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Gurblash
06-19-2009, 04:17 PM
3.2 PTR NOTES. Please keep all PTR discussions in the sticky. All new threads will be locked.

All PTR information pulled from www.mmo-champion.com (http://www.mmo-champion.com)

Update 1 - added Wintergrasp changes to PvP section.

Gurblash
06-19-2009, 04:17 PM
World of Warcraft PTR Patch 3.2.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html ('http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html')
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ ('http://www.worldofwarcraft.com/patchnotes/')
General
Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers. Trial of the Champion 5 player (normal and heroic mode) dungeon. Daily quest added to the heroic daily dungeon quest giver. Trial of the Crusader 10 and 25 player (normal mode) raid dungeon. Trial of the Grand Crusader 10 and 25 player (heroic mode) raid dungeon. Crusaders' Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated. Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing. Two level brackets are available: 71-79 and 80. Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles. Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base. Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor. To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted. The Argent Tournament Expands All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items. All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet. The Black Knight returns. Follow the continued story line as the saga unfolds before you. New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms. Portals from Orgrimmar and Stormwind have been added leading players to the Stair of Destiny at the Dark Portal. Once there, players can access a flight path directly from the Stair of Destiny to Shattrath. A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar. The local Postal Service has grown tired of walking so far each day to collect mail and have decided to install a large number of new mailboxes to Stormwind, Undercity, Darnassus and Orgrimmar. Northrend Children's Week has arrived in Dalaran! Players can find out more by visiting the Eventide District. Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Gurblash
06-19-2009, 04:18 PM
PvP
Arenas The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear. Dalaran Sewers The entire Arena has increased in size by 25%. Mounts can now be used in this Arena. The position and collision of the crates on the central platform has been modified. Ruins of Lordaeron Alcoves have been removed from the starting chambers. Two line-of-sight tombstones have been added to the slime pool on the southern side of the map. The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often. Battlegrounds Battleground experience has arrived! Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included). Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold. Disabling experience gains will prevent a player from gaining experience through any means available in the game. Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off. Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered. Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends. When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest. Arathi Basin The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds. The game now ends when one team reaches 1600 victory points, down from 2000. Eye of the Storm The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds The game now ends when one team reaches 1600 victory points, down from 2000. Strand of the Ancients The faction starting on attack/defense will now be randomized at the start of each match. Warsong Gulch There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie. Wintergrasp - added 6/20/09
To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made. Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone. Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins. The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue. Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle. Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself. The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.Races: General
Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes. Tauren now have the option of changing skin tone by visiting the barber shop Items: General
Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength. On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus. Emblem System Changes Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph. Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism. The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph. The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable. New achievements have been added to collect various amounts of any combination of emblems. Mounts The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds. Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer. Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer. Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%. Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde). In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead. Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground. Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%. Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed. Classes: General
All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums. Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech). Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

