View Full Version : How do I open NPC dialog to accept quests on slaves?
IronWolve
05-25-2009, 04:02 PM
I have Jamba running, it will accept the quests, but first I have to open the NPC dialog.
The jamba site doesnt list how, just that you have to open the NPC dialog box first. How? 8|
I'm using keyclone, it doesnt do mouse clicks.
Searched the wiki, didnt find anything.
Thanks!
falsfire3401
05-25-2009, 04:19 PM
Search the forums for "interact with target" threads, this has been discussed much recently (just added in 3.1)
IronWolve
05-25-2009, 04:43 PM
Thank you, that is exactly what I needed.
Darelik
05-25-2009, 05:46 PM
just remember that they have to be within range to be able to speak to the NPC.
falsfire3401
05-25-2009, 06:14 PM
very good point darelik.
Twice now I've gone out to do quests and only after some time has passed realized the slave is either not able to loot the quest items or is not getting kill credits...because they were out of range when I first spoke to the NPC.
Tasty
05-26-2009, 12:28 AM
just remember that they have to be within range to be able to speak to the NPC.
If you have click to move enabled your alts will run to the NPC then open the dialog box :)
Knobley
05-26-2009, 11:22 AM
If you have click to move enabled your alts will run to the NPC then open the dialog box :)
Oooh... that's nice to know... does that work for attacking as well?
Tasty
05-26-2009, 07:03 PM
If you have click to move enabled your alts will run to the NPC then open the dialog box :)
Oooh... that's nice to know... does that work for attacking as well?
Sure does :)
Jafula
05-27-2009, 03:01 AM
If you have click to move enabled your alts will run to the NPC then open the dialog box :)
Oooh... that's nice to know... does that work for attacking as well?
Sure does :)And it is freak'in cool!
Darelik
05-27-2009, 02:28 PM
can be enabled/disabled via Interface -> Game -> Mouse -> [X] Click-to-move, or thru macros:
/console autointeract 1 enables ctm
/console autointeract 0 disables ctm
together with the "Interact With Target" keybinding (should be keybound in-game under Options -> Key Bindings -> Targeting Functions -> Interact With Target), the usual scenario plays out like this for me:
im at an inn, i want all toons to talk to the innkeeper. i target the npc with my current main and have the other toons assist on it.
(just as a side note, im using a click-infused FTL system where i have a separate "/assist ToonName" macro for each, all that was required of me was to keybind these macros)
i enable ctm, then press my IWT button and everyone walks over to the innkeeper and opens a dialogue.
if you don't use the FTL system, then disable ctm otherwise you'll see toons running off to where they're not supposed to whenever the IWT button is pressed (or accidentally pressed).
like i said, i use the FTL system, and the 'targetless' aspect of this system permits me to keep ctm enabled at all times.
so yeah, in multiple melee team setups, you can use ctm+IWT to get your melee guys to hit the main's target via /assist.
ctm+IWT does have a 'timeout' btw. i mean when you don't clear an obstacle between the toon and the target, the toon will just stop on its tracks after 1 second.
and hence, in ctm+IWT, your toons will always try to go to the target in a straight line. it won't go around walls and jump over barrels/obstacles and won't turn left or turn right to get to the target. so just make sure the way is clear between your toons and the ctm+IWT target.
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