View Full Version : Targeting a random target
pbrigido
06-15-2009, 04:07 PM
Quick question. Is there a way to use /target to target a random player? ?(
Nitro
06-16-2009, 02:10 PM
whats the purpose?
I have heard of people doing something like what I list below but I have not personally tried it:
Toon 1
/targetenemyplayer
/cast <spell>
Toon 2
/targetenemyplayer
/targetenemyplayer
/cast <spell>
Toon 3
/targetenemyplayer
/targetenemyplayer
/targetenemyplayer
/cast <spell>
Toon 4
/targetenemyplayer
/targetenemyplayer
/targetenemyplayer
/targetenemyplayer
/cast <spell>
pbrigido
06-17-2009, 10:02 AM
Well I ideally would like to cast Hex randomly on a large group of the opposing faction. I've tried what you suggested, but it seems that it only allows one /targetenemyplayer per macro.
Sam DeathWalker
06-18-2009, 09:38 PM
/targetenemy 1
reverses the order.
pbrigido
07-01-2009, 12:58 PM
hm...I'll have to give the /targetenemy 1 a try.
Any other ideas, I would love to hear them!
lans83
07-03-2009, 07:56 AM
i've tried the /targetenemy line in my macros as well, even tried the ones with multiple /targetenemy lines before the /cast spell and still won't work. hell, won't even target an enemy for my slaves before going into combat. what I'm tryin to do here is use a mass /cast Hunter's Mark for my hunter party. that way I can run into or near a mob or in battlegrounds and toss up marks on a crowd then start firing away. only way i can get this to work is by targeting something with main, then hitting the /assist key, have them target the enemy, but even then, they all cast HM on that one enemy instead of all the enemies in the mob. I run 4 accounts, so would I use the following macros?
main > no macro, straight up /cast Hunter's Mark
slave 1
/targetenemy 1
/cast Hunter's Mark
slave 2
/targetenemy 2
/cast Hunter's Mark
slave 3
/targetenemy 3
/cast Hunter's Mark
or how would the numbers go in this setup? how would it go if i have my priest leading my three hunter slaves?
this is a very useful macro, but it seems it won't work for everyone. I'll test this out, but as of now, i don't see this working either.
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