View Full Version : Shamans + AoE = Dead
Razesdark
05-27-2009, 03:00 PM
Right,
I seem to keep walking into the barrier that people simple kill me with AoE.
Mages run in, use the breath and then ignite and my team is gone
Warriors run in and use Bladestorm and I'm gone.
Do any of you lads have any tips on how to prevent that ?
asonimie
05-27-2009, 03:24 PM
more pvp gear. Dont expect huge results without 600+ resil and 20k health. Against groups at least. A single player shouldn't be a problem usually.
Razesdark
05-27-2009, 03:28 PM
more pvp gear. Dont expect huge results without 600+ resil and 20k health. Against groups at least. A single player shouldn't be a problem usually.That's a whole lot of dying before I reach that then :(
Siaea
05-27-2009, 03:47 PM
It was warriors with their helicopter thingy at 70, and now it's well geared frost mages. If I don't take them out at range, it's free corpse run time for me. I haven't leveled my 70 mage up yet, so I don't know what it is, but when they freeze you and they have something that stuns you, then blizzard. My suggestion is a friendly insta-cast lavaburst volley to say hello before they get near you.
Enndo
05-27-2009, 05:30 PM
Wiat til warlocks make a come back ;p its gonna be fear bomb after fear bomb.
Ughmahedhurtz
05-27-2009, 05:38 PM
Keep in mind that Lightning Shield will hit the AoE caster once for each of your 5 guys, each time it ticks (assuming you live that long). Later on with a lot of spellpower, it isn't trivial damage. :P
If you're still low level, yeah, it's a pain.
Powerwar
05-27-2009, 06:49 PM
I run a paladin + 4 shamans or 4 shamans only.
All my shamans are resto offspec for fun and profit. When you go elemental in PvP it's funny pew pew, but when you get resto it's a constant /lol
Try this... 4 shamans as resto with lifegiving weapon instead of flametongue. With blues and some heroics/rep gear you would get near 2k +healing.... or said in other words, your healing totems will heal for 350 - 400 hp each tick.
I usually just drop 4 healing totems, the earth totems farm that consists of armor and agility/attack power totems + 2 antifear totems, then 4 grounding totems and 4 magma totems... Each shaman has improved earh shield on himself, so whoever hits it, the shaman gets near 5k hp restored :)
After that your tactic changes completely... Now you prefer to have people near you because magma totems are your main DPS. You can tank without problems 6 - 8 melee in close range with 4 shamans and the totems up. 4 x chain heal + healing totems ticking for near 1.5k every 2 seconds + eath shields makes you completely unkillable. Your healing power is like 20k hp/sec. I usually just ignore mages because they barely scratch me through the heling totems and the eath shields.
I have found that I can lead in healing and damage done at the same time using this setup... mostly because half of the horde raid focuses on me and I only have to spam healing spells while they burn on my totems :)
Siaea
05-27-2009, 07:05 PM
All my shamans are resto offspec for fun and profit. When you go elemental in PvP it's funny pew pew, but when you get resto it's a constant /lol
Try this... 4 shamans as resto with lifegiving weapon instead of flametongue. With blues and some heroics/rep gear you would get near 2k +healing.... or said in other words, your healing totems will heal for 350 - 400 hp each tick.I might actually have to try that and spend the gold on dual spec, sounds like it would piss some enemies off :p
Powerwar
05-27-2009, 07:24 PM
This is my gear. Everything is AH/heroics/quest/reputation rewards.
http://eu.wowarmory.com/character-sheet.xml?r=Anachronos&n=Nuljin
Take a look at the resto spec, it was designed to be viable in PvP and PvE. No improved chain heal because it's a long time cast and when I need extra healing fast I just riptide and spam LHW... that goes like almost instacast after riptiding.
The mana tide totem x 4 will replenish all your shamans mana from 0 to 100% in 15 seconds even while casting, so it's drop and forget in mid fight to become immortal again.
The gryphs for the healing offspec are also intended to work with the earth shield making it 20% more healing when earth shield is up.
With this spec and gryps and my current gear my healing waves do 10k + 2k from the glyph if you heal another shaman, and LHW x 4 does 25 - 30k healing. This combines really good with nature swiftness + Haling Wave macro for emergency situations.