Gurblash
06-19-2009, 04:18 PM
http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif Death Knight
Due to significant talent changes, all death knight talents will be reset for players. Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease. Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving. Frost Presence: 10% bonus health reduced to 6% bonus stamina. Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%. Icebound Fortitude: Cooldown increased to 2 minutes. Talents Blood Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power. Veteran of the Third War: Stamina bonus reduced to 1/2/3%. Frost Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates. Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes. Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike. Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes. Unholy Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent. Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds. Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%. Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power. Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds. http://static.mmo-champion.com/mmoc/images/icons/idruids.gif Druid
Flight Form: Can now be learned at level 60. Flight speed increased to 150%. Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient. Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged. Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged. Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged. Savage Defense: The animation for gaining this buff will no longer make the bear stand upright Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged. Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%. Travel Form: Can now be learned at level 16. Talents Balance Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%. Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously. Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects. Restoration Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%. Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%. http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif Hunter
Aspect of the Cheetah: Can now be learned at level 16. Deterrence now has a new visual spell effect. The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute. Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time. Talents Beast Mastery Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds. Survival Entrapment: This talent no longer works with Immolation Trap or Explosive Trap. Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used. Pets Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes. http://static.mmo-champion.com/mmoc/images/icons/images.gif Mage
Arcane Blast: Mana cost reduced by 12%. Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced. Talents Fire Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage. http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif Paladin
Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings. Charger: Can now be learned at level 40. Exorcism: Now has a 1.5 second cast time, but can once again be used on players. Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied. Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin. Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor. Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization. Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds. Seal of Blood: This ability has been removed. Seal of the Martyr: This ability has been removed. Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. Warhorse: Can now be learned at level 20. Talents Holy Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed. Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%. Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%. Protection Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum. Retribution Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown. Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage. Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout. http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif Priest
Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%. Talents Discipline Penance: Cooldown increased to 12 seconds, up from 10 seconds. Holy Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor. http://static.mmo-champion.com/mmoc/images/icons/irogues.gif Rogue
After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes. Talents Combat Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords. Subtlety Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds. http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman
A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. All Shocks now have a default range of 25 yards, up from 20 yards. Base health increased by approximately 7% to correct for shamans having lower health than other classes. Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%. Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed. Talents Enhancement Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%. Restoration Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor. Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins. Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura. Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%. Mana Tide Totem: Totem health now equal to 10% of the shaman's health. Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds. Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes. Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave. Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent. http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif Warlock
Banish: Effect will now be canceled if Banish is recast on a banished target. Dreadsteed: Can now be learned at level 40. Felsteed: Can now be learned at level 20. Soulshatter cooldown reduced to 3 minutes, down from 5 minutes Talents Affliction Pandemic: Now also increases the critical damage bonus of Haunt by 100%. Demonology Fel Domination cooldown reduced to 3 minutes, down from 15 minutes. Destruction Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target. Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%. http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif Warrior
Talents Fury Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor. User Interface
Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings. Character names can now be colorized according to class in the chat frame through an interface option in the Development settings. Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted. Druids will now be able to see their mana bars when shape-shifted. Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot. Macros and scripts will no longer be able to target totems by name. Quest creatures and objects will now show on the player's world map. The quest log is now double-paned for more easily viewing quest information. Vendor prices will now be listed on items whether or not players are at a vendor. For additional notes on Lua and XML changes please visit the UI & Macros forum. ('http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114')

Gurblash
06-19-2009, 04:18 PM
Quests
The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison. Achievements
A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount. Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one. Professions
Alchemy All stackable potions now stack to 20. Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used. Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran. The Mixology benefits from Northrend elixirs and flasks have been increased. Rage potions can now be used by druids. Cooking Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish. Chef's Hat is now superior quality and allows the chef to cook faster. Increased the drop rate for recipes from the Outland Daily Cooking quests. Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag. The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward crate, barrel, or spice bag from the cooking dailies. Enchanting Values on Northrend ring enchants increased. Engineering Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units. Alarm-o-Bot functionality changed. Materials required reduced. Box of Bombs no longer requires an anvil. Doubled the duration on Nitro Boosts. Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications. Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts. Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge. The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition. Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles. Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased. Significantly reduced the cooldown on MOLL-E. Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater. Transporter devices are no longer classified as trinkets and can be used directly from your inventory. Reduced the materials to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas. Fishing Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in. Herbalism Increased healing from Lifeblood (Rank 6). Lifeblood now scales slightly with maximum health. No longer affected by global cooldown. Inscription Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer. Master's Inscriptions increased. Jewelcrafting Dragon's Eye gems stat bonuses increased. New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens. Icy Prism now has a chance of yielding an epic gem. Raw epic gems can be obtained via the following means: Prospecting Titanium Ore Alchemy transmutations Purchased with Honor Purchased with Emblems of Heroism Leatherworking Added recipe for Heavy Knothide Leather to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather. Fur Lining values increased. Mining Toughness (Rank 6) provides more stamina. Skinning Master of Anatomy (Rank 6) provides more critical strike rating. Tailoring Embroideries improved. Items
Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in The Burning Crusade arena seasons to the cost reduction used in Wrath of the Lich King arena seasons. Glyphs Death Knights Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%. Druids Glyph of Innervate: Duration reduced to 10 seconds. Paladins Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command. Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds. Rogues Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds. Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus. Warlocks Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds. Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror. Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran. Dungeons and Raids
25 player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum. The Nexus: The Oculus & The Eye of Eternity Vehicles (drakes) used in these instances now scale with item level. Ulduar Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter. Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players. Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged. Bug Fixes
Corrected a tooltip issue with Pandora's Plea. Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly. The leatherworking item Guardian Gloves is now correctly marked as "Good" quality. Hunter All ranks of Sonic Blast now properly have an 80 Focus cost. Black Arrow Ranks 5 and 6 training costs have been lowered significantly. Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap. The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well. T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow. Priest The heal from Glyph of Power Word: Shield can now cause Divine Aegis. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on. Shaman Fixed a bug where Frostbrand Weapon (Rank 9) was not scaling properly with a shaman's spell power.

