, target one and then hit your Assist macro. Now hit 2 to shieldbreaker that target with your leader and slaves. This will destroy all his defences and when the target reaches your slaves, you can start spamming 1 and 4 again to keep on Jousting the target and keeping Defence up. Since you destroyed his shield, your Joust will hit for the full 8000x5 damage.

Once in a while, the Champions will take some distance and charge you. Most likely they will target your leader but even if they hit your slaves, due to 3xDefence, they only take 10% damage. However, the champions aren't complete idiots and they rebuff their defence as well so when they are taking distance for a charge, that's an excellent moment to 5x shieldbreaker them again to reduce their stacks to zero. After a while, you'll kill the first champion. At this point, you target a new one, hit your assist macro again and start over.

Defeated Champions will try to get to a horse and re-enter combat. Even if they do reach a horse, they start at ~20% health but it's better to keep running over them with your leader's horse. This will "trample" them and stun them for several seconds. Try to keep all the defeated champions close to eachother so it's easy to keep running over them back and forth to keep them trampled.

There's a good chance your leader's horse will get beaten up pretty badly. You can wait to either get knocked off so you can run to get a new mount or choose to pick up a fresh mount before you actually get knocked off. I suggest the second option as you can jump from your beaten-up mount directly to a new mount without having to dismount. This eliminates the chance of getting trampled.

Your slaves are directly in between 2 fresh mounts. Should one of them get knocked off they can immediately mount a new one.

Ground combat - Champion stooges
After defeating all 3 mounted Champions and keeping them trampled, all your characters will dismount. This is where you hit your Equip weapon macro since you don't want to be fighting these guys with your lances. Drop all your totems at once which should be easy with the new totem bar and drop-all-totems-at-once abilities. (See your shaman trainer if you don't know what I'm talking about). I recommend having a nature resistance totem and cleansing totem in your forest of totems for reasons I will explain later.

If you kept the 3 Champions close enough, one avenger's shield should be enough to hit them all and grab initial aggro. Which 3 champions you'll be fighting is random each fight. In total you can face off a hunter, shaman, rogue, warrior and mage. It might be wise to burn down the healer first. If you want to, you can pop bloodlust but you'll have to wait ~8 minutes before engaging the second boss. Simply AoE tank all the bosses and use your regular DPS macro's to blow them away.

The shaman does earthshield, chain lightning and a thunderstorm AoE. He also heals using chain heal and LWH.
The warrior hits you and can knock you back (you'll fly backwards twice) so try not to get knocked out of healing range. He also does bladestorm at which point it might be wise to kite him around a bit.
The hunter can do disengage and shoot lightning arrows.
The mage basically shoots fireballs polymorph.
The rogue throws poison vials on the ground which you should move out of. The rogue also stabs your tank and inflicts a poison DoT. This is why I suggested the Nature resistance totem and cleansing totem.
On normal mode, I don't bother getting out of the poison clouds. 4x healing steam with the nature resistance totem just trivializes the damage it does.

Congrats! You've now defeated the first challenge in ToC. Please collect 1 piece of ilvl200 loot.

Second challenge - More stooges
Either Eadric the Pure or Argent Confessor Paletress will be your next challenge but before that, you get 3 mob packs of 3 mobs each.

Each pack consists of 2 dps'ers and a healer. Put your shamans in the middle and pull one pack towards you, burn them down and move on to the next. Directly after killing the third mob pack, the boss will aggro you.

Eadric the pure
Standard tank 'n spank. Has two abilities though that you want to keep in mind but both of them have a huge raidwarning so it's impossible to miss. The hammer will do ~14k damage to a single target. If you dispell the Hammer of Justice before he finishes casting his hammer spell, you can catch the hammer and throw it back at him for 14k holy damage. Using this to kill him is worth an achievement. Second spell is Blinding light in which you need to turn away and not look at him. I do this only on my paladin and just use my follow macro to re-align my shamans.

For the rest, just burn him away and collect 2 pieces for iLvl 200 epics.

Argent confessor Paletress
This one is actually annoying. Burn her down like normal and she'll soon shield herself and heal up to 100%. At this time, she'll summon a mob which is one of the following : Hogger, VanCleef, Mutanus, Herod, Lucifron, Thunderaan, Chromaggus, Hakkar, Vek'nilash, Kalithresh, Malchezaar, Gruul, Vashj, Archimonde, Illidan, Delrissa, M'uru, Ingvar, Cyanigosa, Eck, Onyxia, Heigan, Ignis, Vezax, Algalon.

