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gitcho
06-28-2009, 02:15 AM
Is there a way to target a random enemy player or npc? If my group runs across 3 or more opposing players, it would be handy to give myself some breathing room and be able to have my toons randomly target an enemy player - for the purpose of mass CC. It would be OK if there were some overlap (don't think its possible to have everyone target a unique emeny), but taking 50-75% of them out of the fight right away would be handy. Possible?

Iceorbz
06-28-2009, 07:55 AM
Im trying to figure out of there is a way to take gladius targets, so lets say in 3v3, I have them do glad target 1, 2, 3 and hex all of those it would be nice to at least burn trinkets or force bubbles.

heyaz
06-28-2009, 05:15 PM
/targetenemy
/cast Hex

/targetenemy
/targetenemy
/cast Hex

Each /targetenemy is like tabbing once, so multiple calls to it would be like your alts tabbing more than once and they would get a different target.

Iceorbz
06-28-2009, 08:07 PM
awesome, im going to have to try that for my 3v3 lol

Im not doing to crappy, i got to 1024 3v3 by myself :P so im pretty happy with that.

lans83
06-28-2009, 08:12 PM
/targetenemy
/cast Hex

/targetenemy
/targetenemy
/cast Hex

Each /targetenemy is like tabbing once, so multiple calls to it would be like your alts tabbing more than once and they would get a different target.


I was lookin for this as well. will come in handy with my Sap on my rogues as well when I run the around.

Ughmahedhurtz
07-02-2009, 01:51 AM
Note that those examples do work, but the results are highly unpredictable. ;) Watch the resto shaman PVP video that was posted last week ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=22848') for a good example. I tried that for my warlock fears and about 40% of the time, I'd end up with all 4 locks fearing the same target or something else retarded. Not poopooing it, just saying, don't be surprised if it's a marginal success.

asonimie
07-02-2009, 11:45 AM
Note that those examples do work, but the results are highly unpredictable. ;) Watch the resto shaman PVP video that was posted last week ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=22848') for a good example. I tried that for my warlock fears and about 40% of the time, I'd end up with all 4 locks fearing the same target or something else retarded. Not poopooing it, just saying, don't be surprised if it's a marginal success.Mentioned this about 5 times in my Gladius target hex discussion. In arena especially, you do NOT want to be triggering 2nd and 3rd diminishing returns on the same target. Its better to only have 1-2 toons casting CC if you use this system. You WILL get overlap.

lsoares
07-08-2009, 07:31 AM
We could also use some rotation with them to not overlap it:

i.e.:
* 1st key push - 2 shamans cast hex
* 2nd key push - 3 shamans cast hex

could work good.

gitcho
07-08-2009, 12:23 PM
just found this yesterday:

/targetenemyplayer
/targetenemyplayer 1

The "1" sets a reverse selection order ... might work to apply them alternately ... wowwiki ('http://www.wowwiki.com/Making_a_macro') says you can only use the commands one per macro, so i'll have to hit the macro a few times. gonna try this later

Jezebel
07-08-2009, 01:51 PM
i use assist. my first shaman targets a toon, casts hex. my second shaman assists, then /targetnext to switch to the next closest target after the first shamans target, and so on.

its still not perfect, but im guaranteed to at least frog the specific toon im targeting, plus 3 more randoms close by. at least it guarantees 4 separate targets?

asonimie
07-08-2009, 02:40 PM
All /targetenemy or /targetnext guarantees is 2 targets will be hit. Even with 30 shaman casting hex, you're only guaranteed 2 targets. And if there's only 2 targets in your frontal "cone of vision" that /tab targeting entails, then you're guaranteed overlap and instant DRs / immunity.

This is why I don't recommend using it for arenas. Open pvp? hell ya its teh way to go. But not when every cast / second counts.