Gurblash
06-19-2009, 04:19 PM
reserved 5

Gurblash
06-19-2009, 04:19 PM
reserved 6

Owltoid
06-19-2009, 04:44 PM
Sorry, I didn't see this. Usually I have "Announcements and Important Threads" minimized, which seems to be exactly opposite of what I should do! Perhaps the forum should be designed into "Announcements and Important Threads", "Stickies that nobody reads anyway", and then "New Threads"

Gurblash
06-19-2009, 04:45 PM
lol it was your post that got me to thinking about a sticky :). Sorry if we got rid of alot of stuff, but didn't really want 1/2 general filled with PTR threads.

Afterthought: Valid point... I too, before getting moderator, had that section minimized as well.

Gurblash
06-19-2009, 04:53 PM
stickies are stupid. They change so seldom that they are automatically ignored by most, so nobody actually LOOKS at them, because generally they do not change.

Good attempt at being proactive, but the long standing history of this forum kills the concept entirely.Well I'll be actively updating the sticky to keep the current PTR notes updated. And as soon as PTR is closed and its released to live this thread will disappear. If people want to ignore it thats fine, but that won't change the fact that it'll be here.

falsfire3401
06-19-2009, 05:06 PM
I'm a little pissed and happy at the same time at the riding changes.

Why am I pissed? Because my dual-box team is nearing 60. I do not want to try and play in outland on basic mounts, getting dazed and dismounted by every hellfire boar within 200 yards it will take an eternity to get anywhere.

I also don't want to waste 630g x2 on buying epic land mounts for them now only knowing that will drop to 50g/toon in 3.2 and that that money could instead be spent on getting them their basic fliers at 60.

So...when my team hits 60 I'm going to be forced to park them until August/September/Whenever 3.2 goes live.

Guess that leaves me with having to RAF boost my lowbies using only my L80 hunter that I have on the account now. Going to see in the next little while how fast and efficiently a mostly 10-man epic geared hunter can full-clear SM Cath.

It's really too bad, because SM Cath is tailor-made for prot pallies to turbo-clear but not at level 60!!!

It's also too bad because I'm really having fun leveling the twins!

It's also too bad because what am I gonna do when I finish RAF boosting and the patch still isn't out? I'm not going to spend current prices on mounts for all those (5) fresh sixties...I can gear them, get their weapon skills up, but can't do much else with them. At least when it does come time to play them they can portal right from Orgrimmar to HFP, I won't have to do the run from Grom'gol. Should be fun...when they hit 80 they'll have *ZERO* flight paths in azeroth :)

Multibocks
06-19-2009, 05:13 PM
LOL thats a nice idea, one thing is that Outlands now automagically gives you a couple flightpath nodes in HFP. Not sure when that happened, just noticed it on my new group when I passed through Shatt.

warwizard
06-22-2009, 02:48 PM
Macros and scripts will no longer be able to target totems by name.

