Ughmahedhurtz
06-18-2009, 08:40 PM
http://ugh.scaredsheep.com/smileys/wordcool.gif Pets now receive 40% of master's resilience and 100% of their spell pen. Also get 100% (relative) of master's expertise/+hit.
http://ugh.scaredsheep.com/smileys/wordcool.gif Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
http://ugh.scaredsheep.com/smileys/furious2.gif Due to significant talent changes, all death knight talents will be reset for players. (More DK nerfs? WTF. I hate nerfs on general princinple.)
http://ugh.scaredsheep.com/smileys/furious2.gif Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. (Great for questing. Not so great for instance bosses/raids.)
http://ugh.scaredsheep.com/smileys/magnify.gif Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects. (Huh? Aside from AoEing druids, who is this supposed to benefit? Certainly nobody in raids/heroics.)
http://ugh.scaredsheep.com/smileys/wordcool.gif Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
http://ugh.scaredsheep.com/smileys/magnify.gif Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin. (Hmm, hafta wait and see how that turns out.)
http://ugh.scaredsheep.com/smileys/magnify.gif Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. (Hmm. Love it for ret paladins. Not sure how prot paladins will deal with the loss of martyr/blood healing-to-mana conversions.)
http://ugh.scaredsheep.com/smileys/wordcool.gif Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
http://ugh.scaredsheep.com/smileys/wordcool.gif Warlock: Soulshatter cooldown reduced to 3 minutes, down from 5 minutes.
http://ugh.scaredsheep.com/smileys/wordcool.gif Quest creatures and objects will now show on the player's world map.
http://ugh.scaredsheep.com/smileys/wordcool.gif Vendor prices will now be listed on items whether or not players are at a vendor.
http://ugh.scaredsheep.com/smileys/wordcool.gifhttp://ugh.scaredsheep.com/smileys/wordcool.gifhttp://ugh.scaredsheep.com/smileys/wordcool.gif The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
http://ugh.scaredsheep.com/smileys/wordcool.gif All stackable potions now stack to 20.
All in all, some interesting stuff there. Also so many changes that I'd guess it'll be nearly christmas before this hits.
http://ugh.scaredsheep.com/smileys/wordcool.gif Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
http://ugh.scaredsheep.com/smileys/furious2.gif Due to significant talent changes, all death knight talents will be reset for players. (More DK nerfs? WTF. I hate nerfs on general princinple.)
http://ugh.scaredsheep.com/smileys/furious2.gif Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. (Great for questing. Not so great for instance bosses/raids.)
http://ugh.scaredsheep.com/smileys/magnify.gif Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects. (Huh? Aside from AoEing druids, who is this supposed to benefit? Certainly nobody in raids/heroics.)
http://ugh.scaredsheep.com/smileys/wordcool.gif Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
http://ugh.scaredsheep.com/smileys/magnify.gif Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin. (Hmm, hafta wait and see how that turns out.)
http://ugh.scaredsheep.com/smileys/magnify.gif Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. (Hmm. Love it for ret paladins. Not sure how prot paladins will deal with the loss of martyr/blood healing-to-mana conversions.)
http://ugh.scaredsheep.com/smileys/wordcool.gif Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
http://ugh.scaredsheep.com/smileys/wordcool.gif Warlock: Soulshatter cooldown reduced to 3 minutes, down from 5 minutes.
http://ugh.scaredsheep.com/smileys/wordcool.gif Quest creatures and objects will now show on the player's world map.
http://ugh.scaredsheep.com/smileys/wordcool.gif Vendor prices will now be listed on items whether or not players are at a vendor.
http://ugh.scaredsheep.com/smileys/wordcool.gifhttp://ugh.scaredsheep.com/smileys/wordcool.gifhttp://ugh.scaredsheep.com/smileys/wordcool.gif The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
http://ugh.scaredsheep.com/smileys/wordcool.gif All stackable potions now stack to 20.
All in all, some interesting stuff there. Also so many changes that I'd guess it'll be nearly christmas before this hits.