The summoned mob is a shadow with 3 abilities, a physical damage DoT, a 3 second AoE fear that deals shadow damage and a single target shadow DPS spell that slows attacking/casting speed by 90% for 4 seconds. Shadow protection (either aura or buff) is helpful here.

To counteract the fear, I suggest dropping staggered tremor totems. Once you break fear, just round up your characters and keep DPS'ing the shadow. Keep your grounding totems up to absorb the Argent confessor's holy smite and you'll soon kill the shadow. After this, you can continue DPS'ing the Argent confessor again and defeat her.

Grats! Another 2 pieces of iLvl 200 epic loot!

Third challenge - The black knight
After his grand entrance being spoiled, you'll soon start with phase one. I suggest tanking this with your slaves up against a wall and your tank 20 yards infront of that.

He will summon a ghoul and will try to make it blow up near you. Kill the ghoul before it explodes and you'll be fine. The cleansing totem here will help remove the diseases he applies to your tank which should make your life a bit easier. After killing him, phase two will start.

He ressurects himself and starts casting "army of the dead". Great.. More ghouls that he wants to explode near you. Drop a consecrate on him so that all the ghouls stick to your tank and for extra good measure, follow up with a Holy wrath once all the ghouls have been summoned. This is where I pop my 4 fire elementals and bloodlust and kill all the ghouls. He'll try to explode them but most of them are going to be dead before that happens. Your tank will probably need some healing though, Divine protection might be needed.

Do mind that during phase 2, he will cast desecrate on your slaves which does damage over time. Shadow protection is still useful here.

Last phase, is where the black knight comes back as a ghost and this is simply a DPS race. Your fire elementals should still be alive and you should still have a couple of seconds on your bloodlust. Just nuke him down and loot the last 2 pieces of epics.

Greythan
08-07-2009, 08:47 AM
My team is generally in mixed purple/blue lvl 200 gear. My mage may have a couple pieces of 200+ gear and is otherwise in full 200 purple (my "solo" toon these days).

Put it this way, I can spend some time in "normal" and still benefit gear-wise.

offive
08-07-2009, 11:40 AM
Cleared normal two nights ago five boxing. Wiped 3 times. Once on first mounted attempt on Champs, once during transition off mounts, final time was during black kinght phase 2 when I got gibbed by the army of the dead.

All in all not too rough on normal. My advice take out the rogue champ fast to get rid of all the poision. Oh and I expected the Taurren to be a warrior... not a shaman.

I think I might try heroic 4 boxing with the first time just to ease into it. Frankly conquest badges are my priority right now so I am working Heroics.

Clone
08-07-2009, 12:09 PM
Just a couple of tips that Ive picked up while learning/Farming normal mode today. First one is that once you knock all the champions off their horses you get a few seconds to run outside of the instance before they start pounding/aoe'ing your team. I found that when I tried to quickly equip weapons and tank them I was wiping due to having to much to do quickly picking up the mobs, moving out of aoe's, equiping weapons, dropping totems. I found it much easier just to run out of the instance and get all my guys buffed and prepared. Then re-enter the instance to find the 3 mobs waiting over by the wooden gate.
Second tip is an obvious one, but if your MT is a paladin and he gets knocked off his mount and trampled, dont forget you can Divine Shield out of that and go get a fresh mount.
Last tip is already pretty much said in OP but I thought Id just go through the process that I have in my head to make phase 2 of the Black knight go smoothly. As he res up for phase 2 cast Fire elementals, heroism, then spam chain heal with your healer (If you have one), and spamming your normal dps buttons on Black Knight. Magma totems work here also if your elementals are on cooldown. My record is for phase 2 to last about 5 seconds and phase 3 about the same.
Hope this helps someone :)

P.S. 8 normal clears now and no tank trinket -.- Got 2 shammys the trinket from first boss though so not all bad :D

Greythan
08-07-2009, 12:55 PM
Okay, Paletress is a pita.

