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View Full Version : finally a resilience buff !



Frappuccino
06-20-2009, 11:46 AM
Quote from: Ghostcrawler (Source)
Just to clarify, the change to resilience affects ALL player damage. This includes both normal hits and crits. We wanted to keep the proportion of damage coming from hits and crits the same and just reduce damage across the board. Crit damage is lowered twice, but will still contribute the same proportion of damage as it does today.

Dots do receive a slight relative buff since they are no longer taxed more than other forms of damage.



Finally 5v5 won't be as insta-gibby! woot!

Fat Tire
06-20-2009, 11:52 AM
its 12.5% across the board now given 1000 resilience.

Basically it affects the white hits now which is a welcome addition.

Multibocks
06-20-2009, 01:19 PM
wait, so resilience didnt affect crits?

Kruschpakx4
06-20-2009, 02:27 PM
i see more 4 dps setups comming

Ualaa
06-20-2009, 03:36 PM
Resilience used to reduce crit chance, up to a maximum value.
Resilience used to reduce the bonus extra damage on a crit, up to a maximum value (which was twice the crit reduction) amount.
Resilience used to reduce the total damage on dots.

Resilience is not changing with regards to reducing crit chance or reducing extra damage from crits.
The change is all non-crit hits will be reduced instead of only non-crit dot ticks being reduced.
So a rogue or warriors non-crit melee swings, a hunters non-crit bullets/arrows or a mage/warlocks non-crit spells will all be reduced slightly.

Fat Tire
06-20-2009, 04:06 PM
With max resilience 1240 its 15%.

Owltoid
06-20-2009, 04:07 PM
i see more 4 dps setups comming

I'm not sure I follow your logic... If it's harder to burst people down, thereby making healing more powerful since teams now have more survivability, I'd expect to see less 4 dps setups and more healing centric teams.

Multibocks
06-20-2009, 04:40 PM
Im not sure I like this change then... Yes it makes cleave comps a little less powerful, but do we want longer arena games again? I wasnt interested in arena when it was whoever could not get bored and give up.

Kruschpakx4
06-20-2009, 05:02 PM
i see more 4 dps setups comming

I'm not sure I follow your logic... If it's harder to burst people down, thereby making healing more powerful since teams now have more survivability, I'd expect to see less 4 dps setups and more healing centric teams.It's just like during all bc seasons, there was less damage so more people played 4 dps

Mokoi
06-21-2009, 03:36 AM
bad for everyone as it nerfs damage as a whole, high crit damage users will see less of a change, including us, but we see a bigger hit because we almost all use 4 DPS instead of the traditional 3.

mrmcgee21
06-21-2009, 03:48 AM
This is a great thing for us, the fact is our burst is better than everyone else's burst hands down. But its so easy to kill anyone this hasn't been useful at all, kills are cheap so to speak. Now with this resilliance change, our burst will still be just as deadly ( properly geared ) but single played teams are going to have a much harder time killing people since their burst will *never* be as quick and coordinated as our 4 ( or 5 ) shaman's can be when properly played. Anything that brings dmg more inline with what it was in BC is a good thing, does noone remember the "good old days"? We are deffinately progressively getting better every season ( as 4 shamans goes ) and I have no reason to believe next season won't be the same given the changes, infact it should be the best one yet(in LK) between this resil change and the totem fixes.

Fat Tire
06-21-2009, 01:39 PM
This is a great thing for us, the fact is our burst is better than everyone else's burst hands down. But its so easy to kill anyone this hasn't been useful at all, kills are cheap so to speak. Now with this resilliance change, our burst will still be just as deadly ( properly geared ) but single played teams are going to have a much harder time killing people since their burst will *never* be as quick and coordinated as our 4 ( or 5 ) shaman's can be when properly played. Anything that brings dmg more inline with what it was in BC is a good thing, does noone remember the "good old days"? We are deffinately progressively getting better every season ( as 4 shamans goes ) and I have no reason to believe next season won't be the same given the changes, infact it should be the best one yet(in LK) between this resil change and the totem fixes.^This

Shaman healing also actually got a boost while the other healers took a nerf. Chain Heal got the buff with it dropping only 40% instead of 50% which is a nice buff. I think the totem changes are pretty big and no more totem stomping macros.

Kruschpakx4
06-21-2009, 02:25 PM
yeah and now they should change bloodlust again to grp buff and no debuff :>

I think I'm trying 3.2 with a resto shaman this buffs are really nice to heal 4 dps

Gares
06-22-2009, 12:16 AM
yeah and now they should change bloodlust again to grp buff and no debuff :>

I think I'm trying 3.2 with a resto shaman this buffs are really nice to heal 4 dps

I think everyone is right and this might actually work again with a resto shaman again.

Dominian
06-22-2009, 01:13 PM
Even with the incomming shaman buffs i realy dont see how a resto shaman can compete with a disc priest.

Even with the new change to earth shield there is still a easy counter to it, just attack another target. Put a rogue on your shaman and he cant do much healing, no he wont die but you wont recive heals apart from riptide and ns/healing wave.

You get 1 hex and 1 grounding totem but you lose blessing of kings,hand of protection,divine sacrifice,hand of sacrifice,aura mastery or PW:shield,PW:fort,spitit buff(not much help but trash buffs are great since it takes time to dispell them),Shadow resisitance buff(same as last taken into account that there are few shadow spells around in 5v5 atm) aoe fear,pain supression.

asonimie
06-22-2009, 01:58 PM
^ ^

In my opinion resto shaman will never be terribly viable again for our comp. What does he bring to the table that you dont already have with 4 shamans? basically nothing.

Disc priest is the highest utility, highest AOE healer in my opinion - Very offensive AND defensive healer.

Tasty
06-22-2009, 11:39 PM
Yay my locks are getting buffed :D

Kruschpakx4
06-23-2009, 07:07 PM
Inspiration now Reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.

mhm shaman or priest ? :S

Dominian
06-23-2009, 07:43 PM
Inspiration now Reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.

mhm shaman or priest ? :S

Same happens to ancestral healing for shamans so it wont change much.

Kruschpakx4
06-24-2009, 03:50 PM
Disc priest is the highest utility, highest AOE healer in my opinion - Very offensive AND defensive healer.And your priest has never problems with mana?

Ualaa
06-24-2009, 05:18 PM
and... Chain Heal can now jump (well 3.2) 10 yards per hop, up from 5 yards (current).

asonimie
06-24-2009, 06:50 PM
Disc priest is the highest utility, highest AOE healer in my opinion - Very offensive AND defensive healer.And your priest has never problems with mana?Anyone eventually has problems with mana. However, if hes OOM, generally I haven't done my job. Exception: Once in a while he will get mana burnt really bad. In that case its kill their priest or lose.