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View Full Version : Observations on life in Norath - part 2



Captive
06-08-2009, 05:35 PM
Mastercrafted gear (+)

While there are sometimes intermediate gear upgrades available, right now I’ve been getting along just fine with mastercrafted gear on all my characters. It takes FOREVER to make all that stuff, and costs a big chunk of platinum for the rare hard metals, I only have to do it every 10 levels. I rarely shop for gear in the broker – I just make what I need and augment it with the odd heritage quest item.

Heritage quests (+)

Obviously, veteran players know all about these. But newer players may not be familiar with them. These are fantastic quests – in every sense.

First of all, the rewards are often VERY nice. This weekend, I completed the heritage quests for the Shiny Brass Shield, the Short Sword of Ykesha, and a dagger whose name I forget. These are all names of items from the original EQ, and sometimes represent pretty nice upgrades even from mastercrafted gear.

Second, the quests show you zones that you may not necessarily explore or even discover otherwise. I wouldn’t likely have gone to Nektropos Castle unless I had gone there for the Glowing Black Stone quest, or the Guise of the Deceiver quest.

Third, the stories behind these quests are often very interesting. It’s too easy – for me at least – to skip over all the dialog and just jump from ding to ding. But that approach misses much of the charm and depth of the game. I’ve really been enjoying the writing associated with these quests. Last night, for example, I was asked to venture deep into Deathfist Citadel to rescue three members of a group called The Green Hoods. They had been taken captive when their raiding group was overrun, and were being held captive for various sinister reasons. It was a FUN quest – and the awesome short sword reward (which was a great upgrade for both my guardian and troubadour) was just gravy.

Guilds (even when playing solo) (+)

I am not the most sociable person in the world when playing EQ2. I work with people all day, and spend a lot of time with my family and girlfriend’s family – so when I play EQ2 it’s generally to get away. Even so, I have formed a guild with my team of 6. Right now, my guild is level 21 – so I have a nice little guild bank available to share items. I would encourage even solo players to form a guild – you can get 5 other players to help form one and then they can leave again. That guild bank feature is really handy.

Macro engine (-)

The macro feature in EQ2 is much less powerful than WoW – particularly when it comes to casting the next available spell. I have my spells categorized by type (heals, buffs, dd, AOE, etc.) in a single macro, in descending order by recast time. Thanks to the excellent guides here that explain why this is necessary. Even so, it’s tough to make sure you utilize all those spells – it seems like I have a bit of “dead” time when my team isn’t doing anything. The various spells are so numerous, and many are very distinct in their purpose – so it’s tough to make use of all of them with the limitations in the macro engine.

Not enough concentration slots!!! (-)

This isn’t an issue that’s related to strategy, or team composition. It’s just frustrating to have cool buffs that I can’t use because I’m out of slots. For example, I don’t know if I’m better off using three buff slots on my illusionist to buff other characters (haste, extra mental damage on cast, etc) or the illusionist pet. I don’t have that ACT tool installed, so I don’t know how much damage he does. For all I know, that illusionist pet is a complete joke – but I’m using him most of the time.

Equipping 6 characters is expensive!!! (-)

Again, not an issue related to gameplay or strategy. It’s just alarming how much platinum I blow through keeping my team outfitted with masters and mastercrafted gear. I do a LOT of farming named mobs, and still just barely keep my head above water financially. I have literally done hundreds of quests, and sell the rewards almost exclusively, and I’m still really low on platinum. I guess that’s ok – it’s probably an indication that the game’s economy is well designed.



I’m no doubt forgetting things. I just wanted to share some of my observations thus far. I’m having a GREAT time playing. The game looks great, has incredible depth, and is just a lot of fun. I’ll try to post more often here – not so much because I have a lot of answers but just because I’m having a blast.

Thanks to all the pioneer posters here who helped set up the great wiki and stoke the interest of other players. EQ2 is quite different than WoW, so it’s been a nice change of pace for WoW burnout. I am having a ton of fun – and that’s the point.

Noxxy
06-08-2009, 09:52 PM
Mastercrafted gear (+)
- MC'd gear is great - but can be time consuming looking for the mats + skilling up - have you thought of just MCing the MT and leaving the slaves?