I have a mixed team so one tremor totem and one grounding totem is all I've got. I'm having one hell of a time dealing the damage in this phase. Inevitably the fear hits my team and the lost time getting them back is killing me. Half the time it seems my dps isn't firing because of facing issues. Just set up the interact with target so that might help.

Any other tips on this boss?

EDIT: Okay, beat her finally. Interact with target is very nice versus using follow. Priest needed to do a ton of AE healing. Blew a few cooldowns to do it. Probably just one of those fights you have to "learn". Tips still welcome of course. ;)

pinotnoir
08-07-2009, 02:40 PM
Paletress is a whore!

I can't beat her because of the stupid fears and the shadow mob not staying on the tank. If I had 4 grounding totems plus tremors it would be easy. My group is pally 3 mages and a druid. This combo is hell for that boss. Anyone have tips? Also what the hell is interact with target? Never heard of that.

offive
08-07-2009, 03:59 PM
I thought tremors are now sycnhed up, and pulse every 3 seconds... which means way more running around on fear bosses. Like King Dred, he threw me for a loop my first run after the patch. Maybe trinket out of at least one of the fears? I only have seen Eadric. Guess when I have something to look forward to when I go back in.

Smoooth
08-07-2009, 07:04 PM
Just got through it without a single death for the first time. It took about 6 clears to get there though.

I also just realized that the random summoned by paletress keeps aggro on the tank even after the fears. It shouldn't be killing your slaves. The priest does cast on the slaves though.

The interact with unit is a keybind you can set to "use" what you have selected. If you also have the option "click to move" enabled you will automatically face and run towards the unit. There are a few different threads explaining it more in depth. You hit your assist button then the interact button then a movement button to stop moving. Now all your guys are facing the boss.

Simulacra
08-08-2009, 03:05 AM
got stuck on the commanders for a while then finally managed to dismount them all before wiping. Went back in and sorted them out pretty quickly. The first 2 bosses no probs at all and I was thinking "woo hoo this is cake" then proceeded to take 1.5 hours tring to kill the dark knight lol. I finally did it at 2am after having to FULLY repair my toons >.< The last man standing was my pally with bugger all health and the shammies were toast, what really helped me was someones comment here to use the shadow resist aura - it just didn't occur to me earlier. So after too much gold on repairs and 5 epics, guess what? None of the epics were any good for my team and I don't have an 80 enchanter - ARG!!!!

Greythan
08-08-2009, 09:30 AM
Interact with target seems like a requirement for this instance.

Just too many ways to get your team pointed in the wrong direction: Eadric/Paletress both.

Easy to set up. Enable click to move. Hotkey the "Interact with Target" keybind. Use your software/hardware solution to map a key to the newly bound key. Voila.

Getting easier every time.

EaTCarbS
08-09-2009, 03:16 AM
This is definitely an Abyss Crystal handout

Greythan
08-09-2009, 09:10 AM
This is definitely an Abyss Crystal handout
Agreed.

My Shaman is getting geared up fast, however, since he's the only one who uses spell gear in the leather and mail category. My priest and warlock are pissed as their fighting over cloth drops with my mage who generally outgears the level 200 stuff but may cherry pick an item or two.

Its so hard to keep all five toons happy. Oh the drama.

Simulacra
08-10-2009, 09:24 AM
pretty sure the champions are bugged >.< wiped 3 times now - I trample them over and over, they're all dismounted, I trample trample trample till the cows come home but they just getting back on the horses no matter hopw many time....very frustrating.

Anyone else experience this? the only thing I can think of is that my team had been dismounted except for the leader.

Smoooth
08-10-2009, 12:00 PM
pretty sure the champions are bugged >.< wiped 3 times now - I trample them over and over, they're all dismounted, I trample trample trample till the cows come home but they just getting back on the horses no matter hopw many time....very frustrating.

Anyone else experience this? the only thing I can think of is that my team had been dismounted except for the leader.

Fight them away from where their fresh mounts are. If they get knocked off close to a mount you wont be able to trample them before they get on it. The good thing though is when they get a new mount they have about 20% life and it only takes a few seconds to get them knocked off again.

Greythan
08-10-2009, 12:20 PM
I use the method of stacking my four slaves just to the right of the doors where the challengers enter. I'm horde so its a spot with one alliance horse and 2 horde wolves. On normal I don't have any problems now keeping the dismounted mobs trampled. On heroic, its a bit tougher. That said, once they've grabbed the one alliance horse if I miss a trampling, I switch to them, down them again, and now they have a long walk to the next set of horses.

