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Ughmahedhurtz
06-18-2009, 08:40 PM
http://ugh.scaredsheep.com/smileys/wordcool.gif Pets now receive 40% of master's resilience and 100% of their spell pen. Also get 100% (relative) of master's expertise/+hit.
http://ugh.scaredsheep.com/smileys/wordcool.gif Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
http://ugh.scaredsheep.com/smileys/furious2.gif Due to significant talent changes, all death knight talents will be reset for players. (More DK nerfs? WTF. I hate nerfs on general princinple.)
http://ugh.scaredsheep.com/smileys/furious2.gif Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. (Great for questing. Not so great for instance bosses/raids.)
http://ugh.scaredsheep.com/smileys/magnify.gif Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects. (Huh? Aside from AoEing druids, who is this supposed to benefit? Certainly nobody in raids/heroics.)
http://ugh.scaredsheep.com/smileys/wordcool.gif Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
http://ugh.scaredsheep.com/smileys/magnify.gif Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin. (Hmm, hafta wait and see how that turns out.)
http://ugh.scaredsheep.com/smileys/magnify.gif Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. (Hmm. Love it for ret paladins. Not sure how prot paladins will deal with the loss of martyr/blood healing-to-mana conversions.)
http://ugh.scaredsheep.com/smileys/wordcool.gif Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
http://ugh.scaredsheep.com/smileys/wordcool.gif Warlock: Soulshatter cooldown reduced to 3 minutes, down from 5 minutes.
http://ugh.scaredsheep.com/smileys/wordcool.gif Quest creatures and objects will now show on the player's world map.
http://ugh.scaredsheep.com/smileys/wordcool.gif Vendor prices will now be listed on items whether or not players are at a vendor.
http://ugh.scaredsheep.com/smileys/wordcool.gifhttp://ugh.scaredsheep.com/smileys/wordcool.gifhttp://ugh.scaredsheep.com/smileys/wordcool.gif The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
http://ugh.scaredsheep.com/smileys/wordcool.gif All stackable potions now stack to 20.

All in all, some interesting stuff there. Also so many changes that I'd guess it'll be nearly christmas before this hits.

kadaan
06-18-2009, 09:24 PM
Christmas? If they're already releasing patch notes I bet it'll be up on the PTR in the next few weeks and on Live in 2-3 months. Normally they only release a few snippets far in advance, and patch notes when it's PTR ready.

daviddoran
06-18-2009, 09:45 PM
I also noticed this on MMO champion
Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.


So now you can lock your twink. I guess now all you need to do is hit the lvl u want through whatever means, then u can farm for twink BoP instance drops to your hearts content :) I can see every lvl 29 twink with Deadman's Hand (or whatever that one from SM Lib is called)

Nice to see they are making changes to more than just lvl 80 stuff. I do hope you can turn exp back on should you change your mind...

pewshamanper
06-18-2009, 09:53 PM
you did not read much

"
I do hope you can turn exp back on should you change your mind.."

daviddoran
06-18-2009, 09:54 PM
yeah after i posted it i kept reading lol. Lots of neat stuff :)

Fat Tire
06-18-2009, 10:00 PM
I also noticed this on MMO champion
Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.


So now you can lock your twink. I guess now all you need to do is hit the lvl u want through whatever means, then u can farm for twink BoP instance drops to your hearts content :) I can see every lvl 29 twink with Deadman's Hand (or whatever that one from SM Lib is called)

Nice to see they are making changes to more than just lvl 80 stuff. I do hope you can turn exp back on should you change your mind...Yup, however if you lock your exp you only fight against other people who have also locked up their exp. I.e other twinks

Basilikos
06-18-2009, 10:44 PM
For the most past, I'm okay with the announced Death Knight changes (though most of them don't affect me). As an AoE Tank (my main in my mixed group), I'm TICKED OFF about the changes to Unholy Blight. That made a great AoE ability that I thought was just fine.

Tasty
06-18-2009, 10:58 PM
I really like the BG XP change though it came just a little too late for me I think. Got my third team to eighty and I doubt I'll be able to find the courage to level another. Though if I do it will be five druids thanks to that other thread I was just reading :P

lans83
06-19-2009, 12:12 AM
Hunters: Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.

New macro to be created with this now:

/castsequence Immolation Trap, Snake Trap

then Frost Trap on round robin for kiting in BGs.

Ughmahedhurtz
06-19-2009, 12:34 AM
Christmas? If they're already releasing patch notes I bet it'll be up on the PTR in the next few weeks and on Live in 2-3 months. Normally they only release a few snippets far in advance, and patch notes when it's PTR ready.Mainly I say Christmas because it's an actual "content" patch with the two new raid instances, new 5-man, new quest hub, etc., which includes art, 3D models, etc. That stuff usually takes up to twice as long as plain code changes. They might surprise me. I'd be happy to be surprised. ;)

Mercurio
06-19-2009, 09:54 AM
I agree with most of your comments, except:


Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).

Actually, this one's not cool. It's a nerf - 20% less mana from replinishment.

" Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. (Great for questing. Not so great for instance bosses/raids.)"

- This one is actually a buff - can be more flexible in the use of innervate like using it on a healer in the first 3 mins and a DPSer in the last 3 mins of a fight. Bit more micro-management, but I'll take that for the flexibility.

A few other things stuck out in my mind from the patch notes:

"Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%. " - This completely sucks. A HUGE nerf that pretty much nullifies the reason I've been leveling up a new team. :cursing:

"Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot." - This one is really cool.

"Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent." - Makes this talent finally worth getting for my resto shaman w/o micro-management of water shield refreshes all the time.

"Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%." - All good changes for resto shaman, but still won't come close to making up for the priest Prayer of Healing nerf for my overall team.

Multibocks
06-19-2009, 03:19 PM
Ya the PoH nerf made me go "WTF!"

Also Im guessing Oct-Nov range for this patch. That and they will be talking about beta invites for the new expansion, to keep people's interest piqued. At least I hope they announce a new expansion at Blizzcon. It would be silly not to....talk about printing your own money.

Ualaa
06-19-2009, 03:44 PM
I don't see an expansion so soon.
Not saying there cannot be one, just I'd be very surprised.
My guess would be a little before Christmas of 2010.
That's basically 2 years after Wrath, as Wrath was 2 years after BC.

kadaan
06-19-2009, 04:13 PM
Christmas? If they're already releasing patch notes I bet it'll be up on the PTR in the next few weeks and on Live in 2-3 months. Normally they only release a few snippets far in advance, and patch notes when it's PTR ready.Mainly I say Christmas because it's an actual "content" patch with the two new raid instances, new 5-man, new quest hub, etc., which includes art, 3D models, etc. That stuff usually takes up to twice as long as plain code changes. They might surprise me. I'd be happy to be surprised. ;)

3.1 patch notes came out February 24th, 3.1 hit the PTRs on March 1st, and went live on April 14th. So 5 days from patch notes to PTR, and 6 weeks from PTR to live.

Following the same estimate, PTR should be up early next week and release should be sometime in August. With Blizzcon at the end of August, I'd push the release back a bit and say either the last week in August or first week or two in September.

Gurblash
06-19-2009, 04:35 PM
For the sake of forum cleanliness, yes I know you will all laugh at me for this, lets please continue this conversation in the PTR Notes sticky :thumbsup:

3.2 PTR NOTES. Please keep all PTR discussions in the sticky. ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=22729')