Log in

View Full Version : Zul' Farrak is offically dead for Boosting.



Tdog
06-08-2009, 12:41 PM
So I'm not entirely certain when Blizzard implemented this as before today I hadn't been to boost in ZF in probably 3 months or so, but the witchdoctors in there now have an ability called "Dismounting Blast" which apparently has no chance of being resisted or missing as after 10 tries I was dismounted ever time on the very first cast with my 80 paladin.

I know there was some debate before as to whether or not ZF was a good place to boost 40-45, but now unless you're going in there specifically for the loot or quests in there, ZF is now completely pointless. Just wanted to give a heads up and thank you Blizzard for trolling these forums and making ridiculous changes :P

falsfire3401
06-08-2009, 01:16 PM
Yeah this happened awhile ago.

Just last week somebody posted their blazing fast way to RAF boost:

1. Have a L80 drag the lowbies around. Blowup open-world mobs that are +5 or so to your lowbies until they ding 20. Sure they're not elites but you can move and kill fast with your 80 so you make those first 19 levels quick (couple hours)
2. Take 'em to SM Cath with a prot pally and do 1 or 2 pull clears from 20-45
3. Take 'em to UD Strat and do baron runs 45-60

Smoooth
06-08-2009, 01:48 PM
I think they have a guy employed full-time just too look over all the forums and find things to change. I'd bet the pally judgement stacking nerf was because of this site as I haven't even seen anyone else even know this change happened. I also cant stand how much Blizzard stealth changes things. There really should be a list with all the changes somewhere.

Pippin
06-08-2009, 01:55 PM
WEll that answers one question I had. Was just going to ask about zf for bossting. My other option is ST. Not looking forward to that place.

Smoooth
06-08-2009, 02:00 PM
Sunken Temple is very nice for boosting 35-45. I did it on all 9 of my groups. Just take a left and go up the spiral. The huge room up top can be 1 pulled and it gives 1/3 of a level each time.

I prefered ST to SM to 45. SM gets really slow after level 40.

Tdog
06-08-2009, 02:02 PM
Sunken Temple is very nice for boosting 35-45. I did it on all 9 of my groups. Just take a left and go up the spiral. The huge room up top can be 1 pulled and it gives 1/3 of a level each time.

I prefered ST to SM to 45. SM gets really slow after level 40.Well lets hope so cuz I'm headed to ST right now. I haven't been there since the Zolo trick, O how I miss the Zolo trick! ;(

Tdog
06-08-2009, 02:05 PM
I think they have a guy employed full-time just too look over all the forums and find things to change. I'd bet the pally judgement stacking nerf was because of this site as I haven't even seen anyone else even know this change happened. I also cant stand how much Blizzard stealth changes things. There really should be a list with all the changes somewhere.O there has been so many sneak changes that have changed things I have only seen mentioned on this site. I have no doubt in my mind that Blizzard employee's are combing over these forums extensively. Which is sadly why some of the best and sweetest things I've learned will never be shared on this site. :thumbdown: and no they aren't exploits but I'll be damned if I see them get nerfed.

glo
06-08-2009, 02:05 PM
You didn't get the memo? =P

Smoooth
06-08-2009, 02:09 PM
Here's a video I made of boosting ST. After doing it many more times since making it there are things I changed but it will give you a good idea how to boost there.

There's a couple more pulls you can do here so you don't hit the instance limit. Just remember some of the other areas in ST will reset if you move too fast.

35-45 boosting in Sunken Temple ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=20256')

Skip the boss that I kill in the video if you just want xp.

Svpernova09
06-08-2009, 02:48 PM
If you have a Feral Druid Tank - its not dead. It actually works exceptionally well.

(immune to hex)This. I've never had problem :_D

Tdog
06-08-2009, 03:26 PM
If you have a Feral Druid Tank - its not dead. It actually works exceptionally well.

(immune to hex) Hex was never a problem for me on my Paladin.

And the real killer here is that you can no longer mount up and run through mobs, has nothing to do with Hex. I suppose druid can go travel form but I doubt only 40% travel speed is going to make it efficient enough to boost at the same rates that you can get other places as even on my paladin with epic mount and crusader aura I was still only barely beating out SM in xp/hr.

ElectronDF
06-08-2009, 03:48 PM
I never boost, so I don't know a lot about it, but can't you just get 10 mobs, AOE, then walk to next ten mobs and AOE and go until you get 50-90 mobs and then kill them all with your alts in tow? Instead of mounting to get mobs and then running back to the alts?

Tdog
06-08-2009, 04:15 PM
I never boost, so I don't know a lot about it, but can't you just get 10 mobs, AOE, then walk to next ten mobs and AOE and go until you get 50-90 mobs and then kill them all with your alts in tow? Instead of mounting to get mobs and then running back to the alts?The point of Boosting is to get the highest amount of xp/hr that you can. Yes you can just kill a few at a time but it's no where near as efficient as pulling the whole zone in 2 pulls.





And the real killer here is that you can no longer mount up and run through mobs, has nothing to do with Hex.

Well, you can thank other players for this nerf. I suspect it was a boxer/boxers, but I can't be certain. Basically players were rounding up the entire instance and crashing the server.