I did this last night on normal and heroic and nothing was bugged.

pinotnoir
08-10-2009, 04:13 PM
I have done this fight several times on normal and I stage my guys next to the instance exit. Once I knock them all off the horse and get dismounted I run out of the instance. Then I enter with my weapons equiped and have time to setup the fight.

Greythan
08-10-2009, 05:04 PM
Pinot,

I wanted to do that too, but they set up over by the entrance. Can you literally set up right by the zone in and not aggro them all? I'm horde if that matters, but if you are facing the big double doors where the challengers enter, the instance entrance is to your right (left of the double doors). Its that side where the 3 groups of 4 horsey guys set up so I've always set up on the other side.

Might explain why I ALWAYS at least lose my priest trying to zone out after getting dismounted.

Simulacra
08-10-2009, 06:43 PM
Fight them away from where their fresh mounts are. If they get knocked off close to a mount you wont be able to trample them before they get on it. The good thing though is when they get a new mount they have about 20% life and it only takes a few seconds to get them knocked off again.

Yeah I did and it was crazy - they remounted over and over lol. 4th attempt I moved the team over to directly opposite the big wooden door where there was a big gap in the horses and had no issues at all, it was wierd as it looks like I accidentally found a clipping fault as I was able put my shammies half way into the wall! made it really easy. Did the champions and then the palladin and got the tanking pants and boots, this was the gear I was after on normal so I'll move onto heroic now. Thx for the tips :)

Also slightly modified the macro posted here or in the heroic thread to include a focus and assist focus:

/focus aztrid
/assist focus
/click [target=vehicle,exists] VehicleMenuBarActionButton1
/click [target=vehicle,exists] VehicleMenuBarActionButton2

made it really easy as the team lost focus on the main here and there when remounting

SmartJelly
08-10-2009, 07:23 PM
Here's the one I use. It'll attack {wibble}'s target if there is one, otherwise it'll just continue on the current target when {wibble} is off targeting on new mounts.

One button does it all...


#showtooltip Thrust
/focus {wibble}
/target [target=focustarget, harm]
/click VehicleMenuBarActionButton1
/castsequence Defend,,,,,,,,,
/cast Shield-Breaker

Hope it helps

offive
08-10-2009, 10:57 PM
I have been into ToC normal many times and to be honest the mounted stuff is fine if it doesnt bug out.

1. If you back your team all the way up against a wall they get line of sight issues.
2. Pre-transition from mount on Champs can bug out (trampled all 3 for about 5 minutes before I gave up and zoned).
3. Watch your targeting post-transition on Champs. For some reason I could not change target on my main screen.

Kalros
08-11-2009, 09:36 AM
Yep, I too have found my groove, and once you get past the mounted combat, the rest is Easy Mode! Though I will typically always lose 1 Shaman during the 3rd phase of the Black Knight. I cant seem to get my chain heals off fast enough before I lose one. Not a huge deal, just annoying.

suicidesspyder
08-14-2009, 06:54 PM
So my question is this. Have any of you sat and got this instance on reg down to a science yet. If you have do you get on and do your dailies then farm this instance for 5+ runs a day. I would think with all the gear drops in here you can gear your whole team out in a matter of a cpl days and be rdy for heroic modes. I mean im looking forward to it in ten lvls on my team. Although im learning it first solo on my dk since hes 80. I want to know the fights down pat so when i get in there with my team its only the setup then 30 mins later reset lol. Like you all said this is a great place ive been in there twice but i guess since i have two tanks i would have to gear one ele shammy first and remove him for a time to gear the other tank then shammy back in. So it seems like all your groups could get geared out fast once your main team is geared swap out one at a time to gear another.

Greythan
08-14-2009, 07:27 PM
I think you're on the right track with this instance on normal.

To be honest, I have the normal mode pretty much on farm (I do lose team members some times on the third fight or through some dumb mistake earlier in the battle.) I've pretty much upgraded a lot of what I can. Still need the tank trinket from the last fight but that's the biggest upgrade left for me.