Thats a big' F YOU pet classes!

Starbuck_Jones
06-22-2009, 02:58 PM
They should make it for a small gold fee you can purchase the flight points, say 25g for Kalimdor 25g for The Eastern Kingdoms 50g for Outlands. There is no reason in today's game to make us spend 4 hours running all over hell and back to get them (or never bother in most cases). New people to the game wont have the gold to do it so it will not cheapen their experience. I would gladly pay 100g for all non Northrend flight points.

aboron
06-22-2009, 03:44 PM
"All stackable potions now stack to 20"

Does this mean that injectors are now pointless? Or will they be changed to stack even tighter?

unseen
06-22-2009, 03:58 PM
"All stackable potions now stack to 20"

Does this mean that injectors are now pointless? Or will they be changed to stack even tighter?From the notes:

Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.

aboron
06-22-2009, 04:38 PM
So basically there is no reason why non-engineers would buy them from you any more is what i'm seeing here.

Caspian
06-22-2009, 06:22 PM
US PTR Character Copies are up as of 2:15 PST on 6/22. I have 4 toons over at this point.
Forums Still Down
Download is questionable. My spy is having technical issues and we are working through them still.

Edit:
You can get a new "Launcher and related tools" then goes to get patch and gets to 10% and says

"This download is not authorized"

So my guess is the servers are not ready do serve up the ptr patch for download yet.

Taliesin
06-26-2009, 06:01 PM
Argent gear (plate sets):

Paladin set ('http://static.mmo-champion.com/mmoc/images/news/2009/june/argent_alliance_paladin.jpg ')
Warrior set ('http://static.mmo-champion.com/mmoc/images/news/2009/june/argent_alliance_warrior.jpg')
Death Knight set ('http://static.mmo-champion.com/mmoc/images/news/2009/june/argent_alliance_deathknight.jpg')

Despite the whole "DBZ Super Sayan WTF" look to them, I'm actually just disappointed in the lack of virtually any difference in the sets. The designs on the armor do have slight variations to fit the theme, but honestly people generally won't be able to tell the difference without looking very closely. The only real difference in the sets are just slight variations in color.

I'm hoping this is just the first attempt, and that they plan to incorporate more model distinctions later, or at least pick distinctly different color patterns.

Multibocks
06-26-2009, 06:35 PM
Ya and horde stuff shown so far is looking very nice...

Taliesin
06-26-2009, 06:51 PM
If you read the patch notes, you'd realize that this is the whole point.

"Alliance Themed" - "Horde Themed" - Lore wise, this probably means that the factions built these armors, so it makes sense they'd be very similar.

We've only seen the plate alliance sets so far.
Theme is fine, I don't think Alliance and Horde warriors should look the same, but that doesn't mean that people want to see only 4 armor models for each side. It just seems boring that you could hardly tell these classes apart without paying close attention to the skills they use or having to mouse over them first. I suppose Unholy DKs have the advantage of having a ghoul next to them to stand out from the crowd. *shrug*

I guess I'm just spoiled by all the variety they had in the game until now.

Effex
06-28-2009, 05:48 PM
Raw epic gems can be obtained via the following means:
Prospecting Titanium Ore
Alchemy transmutations
Purchased with Honor
Purchased with Emblems of Heroism

This is the bit Im really loving, currently I have 211 full stacks or titanium bought at aprox 70g each. I'm certain I'll have a resale well in excess of 200g per stack :)

Perfect timing too as we're just 7 levels of our 10 man team and will need the epics!

Lunarsunrise
06-28-2009, 05:52 PM
This is the bit Im really loving, currently I have 211 full stacks or titanium bought at aprox 70g each. I'm certain I'll have a resale well in excess of 200g per stack

Perfect timing too as we're just 7 levels of our 10 man team and will need the epics!

mmm yeah firstly that "I have 211 stacks" needs to be "We" and your plan best work cos if my girls + Shrooman get to 80 and we have no gold to get my epics ...you sleeping in the garden for at least a week! ;)

Stealthy
06-30-2009, 05:02 AM
Just saw these changes for Engineering listed on MMO-Champion:

Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish?
The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.