If you don't loot - you can just blast through mobs and keep pressing forward. Its still pretty damn fast.I never loot till HFC and even w/o looting in ZF the most I ever got from there was 150k xp/hr. In SM at 40 I'm still getting 140k xp/hr, of course that would probably drop off drastically after lvl 42, but ZF is a huge zone, to run all that way would be a real pain in the ass. I just don't see it being worth it at all w/o being able to mount.

Edit: Plus the only reason Hex wasn't a problem on my paladin was because with crusader aura and epic mounts you could outrun the hunters range before they really had a chance to cast hex. Just running you'd have to stop all the time and kill every hunter pretty much as you're pulling. It just wouldnt be worth it.

Now a druid with travel form may still be viable and be able to get respectable xp/hr out of there, but not the other classes me thinks.

Smoooth
06-08-2009, 04:24 PM
Just realized they stealth removed chests from Ramparts. That was a nice little extra while boosting in there but I guess they dont allow nice little extra things in WoW.

Svpernova09
06-08-2009, 05:00 PM
Just realized they stealth removed chests from Ramparts. That was a nice little extra while boosting in there but I guess they dont allow nice little extra things in WoW.they removed ALL the chests from BC instances.

falsfire3401
06-08-2009, 05:14 PM
Just realized they stealth removed chests from Ramparts. That was a nice little extra while boosting in there but I guess they dont allow nice little extra things in WoW.they removed ALL the chests from BC instances.

While at the same time NOT fixing the problem with portal keepers falling through the floor in Violet Hold. /sigh

Another stealth change methinks is that the swamp jaguars in Swamp of Sorrows now have a 90% or higher chance to daze/dismount you. My dual-box team was recently in that zone and practically every single jaguar (5 levels below me) that managed to get in a melee hit as I ran by mounted unhorsed me...

glo
06-08-2009, 05:32 PM
Just realized they stealth removed chests from Ramparts. That was a nice little extra while boosting in there but I guess they dont allow nice little extra things in WoW.

They removed the chests to stop gold farmers from entering an instance and teleporting to chests. At 80 you wouldn't aggro mobs so instead of redesigning to stop farmers they just remove them.

John110
06-08-2009, 06:06 PM
So I'm not entirely certain when Blizzard implemented this as before today I hadn't been to boost in ZF in probably 3 months or so, but the witchdoctors in there now have an ability called "Dismounting Blast" which apparently has no chance of being resisted or missing as after 10 tries I was dismounted ever time on the very first cast with my 80 paladin.

I did the pulls while MOUNTED around 2 weeks ago. I never got dismounted a single time. So this change is pretty new.

Tonuss
06-08-2009, 09:07 PM
I never boost, so I don't know a lot about it, but can't you just get 10 mobs, AOE, then walk to next ten mobs and AOE and go until you get 50-90 mobs and then kill them all with your alts in tow? Instead of mounting to get mobs and then running back to the alts?You can do that, but if you're looking to boost as fast as you can, pulling small numbers of mobs is horribly inefficient. I never used that in ZF, but I presume that the benefit of being able to mount up is that you can pull many more mobs and take almost no damage until you're ready to engage them all. That means larger pulls and lower repair costs in addition to faster exp.

Tdog
06-08-2009, 11:39 PM
Hey Blizzard here's an idea! Instead of making pointless nerfs, HOW ABOUT YOU FIX THIS #^*$#)^% "Additional instances cannot be launched, please try again later." BULLSHIT!!!!

Tdog
06-08-2009, 11:41 PM
I never boost, so I don't know a lot about it, but can't you just get 10 mobs, AOE, then walk to next ten mobs and AOE and go until you get 50-90 mobs and then kill them all with your alts in tow? Instead of mounting to get mobs and then running back to the alts?You can do that, but if you're looking to boost as fast as you can, pulling small numbers of mobs is horribly inefficient. I never used that in ZF, but I presume that the benefit of being able to mount up is that you can pull many more mobs and take almost no damage until you're ready to engage them all. That means larger pulls and lower repair costs in addition to faster exp.Actually mobs aren't as condensed in ZF as they are as in say SM and it's a huge zone, while you could still make big pulls it would take much longer and when you get to the shadow hunters, unless you're a druid you run the risk of getting hexed, which wasn't that big of an issue with epic mount + crusader aura and you were well out of their range within like 3 seconds.

ElectronDF
06-08-2009, 11:42 PM
Maybe this is how they are doing it. Next is exp is based off levels in the instance, any mob grey to a char makes everyone get 50% exp.

Tdog
06-09-2009, 12:07 AM
Maybe this is how they are doing it. Next is exp is based off levels in the instance, any mob grey to a char makes everyone get 50% exp.It's already like that, except it's alot worse then only 50%.

Mamut
06-09-2009, 08:25 AM
Druid PVP armor gives you another 15% to your travel, so its not that bad. I only did it from 42 to 45 but it seemed fast enough without rested or RAF. Even if its a wee bit slower the change of scenery was good enough reason to move over there for a couple levels.

cheers

5fingersofdoom
06-09-2009, 09:37 AM
Druid I think is the way to go now for ZF,not as insanely fast as it used to be but its still a doeable instance and for me the best from 35-45.
I was seriously annoyed when BLizz did this,but then I tried to keep in mind just how insane non Raf used to be and realised its not so bad,its just I made the mistake of coming to expect things to stay the same.