So, for a fresh 80 team this would be a great place to gear up IF it can be handled by a fresh 80 team in mostly blues. I'm not sure that's a given. Hard for most of us to gauge simply because many of the teams here were already geared beyond "fresh 80" status when 3.2 came out.

Smoooth
08-14-2009, 09:46 PM
Me and some friends cleared this place abunch while only being level 77-79. It was actually very easy for us and we only had a few deaths while they learned the bosses. The only problem is all the epics require level 80 so we all had a nice set for when we hit 80.

offive
08-16-2009, 11:23 PM
Interesting thing happened last night, the champs bugged again (shock I know) and were all staying trampled for minutes. I decided to unmount my team and see what happened. Well it got all the champs back up for the ground combat; however, they all had the shield ability from mounted combat. I ran out to reset.

When I came back in the were standing near the gate like normal, except they all had the mounted shields up (95% damage reduction). I noticed the mounts were still around the sides, so I decided to see what would happen if I engaged mounted. To my surprise it went very well... so if the encounter bugs out on the champs don't give up and reset it. You may still be able to get through that phase.

heffner
08-16-2009, 11:44 PM
Interesting thing happened last night, the champs bugged again (shock I know) and were all staying trampled for minutes. I decided to unmount my team and see what happened. Well it got all the champs back up for the ground combat; however, they all had the shield ability from mounted combat. I ran out to reset.

When I came back in the were standing near the gate like normal, except they all had the mounted shields up (95% damage reduction). I noticed the mounts were still around the sides, so I decided to see what would happen if I engaged mounted. To my surprise it went very well... so if the encounter bugs out on the champs don't give up and reset it. You may still be able to get through that phase.


So, did you manage to kill them while mounted using thrust etc???

This happened to me once, but I decided to just reset the instance and do it again. I never thought about trying to fight them, I did mount up one guy and toss a shield-breaker to see what would happen and it removed the shield, but the champ quickly reapplied it. I just assumed they would become totally invincible so I reset.

gitcho
08-17-2009, 12:54 AM
sorry guys, been away for a bit and out of the PVE scene ... I've got a pally/priest/3xmage team in BOE purples with no heroic gear. Would ToC normal be a decent way to gear them vs. learning the heroics?

Smoooth
08-17-2009, 02:40 AM
sorry guys, been away for a bit and out of the PVE scene ... I've got a pally/priest/3xmage team in BOE purples with no heroic gear. Would ToC normal be a decent way to gear them vs. learning the heroics?

Yeah, it's a good way to start out. It will get you a few ilvl 200 epics but you are still going to want to do heroics for conquest badge loot which will be better.

heffner
08-17-2009, 04:20 AM
sorry guys, been away for a bit and out of the PVE scene ... I've got a pally/priest/3xmage team in BOE purples with no heroic gear. Would ToC normal be a decent way to gear them vs. learning the heroics?


You will definitely want to do Heroics for the Conquest badges. This gear is far better than most items in TOC normal or heroic. However, there are still some pieces that you will likely want from both TOC normal and heroic anyway to fill the gaps (at least for me this is the case).

offive
08-17-2009, 10:28 AM
So, did you manage to kill them while mounted using thrust etc???

This happened to me once, but I decided to just reset the instance and do it again. I never thought about trying to fight them, I did mount up one guy and toss a shield-breaker to see what would happen and it removed the shield, but the champ quickly reapplied it. I just assumed they would become totally invincible so I reset.

Yes. When Blizzard gives you lemons, make lemonade.

Oswyn
08-28-2009, 11:44 AM
I'm sucking ass on the first ground combat stage with my 1xPally and 4xShammy team. I am fresh 80 and my pally tank was just getting his butt whooped where I had to constantly heal.

Should I maybe make one of the shammies heal full time? Or do I just need to get more gear (couple crafted purples and rest are green quest rewards). And maybe see if I can find some skill somewhere.

offive
08-28-2009, 03:40 PM
Or do I just need to get more gear (.

YES! I consider this to be the hardest easily boxable instance in the game at the moment. The last bosses in Oc and OK are not worth it (I do clear the other 4 in OK for badges). So grind badges and gear up. Even in normal ToC I will sometimes lose a shammy to a concentrated burst from the champions on mount. I have gotten better switching horses, I am farming normal for 3 more Abyssal Rune. If you’re having problems after the mounted combat then you’re probably going to really have problems with the Black Knight.

