Tonuss
07-06-2009, 12:20 PM
I'm making this separate of the "Quest boosting" thread, as it's a different topic.
When I started my current team (resto shaman + four hunters) I decided to level them via quests. No exp grind, no instance running, just quests. As with anything I do related to WoW, I left myself the option to change this at any time (ie, run an instance if I felt like it). But so far, up to level 69, I've done it entirely via outdoors quests. Some thoughts on the experience so far, which might help answer questions for anyone considering it:
1- Exp-per-kill is awful for a 5-man group. Elites are not so bad (and they die pretty fast, too) but normal mobs give painfully low exp, rested or otherwise. At some levels I was looking at something like 1,600 kills if I had wanted to grind the level out. Just mentioning that makes me want to cut myself.
2- Even with the exp changes, you'll run into some 'dry periods.' Particularly at early levels, where Blizzard probably figures that you'll be soloing and thus the exp from mobs makes up a decent portion of your overall exp. I ran my team all over the place from levels 10-25 or thereabouts, and most of the time my quest log was full of quests that were 1-4 levels above the group. Around level 30 there were enough quests to keep the level range much closer to the group.
3- You'll have a lot more 'dry periods' if you skip all of the collection quests. The good news is that Blizzard has improved many collection quests, mostly by raising the drop rate significantly (I recall at least one quest where the drop rate was raised to 100%). The bad news is that collection quests still suck, some way more than others. The worse news is that finding out which ones have been improved requires you to try them out.
4- The worst dry periods were at 57 and 67, both times I was just a level short of moving on to a new expansion zone and both times the only thing I had left were collection quests. At 57 I gritted my teeth and did the quest to collect carrion grub meat in EPL (thankfully, both the drop rate of the item and the spawn rate of the mobs had been improved significantly). At 67 I gritted my teeth even harder and did the quest line to collect wolf pelts in Terrokar Forest (sadly, the drop rate was NOT improved, but I was able to kill enough spiders to make seven 18-slot bags). If I had it to do over again I'd have gone into an instanced zone and cleared trash instead. :p
5- All in all, leveling speed was very good. Quest reward experience is so huge now that it doesn't really matter that group experience from kills is so tiny. The best thing to do is go to a quest hub and grab every quest you see, then get to questing. As you complete the quests you'll know which ones to drop (ie, if you have completed four quests, and still need to collect 12 drops per character on the fifth quest... drop the fifth quest!). This way you can tell which collection quests are worth doing, while not wasting time trying to find out. Once I was done I'd turn in the quests I had not dropped, and if there were enough follow-ups I'd grab those and do them as well. Or if there were only one or two follow-ups but they were easy or had a great reward.
6- It's a good way to make money! When the group was around level 20, I gave them each around 65 gold in anticipation of any needs, especially their level 30 mounts. After that, I figured that they could wait a while before getting any other upgrades (since I was going to head to Northrend at 68, they would not need flying skills until level 77). At level 65 they had enough money (600 gold each) to upgrade their riding skill and get a new mount. As of just-dinged level 69, they have around 550 gold each, except for the shaman who has around 900 gold. The extra 350 gold was from selling some BoE drops and mostly from auctioning the the Runecloth that I had collected while leveling. Also note that the ~1200-1300 gold that they've had so far (aside from the 65 gold I gave them and the auction winnings) is from quests, mob coin, and selling grey junk and soulbound items. BoEs prior to Outland were also just sold off, with the exception of one or two blues and an epic 2H sword. Outland and Northrend green BoEs go to the guild bank for DE. Outland and Northrend cloth go to the guild bank for tailoring. I've probably passed up an additional 200-500 gold per character by selling stuff that I could have auctioned (lots of pots, for instance).
7- If you're just leveling via outdoor quests, you can get by with just quest reward loot most of the time. For the hunters the most important item was their ranged weapon, and there was a pretty steady progression of bows and guns as they leveled up. For the shaman the most important stat was... nothing, really. She would heal when needed (mostly when tackling elites, or mobs that were 5-10 levels higher, or elites that were 5-10 levels higher) and that was about it. By the time her lightning bolt finishes casting, most mobs are dead. Both Outland and Northrend provide for some good upgrades during the first few quests you do. Outland provided new ranged weapons and three or four big armor upgrades. Same with Northrend. Shortly after entering the new expansion zones, you're geared up well enough to resume your role as Death Incarnate.