Smoooth
06-09-2009, 09:49 AM
You guys better be careful what you say, they may end up nerfing druids to let them be polymorphed. All the classes need to be exactly the same apparently.

Tdog
06-09-2009, 11:47 AM
You guys better be careful what you say, they may end up nerfing druids to let them be polymorphed. All the classes need to be exactly the same apparently.Nah they'll more likely give the mobs a "Disforming Blast" knowing Blizzard.

Darelik
06-09-2009, 11:17 PM
http://img140.imageshack.us/img140/9777/antiboxer.jpg

Mokoi
06-10-2009, 09:54 AM
1. Calm Down
2. Breathe
3. You may be too focused on what we do on these forums and you may believe them to be the center of the universe, but they are not, I'm sure Blizzard cares not to make in game changes based on the extremely small (and shrinking rapidly) community we represent in game. They don't care enough, I'm sure they have more pressing reasons for the changes which affect us. They affect us so strongly, because we are STACKING classes and BOOSTING 4 characters, we create the sense of inflated loss by attaching ourselves to a certain play style, Blizzard doesn't care.
4. If they spent the time to rework how the chests work in BC instances which you say is important, there is less time to fix real problems like the mountains of class changes, world fixes and other important critical things that ARE being fixed. The fact that we can point out more of them stresses the need for them to spend as little time on BC crap as they can. I agree:
"There's a problem with lvl 80 gold farmers ninja looting chests in BC"
"OK lets just remove them and move on to wotlk stuff"
"good idea, do it."
5. People from Blizzard do read these forums, they work for Blizzard. They are Multiboxers, they are class engineers, level designers, community managers, and game masters. They do not "troll" to $!#* us over every chance they get, they participate because they ARE a part of the community.
6. Please read "Heliocentrism and how to cope with it's effects on the human psyche" (not a real book, if you don't get it, I'm sorry I can't help you)

Catamer
06-10-2009, 02:53 PM
i don't know Mokoi

I would agree that all content prior to WoLK was designed around being fun with no consideration what so ever about who is playing the game ( boxer/solo )
if something wasn't boxable it wasn't by design that way, it just happened. the low drop rate collection quests were not that heavily used.

I've played the whole content and it seems to me that WoW made serious design changes for WoLK over BC.
I think all WoLK quests were designed around being time consuming and to be extra time consuming to the boxer.

I think they designed all of WoLK around being anti-boxing and at the minimum anti-boosting and the continue to make more of the anti-boosting changes.
There are numerous quests and places where only ONE person in the whole server can do at a time.
the whole mount/vehicle system seems to have had us in mind ( the loss of follow, the loss of focus ), the new looting methods where you have to click on someting in your bag before clicking on the object.
I would say they were well thought out as to be semi transparent to the solo player.

I guess I just have WoLK burn out, I may try EQ2 or something else ( like the rest of the people I know that WoLK has burned out )

Moorea
06-10-2009, 07:35 PM
Catamer you and I must be playing a different game - /follow works fine now in vehicule - why would they have fixed that if they hated boxer so much - why would they have a new uber cool key binding to interact with targets which makes everything boxing easier ? (click on main, assist, interact with target and presto you loot; open quest giver; open flight path... only missing are mailbox and other non character objects)


ps: but yes wotlk collection quest line are horrid - not just for boxers though

Cornelius
06-11-2009, 12:35 AM
ps: but yes wotlk collection quest line are horrid - not just for boxers thoughFor group questing yes. Not for solo players.

Mokoi
06-11-2009, 10:46 PM
i don't know Mokoi

I would agree that all content prior to WoLK was designed around being fun with no consideration what so ever about who is playing the game ( boxer/solo )
if something wasn't boxable it wasn't by design that way, it just happened. the low drop rate collection quests were not that heavily used.

I've played the whole content and it seems to me that WoW made serious design changes for WoLK over BC.
I think all WoLK quests were designed around being time consuming and to be extra time consuming to the boxer.

I think they designed all of WoLK around being anti-boxing and at the minimum anti-boosting and the continue to make more of the anti-boosting changes.
There are numerous quests and places where only ONE person in the whole server can do at a time.
the whole mount/vehicle system seems to have had us in mind ( the loss of follow, the loss of focus ), the new looting methods where you have to click on someting in your bag before clicking on the object.
I would say they were well thought out as to be semi transparent to the solo player.

I guess I just have WoLK burn out, I may try EQ2 or something else ( like the rest of the people I know that WoLK has burned out )

Collection quests becamse more prevalant in different zones, some 10-20 grinds have a lot of collection too. WotlK did not introduce anything new. I'm not a fan of lvling but I have done it with 12 toons and nothing I see tells me blizzard said "lets screw over boxers"... thats YOUR perspective of the situation because a small change to everyone else is a large problem for us.

Perception does not imply premeditation.