So yeah go run GD, DTK, UK, Nexus and knock out the farmable bosses in the other instances. You should be able to clear 30 badges in a 4 hour window of farming once you get up to speed. Plus heaps of enchanting/leather mats and vendor trash. Farm gold for craftables but don't waste too much time you’re gonna replace most craftables. Focus on badges and optimizing your strategies. Spend the money on your tank for Northern Barrier, Cloak of the Iron Council, and Signet of the Earthshaker the rest is badge gear. Shammys can use Titansteel Guardian or you can easily pick up the Dagger of Lunar Purity out at the AT.

My pally shammy team is mostly done (finally got a piece of T9) for my taste, so I am gonna start gearing up my other team (mixed class) soon. Which I expect will be a bit more painful.

Multibocks
08-28-2009, 04:29 PM
Just want to post a comment on this:


Each pack consists of 2 dps'ers and a healer. Put your shamans in the middle and pull one pack towards you, burn them down and move on to the next. Directly after killing the third mob pack, the boss will aggro you.

The last part about the boss aggroing you is not true. They just move up a few paces, so if you are far enough back they will stand there and let you drink (Paletress or Egan(sp)).

daviddoran
09-03-2009, 05:54 PM
There's a great tank stam trinket in ToC too... I'm thinkin about farmin for it to stack with my stam trinket from H AN.. i love stam.... fully buffed, with Sanc, Fort, and imp out im at 36k hp. makes heroics that much easier, I hardly heal except for boss fights.

thedreameater
09-30-2009, 09:57 PM
Just beat normal - WOO HOO! May not seem like that much of a biggie, but JOUSTING SUCKS! Until I figured out what to do.

I won't go into all the mistakes I made, just say what worked. I set up the two suggested macros up on my mouse buttons on all my toons as the following:

ISBoxer already sets up my /focus #tankname# up when I switch between windows.

Toons:
/assist focus
/click [target=vehicle,exists] VehicleMenuBarActionButton1
/click [target=vehicle,exists] VehicleMenuBarActionButton2

Tank:
/click VehicleMenuBarActionButton1
/click VehicleMenuBarActionButton2

Then positioned the boys at the door where the opponents enter and never had to change my tanks mount.

Chancellor kicked my ASS! I just wasnt doing that much damage - sad cause I kill a few heroics. Lot of chain heals, shadow resist took away my armor and that hurt. Elementals, blood lust, and LoH got her down on my 2nd try.

Black Knight wasn't too terribly hard after reading all the strats here.

EDIT: 2nd run - Killed Chancellor first run, are some of the shadows easier than other? Ony was tough, viking dude easy. Black Knight wooped me up this time, but had the tank and a dps left when he died.

gitcho
10-01-2009, 03:00 AM
anyone have strategies for paletress? Eadric is fairly easy, but I've got no chance on paletress - can't even get the memory down to 50% ... is anyone doing this successfully on TOC normal?

Volch0k
10-01-2009, 07:27 AM
anyone have strategies for paletress? Eadric is fairly easy, but I've got no chance on paletress - can't even get the memory down to 50% ... is anyone doing this successfully on TOC normal?

I don't know what team-setup you are asking tactics for, but if it's shaman purge on the renew and having stacked tremor's up is of course the thing.If you arent, i recommend having ur tank far away as possible from the grp, and when fearbomb comes just hit follow then spread right after so everyone is facing the right direction again.

Rocky Rhode
10-01-2009, 11:44 AM
Paletress is all about getting the HoT/renew off the summoned mob; 22k over 3-seconds if I recall. Any team should have at a minimum of one char that can dispel/tranq, ect…

I run a hunter in the team and simply put Tranquil Shot (http://www.wowhead.com/?spell=19801)in the rotation. The fear bomb is not a big deal with the “interact with target” and “click to run” enabled. I have my Shaman running a chain heal rotation; the memory does not melee very hard; Spriest drops shadow protection on the group. Directly following the fear, I gather up the team using the interact with target key, then simply move the memory back out of melee range of the group.

thedreameater
10-01-2009, 03:44 PM
Paletress is all about getting the HoT/renew off the summoned mob; 22k over 3-seconds if I recall. Any team should have at a minimum of one char that can dispel/tranq, ect…

I run a hunter in the team and simply put Tranquil Shot (http://www.wowhead.com/?spell=19801)in the rotation. The fear bomb is not a big deal with the “interact with target” and “click to run” enabled. I have my Shaman running a chain heal rotation; the memory does not melee very hard; Spriest drops shadow protection on the group. Directly following the fear, I gather up the team using the interact with target key, then simply move the memory back out of melee range of the group.