The reincarnation glyph means that you can self res in case some of your shamans dies and you save on mana and time instead of ressing him during 10 seconds. In BGs this is very handy.
Before wasting 1k gold per shaman for the offspec I suggest you to just respec that spec and go to BGs. If you like it, then go offspec with it.
Otlecs
05-28-2009, 04:22 AM
That's an interesting approach, Powerwar. I hadn't considered a pure BG "survival" build whilst grinding for decent gear.
I'm going to shamelessly copy the idea and dual spec all my shammies once they hit 80 - "only" 7 more levels to go.... /wrists
For me personally I would take Cleanse Spirit (at least on the main) and instant Ghost Wolf over Improved Earth Shield and 1 point in Healing Grace, moving the remaining 2 points from Healing Grace to Improved Reincarnation, but that's just personal preference.
Great idea!
Gares
05-31-2009, 12:09 AM
I am thinking of maybe doing this as well, but it would require to rework my macros which I really hate doing sometimes.
Otlecs
07-20-2009, 08:21 AM
Thread necromancy :)
Bear with me here - I'm thinking out loud so this is all a bit stream-of-consciousness, and is as much about me writing it down for my own reference as anything else!
The shammies dinged 80 last week (I worked on my hunters and druids first) and I did my first AVs with them over the weekend.
As you'd expect, I died - alot - and I can only blame gear for SOME of those deaths. Most of them are just me having to learn how to PvP with a shammie team.
In order to learn, I need to survive so I'm going to go ahead with dual spec on all of them, with my resto spec being a pure survival build, which is what we were talking about towards the end of this thread.
So, if anybody feels so inclined please do critique my proposed PvP sruvival build (http://www.wowarmory.com/talent-calc.xml?cid=7&tal=0533000000000000000000000023052300000000000000 0000000055020031035310501121301200), but be mindful of what my goals are.
It's an odd build, and I realise that, but its sole aim is to give me PvP survivability.
The tactic would be to dump my totems down (healing stream and magma totem being the key, but supplemented by grounding and tremor) and then just stand there and basically heal through whatever damage I'm taking while the fire totems do their job and the AoE mages kill themslves on my reflected damage from Lightning Shield.
I used this tactic to defend towers over the weekend and it was stunningly successful even without a dedicated survival build. I struggled out in the open though.
For me, the highlights of this very odd build are:
Instant Ghost Wolf is an absolute must for me. It's non-negotiable, but I'm open to ideas on the rest!
15% increased damage from fire totems so my totems basically kill for me. Ok, that might be optimistic, but it's still a big "passive" damage boost.
50% extra health for Stoneclaw, which will increase the shields I get from Glyph of Stoneclaw (is that right? Google says that it is!)
Improved shields for the extra 15% reflected damage to help those pesky mages kill themselves (15%x5 remember!).
5x mana tide totems on a round-robin.
Earth shield + improved earth shield for when I'm not being AoEd.
Glyph-wise, I'll be taking Glyph of Healing Stream Totem, Glyph of Lightning Shield, Glyph of Stoneclaw Totem, Glyph of Ghost Wolf and Glyph of Renewed Life.
I'm really going to miss Thunderstorm, especially on Dun Baldar bridge, but it's only while I learn and gear up, so I'll just have to get used to that. I'll also have to give some thought as to whether I'm going to drop Tremor or Stoneclaw for my earth totem. That will be very situational, and something I'll just have to learn to judge.
That's pretty much it. All constructive criticism is very welcome, but please remember that this isn't intended to be a traditional healing spec - it's ALL about staying alive in PvP.
Thanks in advance!
edit: hmmm... maybe I'd be better off with Glyph of Earth Shield over Glyph of Stoneclaw, and move the two free points into Elemental Weapons. I suspect that proper theorycrafting will show that the Stoneclaw route is more "effective", but going this way removes one decision branch for me (whether to drop stoneclaw or tremor).....
asonimie
07-20-2009, 09:30 AM
edit: hmmm... maybe I'd be better off with Glyph of Earth Shield over Glyph of Stoneclaw, and move the two free points into Elemental Weapons. I suspect that proper theorycrafting will show that the Stoneclaw route is more "effective", but going this way removes one decision branch for me (whether to drop stoneclaw or tremor).....I concur
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