HQs
- always worthwhile as they provide a great chunk of AA plus some nice gear for the level
- at your level the dagger would be the Serrated Bone Dirk


...wouldn’t likely have gone to Nektropos Castle...
- GHOST L&L BOOK!
- missed it? go back now - lots of ghosties in the end game and ever little bit helps


Guilds
- totally agree - well worthwhile taking the time to level up a guild
- at higher levels - 50+? you can buy the anti-stifle / anti-fear etc etc items off the factions merchants in Qey Harbour - they come in handy later on


...macros...
- to avoid some of the 'deadtime' the first row on each of my chars is single cast 'fast refresh' spells - all other rows are dbl'd up - this way I can easily see which of my quicker spells are available to give me continuous DPS


...using three buff slots on my illusionist to buff other characters (haste, extra mental damage on cast, etc) or the illusionist pet...
- ...haste... YES
- ...pet... HELL NO



Equipping 6 characters is expensive!!!
- Sure is - and this is why I use app1s and grey items on my slaves - I save ALL my plats for end game
- just as an idea, I buy all my adp3s from 71ish on - so I budget for 150-200pp depending on the class
- ac - equip with Kunark quested items then shard for T1 --> T2 --> fables - all 'free'
- weapon - to START - grab anaphalax for the bards and scouts, the nathsar (sp?) short sword for the tank, prob the staves from the anaphalax quest for casters (to start), and any 1h crusher for healers
- after that, do your class fables - have a look through the wikia and start from the easiest class to fit out to the hardest

Happy and safe adventuring Captive

Khatovar
06-09-2009, 12:49 AM
For example, I don’t know if I’m better off using three buff slots on my illusionist to buff other characters (haste, extra mental damage on cast, etc) or the illusionist pet.

Illy pet is for solo only. You are vastly better off using that mass of conc slots on buffing the group. There is no possible way for the Illy pet to match the DPS gain you get from buffing your bard and tank.

Macro dead time - make sure you are making use of everything that you need to use and nothing that you don't need. Check here ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=203084&highlight=#post203084'). Don't overlook things like special abilities from AAs or traditions and master smites. Make sure you're not gimping yourself by overwriting spells that have a quick recast but long duration. Make sure you use your debuffs. Don't hold back on temp buffs.

Frosty
06-09-2009, 09:30 AM
Got a silly question..but I can't seem to find the answer no matter how I search.



I know the buff window has a limit, but does that mean you just can't see what else is on your character?

Or does that mean you won't be affected by any other spells if you fill it up?



My tank is always maxed out on buffs, and I'm not sure if I should be doing something else prossibly to limit what is cast on it.

Lyonheart
06-09-2009, 01:38 PM
Got a silly question..but I can't seem to find the answer no matter how I search.



I know the buff window has a limit, but does that mean you just can't see what else is on your character?

Or does that mean you won't be affected by any other spells if you fill it up?



My tank is always maxed out on buffs, and I'm not sure if I should be doing something else prossibly to limit what is cast on it.

I just noticed this last night for the first time. I had just got some new buffs via AAs on a few toons and was thinking " My Lord! How many buffs can one character have" And it does seem there is a limit" Not sure what that is yet, ill look into it.

Frosty
06-10-2009, 12:32 PM
Well I know for sure there is a window limit to display the buffs (I've made it larger and no more display)..but I'm wondering if even though you've hit the window limit, do you still get the buffs..



If I ever get to log in again..I'll check it out. :P

Noxxy
06-10-2009, 07:18 PM
There is a 45 (edit: originally said 30 icons which of course is the old cap) icon 'hard limit to the amount of maintaned spells which are visible to a player BUT players can obviously have more than 30 buffs on them at once or raid buffing would basically be rendered useless (i.e., trust me, tanks get more than 30 buffs in a guild raid)

Looking at it another way - if there was a buff limit, can you imagine the nightmare of working out which buffs to put on who to hit but not exceed a cap??? Be a shocker and a half - not to mention all the proccing buffs

To reiterate - there is no limit to the amount of buffs on a char but a limit (45) on how many icons you see

Edit: Quoted 30 as the hard cap - that is the old one - the new one is 45 icons

Frosty
06-11-2009, 08:53 AM
can you imagine the nightmare of working out which buffs to put on who to hit but not exceed a cap???

Yes! This was exactly the nightmare that was running through my head.

Thanks for clearing it up though! I was about to sit down and try to figure out the best buffs to use and the ones that needed to be sacrificed for others. :P