Dur - am I stupid. I haven't purged her HoT, no wonder this fight takes so damn long!

I have normal on farm and after a grueling fight killed the champs + Eadic (too easy) on heroic. Didn't try BK, I barely kill him on normal. I am gonna try having my toons move when the ghouls explode, but I've been lucky in the past and got to phase 3 with full life on everyone for him just to nearly wipe me.

What is everyone at stats wise? Check my armory, should I be able to do heroic?

gitcho
10-01-2009, 03:52 PM
thanks for the strategies ... will give that a shot ...


Just beat normal - WOO HOO! May not seem like that much of a biggie, but JOUSTING SUCKS! Until I figured out what to do. can i ask how you handled the black knight? My tank is pretty close to where you're at now - and my 3x arcane mages put out about 1.8k dps. My disc priest has to work reasonably hard, but I think i've got the champions and eadric on farm. it's just paletress and the BK that destroy me.

How did you do BK on normal?

thedreameater
10-01-2009, 05:37 PM
thanks for the strategies ... will give that a shot ...

can i ask how you handled the black knight? My tank is pretty close to where you're at now - and my 3x arcane mages put out about 1.8k dps. My disc priest has to work reasonably hard, but I think i've got the champions and eadric on farm. it's just paletress and the BK that destroy me.

How did you do BK on normal?

Phase one I position my boys facing the circle - their backs to gate where the opponents enter. I split them apart slightly... not sure if that helps at all though. Plant my pally in the center, pull BK back a lil, and once I have some threat start the DPS. When his ghoul appears I always beat on it a lil. If it gets near the boys I'll Thunderstorm to kill it. This phase isn't hard for me because of my disease cleansing totem. That might be what is hurting you.

The worst part of Phase one is when he knocks one of my shaman away. I have to run my pally all the way over to him and quickly rearrange the crew. I tried putting their backs to the wall - but the ghoul explosions ROCK us against a wall.

Phase two is a bitch. I try really hard to get all the ghouls to focus on my pally. I'll consecrate and holy wrath, but they always tend to wander back to chomp on an orc. What I'm gonna start doing tonight is moving them when the ghouls explode. I don't have a key set to move them in all one direction, but easy enough to set up. Fire elemental comes out when or just before this phase ends.

Phase three sucks hardest, but its the home stretch. I've yet to make it through will all my guys standing. Blood lust, wings, everything I got goes into him.

Oh yeah, I've got shadow resist aura up the whole fight.

Rocky Rhode
10-01-2009, 07:30 PM
Phase two is a bitch. I try really hard to get all the ghouls to focus on my pally. I'll consecrate and holy wrath, but they always tend to wander back to chomp on an orc. What I'm gonna start doing tonight is moving them when the ghouls explode. I don't have a key set to move them in all one direction, but easy enough to set up. Fire elemental comes out when or just before this phase ends.

Phase three sucks hardest, but its the home stretch. I've yet to make it through will all my guys standing. Blood lust, wings, everything I got goes into him.

Oh yeah, I've got shadow resist aura up the whole fight.

Phase I - T&S usually put the hunter pet on the ghoul.

Phase II – I collapse the girls on top of the Pally; drop consecration followed by Holy Wrath once the Black Knight finishes summoning. Full out DPS the ghouls – Fire Elemental, Spriest Mind Sear, and Druid fires AoE while droping Trents. Shaman spam Chain heals with her at the primary target. ((Usually one of my characters dies here)) Must strafe out of the nasy AoE ground stuff he drops too, and/or away from the ghouls if any are left standing

Once out of ghoul bonanza – DPS as per usual on the BK

Phase III is a matter of survival – he has low HP but dishes out wicked AoE stacking shadow damage.

gitcho
10-01-2009, 10:11 PM
what's your dps sitting at?

