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View Full Version : Attack sequence for druid/pally combo on same machine



Ambrya
06-16-2009, 05:08 PM
I am dual-boxing a couple characters to take advantage of the 90 days of RAF triple xp that comes with the account my husband agreed to start but hardly ever plays. They're leveling fairly nicely (lvl 46 as of last night, making 2-4 levels a day on fairly limited play time) thanks to the xp bonus, but I feel like it's still taking longer than it should, considering I'm boxing two such potentially powerful classes. I suspect the problem is that I don't have my attack sequence synchronized very well, because I'm trying to learn an effective attack sequence for TWO classes I've never played before, one of whom I'm not really actively playing but merely slaving.

Before the obligatory lern2play comment arrives, yes, I know I need to learn the classes better, but I figure I can worry about that when they hit 60 and no longer are getting triple xp. At that time, I'll begin soloing them so that I can really start to get a grasp on the ins and outs of the class. In the meantime, it's just bothering me that I might not be doing this very efficiently and time is running short, because I have a vacation coming up and when I get back, the 90 days will be almost gone.

So, here's my setup.

Ret Paladin ('http://www.wowarmory.com/character-sheet.xml?r=Farstriders&n=Palyala')
Feral Druid ('http://www.wowarmory.com/character-sheet.xml?r=Farstriders&n=Druyala')

I'm using InnerSpace/IS Boxer suite for keyboard/mouse mirroring. While IS has some incredibly powerful macro generation abilities, those are just a bit beyond my ability to write, because really my macro-writing ability is pretty basic. So I'm going with something more basic, which is putting the attacks on the main hotbutton bar in such a way that if I press "1" Pally does "A" while Druid does "X" and when I press "2" Pally does "B" while druid does "Y."

So here's what I have going on. Pally is in the lead and is the focus, Druid on on auto-follow, usually in bear form (I was having trouble losing the druid on auto-follow if she was still stealthed in cat form when the fight ended.) I'm making sure to upgrade their gear every 10 levels to greens from the AH (usually tend to be better than the quest rewards.)

Retribution aura is up, Seal of Command, Righteous Fury, Blessing of Might, Mark of the Wild and thorns are on, Pally acquires target, and then (assume abilities are off cooldown and target is eligible, i.e. below 20% health or whatnot) when I press...

1:
P -- /startattack, Judgment of Light
D -- /startattack [target=focustarget], Feral Charge - Bear (this has the benefit of getting the druid into the action, which was a problem until I got this skill, since she was on auto-follow)

2:
P -- Exorcism
D -- Enrage (since otherwise I never seem to have enough rage to do anything with the druid)

3:
P -- Hammer of Justice
D -- Faerie Fire (Feral)

4: (most targets are close to dead by now)
P -- Hammer of Wrath
D -- Maul

5: (in case the target is fleeing)
P -- Judgement of Justice
D -- Swipe (I don't really like this because of the AOE and plan to use Mangle when I hit lvl 50 instead)

By this time, most targets (since we are still leveling) are dead or nearly so. The pally is doing 3-4 times the damage the druid is doing, which doesn't seem right. I suspect I could do a lot better if the druid was in cat form (since the pally is taking most of the aggro) but it just seemed that unless "Feral Charge - Cat" was off cooldown, the druid in cat form wasn't getting in the action, or needed to be stealthed when she wasn't, or wasn't properly positioned behind the target, etc. At any rate, it just wasn't working the way I had it set up.

However, if someone wants to suggest a more effective way to use Cat form, I will happily attempt it.

It seems to me my main problem is more logistics than cast sequence, now that I think about it. I really have to have the pally in the lead, because she has no "charge" abilities that will get her off auto-follow and into melee range, and very few of her abilities have any sort of decent range on them. Cat form would do more damage on the druid, but Feral Charge - Cat has a 30 second CD (bear is only 15 seconds), which means that roughly every other fight, she has no way to get from auto-follow into melee range, even if I did discard stealth and position-dependent attacks and just go with more straightforward attacks. I'm starting to think maybe the most effective way to go might be to spec balance and use spells/moonkin form.

Anyway, I'm just looking for advice on how to refine this a bit.

chaosultimamage
06-16-2009, 05:56 PM
Personally, I'd do what you mentioned towards the end and do Balance spec.

However, to solve some of your melee confusion, whenever you want to get both toons within melee range, simply run through your target and turn around with the pally. This will also help with giving Drood cat position for back attacks. My first team was two rogues, so I got used to that pretty quick.

Ughmahedhurtz
06-16-2009, 09:06 PM
You're overcomplicating things, IMO. Here's the two macros I use on my druids and paladins. Edit the abilities to suit as you gain levels. I have all this on one key, mind you, so I just run up to the side of the mob (to get the melee follower(s) in range, turn 90 degrees right/left to face the mob on my main and spam that one button. Everything just dies. Hope this helps.

Paladin:

/assist focus
/stopmacro [noharm] [dead]

#showtooltip
/dismount [noflying]
/console Sound_EnableSFX 0
/use 13
/use 14
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

/castsequence reset=8/combat hand of reckoning, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,,
/castrandom judgement of light, exorcism

/startattack

Druid:

/assist focus
/stopmacro [noharm][dead]

#showtooltip
/dismount [noflying]
/console Sound_EnableSFX 0
/use 13
/use 14
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

/cast [stealth] ravage
/cast [stealth] pounce
/cast [stance:1] growl
/castrandom [stance:1] demoralizing roar, Swipe (Bear)(), Maul
/castsequence [stance:3] Rake, Claw, Claw, Ferocious Bite; [stance:0/4/5] reset=target/5 wrath, wrath, moonfire, wrath, wrath, wrath, wrath, wrath
/startattack
Once you get Mangle, swap that in where Claw is and be amazed at how much faster stuff dies.

[edit] Just in case it isn't obvious what the logic is on the druid:
Dismount, use trinkets, blah blah If stealthed (assumes cat form), try ravage first and if that doesn't work (i.e.: not behind target), cast pounce. OR if in bear form, cast growl, then the usual bear stuffz. OR if in cat form, build up 4 combo points (or 5 if you're talented for it and get a crit) and then roflstomp it with ferocious bite. OR if in caster/travel/moonkin form, spam wrath/moonfire.

Ualaa
06-17-2009, 08:44 PM
If you're going Feral, I'd put the druid into cat form.
As a bear, like a warrior, you need to be hit and be hitting to generate rage.
Without rage you don't have a lot of options.

As a cat, you cannot tank, but the Paladin should easily have threat either as Ret or Prot.
Retribution Aura, Holy Shield and Thorns will be a decent combination.
With the occasional Innervate and Blessing of Sanctuary on the pally (Kings or Might on the druid) and you shouldn't have a lot of downtime.

Pally will want a Judgement, Light most likely but Wisdom is ok too.
Druid will just Mangle most of the time.
For a mob which will survive longer (boss type), do the dot opener and the dot finisher with Mangles. Faerie Fire - Feral too.