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View Full Version : Prot Pally/ Fereal Druid/ or Prot War? tanking?



lltmm0
06-16-2009, 12:25 PM
Hey guy thanks for the help with my previous group, the 5 pally team. After that team i enjoy playing all mellee groups, more than casters.

For my next team i came up with this little idea, but i have a problem decieding on who should be main tank.

Group comp:

Paladin (as a tank prot, as dps ret)

Warrior (as a tank prot, as dps fury)

Druid (as a tank and dps feral)

Ehn. Shaman (mainly dps)

Resto Shaman (primary heals)

I know WAR,Pally,Druid all have AOE aggro abilities but wich one would you recommend would do the best? right now i have been floating around with who is the main when i play. at the moment everyone is lvl 8. Who should lead? :S

Marathon
06-16-2009, 12:37 PM
My first thought is to have the warrior lead because everyone else has some kind of ranged dps, even though the paladin is limited range with his seal of judgement. But that is just me. But then again they are only level 8 so your should be able to change it around if it does not work later on. My two bits ...

lltmm0
06-16-2009, 12:40 PM
thanks for the advice fellow houstonian! ;)

i was also thinking that do to the "Charge in Battle" addidtion.

Marathon
06-16-2009, 12:41 PM
Yeah houston !!!! What part of Houston are you from ???

Oh and I guess things are kinda crazy in Korea right now with all the North Korea Nuke thing going on ....

lltmm0
06-16-2009, 12:48 PM
sent you a pm.

Marathon
06-16-2009, 01:27 PM
Kewl Kewl :thumbup:

Moorea
06-16-2009, 02:09 PM
You forgot Deathknight :-) they are fun and in unholy tree talents work well for casters synergies, aoe tanking (less chance your healer or dps pulling aggro), anti magic zone for defense, etc...

Multibocks
06-20-2009, 04:59 PM
Use whichever you find the most fun to play. Seriously, tanks have all been brought inline to a point where they aren't so different you can't kill a raid target because you brought the wrong tank.

lltmm0
06-20-2009, 08:35 PM
thanks i have decieded to run with a warrior at the moment, since ive never played one. i have to say it has been a fun time with all of the stance switching requirements.

Ughmahedhurtz
06-21-2009, 09:54 PM
I've played both druid and pally tanks. Druids are much easier to hit defense cap on (420 vs 535). Paladins are EZMode for AoE aggro control. Haven't seen either have any trouble keeping single-target aggro or suffering any major drawbacks.