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View Full Version : Movement issues?



DIllett7799
05-13-2009, 10:34 PM
So I notice one of my shamans going faster then others, and some slowing down, Im sure this is due to the keyclone fps cap, but which would be better, turning the background fps to other coppies up? Or down? Right now the shaman capped at 10 fps seams to go faster then the 20 cap, idk >.<
Please help :D

keyclone
05-14-2009, 12:24 AM
by faster, do you mean while running along in the game? if that is the case, your fps has no impact on that. your network connection might.

if you mean they seem to react slower as you jump and they seem to wait a split second before jumping... that is called animation latency and is an illusion. anyone watching you from outside your lan would see your whole team jump in the air at the exact same time (unless your machine is heavily overloaded... in which case, the context switch can be lagged)

DIllett7799
05-14-2009, 09:57 AM
No, its that 1 shaman (That is not minimazed) Seams to lead the shaman that is minimized when they are following me in a group behind me.

keyclone
05-14-2009, 10:33 AM
and how are you determining one is in front of the other? looking at them from your main? that could be animation latency

there was a time that if you ran wow minimized, it would behave differently then if it were not. minimizing the window doesn't save anything, it just reduces the cpu slice windows gives it.

consider running both un-minimized, but in a smaller window. maximizer will help layout your windows for you. you can also shave off quite a bit of the performance requirements by setting the maxfpsbk and maxfps fields within each command.

DIllett7799
05-14-2009, 06:29 PM
That was what I was asking in the begging of the post, what would effect it, raising the fps whale in the background, or lowering it, to inprove performance.

keyclone
05-14-2009, 08:14 PM
although not much will improve the 'speed' of your characters... reducing your maxfpsbk to something like 12 (i had it as low as 5 on my single core) would shave off some of the cpu and gpu requirements