8- Collection quests suck. I know, it's not news to anyone. But it bears repeating. They suck.
When I started my current team (resto shaman + four hunters) I decided to level them via quests. No exp grind, no instance running, just quests. As with anything I do related to WoW, I left myself the option to change this at any time (ie, run an instance if I felt like it). But so far, up to level 69, I've done it entirely via outdoors quests. Some thoughts on the experience so far, which might help answer questions for anyone considering it:
1- Exp-per-kill is awful for a 5-man group. Elites are not so bad (and they die pretty fast, too) but normal mobs give painfully low exp, rested or otherwise. At some levels I was looking at something like 1,600 kills if I had wanted to grind the level out. Just mentioning that makes me want to cut myself.
2- Even with the exp changes, you'll run into some 'dry periods.' Particularly at early levels, where Blizzard probably figures that you'll be soloing and thus the exp from mobs makes up a decent portion of your overall exp. I ran my team all over the place from levels 10-25 or thereabouts, and most of the time my quest log was full of quests that were 1-4 levels above the group. Around level 30 there were enough quests to keep the level range much closer to the group.
3- You'll have a lot more 'dry periods' if you skip all of the collection quests. The good news is that Blizzard has improved many collection quests, mostly by raising the drop rate significantly (I recall at least one quest where the drop rate was raised to 100%). The bad news is that collection quests still suck, some way more than others. The worse news is that finding out which ones have been improved requires you to try them out.
4- The worst dry periods were at 57 and 67, both times I was just a level short of moving on to a new expansion zone and both times the only thing I had left were collection quests. At 57 I gritted my teeth and did the quest to collect carrion grub meat in EPL (thankfully, both the drop rate of the item and the spawn rate of the mobs had been improved significantly). At 67 I gritted my teeth even harder and did the quest line to collect wolf pelts in Terrokar Forest (sadly, the drop rate was NOT improved, but I was able to kill enough spiders to make seven 18-slot bags). If I had it to do over again I'd have gone into an instanced zone and cleared trash instead. :p
5- All in all, leveling speed was very good. Quest reward experience is so huge now that it doesn't really matter that group experience from kills is so tiny. The best thing to do is go to a quest hub and grab every quest you see, then get to questing. As you complete the quests you'll know which ones to drop (ie, if you have completed four quests, and still need to collect 12 drops per character on the fifth quest... drop the fifth quest!). This way you can tell which collection quests are worth doing, while not wasting time trying to find out. Once I was done I'd turn in the quests I had not dropped, and if there were enough follow-ups I'd grab those and do them as well. Or if there were only one or two follow-ups but they were easy or had a great reward.
6- It's a good way to make money! When the group was around level 20, I gave them each around 65 gold in anticipation of any needs, especially their level 30 mounts. After that, I figured that they could wait a while before getting any other upgrades (since I was going to head to Northrend at 68, they would not need flying skills until level 77). At level 65 they had enough money (600 gold each) to upgrade their riding skill and get a new mount. As of just-dinged level 69, they have around 550 gold each, except for the shaman who has around 900 gold. The extra 350 gold was from selling some BoE drops and mostly from auctioning the the Runecloth that I had collected while leveling. Also note that the ~1200-1300 gold that they've had so far (aside from the 65 gold I gave them and the auction winnings) is from quests, mob coin, and selling grey junk and soulbound items. BoEs prior to Outland were also just sold off, with the exception of one or two blues and an epic 2H sword. Outland and Northrend green BoEs go to the guild bank for DE. Outland and Northrend cloth go to the guild bank for tailoring. I've probably passed up an additional 200-500 gold per character by selling stuff that I could have auctioned (lots of pots, for instance).
7- If you're just leveling via outdoor quests, you can get by with just quest reward loot most of the time. For the hunters the most important item was their ranged weapon, and there was a pretty steady progression of bows and guns as they leveled up. For the shaman the most important stat was... nothing, really. She would heal when needed (mostly when tackling elites, or mobs that were 5-10 levels higher, or elites that were 5-10 levels higher) and that was about it. By the time her lightning bolt finishes casting, most mobs are dead. Both Outland and Northrend provide for some good upgrades during the first few quests you do. Outland provided new ranged weapons and three or four big armor upgrades. Same with Northrend. Shortly after entering the new expansion zones, you're geared up well enough to resume your role as Death Incarnate.
8- Collection quests suck. I know, it's not news to anyone. But it bears repeating. They suck.