Very, very nice additions....

Multibocks
06-30-2009, 11:22 AM
Wow that auction bot is dope!

We really, NO SERIOUSLY, we really dont need another AE incapacitate/silence/stun effect item. There is enough damn AE stuff as is, god. (In response the the AE incap grenades)

Redbeard
06-30-2009, 06:07 PM
Did anybody notice the note where it says that t9 items will all drop from one piece? (Rather than a chest piece, a head piece, etc that you turn in for the item). I wonder if that means that triumph emblems wont allow you to purchase tier pieces, since putting the item up there would essentially allow you to get the entire set from emblems.

gitcho
07-03-2009, 03:53 PM
i'd love to see some concrete information on the cost of those 10%xp heirloom chest pieces. They say it can be bought on the PTR for 40 badges, but other sites are saying it requires the crusader title. I'm not exalted with any faction yet and there's no way i would spend months of grinding rep just to get that heriloom chest piece for my alts. Seems odd that blizz would have such heavy requirements for those heirloom pieces when you will now be able to get so much of the previously-unattainable-to-non-raiders gear with the new badge system.

Klesh
07-03-2009, 04:23 PM
It isn't that hard to get city reps to exalted. I've just did it with my team, one of them got granted from 31 to 60 (so very few completed vanilla quests).

Newbie area quests are quite fast, the level 10-20 ones aren't that bad either. If you did some argent tournament valiant quests to become champion you are even closer to exalted.
You can take Champion's Writs instead of Champion's Purses for another 250 rep with the city you've bought the token from (as well as 62.5 for the other cities). Or you could turn in cloth to the according quartermasters. Might even try AV (i hate it though).

Lots of options nowadays.

gitcho
07-03-2009, 05:54 PM
It isn't that hard to get city reps to exalted. I've just did it with my team, one of them got granted from 31 to 60 (so very few completed vanilla quests).

Newbie area quests are quite fast, the level 10-20 ones aren't that bad either. If you did some argent tournament valiant quests to become champion you are even closer to exalted.
You can take Champion's Writs instead of Champion's Purses for another 250 rep with the city you've bought the token from (as well as 62.5 for the other cities). Or you could turn in cloth to the according quartermasters. Might even try AV (i hate it though).

Lots of options nowadays.I'm not worried about it being hard per se, just a major time sink. I checked my rep required for the title, and i'm between 10% and 50% into honored for all factions. The gains from the chest piece would be even more significant with the shoulders ... <xp>*<2xrested>*<10%-mantle>*<10%-chest> would be huge ... never done any of the argent tournament stuff tho - aAt 2 hrs/day, how long am i looking at?

TheBigBB
07-03-2009, 07:57 PM
Did anybody notice the note where it says that t9 items will all drop from one piece? (Rather than a chest piece, a head piece, etc that you turn in for the item). I wonder if that means that triumph emblems wont allow you to purchase tier pieces, since putting the item up there would essentially allow you to get the entire set from emblems.

Its both - go check mmo-champion.

1 token, or "X" number of badges - everything is purchasable from badges too - so everyone can get the full set eventually, provided they can at least do a little of the content.So just to clarify: everyone can get a full tier 9 just from doing heroics?

stoat
07-03-2009, 08:11 PM
Did anybody notice the note where it says that t9 items will all drop from one piece? (Rather than a chest piece, a head piece, etc that you turn in for the item). I wonder if that means that triumph emblems wont allow you to purchase tier pieces, since putting the item up there would essentially allow you to get the entire set from emblems.

Its both - go check mmo-champion.

1 token, or "X" number of badges - everything is purchasable from badges too - so everyone can get the full set eventually, provided they can at least do a little of the content.So just to clarify: everyone can get a full tier 9 just from doing heroics?

