View Full Version : i am bored then...
mesmerise
07-17-2009, 04:28 PM
how about this set up : guard /warden/templar/ceocer/illusionist/swach !
shdwdrgn
07-17-2009, 04:31 PM
Coercer and Illi? sounds...interesting....and not really all that useful heh.
mesmerise
07-17-2009, 04:45 PM
not sure, swash could get for sure some support from both hast/dps, why not TC for him, then mapping the 2 chanters looks pretty easy since both casts spells very fast , cooldown are fast as well, i can image them with tandem as well, i would say why not to try. Not like i am looking for more mezzing with this combo ;P
chanters can land 3 4 spells before some wiz can even cast 1 so... why not :P
shdwdrgn
07-17-2009, 04:50 PM
True, but a lot of the DPS (atleast from looking at my coercer) is from DoT spells and they won't stack if the illi has the same, so you might be losing a lot of dps..not sure of illi spells though.
mesmerise
07-17-2009, 05:02 PM
well the only spells that would not stack are mana regen and i guess the mezz spells, rest will stack
i have used a bard since the begining this is the class i would miss for sure in this combo.
i gonna try this anyway just to see how crap or good who know...this combo is ;).
shdwdrgn
07-17-2009, 05:12 PM
As long as you have fun that is what matters.
Definitely keep us up to date though. I know I am curious as to how it works out.
Redbeard
07-17-2009, 07:12 PM
I want to play a pally / zerker / zerker / zerker / dirge / warden team.... CC is for WIMPS ;-)
Alas my laptop will only handle 2.
waterval
07-18-2009, 07:07 AM
Has anyone ever tried a troubadour/5xsorcerer team? aoe insta death
Mooni
07-18-2009, 11:02 AM
See, now you're talkin'! I want something close to that ancient WoW ideal of pally/4x shaman.
Then my best friend ruined that idea by telling me to make a Teenage Mutant Ninja Froglok team; one ratonga, 4 frogs, and a human female.
I have no idea what classes; the weapons themselves allow for a lot of combinations here.
shdwdrgn
07-19-2009, 08:32 AM
See, now you're talkin'! I want something close to that ancient WoW ideal of pally/4x shaman.
Then my best friend ruined that idea by telling me to make a Teenage Mutant Ninja Froglok team; one ratonga, 4 frogs, and a human female.
I have no idea what classes; the weapons themselves allow for a lot of combinations here.I LOVE IT! That's awesome.
asgradth
07-21-2009, 03:56 PM
Another long post from Asgradth...
I'm not here to rain on anyone's parade, and thankfully we are all free humans who can do whatever we want... But coming from a fella who used to three box eq1 in 2001 (iron man) and the same fella who has 6-box'd eq2 for almost a year and is setting up a 2nd system to start 12-boxing, here's some comments and advice. My ideas come from my two main teams:
Guardian Templar Defiler Dirge Coercer Warlock (lvl 80, epic'd, T1/T2 shard armor and 150+ aa - Retired)
Shadowknight Warden Troubadour Illusoinist Conjuror Wizard (lvl 59 w/ 102+ aa)
Do not run more than 1 of the same class in the same group. Each class has 'almost' unique buffs to that class, especially at lvl 60+. Once you hit end-game, having 2 wizards in a group is less effective than 1 Wizard & 1 Warlock. And even then, a Wizard/Warlock combo is not as effective as a Necro/Warlock or Wizard/Conjuror, mainly due to buffs and special abilities. It may work for WoW, but it won't work for EQ2.
Coercer/Illusionist: Yes, single target, before lvl 80, these guys fire off spells like mad... But once you get to TSO, you're going to be severly lacking in the DPS Department. Illusionist can hold their own, but Coercer won't keep up. If you want to control the fights, use an Illusionist. If you want to feed hate to the tank, run a Coercer. Also, half of the coercer's dps strength comes from it's charmed pets... and if you charm a pet, you loose all those single target MT Buffs.
[chanters can land 3 4 spells before some wiz can even cast 1 so... why not :P]
Because in the time it takes the chanter to land 4 spells for a total of 5k damage... the Wizard landed two spells for 25k + damage. Love the Ice Comet II & ManaBurn. Don't base your opinion of a class till you're at level 80 in a TSO Dungeon. Trust me, that's when the game REALLY takes off.
[pally / zerker / zerker / zerker / dirge / warden team]
Sorry, 3 zerkers = gimp. And to run a Pally w/ 3 zerkers? No. Just No. Zerker Dirge Warden is a great start to a 6-box team. Add in some more melee dps (swash, brigand, etc) and a 2nd healer and now your'e talking... something like: Bezerker Warden Inquisitor Dirge Swashbuckler Coercer - spec out the Warden & Inquis for melee dps and you got a sick team on your hands (this is what my 4th 6-box team is shaping up to look like). This is one of those 'cannot fail unless you try' teams, since you get a strong tank, 2 healers, crowd control and great dps.
[Has anyone ever tried a troubadour/5xsorcerer team? aoe insta death]
Sortuv and Yes. My current 'DPS Raid Group' is: Troubadour, Illusionist, Warden, Conjuror, Wizard, Warlock. This is pure sick dps. SICK DPS. Sick. At level 56 with ~ 90aa, I was pulling entire sections of the Silent/Lost City in SS and my team was averaging 8,000 DPS per fight, mainly through AOEs (warlock and wizard were doing ~ 2.5k dps per fight, each). Between the stuns and roots, I barely took any dmg.
End game (TSO/Kunark), all of your cloth and leather wearers can pretty much be 1-shootted, especially when you start hunting the lvl 81-83 triple ^ in Chelsith and the like. To survive, you need a Tank that can keep aggro. Until you get everyone into shard armor w/ epics, you'll probably need two Healers. You'll also NEED an Enchanter to survive some of the encounters (XKD , ugh) and you need hate transferable DPS. Without these things, you will, unfortunately, fail and fail Hard. With these things, you will be the envy of everyone who knows you.
Don't let me talk you out of trying something different... that's how most major discoveries of our time were made... If you at least learned something from this post, then it was worth it.
g'luck
Redbeard
07-21-2009, 06:53 PM
[pally / zerker / zerker / zerker / dirge / warden team]
Sorry, 3 zerkers = gimp. And to run a Pally w/ 3 zerkers? No. Just No. Zerker Dirge Warden is a great start to a 6-box team. Add in some more melee dps (swash, brigand, etc) and a 2nd healer and now your'e talking... something like: Bezerker Warden Inquisitor Dirge Swashbuckler Coercer - spec out the Warden & Inquis for melee dps and you got a sick team on your hands (this is what my 4th 6-box team is shaping up to look like). This is one of those 'cannot fail unless you try' teams, since you get a strong tank, 2 healers, crowd control and great dps.
Wow, paging captain serious. I was just messing around lol. =) Thanks for your advice anyways.
I think doubling up is fine.... as long as your goal isnt to make the l33t end game dungeon group. Bottom line, make what is fun to you.
mesmerise
07-22-2009, 01:54 PM
Wiz/lock complaning so much in official forum about chanters being so powerfull
this is not the perfect grp and we all know about it ( my main team is actually close enough of it), but after 1 year + using my team i would just try something else. Not like most of us here, i didnt run to 80 after 2 weeks i have take my time, and did most contents till 70, i have severals crafters as well close 70 now, i am working on transmuting too now ;p,
its a bit off topic, but there is so much contents before 80.
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