cerada
05-16-2009, 06:33 AM
Anyone currently 3 boxing pallies? If so any worries I should be aware of? Will it be hard to pvp? I know melee will be a challenge. I dont think I will be bringing them into bg's but I'm thinking of world pvp and some raiding horde cities primarily. I thinking of the burst dps and really taking people quickly with 2 being retro and 1 holy. Anyone tried pve or pvp w/ 3 boxing pallies I'd like to hear your comments. thanks
KTSid
05-16-2009, 10:21 AM
My team is only level 12 so I by no means do I have any real extensive knowledge of the ins and outs but I do notice that getting everyone into fight range hasn't been a concern for me. The team setup is 1 warrior and 3 pallies, so I normally just charge in with the warrior then swing around to the other side of the mob and the 3 pallies are pretty much in a decent fight spot behind the mob. One problem I've noticed though would be the freaking healing. Having to stop the pallies so they can cast is annoying as hell. X( Fighting hasn't been the blast I thought it would be so far in terms of how fast I can charge into a crap ton of mobs and burn them all down but I've been told things will pick up later.
edit: Running in with one of the pallies and then turning the mob should work the same as the warrior charge. I normally don't worry about body pulling to many mobs since I have all the heals and rocking the healing potions. Even though I've died a lot by not worrying but hey that's probably more so because I suck at healing :S .
ElectronDF
05-16-2009, 11:27 AM
I love passive healing. On my shammies I used improved totems and multiple healing totems (since they stacked in the past). You might try, just try not the magic answer, food and potions. Food is probably super free and easy to get leveling up. Just have one char be a cook and now you don't need to carry spices anymore. Sure +6 stam isn't much, but it should add a little. I only really use it on my main, but in super-duper hard spots I use it on my alts also. The troll blood potion (HP/5) isn't so bad. Moderately easy to get and make. Again, I would use it on my main. HP/5 gear isn't around much, but 1-2 pieces are easy and free. WSG trinket and AV trinket are pretty nice since they are free (you don't find many guaranteed trinkets < lvl 60). I wouldn't use any armor HP/5 since it really isn't so great. For the pallies, you might try the shard trinket that you can get at lvl 50 from the quest in Blasted lands. It is 5 MP/5 and 5 HP/5. Not so bad for a not too hard to get trinket.
I haven't played a pally since their super change to their judgements, but I would always use a judgement of light for melee heavy group. I would probably use a judgement of wisdom for the pallies to get mana. You have to make a choice in super DPS and more lasting power (2H versus 1H/shield). If you are getting too hurt, try 1H/shield and see how it goes. The next trick that might help is sharing damage. If you are tanking 5 mean mobs, you might try to taunt a single mob to each pally. That means only 2 mobs on your tank and the pallies can get passive healing from the light judgement. You can always over threat from the warrior to get more aggro back on him. To me, 4 tanks with passive healing beats 1 tank getting beat to death and having to worry about heals.
Next is simplicity of healing macro, so you can pretty much spam it. Again, I don't know about pally AOE healing (thought of some ret talent or ability that does AOE heal), but that might not be until way later in the game. I use the heal-the-player-that-the-mob-is-beating-on style of healing. I focus my main and then use:
/cast [target=focus-target, help] HealSpell
/cast [target=focus-target-target] HealSpell
The first one heals whoever the main targets for out of group heals (BG) or just emergency heals. The second one heals whoever has aggro. You can put in castsequences to spread the heals out so you don't drain one healers mana and shares aggro.
(char 1) /castsequence [target=focus-target-target] HealSpell, , , ,
(char 2) /castsequence [target=focus-target-target] , HealSpell, , ,
(char 3) /castsequence [target=focus-target-target] , , HealSpell, ,
etc
For pallies I might try a flash heal (less time and not so much overheal). And I might try dual heals (2 flash heals from 2 alts and then 2 flash heals from 2 alts) incase the heals aren't big enough. If you know you are going to have to heal a lot, you might try stopping alts and just judgements. Again, I am not practiced, so might not work, but push your stop your alts button (any movement breaks follow). They can judge from like 10 yards and melee if the mobs get close. They won't move to break a heal casting. And your main can move the mob (boss, big baddie, any mobs) to the pallies so they can help DPS. Again, not sure if that is the best way, but I know I parked my shammies and had them heal and flameshock exclusively on the princess in Maraudon since her pushback and fear broke a lot of my heal castings.
Hope that helps, and good luck.
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