The tier 9 badges (triumph) are from the heroic daily quest, normal heroic drops are conquest. So yes, you can get full tier 9 (2nd and 3rd levels of tier 9, top level is drop token drops only) from only triumph badges. However doing so by doing only the heroic daily will take quite awhile at 2 badges a day. Originally they said the regular daily instance quest would also drop 1 triumph, but it is conquest on PTR atm. Everything beyond the new normal 10 man modes will also drop them, so they shouldn't be that hard to come by.

Klesh
07-04-2009, 04:52 AM
... never done any of the argent tournament stuff tho - aAt 2 hrs/day, how long am i looking at?
Well, to become champion, you'd need a total of 8 days of dailies iirc. 3 days for valiant, another 5 for champion. The flying quest is kinda long, but you get 2 tokens. You need 15 tokens for valiant (3 quests available) and 25 for champion (4 quests). Should be doable within 30 minutes per day I'd guess. Each quest is 250 rep with one of the cities (+25% for all others).
As soon as you are champion, you get access to 4 more quests, 2 of them are almost the same as the valiant ones, so you are completing 2x2 at the same time. The champion's quests (+2 the two valiant ones) are about 10-12 minutes as long as you skip the jousting champion one. Per champion quest you got to choose between a bag with 10 gold + a random champion's seal, or champion's writ. You can buy 250 rep (+25% other cities as well) with 1 writ.

Tonuss
07-07-2009, 09:50 AM
i'd love to see some concrete information on the cost of those 10%xp heirloom chest pieces. They say it can be bought on the PTR for 40 badges, but other sites are saying it requires the crusader title. I'm not exalted with any faction yet and there's no way i would spend months of grinding rep just to get that heriloom chest piece for my alts. Seems odd that blizz would have such heavy requirements for those heirloom pieces when you will now be able to get so much of the previously-unattainable-to-non-raiders gear with the new badge system.It's not that unusual. Blizzard often puts in stuff that requires a lot of grinding, then later on they change it to make it much easier. The whole idea is to keep people logging in and chasing the carrot. Once they have another carrot to chase, they usually back down on the requirements of the older stuff. If you want it now, you will have to grind grind grind.

EaTCarbS
07-07-2009, 04:44 PM
everyone is going to look exactly the same.

quite depressing, actually ;(

Slayde
07-09-2009, 06:54 PM
Cool change to Cold Weather Flying for level 80's who have lower level alts. Our lower alts on the same account will be able to fly throughout their Northrend experience when 3.2 comes out if this goes live. :thumbsup:

Quote from: Zarhym: (from Blizzard) "Just to confirm, Tome of Cold Weather Flight is actually a new heirloom item planned to go into patch 3.2. At level 80 players can buy this heirloom item from the Cold Weather Flying Trainer in Dalaran for 1,000 gold and send it to an alt of the same realm, faction and account. The tome can be used to learn Cold Weather Flying at level 68, consuming the tome in the process.

Please note this feature is not yet in the newest version of the public test realm patch notes updated today. The item and its functionality are subject to change during the testing process."

Dorffo
07-10-2009, 07:40 PM
From latest PTR build:
Shaman Earth Shock ('http://www.wowhead.com/?spell=49231'): Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap). Wind Shock ('http://www.wowhead.com/?spell=57994'): Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock. Maelstrom Weapon ('http://www.wowhead.com/?spell=51532'): Now also has a chance to reduce the cast time of Hex.
spiffy!

Multibocks
07-16-2009, 10:45 AM
Now has a chance to reduce hex cast time? Uh, neat.

Bovidae
07-16-2009, 03:58 PM
Didn't they say Wind Shear will interrupt casting, or did they remove that?

Dorffo
07-16-2009, 04:57 PM
wind shear is wind shock renamed and taken off the common shock cooldown - yay!

edit : so yea - it's still an interrupt, it just won't lock up your DPS shock rotation.