Travin Sunare
06-22-2009, 11:22 PM
About Us
Adhocracy Incorporated is a player group in the MMORPG EVE Online.
In an attempt to define what our Adhocracy is, for those who might be interested in joining our merry band of internet spaceship pilots, here is a mission statement and/or a definition of what our little group "is" (adapted from text written by Lost Wander and Racki Dumatre)
What is an Adhocracy?
Robert H. Waterman, Jr. (via Wikipedia) wrote:
"Any form of organization that cuts across normal bureaucratic lines to capture opportunities, solve problems, and get results."
* ADHC was founded on the principle that a mature group of people can play together without the need for bureaucracy.
* All members of ADHC are expected to be self-sufficient individuals and adults who realize that real life always takes priority.
* We have realized that we all have different aspects of EVE that we enjoy and do not want to be tied to mandatory ops.
* At the same time EVE is more fun when done with friends (just like RL).
ADHC is involved in many aspects of eve:
* Wormhole exploitation (Emphasis)
* Industrial Arm (T2 production and invention)
* PvP operations (anti-pirate)
* Exploration sites
* Mission running
Join us in the public channel "Adhocracy Public" to ask any questions
We are "Good guys with guns"
* Anti-pirate, but willing to fight
* No smack-talking
* Treat others with respect
* Consider the impact of your actions on the corp reputation as a whole
* Don't be a jerk. Eve is full of them already, and likely you won't be able to out-jerk them
ADHC may not be the right place for you if you need someone to define respect or what accepted norms of behavior are for a mature individual.
What are other characteristics of an Adhocracy?
More stolen content from Wikipedia and altered for ADHC wrote:
Characteristics of an (ADHC) adhocracy:
*Highly organic structure
* Little formalization of behavior
* A tendency to group the specialists in functional units
* Low standardization of procedures, because they stifle innovation
* Roles not clearly defined (in general)
* Selective decentralization
* Power-shifts to specialized teams
* Culture based on democratic and non-bureaucratic work
And perhaps the most important characteristic and/or difference of ADHC:
The core philosophy of ADHC (Stolen from Wikipedia) wrote:
All members of an organization have the authority to make decisions and to take actions affecting the future of the organization with an absence of hierarchy.
If this sounds interesting to you, please contact Racki Dumatre and/or post here with your interests. Applicants should expect to be asked to provide their Limited API key.
Adhocracy Skill Recommendations
The following skills are very helpful to participate effectively as a member of Adhocracy Incorporated. They are not 100% written-in-stone requirements, but are highly recommended for your own enjoyment and ability to participate. Exceptions can be made if you are close to achieving these requirements, or have some other skill set that is particularly helpful.
Ability to fly and T2-fit (excluding weapons) a Battleship (any race)
* T2 armor tank is STRONGLY recommended
* Large remote armor repair is a must, to participate in remote-rep BS fleets
* Fully T2-fit battlecruisers are very nice, for PvP and PvE
Self-sufficient for ISK, you WILL lose ships, and must be able to replace them
General comfort flying in a PvP gang and operating in Lowsec and Nullsec
* tThis includes flying in a small fleet, some facility with using the directional scanner, knowing about gate camps, ability to generate and use safespots, knowledge of aggression timers
* ability and willingness to use TeamSpeak
Adequate probing skills
* As we spend a good amount of time in W-space, having the basics in probing allows you to help find wormhole exits and Sleeper sites
* Even a T1 astrometrics frigate with the more useful probing support skills at III is enough, but you do need to be willing to learn to probe
Mining Skills -- NOT MANDATORY
* Both asteroid mining and gas cloud harvesting accounts for a large part of the potential income in W-space: arkonor, bistot, and crokite are fairly common
* Even the ability to fly a T1 mining-bonused cruiser with T1 mining lasers, or the ability to fit T1 gas harvesters to a cruiser is helpful
* Miners are welcome in ADHC, and good mining skills can make up for lower combat skills
Join us in the public channel "Adhocracy Public" to ask any questions
Thank You!