Eggy
10-01-2009, 10:36 PM
I allways take out the ghouls first(As shown in the video I posted in the movie section), the DKs dps isnt the one I'm worried about, it's when they start popping it hurts.

cilya
10-02-2009, 10:47 AM
Just a question for the mounted part.

How do you guys manage to make macroes?

When I mount all action bars disappear and I cant move macroes to the few open spots on the vechicle bar.

what to do?

Rocky Rhode
10-02-2009, 11:03 AM
what's your dps sitting at?

My girls are still pretty new...My Spriest usually tops the charts with single target DPS running a tad under 2k; BM hunter runs a close second.



Just a question for the mounted part.

How do you guys manage to make macroes?

When I mount all action bars disappear and I cant move macroes to the few open spots on the vechicle bar.

what to do?

I go the lazy route. Enter the instance and have all my girls follow my Pally...run up to first horse one slave mounts..hit follow macro, run by second horse...next slave mounts hit follow macro...ect until all my girls are following my Pally; she mounts, and we proceed to position next to the wooden door.
Once we are all pilled up on the mounts near the door I seperate the Pally so she can do her work.

Psych
10-02-2009, 11:30 AM
Just a question for the mounted part.

How do you guys manage to make macroes?

When I mount all action bars disappear and I cant move macroes to the few open spots on the vechicle bar.

what to do?

You need an addon that'll allow your actionbars to still be there when the "vehicle bar" or the "possess bar", as it's called, shows up. I am currently using Dominos, other mods like Bartender and maybe Macaroon work for this as well? There's probably others.

Your main bar will still switch, but your other bars remain, so I have a follow and an assist macro on my other bars, then just mash 1,2,4 on the "possess bar" to do the jousting. It works!

It definitely took a while to setup my bars though, it's like starting from scratch, but I'm glad I did it if for nothing else than ToC attempts.

Schwarz
10-02-2009, 11:33 AM
You don't need an addon to for special keybindings. I mapped a couple spots on the default right action bar to numpad1 and numpad2.

numpad1 is
/follow main

numpad2
/assist main

Just like Psych said "Your main bar will still switch, but your other bars remain, so I have a follow and an assist macro on my other bars, then just mash 1,2,4 on the "possess bar" to do the jousting. It works!"

Just use the other bars that are available to you when you get into a vehicle

thedreameater
10-02-2009, 04:14 PM
You need an addon that'll allow your actionbars to still be there when the "vehicle bar" or the "possess bar", as it's called, shows up. I am currently using Dominos, other mods like Bartender and maybe Macaroon work for this as well? There's probably others.

Your main bar will still switch, but your other bars remain, so I have a follow and an assist macro on my other bars, then just mash 1,2,4 on the "possess bar" to do the jousting. It works!

It definitely took a while to setup my bars though, it's like starting from scratch, but I'm glad I did it if for nothing else than ToC attempts.

I use the 15 button WoW Mouse and where my riptide and NS+HW usually sits, right and left "middle mouse" buttons, I put these:

right:
/assist focus
/click [target=vehicle,exists] VehicleMenuBarActionButton1
/click [target=vehicle,exists] VehicleMenuBarActionButton2

left
/assist focus
/click [target=vehicle,exists] VehicleMenuBarActionButton4

Got through it last night without a wipe for the first time. Just takes time to get used to. MAN heroic murders me! Need better gear.

Psych
10-02-2009, 11:09 PM
Not sure how I didn't notice it before, but the right action bars stay when you shift into the vehicle bar? Wow...I was so concerned about that beforehand, lol...

Made my best attempts today at ToC Normal with the five druid group, got to the Black Knight and had him down to 1475 health (3rd phase) with just my tank left up, then he killed me. UGH! Punch to the balls on that one, geez...

Finding that on phase 2, I can pop starfall on my dps moonkin dps, and then either barkskin/hurricane or typhoon and the ghouls are pretty much dead, woot!

palvarik
10-04-2009, 01:01 PM
ok getting the 3 packs of 3 done is easy but when its boss mounted combat time i am having 2 problems.


1. every time i switch mounts the bosses all run for my other party members

2. Trying to reestablish aggro once i lose it.


any pointers would be appreciated.

Thanks

Figured it out have now down 2 runs with out losing anyone, took about 250 gold in repairs but have all 3 bosses down.

Now to move on to heroic in a few days