lazygirl
05-29-2009, 10:07 AM
Hello again.
I've gotten Keyclone working with a couple windows (I am teething on 2-toon setup before I move into a full 5-party). I've read a lot of great info (thank you again forum and wiki) on how to write macros, use key mapping, and the like and think I am muddling through that all right.
But it's really more the strategic stuff (bar setup, what macro on one class should map to what macro on what other class) where I'd like some advice.
FYI My intention is to play a paladin (love pally's anyway), a priest, and 3 mages. My primary interest is instance runs.
I know that more classes = more difficulty, but I really want to be able to instance(healer), and can't pass up the utility of a mage.
So given that instances are full of groups of mobs, a question for me to keep in mind as I set up my key mappings:
I'm not sure what the best approach to fighting groups when multi-boxing is. Obviously if you can sheep, you should. I've read up on round robin.
But when fighting things you can't sheep, is the strategy basically just have the tank try to hold all the aggro, keep the tank healed, and have the DPS'ers concentrate their fire one target at a time until the group is down?
Or is there some more complex methodology people use for mob aggro and takedown?
Also, has anyone found a brilliant method for picking up the right quest rewards at turn in, or do you just have to manually pause and flip windows?
I've gotten Keyclone working with a couple windows (I am teething on 2-toon setup before I move into a full 5-party). I've read a lot of great info (thank you again forum and wiki) on how to write macros, use key mapping, and the like and think I am muddling through that all right.
But it's really more the strategic stuff (bar setup, what macro on one class should map to what macro on what other class) where I'd like some advice.
FYI My intention is to play a paladin (love pally's anyway), a priest, and 3 mages. My primary interest is instance runs.
I know that more classes = more difficulty, but I really want to be able to instance(healer), and can't pass up the utility of a mage.
So given that instances are full of groups of mobs, a question for me to keep in mind as I set up my key mappings:
I'm not sure what the best approach to fighting groups when multi-boxing is. Obviously if you can sheep, you should. I've read up on round robin.
But when fighting things you can't sheep, is the strategy basically just have the tank try to hold all the aggro, keep the tank healed, and have the DPS'ers concentrate their fire one target at a time until the group is down?
Or is there some more complex methodology people use for mob aggro and takedown?
Also, has anyone found a brilliant method for picking up the right quest rewards at turn in, or do you just have to manually pause and flip windows?