Adhocracy Incorporated is a player group in the MMORPG EVE Online.
In an attempt to define what our Adhocracy is, for those who might be interested in joining our merry band of internet spaceship pilots, here is a mission statement and/or a definition of what our little group "is" (adapted from text written by Lost Wander and Racki Dumatre)
What is an Adhocracy?
Robert H. Waterman, Jr. (via Wikipedia) wrote:
"Any form of organization that cuts across normal bureaucratic lines to capture opportunities, solve problems, and get results."
* ADHC was founded on the principle that a mature group of people can play together without the need for bureaucracy.
* All members of ADHC are expected to be self-sufficient individuals and adults who realize that real life always takes priority.
* We have realized that we all have different aspects of EVE that we enjoy and do not want to be tied to mandatory ops.
* At the same time EVE is more fun when done with friends (just like RL).
ADHC is involved in many aspects of eve:
* Wormhole exploitation (Emphasis)
* Industrial Arm (T2 production and invention)
* PvP operations (anti-pirate)
* Exploration sites
* Mission running
Join us in the public channel "Adhocracy Public" to ask any questions
We are "Good guys with guns"
* Anti-pirate, but willing to fight
* No smack-talking
* Treat others with respect
* Consider the impact of your actions on the corp reputation as a whole
* Don't be a jerk. Eve is full of them already, and likely you won't be able to out-jerk them
ADHC may not be the right place for you if you need someone to define respect or what accepted norms of behavior are for a mature individual.
What are other characteristics of an Adhocracy?
More stolen content from Wikipedia and altered for ADHC wrote:
Characteristics of an (ADHC) adhocracy:
*Highly organic structure
* Little formalization of behavior
* A tendency to group the specialists in functional units
* Low standardization of procedures, because they stifle innovation
* Roles not clearly defined (in general)
* Selective decentralization
* Power-shifts to specialized teams
* Culture based on democratic and non-bureaucratic work
And perhaps the most important characteristic and/or difference of ADHC:
The core philosophy of ADHC (Stolen from Wikipedia) wrote:
All members of an organization have the authority to make decisions and to take actions affecting the future of the organization with an absence of hierarchy.
If this sounds interesting to you, please contact Racki Dumatre and/or post here with your interests. Applicants should expect to be asked to provide their Limited API key.
Adhocracy Skill Recommendations
The following skills are very helpful to participate effectively as a member of Adhocracy Incorporated. They are not 100% written-in-stone requirements, but are highly recommended for your own enjoyment and ability to participate. Exceptions can be made if you are close to achieving these requirements, or have some other skill set that is particularly helpful.
Ability to fly and T2-fit (excluding weapons) a Battleship (any race)
* T2 armor tank is STRONGLY recommended
* Large remote armor repair is a must, to participate in remote-rep BS fleets
* Fully T2-fit battlecruisers are very nice, for PvP and PvE
Self-sufficient for ISK, you WILL lose ships, and must be able to replace them
General comfort flying in a PvP gang and operating in Lowsec and Nullsec
* tThis includes flying in a small fleet, some facility with using the directional scanner, knowing about gate camps, ability to generate and use safespots, knowledge of aggression timers
* ability and willingness to use TeamSpeak
Adequate probing skills
* As we spend a good amount of time in W-space, having the basics in probing allows you to help find wormhole exits and Sleeper sites
* Even a T1 astrometrics frigate with the more useful probing support skills at III is enough, but you do need to be willing to learn to probe
Mining Skills -- NOT MANDATORY
* Both asteroid mining and gas cloud harvesting accounts for a large part of the potential income in W-space: arkonor, bistot, and crokite are fairly common
* Even the ability to fly a T1 mining-bonused cruiser with T1 mining lasers, or the ability to fit T1 gas harvesters to a cruiser is helpful
* Miners are welcome in ADHC, and good mining skills can make up for lower combat skills
Join us in the public channel "Adhocracy Public" to ask any questions
Thank You!